init.xml 5.9 KB

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  1. <?xml version="1.0" encoding="ISO-8859-1" ?>
  2. <!--
  3. Main BUG Mod Initialization
  4. This file initializes the BUG Core and all mods.
  5. Copyright (c) 2008 The BUG Mod.
  6. -->
  7. <bug>
  8. <!-- BUG Core -->
  9. <load mod="BUG Config"/>
  10. <load mod="BUG Core"/>
  11. <!-- Civilization Core -->
  12. <!-- Domestic and Military Advisors and Civilopedia are chosen by options -->
  13. <init module="CvScreensInterface"/>
  14. <!-- Utility Modules -->
  15. <init module="FontUtil" immediate="True"/>
  16. <symbol id="war" from="COMMERCE_GOLD" offset="25"/>
  17. <symbol id="peace"/>
  18. <symbol id="space"/> <!-- blank symbol the same size as other standard symbols -->
  19. <symbol id="militaryinstructor" name="MILITARY_INSTRUCTOR"/>
  20. <symbol id="land" name="DOMAIN_LAND"/>
  21. <symbol id="sea" name="DOMAIN_SEA"/>
  22. <symbol id="air" name="DOMAIN_AIR"/>
  23. <symbol id="sentry" name="ORDER_SENTRY"/>
  24. <symbol id="fortify" name="ORDER_FORTIFY"/>
  25. <symbol id="wait" name="ORDER_WAIT"/>
  26. <symbol id="upgrade"/>
  27. <symbol id="cancel"/>
  28. <symbol id="ss casing" from="HAPPY" offset="-25"/>
  29. <symbol id="ss cockpit"/>
  30. <symbol id="ss docking bay"/>
  31. <symbol id="ss engine"/>
  32. <symbol id="ss life support"/>
  33. <symbol id="ss stasis chamber"/>
  34. <symbol id="ss thruster"/>
  35. <symbol id="citizen" from="POWER" offset="1"/>
  36. <symbol id="greatgeneral" name="GREAT_GENERAL"/>
  37. <init module="AttitudeUtil">
  38. <!-- Furious, Annoyed, Cautious, Pleased, Friendly -->
  39. <arg name="colors" type="tuple">
  40. "COLOR_RED",
  41. "COLOR_CYAN",
  42. "COLOR_CLEAR",
  43. "COLOR_GREEN",
  44. "COLOR_YELLOW"
  45. </arg>
  46. <!-- Non-memory attitude modifier keys -->
  47. <arg name="modifiers" type="tuple">
  48. "TXT_KEY_MISC_ATTITUDE_LAND_TARGET",
  49. "TXT_KEY_MISC_ATTITUDE_WAR",
  50. "TXT_KEY_MISC_ATTITUDE_PEACE",
  51. "TXT_KEY_MISC_ATTITUDE_SAME_RELIGION",
  52. "TXT_KEY_MISC_ATTITUDE_DIFFERENT_RELIGION",
  53. "TXT_KEY_MISC_ATTITUDE_BONUS_TRADE",
  54. "TXT_KEY_MISC_ATTITUDE_OPEN_BORDERS",
  55. "TXT_KEY_MISC_ATTITUDE_DEFENSIVE_PACT",
  56. "TXT_KEY_MISC_ATTITUDE_RIVAL_DEFENSIVE_PACT",
  57. "TXT_KEY_MISC_ATTITUDE_RIVAL_VASSAL",
  58. "TXT_KEY_MISC_ATTITUDE_SHARE_WAR",
  59. "TXT_KEY_MISC_ATTITUDE_FAVORITE_CIVIC",
  60. "TXT_KEY_MISC_ATTITUDE_TRADE",
  61. "TXT_KEY_MISC_ATTITUDE_RIVAL_TRADE",
  62. "TXT_KEY_MISC_ATTITUDE_FREEDOM",
  63. "TXT_KEY_MISC_ATTITUDE_EXTRA_GOOD",
  64. "TXT_KEY_MISC_ATTITUDE_EXTRA_BAD"
  65. </arg>
  66. </init>
  67. <event type="LanguageChanged" module="AttitudeUtil" function="initModifiers"/>
  68. <symbol id="furious" name="ATTITUDE_FURIOUS" from="POWER" offset="3"/>
  69. <symbol id="annoyed" name="ATTITUDE_ANNOYED"/>
  70. <symbol id="cautious" name="ATTITUDE_CAUTIOUS"/>
  71. <symbol id="pleased" name="ATTITUDE_PLEASED"/>
  72. <symbol id="friendly" name="ATTITUDE_FRIENDLY"/>
  73. <init module="ColorUtil">
  74. <!--
  75. You can safely modify this list to change the color dropdown menus
  76. for color options. You can change the text displayed in the menus by
  77. adding translations for your new colors to Colors_CIV4GameText.xml
  78. in the XML/Text directory.
  79. -->
  80. <arg name="colors" type="tuple">
  81. "COLOR_RED",
  82. "COLOR_YELLOW",
  83. "COLOR_CYAN",
  84. "COLOR_GREEN",
  85. "COLOR_BLUE",
  86. "COLOR_MAGENTA",
  87. "COLOR_WHITE",
  88. "COLOR_LIGHT_GREY",
  89. "COLOR_GREY",
  90. "COLOR_DARK_GREY",
  91. "COLOR_BLACK"
  92. </arg>
  93. </init>
  94. <event type="LanguageChanged" module="ColorUtil" function="createColors"/>
  95. <events module="DealUtil" function="addEvents"/>
  96. <events module="DiplomacyUtil" function="addEvents"/>
  97. <extend how="after" module="DiplomacyUtil" function="handleAIComment" to="CvDiplomacyInterface" as="beginDiplomacy"/>
  98. <extend how="after" module="DiplomacyUtil" function="handleUserResponse" to="CvDiplomacyInterface" as="handleUserResponse"/>
  99. <init module="GGUtil"/>
  100. <init module="GPUtil"/>
  101. <init module="ReligionUtil"/>
  102. <init module="TechUtil"/>
  103. <init module="TradeUtil"/>
  104. <init module="TraitUtil"/>
  105. <init module="UnitUtil"/>
  106. <gameutils module="WidgetUtil" handler="getWidgetHelp"/>
  107. <event type="OnLoad" module="CvTechChooser" function="resetTechPrefs"/>
  108. <event type="GameStart" module="CvTechChooser" function="resetTechPrefs"/>
  109. <!-- Mods -->
  110. <load mod="BUG Main Interface"/>
  111. <load mod="BUG City Screen"/>
  112. <load mod="BUG Advisors"/>
  113. <load mod="Customizable Domestic Advisor"/>
  114. <load mod="Better Espionage"/>
  115. <load mod="All Eras Dawn of Man Screen"/>
  116. <load mod="TechWindow"/>
  117. <load mod="Not Just Another Game Clock"/>
  118. <load mod="Advanced Scoreboard"/>
  119. <load mod="Plot List Enhancements"/>
  120. <load mod="Autolog"/>
  121. <load mod="Reminder"/> <!-- requires Autolog -->
  122. <load mod="Civ4lerts"/>
  123. <load mod="MoreCiv4lerts"/>
  124. <load mod="Unit Naming"/>
  125. <load mod="FavoriteCivicDetector"/>
  126. <load mod="EventSigns"/>
  127. <load mod="Strategy Overlay"/>
  128. <load mod="StatusDump"/>
  129. <load mod="MovieMod"/>
  130. <load mod="FfHUI" /> <!-- FfHUI 05/2020 lfgr -->
  131. <load mod="FfHNames" /> <!-- FfHNames 11/2021 lfgr -->
  132. <!--RevolutionDCM start - mod components -->
  133. <load mod="RevDCM"/>
  134. <load mod="Revolution"/>
  135. <load mod="MultiPlayerEnforcer"/>
  136. <!--RevolutionDCM end-->
  137. <!-- BULL -->
  138. <load mod="BULL Core"/>
  139. <load mod="BULL Actions"/>
  140. <load mod="BULL City Bar"/>
  141. <load mod="BULL Misc Hovers"/>
  142. <load mod="AutoSave"/>
  143. <load mod="MapFinder"/>
  144. <load mod="Advanced Combat Odds"/>
  145. <!-- BUFFY -->
  146. <load mod="BUFFY"/>
  147. <!-- Options Screen -->
  148. <screen id="BUGFull">
  149. <tab module="BugGeneralOptionsTab"/>
  150. <tab module="FallFromHeavenOptionsTab" /> <!-- FfHUI 05/2020 lfgr -->
  151. <!--RevolutionDCM start - RevDCM option control tab (delete next line to remove the tab -->
  152. <tab module="RevDCMOptionsTab"/>
  153. <!--RevolutionDCM end -->
  154. <tab module="BugMapOptionsTab"/>
  155. <tab module="BugCityScreenOptionsTab"/>
  156. <tab module="BugAdvisorOptionsTab"/>
  157. <tab module="BugAlertsOptionsTab"/>
  158. <tab module="BugScoreOptionsTab"/>
  159. <tab module="BugNJAGCOptionsTab"/>
  160. <tab module="BugPleOptionsTab"/>
  161. <tab module="BugACOOptionsTab"/>
  162. <tab module="BugUnitNameOptionsTab"/>
  163. <tab module="BugAutologOptionsTab"/>
  164. <tab module="BugSystemOptionsTab"/>
  165. <tab module="BugCreditsOptionsTab"/>
  166. </screen>
  167. </bug>