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- <?xml version="1.0" encoding="ISO-8859-1" ?>
- <!--
- Civ4lerts
- by Dr. Elmer Jiggle, EmperorFool
- Copyright (c) 2008 The BUG Mod.
- -->
- <mod id="Civ4lerts"
- name="Civ4lerts"
- author="Dr. Elmer Jiggle, EmperorFool"
- version="1.4"
- date="08/11/2006"
- url="http://forums.civfanatics.com/showthread.php?t=157088">
-
- <link id="WhipAssistOverflowCountCurrentProduction"
- to="CityScreen__WhipAssistOverflowCountCurrentProduction"/>
-
- <options id="Civ4lerts" file="Civ4lerts.ini">
- <section id="Civ4lerts">
- <!-- Move this outside of INI once Mod objects hold options -->
- <option id="Enabled" key="Enabled"
- type="boolean" default="False"
- get="isEnabled" set="setEnabled"
- label="Enable Civ4lerts"
- help="When checked, messages are displayed to alert you to various pending and existing conditions using Dr. Elmer Jiggle's Civ4lerts mod."/>
-
- <!-- City -->
- <option id="CityPendingGrowth" key="City Pending Growth"
- type="boolean" default="True" and="Enabled"
- get="isShowCityPendingGrowthAlert" set="setShowCityPendingGrowthAlert"
- label="Pending"
- help="When checked, displays an alert when a city's population will grow or shrink next turn."/>
- <option id="CityGrowth" key="City Growth"
- type="boolean" default="True" and="Enabled"
- get="isShowCityGrowthAlert" set="setShowCityGrowthAlert"
- label="Growth"
- help="When checked, displays an alert when a city's population has grown or shrunk."/>
- <option id="CityPendingHappiness" key="City Pending Happiness"
- type="boolean" default="True" and="Enabled"
- get="isShowCityPendingHappinessAlert" set="setShowCityPendingHappinessAlert"
- label="Pending"
- help="When checked, displays an alert when a city will become happy or unhappy next turn."/>
- <option id="CityHappiness" key="City Happiness"
- type="boolean" default="True" and="Enabled"
- get="isShowCityHappinessAlert" set="setShowCityHappinessAlert"
- label="Happiness"
- help="When checked, displays an alert when a city has become happy or unhappy."/>
- <option id="CityPendingHealthiness" key="City Pending Healthiness"
- type="boolean" default="True" and="Enabled"
- get="isShowCityPendingHealthinessAlert" set="setShowCityPendingHealthinessAlert"
- label="Pending"
- help="When checked, displays an alert when a city will become healthy or unhealthy next turn."/>
- <option id="CityHealthiness" key="City Healthiness"
- type="boolean" default="True" and="Enabled"
- get="isShowCityHealthinessAlert" set="setShowCityHealthinessAlert"
- label="Healthiness"
- help="When checked, displays an alert when a city has become healthy or unhealthy."/>
- <option id="CityPendingOccupation" key="City Pending Occupation"
- type="boolean" default="True" and="Enabled"
- get="isShowCityPendingOccupationAlert" set="setShowCityPendingOccupationAlert"
- label="Pending"
- help="When checked, displays an alert when a city will be pacified next turn, ending occupation."/>
- <option id="CityOccupation" key="City Occupation"
- type="boolean" default="True" and="Enabled"
- get="isShowCityOccupationAlert" set="setShowCityOccupationAlert"
- label="Occupation"
- help="When checked, displays an alert when a city has been pacified, ending occupation."/>
-
- <option id="CityCanHurryPop" key="City Can Hurry Pop"
- type="boolean" default="True" and="Enabled"
- get="isShowCityCanHurryPopAlert" set="setShowCityCanHurryPopAlert"
- label="Can Hurry w. Population"
- help="When checked, displays an alert once a city can hurry the item it's building with the whip."/>
- <option id="CityCanHurryGold" key="City Can Hurry Gold"
- type="boolean" default="True" and="Enabled"
- get="isShowCityCanHurryGoldAlert" set="setShowCityCanHurryGoldAlert"
- label="Can Hurry w. Gold"
- help="When checked, displays an alert once a city can hurry the item it's building with gold."/>
-
- <!-- Trade -->
- <option id="GoldTrade" key="Gold Trade"
- type="boolean" default="True" and="Enabled"
- get="isShowGoldTradeAlert" set="setShowGoldTradeAlert"
- label="Gold"
- help="."/>
- <list id="GoldTradeThresh" key="Gold Trade Threshold"
- type="int" default="50" listType="int"
- values="25, 50, 100, 200, 300, 500, 1000"
- get="getGoldTradeThreshold" set="setGoldTradeThreshold"
- label="Threshold"
- help="."/>
- <option id="GoldPerTurnTrade" key="Gold Per Turn Trade"
- type="boolean" default="True" and="Enabled"
- get="isShowGoldPerTurnTradeAlert" set="setShowGoldPerTurnTradeAlert"
- label="Gold Per Turn"
- help="."/>
- <list id="GoldPerTurnTradeThresh" key="Gold Per Turn Threshold"
- type="int" default="5" listType="int"
- values="1, 2, 3, 5, 10, 15, 20, 25, 30, 50, 100"
- get="getGoldPerTurnTradeThreshold" set="setGoldPerTurnTradeThreshold"
- label="Threshold"
- help="."/>
-
- <!-- Diplomacy -->
- <option id="RefusesToTalk" key="Refuses To Talk"
- type="boolean" default="True" and="Enabled"
- get="isShowRefusesToTalkAlert" set="setShowRefusesToTalkAlert"/>
- <option id="WorstEnemy" key="Worst Enemy"
- type="boolean" default="True" and="Enabled"
- get="isShowWorstEnemyAlert" set="setShowWorstEnemyAlert"/>
- </section>
- </options>
-
- <events module="Civ4lerts" class="Civ4lerts"/>
-
- </mod>
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