emm_changelog.md 2.5 KB

0.6.0-beta9

Includes MNAI 2.9.2-1u.

Gameplay

  • More lairs in very high wilderness

Fixes

  • Encoding error in Great Person popup
  • Typo in "needed city defenders" calculation

0.6.0-beta8

Changelog

Includes MNAI 2.9.1u and the next five commits

AI

  • AI does't explore lairs if it has nearby undefended cities

Gameplay

  • Added Nikis-Knight's map (edits by by [to_xp]Gekko)

UI

  • Small text changes

0.6.0-beta7

Includes MNAI 2.9u

Gameplay

  • Revised "Ash Cough", "Dead Angel", and "Orphaned goblin" events
  • Tweaked oil event

Fixes

  • Dwarves vs. Lizardmen exploration outcome should now work correctly
  • Too much death damage from Gela/Pike of Tears event (reported by Tielby@civfanatics)
  • Unit auto-disbanding from "War games" event
  • Spawned Möbius Witches now properly get spell spheres (report by kvaak@civfanatics)
  • Error from Khazad vault tooltip when player has no cities
  • Remove reference to removed "Divided Soul" promotion, so that adding to flesh golem works again

UI

  • Disabled non-functional "Show Khazad Vault Text" BUG option

0.6.0-beta6

Includes MNAI 2.9-beta3u

Fixes

  • Python exception in Fertility spell help (reported by kvaak@civfanatics)
  • Mod should now really work without having keeping the FfH2 or MNAI mod folders.

0.6.0-beta5

Includes MNAI 2.9-beta2u.

Fixes

  • Mod now works without installing More Naval AI alongside

0.6.0-beta4u

Includes MNAI versions 2.8.1u and 2.9-beta1u.

AI

  • Adjusted power values for the units introduced in BarbsPlus

Fixes

  • No more unlimited Treants and Kraken (reported by westamastaflash@civfanatics)
  • "Lead any civ" works for leader selection again

Gameplay

  • Tweaked Planar Gate unit spawning and building (report by westamastaflash@civfanatics)
    • Spawning chance is the same on normal, but scales by Gamespeed. The limit on units is now much lower.
  • Adapted wilderness tiers: Stronger animals now generally spawn slightly closer to player
  • New, very strong "gargantuan" animals spawn in high wilderness.
  • Chokepoints are now considered in wilderness calculation. This way remote valleys e.g. from the Erebus mapscript have higher wilderness
  • Giant lizard now passes the diseased promotion to units in combat

UI

  • Translated some of the EventsEnhanced BUG options
  • Disabled selection of classifier game options

Code

  • More documentation, fixed typos
  • Some tweaks to CvUniversalPrereqs