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- ## directory server
- ## handles client authorization and assets
- import
- sockets, times, streams, streams_enh, tables, json, os,
- sg_packets, sg_assets, md5, server_utils, map_filter
- type
- THandler = proc(client: PCLient; stream: PStream)
- var
- server: TSocket
- handlers = initTable[char, THandler](16)
- thisZone = newScZoneRecord("local", "sup")
- zoneList = newScZoneList()
- thisZoneSettings: string
- zoneSlots: seq[tuple[name: string; key: string]] = @[]
- zones: seq[PClient] = @[]
- ## I was high.
- clients = initTable[TupAddress, PClient](16)
- alias2client = initTable[string, PClient](32)
- allClients: seq[PClient] = @[]
- proc findClient*(host: string; port: int16): PClient =
- let addy: TupAddress = (host, port)
- if clients.hasKey(addy):
- return clients[addy]
- result = newClient(addy)
- clients[addy] = result
- allClients.add(result)
- proc loginZone(client: PClient; login: SdZoneLogin): bool =
- if not client.auth:
- for s in zoneSlots.items:
- if s.name == login.name and s.key == login.key:
- client.auth = true
- client.kind = CServer
- client.record = login.record
- result = true
- break
- proc sendZoneList(client: PClient) =
- echo(">> zonelist ", client, ' ', HZoneList)
- client.send(HZonelist, zonelist)
- proc forwardPrivate(rcv: PClient; sender: PClient; txt: string) =
- var m = newScChat(CPriv, sender.alias, txt)
- rcv.send(HChat, m)
- proc sendChat(client: PClient; kind: ChatType; txt: string) =
- echo(">> chat ", client)
- var m = newScChat(kind, "", txt)
- client.send(HChat, m)
- var pubChatQueue = newIncomingBuffer()
- proc queuePub(sender: string, msg: CsChat) =
- var chat = newScChat(kind = CPub, fromPlayer = sender, text = msg.text)
- pubChatQueue.write(HChat)
- chat.pack(pubChatQueue)
- handlers[HHello] = (proc(client: PClient; stream: PStream) =
- var h = readCsHello(stream)
- if h.i == 14:
- var greet = newScHello("Well hello there")
- client.send(HHello, greet))
- handlers[HLogin] = proc(client: PClient; stream: PStream) =
- var loginInfo = readCsLogin(stream)
- echo("** login: alias = ", loginInfo.alias)
- if alias2client.hasKey(loginInfo.alias):
- client.sendError("Alias in use.")
- return
- if client.loginPlayer(loginInfo):
- alias2client[client.alias] = client
- client.sendMessage("Welcome "& client.alias)
- var session = newScLogin(client.id, client.alias, client.session)
- client.send HLogin, session
- client.sendZonelist()
- handlers[HZoneList] = proc(client: PClient; stream: PStream) =
- var pinfo = readCsZoneList(stream)
- echo("** zonelist req")
- sendZoneList client
- handlers[HChat] = proc(client: PClient; stream: PStream) =
- var chat = readCsChat(stream)
- if not client.auth:
- client.sendError("You are not logged in.")
- return
- if chat.target != "": ##private
- if alias2client.hasKey(chat.target):
- alias2client[chat.target].forwardPrivate(client, chat.text)
- else:
- queuePub(client.alias, chat)
- proc sendServMsg(client: PClient; msg: string) =
- var m = newDsMsg(msg)
- client.send HDsMsg, m
- handlers[HZoneLogin] = proc(client: PClient; stream: PStream) =
- var
- login = readSdZoneLogin(stream)
- if not client.loginZone(login):
- client.sendServMsg "Invalid login"
- else:
- client.sendServMsg "Welcome to the servers"
- echo "** Zone logged in: ", login
- zones.add client
- zonelist.zones.add client.record
- handlers[HFileChallenge] = proc(client: PClient; stream: PStream) =
- if client.auth:
- if client.kind == CServer:
- var chg = readScFileChallenge(stream)
- proc handlePkt(s: PClient; stream: PStream) =
- while not stream.atEnd:
- var typ = readChar(stream)
- if not handlers.hasKey(typ):
- break
- else:
- handlers[typ](s, stream)
- proc createServer(port: TPort) =
- if not server.isNil:
- server.close()
- server = socket(typ = SOCK_DGRAM, protocol = IPPROTO_UDP, buffered = false)
- server.bindAddr(port)
- var clientIndex = 0
- var incoming = newIncomingBuffer()
- proc poll*(timeout: int = 250) =
- if server.isNil: return
- var
- reads = @[server]
- writes = @[server]
- if select(reads, timeout) > 0:
- var
- addy = ""
- port: TPort
- incoming.data.setLen 512
- let res = server.recvFromAsync(incoming.data, 512, addy, port, 0)
- if not res:
- echo("No recv")
- return
- else:
- var client = findClient(addy, port.int16)
- echo "<< ", res, " ", client, ": ", len(incoming.data), " ", repr(incoming.data)
- handlePkt(client, incoming)
- incoming.flush()
- if selectWrite(writes, timeout) > 0:
- let nclients = allClients.len
- if nclients == 0:
- return
- clientIndex = (clientIndex + 1) mod nclients
- var c = allClients[clientIndex]
- if c.outputBuf.getPosition > 0:
- let res = server.sendTo(c.addy.host, c.addy.port.TPort, c.outputBuf.data)
- echo("Write ", c, " result: ", res, " data: ", repr(c.outputBuf.data))
- c.outputBuf.flush()
- when true:
- import parseopt, strutils
- var cfgFile = "dirserver_settings.json"
- for kind, key, val in getOpt():
- case kind
- of cmdShortOption, cmdLongOption:
- case key
- of "f", "file":
- if fileExists(val):
- cfgFile = val
- else:
- echo("File does not exist: ", val)
- else:
- echo("Unknown option: ", key," ", val)
- else:
- echo("Unknown option: ", key, " ", val)
- var jsonSettings = parseFile(cfgFile)
- let port = TPort(jsonSettings["port"].num)
- zonelist.network = jsonSettings["network"].str
- for slot in jsonSettings["zones"].items:
- zoneSlots.add((slot["name"].str, slot["key"].str))
- createServer(port)
- echo("Listening on port ", port, "...")
- var pubChatTimer = cpuTime() #newClock()
- const PubChatDelay = 1000/1000
- while true:
- poll(15)
- ## TODO sort this type of thing VV into a queue api
- if cpuTime() - pubChatTimer > PubChatDelay: #.getElapsedTime.asMilliseconds > 100:
- pubChatTimer -= pubChatDelay
- if pubChatQueue.getPosition > 0:
- var cn = 0
- let sizePubChat = pubChatQueue.data.len
- var sent = 0
- filterIt2(allClients, it.auth == true and it.kind == CPlayer):
- it.outputBuf.writeData(addr pubChatQueue.data[0], sizePubChat)
- sent += 1
- #for c in allClients:
- # c.outputBuf.writeData(addr pubChatQueue.data[0], sizePubChat)
- pubChatQueue.flush()
- echo "pubChatQueue flushed to ", sent, "clients"
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