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- discard """
- cmd: '''nim c -d:nimAllocStats --newruntime $file'''
- output: '''button
- clicked!
- (allocCount: 4, deallocCount: 4)'''
- """
- import system / ansi_c
- type
- Widget* = ref object of RootObj
- drawImpl: owned(proc (self: Widget))
- Button* = ref object of Widget
- caption: string
- onclick: owned(proc())
- Window* = ref object of Widget
- elements: seq[owned Widget]
- proc newButton(caption: string; onclick: owned(proc())): owned Button =
- proc draw(self: Widget) =
- let b = Button(self)
- echo b.caption
- #result = Button(drawImpl: draw, caption: caption, onclick: onclick)
- new(result)
- result.drawImpl = draw
- result.caption = caption
- result.onclick = onclick
- iterator unitems*[T](a: seq[owned T]): T {.inline.} =
- ## Iterates over each item of `a`.
- var i = 0
- let L = len(a)
- while i < L:
- yield a[i]
- inc(i)
- assert(len(a) == L, "the length of the seq changed while iterating over it")
- proc newWindow(): owned Window =
- proc windraw(self: Widget) =
- let w = Window(self)
- for i in 0..<len(w.elements):
- let e = Widget(w.elements[i])
- let d = (proc(self: Widget))e.drawImpl
- if not d.isNil: d(e)
- result = Window(drawImpl: windraw, elements: @[])
- proc draw(w: Widget) =
- let d = (proc(self: Widget))w.drawImpl
- if not d.isNil: d(w)
- proc add*(w: Window; elem: owned Widget) =
- w.elements.add elem
- proc main =
- var w = newWindow()
- var b = newButton("button", nil)
- let u: Button = b
- b.onclick = proc () =
- u.caption = "clicked!"
- w.add b
- w.draw()
- # simulate button click:
- u.onclick()
- w.draw()
- dumpAllocstats:
- main()
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