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- # A Fuzzy Match implementation inspired by the sublime text fuzzy match algorithm
- # as described here: https://blog.forrestthewoods.com/reverse-engineering-sublime-text-s-fuzzy-match-4cffeed33fdb
- # Heavily modified to provide more subjectively useful results
- # for on the Nim manual.
- #
- import strutils
- import math
- const
- MaxUnmatchedLeadingChar = 3
- ## Maximum number of times the penalty for unmatched leading chars is applied.
- HeadingScaleFactor = 0.5
- ## The score from before the colon Char is multiplied by this.
- ## This is to weight function signatures and descriptions over module titles.
- type
- ScoreCard = enum
- StartMatch = -100 ## Start matching.
- LeadingCharDiff = -3 ## An unmatched, leading character was found.
- CharDiff = -1 ## An unmatched character was found.
- CharMatch = 0 ## A matched character was found.
- ConsecutiveMatch = 5 ## A consecutive match was found.
- LeadingCharMatch = 10 ## The character matches the beginning of the
- ## string or the first character of a word
- ## or camel case boundary.
- WordBoundryMatch = 20 ## The last ConsecutiveCharMatch that
- ## immediately precedes the end of the string,
- ## end of the pattern, or a LeadingCharMatch.
- proc fuzzyMatch*(pattern, str: cstring) : tuple[score: int, matched: bool] =
- var
- scoreState = StartMatch
- headerMatched = false
- unmatchedLeadingCharCount = 0
- consecutiveMatchCount = 0
- strIndex = 0
- patIndex = 0
- score = 0
- template transition(nextState) =
- scoreState = nextState
- score += ord(scoreState)
- while (strIndex < str.len) and (patIndex < pattern.len):
- var
- patternChar = pattern[patIndex].toLowerAscii
- strChar = str[strIndex].toLowerAscii
- # Ignore certain characters
- if patternChar in {'_', ' ', '.'}:
- patIndex += 1
- continue
- if strChar in {'_', ' ', '.'}:
- strIndex += 1
- continue
- # Since this algorithm will be used to search against Nim documentation,
- # the below logic prioritizes headers.
- if not headerMatched and strChar == ':':
- headerMatched = true
- scoreState = StartMatch
- score = int(floor(HeadingScaleFactor * float(score)))
- patIndex = 0
- strIndex += 1
- continue
- if strChar == patternChar:
- case scoreState
- of StartMatch, WordBoundryMatch:
- scoreState = LeadingCharMatch
- of CharMatch:
- transition(ConsecutiveMatch)
- of LeadingCharMatch, ConsecutiveMatch:
- consecutiveMatchCount += 1
- scoreState = ConsecutiveMatch
- score += ord(ConsecutiveMatch) * consecutiveMatchCount
- if scoreState == LeadingCharMatch:
- score += ord(LeadingCharMatch)
- var onBoundary = (patIndex == high(pattern))
- if not onBoundary and strIndex < high(str):
- let
- nextPatternChar = toLowerAscii(pattern[patIndex + 1])
- nextStrChar = toLowerAscii(str[strIndex + 1])
- onBoundary = (
- nextStrChar notin {'a'..'z'} and
- nextStrChar != nextPatternChar
- )
- if onBoundary:
- transition(WordBoundryMatch)
- of CharDiff, LeadingCharDiff:
- var isLeadingChar = (
- str[strIndex - 1] notin Letters or
- str[strIndex - 1] in {'a'..'z'} and
- str[strIndex] in {'A'..'Z'}
- )
- if isLeadingChar:
- scoreState = LeadingCharMatch
- #a non alpha or a camel case transition counts as a leading char.
- # Transition the state, but don't give the bonus yet; wait until we verify a consecutive match.
- else:
- transition(CharMatch)
- patIndex += 1
- else:
- case scoreState
- of StartMatch:
- transition(LeadingCharDiff)
- of ConsecutiveMatch:
- transition(CharDiff)
- consecutiveMatchCount = 0
- of LeadingCharDiff:
- if unmatchedLeadingCharCount < MaxUnmatchedLeadingChar:
- transition(LeadingCharDiff)
- unmatchedLeadingCharCount += 1
- else:
- transition(CharDiff)
- strIndex += 1
- if patIndex == pattern.len and (strIndex == str.len or str[strIndex] notin Letters):
- score += 10
- result = (
- score: max(0, score),
- matched: (score > 0),
- )
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