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  3. <title>List of skills - The FEW 99.9% Completion Guide</title>
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  9. <h1>Skills</h1>
  10. <p>Since the time-worn strategy of "spam B to dodge attacks" works so well in this game, skills are a lot less useful here than in previous <i>Fire Emblem</i> games. Abusing the Training Grounds function in the Camp makes the stat-raising skills here functionally useless. But others can be game-breaking in a good way: "Potent Potion", for example, can retrofit ally-healing capabilities onto characters who are not able to equip staffs, and "Iote's Shield" makes flying units massively overpowered by removing their vulnerability to archers.</p>
  11. <p>Note: skills associated with DLC characters will not be available unless the corresponding DLC pack is installed, even if said characters are in the base game but non-playable (such as Owain). This can be checked on the <a href="./crest.html">crest page</a> in the "Generic Skills Table".</p>
  12. <h2>Potent Potion</h2>
  13. <p>Using medicine on yourself heals nearby allies by the same amount.</p>
  14. <h2>Live to Serve</h2>
  15. <p>Using a staff on an ally heals you by the same amount.</p>
  16. <h2>Luna</h2>
  17. <p>Lowers enemy's Def and Res on a hit. Increases with Lck.</p>
  18. <h2>Str +10</h2>
  19. <p>Increases Str by 10.</p>
  20. <h2>Pavise</h2>
  21. <p>Reduces damage from axes, lances, and swords. Increases with Lck.</p>
  22. <h2>Sol</h2>
  23. <p>May recover HP by slaying strong enemies. Increases with Lck.</p>
  24. <h2>Solidarity</h2>
  25. <p>Increases Vanguard's damage when paired up as a Support unit.</p>
  26. <h2>Awakening</h2>
  27. <p>Increases damage dealt during Awakening Mode.</p>
  28. <h2>Astra</h2>
  29. <p>Increases the speed of Regular Attacks and Strong Attacks.</p>
  30. <h2>Def +10</h2>
  31. <p>Increases Def by 10.</p>
  32. <h2>Skl +10</h2>
  33. <p>Increases Skl by 10.</p>
  34. <h2>Max HP +10</h2>
  35. <p>Increases max HP by 50.</p>
  36. <h2>Aegis</h2>
  37. <p>Reduces damage from bows, lances, and stones. Increases with Lck.</p>
  38. <h2>Trample</h2>
  39. <p>Increases damage dealt to foot soldiers.</p>
  40. <h2>Mag +10</h2>
  41. <p>Increases Mag by 10.</p>
  42. <h2>Res +10</h2>
  43. <p>Increases Res by 10.</p>
  44. <h2>Dracoshield</h2>
  45. <p>Decreases damage the Vanguard receives while in Pair Up.</p>
  46. <h2>Paragon</h2>
  47. <p>Grants more experience from defeating enemies.</p>
  48. <h2>Sp +10</h2>
  49. <p>Increases Sp by 10.</p>
  50. <h2>Armored Blow</h2>
  51. <p>Prevents enemy attacks from interrupting your attacks.</p>
  52. <h2>Pass</h2>
  53. <p>Prevents enemy attacks from interrupting your movement.</p>
  54. <h2>Lck +20</h2>
  55. <p>Increases Lck by 20.</p>
  56. <h2>Payday</h2>
  57. <p>Receive more gold. Increases with Lck.</p>
  58. <h2>Amaterasu</h2>
  59. <p>Slowly heals the partnet while in Pair Up.</p>
  60. <h2>Counter</h2>
  61. <p>Makes blocking powerful attacks sometimes emit shockwaves.</p>
  62. <h2>Lethality</h2>
  63. <p>May raise power of critical hits and combos. Increases with Lck.</p>
  64. <h2>Lone Wolf</h2>
  65. <p>Increases damage when not paired up with another unit.</p>
  66. <h2>Iote's Shield</h2>
  67. <p>Nullifies enemy effectiveness.</p>
  68. <h2>Quick Wit</h2>
  69. <p>Critical hits fill Awakening gauge regardless of weapon advantage.</p>
  70. <h2>Resonating Power</h2>
  71. <p>Boosts damage dealt based on how close the unit's Str and Mag are.</p>
  72. <h2>Vengeance</h2>
  73. <p>HP slowly drains; normal damage rises in proportion to remaining HP.</p>
  74. <h2>Galeforce</h2>
  75. <p>Warrior and Awakening Gauges fill when defeating strong enemies.</p>
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