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- --[[
- Default image structure (reference for texture pack makers):
- tools: tool_base.png + tool_(pick/shovel/axe/sword/hoe)_base.png + (tool_(pick/shovel/axe/sword/hoe).png^[colorize:(color))
- block: (default_steel_block.png/crystal_block.png)^[colorize:(color)
- ingot: default_steel_ingot.png^[colorize:(color)
- metal ore: default_stone.png + mineral_0_base.png + (mineral_0.png^[colorize:(color))
- crystal ore: default_stone.png + mineral_1_base.png + (mineral_1.png^[colorize:(color))
- crystal/crystal_shard/metal_lump: (crystal/crystal_shard/metal_lump)_base.png + ((crystal/crystal_shard/metal_lump).png^[colorize:(color))
-
-
- NOTE: For images that are colorized, I HIGHLY recommend sharpening the brightness/contrast,
- as the colorization can flatten it out quite a bit. Krita is an excelent tool for this.
- ]]
- --[[
- Properties shared by metal and crystal:
-
- name: material name base in 'mod:material' format
- (e.g 'aliens:plutonium', 'minerals_plus:tungsten', 'fairytest:enchanted_steel')
-
- description: The readable name of the material (will be concatenated with strings such as " Ingot", " Ore", " Shovel", etc.)
-
- depth: how far down before the ore generates (positive = downward)
-
- large_depth (optional): how far down before large clusters of the ore generate
- If nil, 2*depth will be used.
-
- rarity: How rare the ore is. For reference,
- 8 = coal (approx)
- 12 = copper (approx)
- 14 = mese (approx)
- Actual scarcity of clusters is this value cubed, but this affects the size of clusters as well.
-
- artificial: This is an alloy or other specially made material, and does not have an ore (or a lump, if metal).
- Depth and rarity can be omitted if this is true.
- THIS WILL NOT REGISTER A RECIPE FOR YOU.
-
- infinite_uses: Tools don't break.
-
- durability:
- How many uses the tools have.
- Does nothing if infinite_uses is true.
- Will default to 40*power
- Can be over 65536, a custom after_use function handles this
-
- armor_durability:
- Durability (number of uses) of armor (if 3d_armor is present)
- Does nothing if infinite_uses is true.
- Will default to durability
-
-
- hardness (optional): Optional reversed nodegroup cracky of the ore and block, (1 = (cracky=3), 2 = (cracky=2), 3+ = (cracky=1)).
- Will default to one less than power.
-
- power: How strong the tools are. For reference, a value of '2' gives strengths roughly similar to stone tools.
- Affects max levels of tools, dig times, and ore hardness if hardness is not defined.
-
- speed (optional): Optional swing speed for tools. For reference, a value of '2' gives speeds roughly similar to stone tools.
- If nil, power will be used.
-
- color: Must be in format "#RRGGBB:AAA" Used to colorize images for materials/ores (if no custom sprite is given), and tools.
-
- no_tools: Don't register a toolset for this material.
-
- no_armor: If 3d_armor is present, don't register armor for this material.
-
- tool_ingredient (optional): Optional name of an item to be used in place of ingots/crystals in the tool recipe.
-
- shield_damage_sound: The sound played when the shield takes/blocks damage.
-
- armor_protection:
- Fleshy armor group, defaults to 24 - 20/level
- WARNING: If this is set to anything over 24, then a full set of armor will make the player invincible.
- (if 3d_armor is present)
-
- armor_hurtback:
- If true, armor will damage the attacker when attacked.
-
- armor_weight:
- The heaviness of the armor (the same as steel, by default) will be multiplied by this.
-
- ore_image (optional): Optional custom sprite for the ore. Will not be automatically colorized if specified.
-
- block_image (optional): Optional custom sprite for the block. Will not be automatically colorized if specified.
- ]]
- instant_ores.register_metal({
- name = "gnu_slash_ores:mintium",
- description = "Mintium",
- rarity = 8,
- depth = 24,
- color = "#00C018:128",
- no_armor = true;
- durability = 140,
- power = 2,
- cooktime = 10,
- })
- --[[
- Properties unique to metal:
- cooktime (optional): Optional recipe cooktime for converting lumps into ingots.
- lump_image (optional): Optional custom sprite for the lump. Will not be automatically colorized if specified.
- ingot_image (optional): Optional custom sprite for the ingot. Will not be automatically colorized if specified.
- ]]
- instant_ores.register_crystal({
- name = "gnu_slash_ores:ubnium",
- description = "Ubnium",
- rarity = 13,
- depth = 32,
- color = "#FF8030:160",
- durability = 140,
- power = 3,
- speed = 2,
- armor_weight = 0.5,
- })
- --[[
- Properties unique to crystal:
- shard_image (optional): Optional custom sprite for the shard. Will not be automatically colorized if specified.
- crystal image (optional): Optional custom sprite for the crystal. Will not be automatically colorized if specified.
- ]]
- instant_ores.register_metal({
- name = "gnu_slash_ores:debinite",
- description = "Debinite",
- artificial = true,
- block_image = "default_coal_block.png^[colorize:#D01060:70",
- color = "#D01060:160",
- durability = 800,
- power = 5,
- speed = 4,
- hardness = 1,
- })
- minetest.register_craft({
- type = "shapeless",
- output = "gnu_slash_ores:debinite_ingot 9",
- recipe = {
- "gnu_slash_ores:ubnium_shard",
- "gnu_slash_ores:ubnium_shard",
- "gnu_slash_ores:ubnium_shard",
- "gnu_slash_ores:ubnium_shard",
- "gnu_slash_ores:ubnium_shard",
- "gnu_slash_ores:ubnium_shard",
- "gnu_slash_ores:ubnium_shard",
- "gnu_slash_ores:ubnium_shard",
- "gnu_slash_ores:mintium_ingot"
- }
- })
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