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- // SPDX-License-Identifier: MIT
- // SPDX-FileCopyrightText: 2022 Ivan Baidakou
- #if defined(__ANDROID__)
- #undef __ANDROID__
- #endif
- #include "catch.hpp"
- #include "rotor-light/context.hpp"
- #include "rotor-light/planner.hpp"
- #include "rotor-light/queue.hpp"
- #include "rotor-light/supervisor.hpp"
- using namespace rotor_light;
- using MessageStorage =
- traits::MessageStorage<message::ChangeState, message::ChangeStateAck>;
- using AppQueue = Queue<MessageStorage, 5>;
- using AppPlanner = Planner<1>;
- TEST_CASE("start & finish empty supervisor", "[sup]") {
- using AppSupervisor = Supervisor<3>;
- AppPlanner planner;
- AppQueue queue;
- AppSupervisor sup;
- Context context{&queue, &planner, nullptr};
- CHECK(sup.get_state() == State::off);
- sup.bind(context);
- sup.start();
- sup.process();
- CHECK(sup.get_state() == State::operational);
- sup.stop();
- sup.process();
- CHECK(sup.get_state() == State::off);
- }
- TEST_CASE("supervisor & succesfull actor", "[sup]") {
- using DummyActor = Actor<1>;
- using AppSupervisor = Supervisor<3, DummyActor>;
- AppPlanner planner;
- AppQueue queue;
- AppSupervisor sup;
- Context context{&queue, &planner, nullptr};
- CHECK(sup.get_state() == State::off);
- sup.bind(context);
- CHECK(sup.get_id() == 1 << 0);
- auto act = sup.get_child<0>();
- CHECK(act->get_state() == State::off);
- CHECK(act->get_id() == 1 << 1);
- sup.start();
- sup.process();
- CHECK(sup.get_state() == State::operational);
- CHECK(act->get_state() == State::operational);
- sup.stop();
- sup.process();
- CHECK(sup.get_state() == State::off);
- CHECK(act->get_state() == State::off);
- }
- TEST_CASE("supervisor & failing actor, fail policy = restart (init)", "[sup]") {
- struct DummyActor : Actor<1> {
- DummyActor() {
- inits = 0;
- fail_policy = FailPolicy::restart;
- }
- void advance_init() override {
- send<message::ChangeStateAck>(0, supervisor->get_id(), id,
- State::initialized, false);
- if (++inits >= 2) {
- fail_policy = FailPolicy::ignore;
- }
- }
- size_t inits;
- };
- using AppSupervisor = Supervisor<3, DummyActor>;
- AppPlanner planner;
- AppQueue queue;
- AppSupervisor sup;
- Context context{&queue, &planner, nullptr};
- sup.bind(context);
- CHECK(sup.get_state() == State::off);
- CHECK(sup.get_id() == 1 << 0);
- auto act = sup.get_child<0>();
- CHECK(act->get_state() == State::off);
- CHECK(act->get_id() == 1 << 1);
- sup.start();
- sup.process();
- CHECK(sup.get_state() == State::initializing);
- CHECK(act->get_state() == State::off);
- CHECK(act->inits == 2);
- sup.stop();
- sup.process();
- CHECK(sup.get_state() == State::off);
- CHECK(act->get_state() == State::off);
- }
- TEST_CASE("supervisor & failing actor, fail policy = init (operational)",
- "[sup]") {
- struct DummyActor : Actor<1> {
- using Parent = Actor<1>;
- DummyActor() {
- starts = 0;
- fail_policy = FailPolicy::restart;
- }
- void advance_start() override {
- Parent::advance_start();
- stop();
- ++starts;
- }
- size_t starts;
- };
- using AppSupervisor = Supervisor<3, DummyActor>;
- AppPlanner planner;
- AppQueue queue;
- AppSupervisor sup;
- Context context{&queue, &planner, nullptr};
- sup.bind(context);
- auto act = sup.get_child<0>();
- sup.start();
- sup.process();
- CHECK(sup.get_state() == State::operational);
- CHECK(act->get_state() == State::off);
- CHECK(act->starts == 1);
- sup.stop();
- sup.process();
- CHECK(sup.get_state() == State::off);
- CHECK(act->get_state() == State::off);
- }
- TEST_CASE("supervisor & failing actor, fail policy = force_restart (init)",
- "[sup]") {
- struct DummyActor : Actor<1> {
- DummyActor() {
- inits = 0;
- fail_policy = FailPolicy::force_restart;
- }
- void advance_init() override {
- send<message::ChangeStateAck>(0, supervisor->get_id(), id,
- State::initialized, false);
- if (++inits >= 2) {
- fail_policy = FailPolicy::ignore;
- }
- }
- size_t inits;
- };
- using AppSupervisor = Supervisor<3, DummyActor>;
- AppPlanner planner;
- AppQueue queue;
- AppSupervisor sup;
- Context context{&queue, &planner, nullptr};
- sup.bind(context);
- auto act = sup.get_child<0>();
- sup.start();
- sup.process();
- CHECK(sup.get_state() == State::initializing);
- CHECK(act->get_state() == State::off);
- CHECK(act->inits == 2);
- sup.stop();
- sup.process();
- CHECK(sup.get_state() == State::off);
- CHECK(act->get_state() == State::off);
- }
- TEST_CASE("supervisor & failing actor, fail policy = force_restart (start)",
- "[sup]") {
- struct DummyActor : Actor<1> {
- using Parent = Actor<1>;
- DummyActor() {
- starts = 0;
- fail_policy = FailPolicy::force_restart;
- }
- void advance_start() override {
- Parent::advance_start();
- if (++starts >= 2) {
- fail_policy = FailPolicy::ignore;
- }
- stop();
- }
- size_t starts;
- };
- using AppSupervisor = Supervisor<3, DummyActor>;
- AppPlanner planner;
- AppQueue queue;
- AppSupervisor sup;
- Context context{&queue, &planner, nullptr};
- sup.bind(context);
- CHECK(sup.get_state() == State::off);
- CHECK(sup.get_id() == 1 << 0);
- auto act = sup.get_child<0>();
- CHECK(act->get_state() == State::off);
- CHECK(act->get_id() == 1 << 1);
- sup.start();
- sup.process();
- CHECK(sup.get_state() == State::operational);
- CHECK(act->get_state() == State::off);
- CHECK(act->starts == 2);
- sup.stop();
- sup.process();
- CHECK(sup.get_state() == State::off);
- CHECK(act->get_state() == State::off);
- }
- TEST_CASE("supervisor & failing actor, fail policy = escalate (init)",
- "[sup]") {
- struct DummyActor : Actor<1> {
- DummyActor() {
- inits = 0;
- fail_policy = FailPolicy::escalate;
- }
- void advance_init() override {
- send<message::ChangeStateAck>(0, supervisor->get_id(), id,
- State::initialized, false);
- ++inits;
- }
- size_t inits;
- };
- using AppSupervisor = Supervisor<3, DummyActor>;
- AppPlanner planner;
- AppQueue queue;
- AppSupervisor sup;
- Context context{&queue, &planner, nullptr};
- sup.bind(context);
- CHECK(sup.get_state() == State::off);
- CHECK(sup.get_id() == 1 << 0);
- auto act = sup.get_child<0>();
- CHECK(act->get_state() == State::off);
- CHECK(act->get_id() == 1 << 1);
- sup.start();
- sup.process();
- CHECK(sup.get_state() == State::off);
- CHECK(act->get_state() == State::off);
- CHECK(act->inits == 1);
- }
- TEST_CASE("supervisor & failing actor, fail policy = escalate (operational)",
- "[sup]") {
- struct DummyActor : Actor<1> {
- using Parent = Actor<1>;
- DummyActor() {
- starts = 0;
- fail_policy = FailPolicy::escalate;
- }
- void advance_start() override {
- Parent::advance_start();
- stop();
- ++starts;
- }
- size_t starts;
- };
- using AppSupervisor = Supervisor<3, DummyActor>;
- AppPlanner planner;
- AppQueue queue;
- AppSupervisor sup;
- Context context{&queue, &planner, nullptr};
- sup.bind(context);
- auto act = sup.get_child<0>();
- sup.start();
- sup.process();
- CHECK(sup.get_state() == State::operational);
- CHECK(act->get_state() == State::off);
- CHECK(act->starts == 1);
- sup.stop();
- sup.process();
- CHECK(sup.get_state() == State::off);
- CHECK(act->get_state() == State::off);
- }
- TEST_CASE("supervisor & failing actor, fail policy = force_escalate (init)",
- "[sup]") {
- struct DummyActor : Actor<1> {
- DummyActor() {
- inits = 0;
- fail_policy = FailPolicy::force_escalate;
- }
- void advance_init() override {
- send<message::ChangeStateAck>(0, supervisor->get_id(), id,
- State::initialized, false);
- ++inits;
- }
- size_t inits;
- };
- using AppSupervisor = Supervisor<3, DummyActor>;
- AppPlanner planner;
- AppQueue queue;
- AppSupervisor sup;
- Context context{&queue, &planner, nullptr};
- sup.bind(context);
- auto act = sup.get_child<0>();
- sup.start();
- sup.process();
- CHECK(sup.get_state() == State::off);
- CHECK(act->get_state() == State::off);
- CHECK(act->inits == 1);
- }
- TEST_CASE(
- "supervisor & failing actor, fail policy = force_escalate (operational)",
- "[sup]") {
- struct DummyActor : Actor<1> {
- using Parent = Actor<1>;
- DummyActor() {
- starts = 0;
- fail_policy = FailPolicy::force_escalate;
- }
- void advance_start() override {
- Parent::advance_start();
- stop();
- ++starts;
- }
- size_t starts;
- };
- using AppSupervisor = Supervisor<3, DummyActor>;
- AppPlanner planner;
- AppQueue queue;
- AppSupervisor sup;
- Context context{&queue, &planner, nullptr};
- sup.bind(context);
- auto act = sup.get_child<0>();
- sup.start();
- sup.process();
- CHECK(sup.get_state() == State::off);
- CHECK(act->get_state() == State::off);
- CHECK(act->starts == 1);
- }
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