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- /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "nsSVGElement.h"
- #include "DOMSVGPathSegList.h"
- #include "DOMSVGPathSeg.h"
- #include "nsError.h"
- #include "SVGAnimatedPathSegList.h"
- #include "nsCOMPtr.h"
- #include "nsSVGAttrTearoffTable.h"
- #include "SVGPathSegUtils.h"
- #include "mozilla/dom/SVGPathSegListBinding.h"
- // See the comment in this file's header.
- namespace mozilla {
- static inline
- nsSVGAttrTearoffTable<void, DOMSVGPathSegList>&
- SVGPathSegListTearoffTable()
- {
- static nsSVGAttrTearoffTable<void, DOMSVGPathSegList>
- sSVGPathSegListTearoffTable;
- return sSVGPathSegListTearoffTable;
- }
- NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPathSegList)
- NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPathSegList)
- // No unlinking of mElement, we'd need to null out the value pointer (the
- // object it points to is held by the element) and null-check it everywhere.
- NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
- NS_IMPL_CYCLE_COLLECTION_UNLINK_END
- NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPathSegList)
- NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mElement)
- NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
- NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPathSegList)
- NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
- NS_IMPL_CYCLE_COLLECTION_TRACE_END
- NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGPathSegList)
- NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGPathSegList)
- NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGPathSegList)
- NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
- NS_INTERFACE_MAP_ENTRY(nsISupports)
- NS_INTERFACE_MAP_END
- //----------------------------------------------------------------------
- // Helper class: AutoChangePathSegListNotifier
- // Stack-based helper class to pair calls to WillChangePathSegList and
- // DidChangePathSegList.
- class MOZ_RAII AutoChangePathSegListNotifier
- {
- public:
- explicit AutoChangePathSegListNotifier(DOMSVGPathSegList* aPathSegList MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
- : mPathSegList(aPathSegList)
- {
- MOZ_GUARD_OBJECT_NOTIFIER_INIT;
- MOZ_ASSERT(mPathSegList, "Expecting non-null pathSegList");
- mEmptyOrOldValue =
- mPathSegList->Element()->WillChangePathSegList();
- }
- ~AutoChangePathSegListNotifier()
- {
- mPathSegList->Element()->DidChangePathSegList(mEmptyOrOldValue);
- if (mPathSegList->AttrIsAnimating()) {
- mPathSegList->Element()->AnimationNeedsResample();
- }
- }
- private:
- DOMSVGPathSegList* const mPathSegList;
- nsAttrValue mEmptyOrOldValue;
- MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
- };
- /* static */ already_AddRefed<DOMSVGPathSegList>
- DOMSVGPathSegList::GetDOMWrapper(void *aList,
- nsSVGElement *aElement,
- bool aIsAnimValList)
- {
- RefPtr<DOMSVGPathSegList> wrapper =
- SVGPathSegListTearoffTable().GetTearoff(aList);
- if (!wrapper) {
- wrapper = new DOMSVGPathSegList(aElement, aIsAnimValList);
- SVGPathSegListTearoffTable().AddTearoff(aList, wrapper);
- }
- return wrapper.forget();
- }
- /* static */ DOMSVGPathSegList*
- DOMSVGPathSegList::GetDOMWrapperIfExists(void *aList)
- {
- return SVGPathSegListTearoffTable().GetTearoff(aList);
- }
- DOMSVGPathSegList::~DOMSVGPathSegList()
- {
- // There are now no longer any references to us held by script or list items.
- // Note we must use GetAnimValKey/GetBaseValKey here, NOT InternalList()!
- void *key = mIsAnimValList ?
- InternalAList().GetAnimValKey() :
- InternalAList().GetBaseValKey();
- SVGPathSegListTearoffTable().RemoveTearoff(key);
- }
- JSObject*
- DOMSVGPathSegList::WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto)
- {
- return mozilla::dom::SVGPathSegListBinding::Wrap(cx, this, aGivenProto);
- }
- void
- DOMSVGPathSegList::InternalListWillChangeTo(const SVGPathData& aNewValue)
- {
- // When the number of items in our internal counterpart changes, we MUST stay
- // in sync. Everything in the scary comment in
- // DOMSVGLengthList::InternalBaseValListWillChangeTo applies here just as
- // much, but we have the additional issue that failing to stay in sync would
- // mean that - assuming we aren't reading bad memory - we would likely end up
- // decoding command types from argument floats when looking in our
- // SVGPathData's data array! Either way, we'll likely then go down
- // NS_NOTREACHED code paths, or end up reading/setting more bad memory!!
- // The only time that our other DOM list type implementations remove items is
- // if those items become surplus items due to an attribute change or SMIL
- // animation sample shortening the list. In general though, they try to keep
- // their existing DOM items, even when things change. To be consistent, we'd
- // really like to do the same thing. However, because different types of path
- // segment correspond to different DOMSVGPathSeg subclasses, the type of
- // items in our list are generally not the same, which makes this harder for
- // us. We have to remove DOM segments if their type is not the same as the
- // type of the new internal segment at their index.
- //
- // We also need to sync up mInternalDataIndex, but since we need to loop over
- // all the items in the new list checking types anyway, that's almost
- // insignificant in terms of overhead.
- //
- // Note that this method is called on every single SMIL animation resample
- // and we have no way to short circuit the overhead since we don't have a
- // way to tell if the call is due to a new animation, or a resample of an
- // existing animation (when the number and type of items would be the same).
- // (Note that a new animation could start overriding an existing animation at
- // any time, so checking IsAnimating() wouldn't work.) Because we get called
- // on every sample, it would not be acceptable alternative to throw away all
- // our items and let them be recreated lazily, since that would break what
- // script sees!
- uint32_t length = mItems.Length();
- uint32_t index = 0;
- uint32_t dataLength = aNewValue.mData.Length();
- uint32_t dataIndex = 0; // index into aNewValue's raw data array
- uint32_t newSegType;
- RefPtr<DOMSVGPathSegList> kungFuDeathGrip;
- if (length) {
- // RemovingFromList() might clear last reference to |this|.
- // Retain a temporary reference to keep from dying before returning.
- //
- // NOTE: For path-seg lists (unlike other list types), we have to do this
- // *whenever our list is nonempty* (even if we're growing in length).
- // That's because the path-seg-type of any segment could differ between old
- // list vs. new list, which will make us destroy & recreate that segment,
- // which could remove the last reference to us.
- //
- // (We explicitly *don't* want to create a kungFuDeathGrip in the length=0
- // case, though, because we do hit this code inside our constructor before
- // any other owning references have been added, and at that point, the
- // deathgrip-removal would make us die before we exit our constructor.)
- kungFuDeathGrip = this;
- }
- while (index < length && dataIndex < dataLength) {
- newSegType = SVGPathSegUtils::DecodeType(aNewValue.mData[dataIndex]);
- if (ItemAt(index) && ItemAt(index)->Type() != newSegType) {
- ItemAt(index)->RemovingFromList();
- ItemAt(index) = nullptr;
- }
- // Only after the RemovingFromList() can we touch mInternalDataIndex!
- mItems[index].mInternalDataIndex = dataIndex;
- ++index;
- dataIndex += 1 + SVGPathSegUtils::ArgCountForType(newSegType);
- }
- MOZ_ASSERT((index == length && dataIndex <= dataLength) ||
- (index <= length && dataIndex == dataLength),
- "very bad - list corruption?");
- if (index < length) {
- // aNewValue has fewer items than our previous internal counterpart
- uint32_t newLength = index;
- // Remove excess items from the list:
- for (; index < length; ++index) {
- if (ItemAt(index)) {
- ItemAt(index)->RemovingFromList();
- ItemAt(index) = nullptr;
- }
- }
- // Only now may we truncate mItems
- mItems.TruncateLength(newLength);
- } else if (dataIndex < dataLength) {
- // aNewValue has more items than our previous internal counterpart
- // Sync mItems:
- while (dataIndex < dataLength) {
- if (mItems.Length() &&
- mItems.Length() - 1 > DOMSVGPathSeg::MaxListIndex()) {
- // It's safe to get out of sync with our internal list as long as we
- // have FEWER items than it does.
- return;
- }
- if (!mItems.AppendElement(ItemProxy(nullptr, dataIndex), fallible)) {
- // OOM
- ErrorResult rv;
- Clear(rv);
- MOZ_ASSERT(!rv.Failed());
- return;
- }
- dataIndex += 1 + SVGPathSegUtils::ArgCountForType(SVGPathSegUtils::DecodeType(aNewValue.mData[dataIndex]));
- }
- }
- MOZ_ASSERT(dataIndex == dataLength, "Serious processing error");
- MOZ_ASSERT(index == length, "Serious counting error");
- }
- bool
- DOMSVGPathSegList::AttrIsAnimating() const
- {
- return InternalAList().IsAnimating();
- }
- bool
- DOMSVGPathSegList::AnimListMirrorsBaseList() const
- {
- return GetDOMWrapperIfExists(InternalAList().GetAnimValKey()) &&
- !AttrIsAnimating();
- }
-
- SVGPathData&
- DOMSVGPathSegList::InternalList() const
- {
- SVGAnimatedPathSegList *alist = mElement->GetAnimPathSegList();
- return mIsAnimValList && alist->IsAnimating() ? *alist->mAnimVal : alist->mBaseVal;
- }
- SVGAnimatedPathSegList&
- DOMSVGPathSegList::InternalAList() const
- {
- MOZ_ASSERT(mElement->GetAnimPathSegList(), "Internal error");
- return *mElement->GetAnimPathSegList();
- }
- // ----------------------------------------------------------------------------
- // nsIDOMSVGPathSegList implementation:
- void
- DOMSVGPathSegList::Clear(ErrorResult& aError)
- {
- if (IsAnimValList()) {
- aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
- return;
- }
- if (LengthNoFlush() > 0) {
- AutoChangePathSegListNotifier notifier(this);
- // DOM list items that are to be removed must be removed before we change
- // the internal list, otherwise they wouldn't be able to copy their
- // internal counterparts' values!
- InternalListWillChangeTo(SVGPathData()); // clears mItems
- if (!AttrIsAnimating()) {
- // The anim val list is in sync with the base val list
- DOMSVGPathSegList *animList =
- GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
- if (animList) {
- animList->InternalListWillChangeTo(SVGPathData()); // clears its mItems
- }
- }
- InternalList().Clear();
- }
- }
- already_AddRefed<DOMSVGPathSeg>
- DOMSVGPathSegList::Initialize(DOMSVGPathSeg& aNewItem, ErrorResult& aError)
- {
- if (IsAnimValList()) {
- aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
- return nullptr;
- }
- // If aNewItem is already in a list we should insert a clone of aNewItem,
- // and for consistency, this should happen even if *this* is the list that
- // aNewItem is currently in. Note that in the case of aNewItem being in this
- // list, the Clear() call before the InsertItemBefore() call would remove it
- // from this list, and so the InsertItemBefore() call would not insert a
- // clone of aNewItem, it would actually insert aNewItem. To prevent that
- // from happening we have to do the clone here, if necessary.
- RefPtr<DOMSVGPathSeg> domItem = &aNewItem;
- if (aNewItem.HasOwner()) {
- domItem = aNewItem.Clone();
- }
- Clear(aError);
- MOZ_ASSERT(!aError.Failed(), "How could this fail?");
- return InsertItemBefore(*domItem, 0, aError);
- }
- already_AddRefed<DOMSVGPathSeg>
- DOMSVGPathSegList::GetItem(uint32_t index, ErrorResult& error)
- {
- bool found;
- RefPtr<DOMSVGPathSeg> item = IndexedGetter(index, found, error);
- if (!found) {
- error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
- }
- return item.forget();
- }
- already_AddRefed<DOMSVGPathSeg>
- DOMSVGPathSegList::IndexedGetter(uint32_t aIndex, bool& aFound,
- ErrorResult& aError)
- {
- if (IsAnimValList()) {
- Element()->FlushAnimations();
- }
- aFound = aIndex < LengthNoFlush();
- if (aFound) {
- return GetItemAt(aIndex);
- }
- return nullptr;
- }
- already_AddRefed<DOMSVGPathSeg>
- DOMSVGPathSegList::InsertItemBefore(DOMSVGPathSeg& aNewItem,
- uint32_t aIndex,
- ErrorResult& aError)
- {
- if (IsAnimValList()) {
- aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
- return nullptr;
- }
- uint32_t internalIndex;
- if (aIndex < LengthNoFlush()) {
- internalIndex = mItems[aIndex].mInternalDataIndex;
- } else {
- aIndex = LengthNoFlush();
- internalIndex = InternalList().mData.Length();
- }
- if (aIndex >= DOMSVGPathSeg::MaxListIndex()) {
- aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
- return nullptr;
- }
- RefPtr<DOMSVGPathSeg> domItem = &aNewItem;
- if (domItem->HasOwner()) {
- domItem = domItem->Clone(); // must do this before changing anything!
- }
- uint32_t argCount = SVGPathSegUtils::ArgCountForType(domItem->Type());
- // Ensure we have enough memory so we can avoid complex error handling below:
- if (!mItems.SetCapacity(mItems.Length() + 1, fallible) ||
- !InternalList().mData.SetCapacity(InternalList().mData.Length() + 1 + argCount,
- fallible)) {
- aError.Throw(NS_ERROR_OUT_OF_MEMORY);
- return nullptr;
- }
- if (AnimListMirrorsBaseList()) {
- DOMSVGPathSegList *animVal =
- GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
- MOZ_ASSERT(animVal, "animVal should be a valid pointer");
- if (!animVal->mItems.SetCapacity(
- animVal->mItems.Length() + 1, fallible)) {
- aError.Throw(NS_ERROR_OUT_OF_MEMORY);
- return nullptr;
- }
- }
- AutoChangePathSegListNotifier notifier(this);
- // Now that we know we're inserting, keep animVal list in sync as necessary.
- MaybeInsertNullInAnimValListAt(aIndex, internalIndex, argCount);
- float segAsRaw[1 + NS_SVG_PATH_SEG_MAX_ARGS];
- domItem->ToSVGPathSegEncodedData(segAsRaw);
- MOZ_ALWAYS_TRUE(InternalList().mData.InsertElementsAt(internalIndex,
- segAsRaw,
- 1 + argCount,
- fallible));
- MOZ_ALWAYS_TRUE(mItems.InsertElementAt(aIndex,
- ItemProxy(domItem.get(),
- internalIndex),
- fallible));
- // This MUST come after the insertion into InternalList(), or else under the
- // insertion into InternalList() the values read from domItem would be bad
- // data from InternalList() itself!:
- domItem->InsertingIntoList(this, aIndex, IsAnimValList());
- UpdateListIndicesFromIndex(aIndex + 1, argCount + 1);
- return domItem.forget();
- }
- already_AddRefed<DOMSVGPathSeg>
- DOMSVGPathSegList::ReplaceItem(DOMSVGPathSeg& aNewItem,
- uint32_t aIndex,
- ErrorResult& aError)
- {
- if (IsAnimValList()) {
- aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
- return nullptr;
- }
- if (aIndex >= LengthNoFlush()) {
- aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
- return nullptr;
- }
- RefPtr<DOMSVGPathSeg> domItem = &aNewItem;
- if (domItem->HasOwner()) {
- domItem = domItem->Clone(); // must do this before changing anything!
- }
- AutoChangePathSegListNotifier notifier(this);
- if (ItemAt(aIndex)) {
- // Notify any existing DOM item of removal *before* modifying the lists so
- // that the DOM item can copy the *old* value at its index:
- ItemAt(aIndex)->RemovingFromList();
- }
- uint32_t internalIndex = mItems[aIndex].mInternalDataIndex;
- // We use InternalList() to get oldArgCount since we may not have a DOM
- // wrapper at the index being replaced.
- uint32_t oldType = SVGPathSegUtils::DecodeType(InternalList().mData[internalIndex]);
- // NOTE: ArgCountForType returns a (small) unsigned value, but we're
- // intentionally putting it in a signed variable, because we're going to
- // subtract these values and might produce something negative.
- int32_t oldArgCount = SVGPathSegUtils::ArgCountForType(oldType);
- int32_t newArgCount = SVGPathSegUtils::ArgCountForType(domItem->Type());
- float segAsRaw[1 + NS_SVG_PATH_SEG_MAX_ARGS];
- domItem->ToSVGPathSegEncodedData(segAsRaw);
- if (AnimListMirrorsBaseList()) {
- // The anim val list is in sync with the base val list - remove mirroring
- // animVal item if necessary. We do this *before* touching InternalList()
- // so the removed item can correctly store its internal value.
- DOMSVGPathSegList* animVal =
- GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
- if (animVal->ItemAt(aIndex)) {
- animVal->ItemAt(aIndex)->RemovingFromList();
- animVal->ItemAt(aIndex) = nullptr;
- }
- }
- if (!InternalList().mData.ReplaceElementsAt(internalIndex, 1 + oldArgCount,
- segAsRaw, 1 + newArgCount,
- fallible)) {
- aError.Throw(NS_ERROR_OUT_OF_MEMORY);
- return nullptr;
- }
- ItemAt(aIndex) = domItem;
- // This MUST come after the ToSVGPathSegEncodedData call, otherwise that call
- // would end up reading bad data from InternalList()!
- domItem->InsertingIntoList(this, aIndex, IsAnimValList());
- int32_t delta = newArgCount - oldArgCount;
- if (delta != 0) {
- // Sync up the internal indexes of all ItemProxys that come after aIndex:
- UpdateListIndicesFromIndex(aIndex + 1, delta);
- if (AnimListMirrorsBaseList()) {
- // The anim val list is in sync with the base val list
- DOMSVGPathSegList* animVal =
- GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
- animVal->UpdateListIndicesFromIndex(aIndex + 1, delta);
- }
- }
- return domItem.forget();
- }
- already_AddRefed<DOMSVGPathSeg>
- DOMSVGPathSegList::RemoveItem(uint32_t aIndex,
- ErrorResult& aError)
- {
- if (IsAnimValList()) {
- aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
- return nullptr;
- }
- if (aIndex >= LengthNoFlush()) {
- aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
- return nullptr;
- }
- // We have to return the removed item, so get it, creating it if necessary:
- RefPtr<DOMSVGPathSeg> result = GetItemAt(aIndex);
- AutoChangePathSegListNotifier notifier(this);
- // Notify the DOM item of removal *before* modifying the lists so that the
- // DOM item can copy its *old* value:
- ItemAt(aIndex)->RemovingFromList();
- uint32_t internalIndex = mItems[aIndex].mInternalDataIndex;
- uint32_t segType = SVGPathSegUtils::DecodeType(InternalList().mData[internalIndex]);
- // NOTE: ArgCountForType returns a (small) unsigned value, but we're
- // intentionally putting it in a signed value, because we're going to
- // negate it, and you can't negate an unsigned value.
- int32_t argCount = SVGPathSegUtils::ArgCountForType(segType);
- // Now that we know we're removing, keep animVal list in sync as necessary.
- // Do this *before* touching InternalList() so the removed item can get its
- // internal value.
- MaybeRemoveItemFromAnimValListAt(aIndex, argCount);
- InternalList().mData.RemoveElementsAt(internalIndex, 1 + argCount);
- mItems.RemoveElementAt(aIndex);
- UpdateListIndicesFromIndex(aIndex, -(argCount + 1));
- return result.forget();
- }
- already_AddRefed<DOMSVGPathSeg>
- DOMSVGPathSegList::GetItemAt(uint32_t aIndex)
- {
- MOZ_ASSERT(aIndex < mItems.Length());
- if (!ItemAt(aIndex)) {
- ItemAt(aIndex) = DOMSVGPathSeg::CreateFor(this, aIndex, IsAnimValList());
- }
- RefPtr<DOMSVGPathSeg> result = ItemAt(aIndex);
- return result.forget();
- }
- void
- DOMSVGPathSegList::
- MaybeInsertNullInAnimValListAt(uint32_t aIndex,
- uint32_t aInternalIndex,
- uint32_t aArgCountForItem)
- {
- MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
- if (!AnimListMirrorsBaseList()) {
- return;
- }
- // The anim val list is in sync with the base val list
- DOMSVGPathSegList *animVal =
- GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
- MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
- MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
- "animVal list not in sync!");
- MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(aIndex,
- ItemProxy(nullptr,
- aInternalIndex),
- fallible));
- animVal->UpdateListIndicesFromIndex(aIndex + 1, 1 + aArgCountForItem);
- }
- void
- DOMSVGPathSegList::
- MaybeRemoveItemFromAnimValListAt(uint32_t aIndex,
- int32_t aArgCountForItem)
- {
- MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
- if (!AnimListMirrorsBaseList()) {
- return;
- }
- // This needs to be a strong reference; otherwise, the RemovingFromList call
- // below might drop the last reference to animVal before we're done with it.
- RefPtr<DOMSVGPathSegList> animVal =
- GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
- MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
- MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
- "animVal list not in sync!");
- if (animVal->ItemAt(aIndex)) {
- animVal->ItemAt(aIndex)->RemovingFromList();
- }
- animVal->mItems.RemoveElementAt(aIndex);
- animVal->UpdateListIndicesFromIndex(aIndex, -(1 + aArgCountForItem));
- }
- void
- DOMSVGPathSegList::UpdateListIndicesFromIndex(uint32_t aStartingIndex,
- int32_t aInternalDataIndexDelta)
- {
- uint32_t length = mItems.Length();
- for (uint32_t i = aStartingIndex; i < length; ++i) {
- mItems[i].mInternalDataIndex += aInternalDataIndexDelta;
- if (ItemAt(i)) {
- ItemAt(i)->UpdateListIndex(i);
- }
- }
- }
- } // namespace mozilla
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