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- This is meant to be a fairly conservative branch of the Quake source code. It's
- intended to support Quake and Quakeworld in both software and GL versions, as
- well as the Quakeworld Server; all on both MS Windows and Linux (BSD supported
- as best I can manage with some help from some other users). I don't intend on
- changing the look or feel of the game by adding lots of rendering enhancements,
- etc, but rather just fixing little bugs that I've come across over the years.
- I'll be adding small enhancements and may even rewrite substantial portions of
- the code, but I don't want to change the fundamental feel of the game.
- The Quake game data is needed to play and must be acquired separately.
- Alternatively the shareware version of Quake can be acquired through RetroArch.
- To download it go to 'Add Content' -> 'Download Content' -> 'Tyrquake'.
- To play Quake place the PAK0.PAK and PAK1.PAK into your Quake data directory.
- The PAK2.PAK file that was not originally included with Quake is known to crash
- Tyrquake and should not be used.
- The Quake Mission Packs No. 1: Scourge of Armagon and No. 2: Dissolution of
- Eternity can also be played. Place pak0.pak and pak1.pk3 files for each in the
- Quake game data directory, under the names hipnotic and rogue respectively.
- To use the colored lighting with Tyrquake, make a subdir in your Quake data
- directory called 'maps' which contains the required .lit files. They can be
- downloaded with RetroArch. To do this go to 'Add Content' -> 'Download Content'
- and download 'quake-colored-lighting-pack.zip' found under Tyrquake.
- Controls should be set in both RetroArch and the in game configuration menu.
- To build the debugging symbols use:
- DEBUG=1 ./tyrquake-libretro.SlackBuild
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