12345678910111213141516171819202122232425262728 |
- ScummVM is an interpreter for point-and-click adventure games that can be used
- as a libretro core.
- ScummVM is a program which allows you to run certain classic graphical
- point-and-click adventure games, provided you already have their data files.
- The clever part about this: ScummVM just replaces the executables shipped with
- the game, allowing you to play them on systems for which they were never
- designed!
- Originally it was designed to run LucasArts' SCUMM games, such as Maniac
- Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands for
- 'Script Creation Utility for Maniac Mansion', which was the first game for
- which LucasArts designed this system. And much later it gave its name to
- ScummVM ('VM' meaning Virtual Machine).
- Over time support for a lot of non-SCUMM games has been added, and ScummVM now
- also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6,
- Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A
- Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon
- Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous
- Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt
- games) and many more. You can find a full list with details on which adventures
- are supported and how well on the compatibility page. ScummVM is continually
- improving, so check back often.
- To build the debugging symbols use:
- DEBUG=1 ./scummvm-libretro.SlackBuild
|