DESCR 1003 B

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  1. OpenGL Mathematics (GLM) is a header only C++ mathematics library for
  2. graphics software based on the OpenGL Shading Language (GLSL) specification.
  3. GLM provides classes and functions designed and implemented with the same
  4. naming conventions and functionalities as GLSL so that when a programmer
  5. knows GLSL, he knows GLM as well, which makes it really easy to use.
  6. This project isn't limited to GLSL features. An extension system, based
  7. on the GLSL extension conventions, provides extended capabilities:
  8. matrix transformations, quaternions, half-based types, random numbers,
  9. procedural noise functions, etc...
  10. This library works perfectly with OpenGL but it also ensures interoperability
  11. with third party libraries and SDKs. It is a good candidate for software
  12. rendering (Raytracing / Rasterisation), image processing, physic simulations
  13. and any context that requires a simple and convenient mathematics library.
  14. GLM is written in C++98 but can take advantage of C++11 when supported
  15. by the compiler.