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+---
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+title: ForgeFed Behavior
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+---
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+
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+# Abstract
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+
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+This document provides instructions for using ActivityPub activities and
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+properties to represent forge events, and describes the side-effects these
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+activities should have.
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+
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+# Introduction
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+
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+**The ForgeFed behavior specification** is a set of instructions for
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+representing version control system and project management related transactions
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+using ActivityPub activity objects, and it describes the side effects and
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+expected results of sending and receiving these activities. The vocabulary for
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+these activities includes standard ActivityPub terms, new terms defined by
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+ForgeFed, and terms borrowed from other external vocabularies.
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+
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+The ForgeFed vocabulary specification defines a dedicated vocabulary of
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+forge-related terms, and the **behavior specification** uses these terms, along
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+with terms that already exist in ActivityPub or elsewhere and can be reused for
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+forge federation.
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+
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+The ForgeFed modeling specification defines rules for representing forge
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+related objects as ActivityPub JSON-LD objects, and these objects are used in
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+the **behavior specification**, included in activities or mentioned in
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+activities or modified due to activity side-effects.
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+
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+# Conformance
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+
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+The key words MAY, MUST, MUST NOT, SHOULD, and SHOULD NOT are to be interpreted
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+as described in [RFC2119][].
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+
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+# Objects
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+
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+Objects are the core concept around which both ActivityPub and ForgeFed are
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+built. Examples of Objects are [Note], [Ticket][type-ticket], [Image],
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+[Create], [Push][act-push]. Some objects are resources, which are objects that
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+contain or represent information and user made or program made content, and
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+some objects are helpers that exist as implementation detail aren't necessarily
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+exposed to humans or are useful to humans. But everything is an [Object],
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+represented as compacted JSON-LD.
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+
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+ForgeFed is an ActivityPub extension, and communication between ForgeFed
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+implementations occurs using activity objects sent to actor inboxes and
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+outboxes.
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+
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+There are 4 kinds of objects in ForgeFed:
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+
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+1. Activities: These are objects that describe actions (actions that happened,
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+ or actions that are happening, or a request to perform an action), and their
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+ primary use is for S2S interaction between actors, by being sent to an
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+ actor's inbox, and C2S interaction between a person or a program and actor
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+ they control, by being sent to the actor's outbox. Activities can also
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+ appear or be linked inside other objects and activities and be listed in
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+ Collections.
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+2. Actors: These are static persistent objects that have an [inbox] and can be
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+ directly interacted with by POSTing activities to it. Their primary use is
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+ to contain or represent information and output of user actions or program
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+ actions, and to manage access this information and to modification of it.
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+3. Child objects: These are persistent objects which, like actors, contain or
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+ represent information and output of user actions or program actions, but
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+ they don't have their own [inbox] and aren't directly interacted with. A
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+ managed static object always has a parent object, which is an actor, and
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+ that actor's inbox is the way to interact with the child object. The parent
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+ actor manages access and modification of the child object.
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+4. Global helper objects: These are objects that don't belong to any actor and
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+ don't need any interaction through activities. As such, they don't exactly
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+ fit into the actor model, but may be involved in implementation details and
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+ practical considerations.
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+
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+Actors, children and globals are referred in ForgeFed as the *static* objects,
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+while activities are the *dynamic* objects (the terms *constant* and *variable*
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+are used for stating whether an object changes during its lifetime or not).
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+
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+*Static* objects, in addition to being an actor or child or global, also have a
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+resource/helper distinction:
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+
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+- Resource: Contains or represents information and user made or program made
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+ content, usually belongs to the domain model of version control systems and
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+ project management.
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+- Helper: Used for running things behind the scenes, not exposed directly as
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+ user content, may be transient or auto generated, usually related to
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+ implementation detail and not to concepts of version control and project
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+ management.
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+
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+This specification doesn't mandate which types and objects should be actors,
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+but it does provide guidelines that implementations SHOULD follow:
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+
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+- Resource objects that have self-contained stand-alone meaning should be
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+ actors
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+- Objects that handle access control for updates of themselves should be actors
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+- Objects that need to be able to send activities should be actors
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+- Objects whose meaning is inherently tied to a parent object, or whose access
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+ control is managed by a parent object, can have all their interactions done
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+ via the parent object, and not be actors themselves
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+- If an object doesn't need to send or receive activities, even if it's self
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+ contained, there's probably no need to make it an actor, because it
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+ practically doesn't participate in actor-model communication
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+
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+Here are some examples and their rationale:
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+
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+- A ticket/issue/bug is created with respect to some project, repo, software,
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+ system, the ticket is inherently a part of that parent object, so tickets
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+ would generally not be actors
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+- A project or repository are generally self-contained entities, and even if
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+ some forge has users as top-level namespace and repos are created under
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+ users, the user managing/owning/sharing a repo is just a matter of access
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+ control and authority, *it isn't a part of the meaning of the repo itself*,
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+ and the repo could easily change hands and change maintainers while remaining
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+ the same repo, same software, same content, same meaning. So, repos and
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+ projects would generally be actors.
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+- A group/organization/team is a self-contained object, a set of users along
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+ with access control and roles and so on, and it needs to be able to receive
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+ update activities that update the team members list, structure and access and
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+ so on, even though a team isn't a user and probably doesn't publish
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+ activities. So, teams would generally be actors.
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+
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+The proposal here is that the following types typically be actors:
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+
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+- Person
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+- Project
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+- Repository
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+- Group/Organization/Team
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+
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+And other types such as these typically not be actors:
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+
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+- Commit
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+- Ticket
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+- Merge request
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+- Patch
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+- Diff
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+- Discussion thread
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+
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+# Actors
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+
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+A ForgeFed implementation MUST provide an Actor of type `Repository` for every
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+repository that should support federation.
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+
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+A ForgeFed implementation SHOULD provide an Actor of type `Person` for every user
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+of the platform.
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+
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+# Client to Server Interactions
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+
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+ForgeFed uses Activities for client to server interactions, as described by
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+ActivityPub. A client will send objects (eg. a Ticket) wrapped in a Activity
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+(eg. Create) to an actor's outbox, and in turn the server will take care of
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+delivery.
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+
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+## Follow Activity
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+
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+The Follow activity is used to subscribe to the activities of a Repository.
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+The client MUST send a Follow activity to the Person's outbox. The server
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+in turn delivers the message to the destination inbox.
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+
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+## Push Activity
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+
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+The Push activity is used to notify followers when somebody has pushed changes
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+to a Repository.
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+The client MUST send a Push activity to the Repository's outbox. The server
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+in turn delivers the message to the Repository followers.
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+
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+# Server to Server Interactions
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+
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+## Reporting Pushed Commits
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+
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+The ForgeFed [Push][act-push] activity can be used for representing an action
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+of pushing commits into a [Repository][type-repository]. Two actors are
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+involved in the process, the *pusher* (usually a person) and the *repository*,
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+and they may be hosted on different instances. We therefore refer to 2 kinds of
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+pushes:
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+
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+1. *Local Push*: The pusher and the repository are hosted on the same instance
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+ (that's the only case in centralized non-federated forges)
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+2. *Federated Push*: The pusher and the repository are hosted on different
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+ instances (that's unique to federated forges)
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+
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+At this time, the representation of *Federated Push* isn't provided yet. Below
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+we discuss *Local Push*.
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+
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+Upon a successful push, a ForgeFed implementation that publishes a Push
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+activity MUST provide the [type][], [actor][], [context][] and [target][]
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+properties as described in the [modeling specification][model-push]. If the
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+Push activity's recipient fields list collections that belong to the
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+repository, such as its [followers][] and [team][prop-team], the repository
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+MUST verify the authenticity and correctness of the Push activity's fields
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+before it performs inbox forwarding (i.e. delivery to the members of those
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+collections), and MUST NOT perform inbox delivery if the correctness check
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+doesn't pass.
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+
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+In a *Local Push*, if the Push activity is generated on the server, that
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+obviates the need to perform correctness checking. Implementations MAY forbid
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+clients from publishing Push activities (via the ActivityPub C2S API or any
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+other mechanism), in order to guarantee the authenticity of Push activities.
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+
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+See [example in the modeling specification][model-push].
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+
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+## Opening a Ticket
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+
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+A request to open a [Ticket][type-ticket] sent from one actor to another MUST
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+be represented as an [Offer][] activity in which:
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+
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+- [object][] is the ticket to be opened, it's either the whole
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+ [Ticket][type-ticket] object or just the [id][] of a Ticket that's already
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+ published and the recipient of the Offer can fetch.
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+- [target][] is the ticket tracker to which the actor is offering the Ticket
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+ (e.g. a repository or project etc. under which the ticket will be opened if
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+ accepted). It MUST be either an actor or a child object. If it's a child
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+ object, the actor to whom the child object belongs MUST be listed as a
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+ recipient in the Offer's [to][] field. If it's an actor, then that actor MUST
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+ be listed in the `to` field.
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+
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+Among the recipients listed in the Offer's recipient fields, exactly one
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+recipient is the actor who's responsible for processing the offer and possibly
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+sending back an [Accept][] or a [Reject][]. We'll refer to this actor as the
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+*target actor*.
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+
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+When an actor *A* receives the Offer activity, they can determine whether
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+they're the *target actor* as follows: If the Offer's [target][] is *A* or a
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+child object of *A*, then *A* is the *target actor*. Otherwise, *A* isn't the
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+target actor.
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+
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+In the following example, Luke wants to open a ticket under Aviva's Game Of
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+Life simulation app:
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+
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+```json
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+{
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+ "@context": [
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+ "https://www.w3.org/ns/activitystreams",
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+ "https://forgefed.peers.community/ns"
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+ ],
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+ "id": "https://forge.example/luke/outbox/02Ljp",
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+ "type": "Offer",
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+ "actor": "https://forge.example/luke",
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+ "to": [
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+ "https://dev.example/aviva/game-of-life",
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+ "https://dev.example/aviva/game-of-life/team",
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+ "https://dev.example/aviva/game-of-life/followers"
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+ ],
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+ "object": {
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+ "type": "Ticket",
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+ "attributedTo": "https://forge.example/luke",
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+ "name": "Test test test",
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+ "content": "<p>Just testing</p>",
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+ "mediaType": "text/html",
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+ "source": {
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+ "mediaType": "text/markdown; variant=Commonmark",
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+ "content": "Just testing"
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+ },
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+ },
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+ "target": "https://dev.example/aviva/game-of-life"
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+}
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+```
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+
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+If the [Ticket][type-ticket] isn't opened, the *target actor* MAY send a
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+[Reject][] activity to the [actor][] of the Offer. If the ticket is opened, the
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+*target actor* MUST deliver an [Accept][] activity to the actor of the Offer.
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+In the Accept activity:
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+
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+- [object][] MUST be the Offer activity or its [id][]
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+- [result][] MUST be the newly created ticket or its [id][]
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+
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+In the following example, Luke's ticket is opened automatically and Aviva's
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+Game Of Life repository, which is an actor, automatically sends Luke an Accept
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+activity:
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+
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+```json
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+{
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+ "@context": [
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+ "https://www.w3.org/ns/activitystreams",
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+ "https://forgefed.peers.community/ns"
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+ ],
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+ "id": "https://dev.example/aviva/game-of-life/outbox/096al",
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+ "type": "Accept"
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+ "actor": "https://dev.example/aviva/game-of-life",
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+ "to": [
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+ "https://forge.example/luke",
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+ "https://dev.example/aviva/game-of-life/team",
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+ "https://dev.example/aviva/game-of-life/followers"
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+ ],
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+ "object": "https://forge.example/luke/outbox/02Ljp",
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+ "result": "https://dev.example/aviva/game-of-life/issues/113"
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+}
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+```
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+
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+## Commenting
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+
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+A comment on a ForgeFed resource object (such as tickets, merge requests) MUST
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+be published as a [Create][] activity, in which [object][] is a [Note][] with
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+fields as described [in the modeling specification][model-comment].
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+
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+In the following example, Luke replies to Aviva's comment under a merge request
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+he submitted earlier against her Game Of Life simulation app repository:
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+
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+```json
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+{
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+ "@context": "https://www.w3.org/ns/activitystreams",
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+ "id": "https://forge.example/luke/outbox/rLaYo",
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+ "type": "Create",
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+ "actor": "https://forge.example/luke",
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+ "to": [
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+ "https://forge.example/luke/followers",
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+ "https://dev.example/aviva/game-of-life",
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+ "https://dev.example/aviva/game-of-life/followers",
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+ "https://dev.example/aviva/game-of-life/team",
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+ "https://dev.example/aviva/game-of-life/merge-requests/19/followers",
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+ "https://dev.example/aviva/game-of-life/merge-requests/19/team"
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+ ],
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+ "object": {
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+ "id": "https://forge.example/luke/comments/rD05r",
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+ "type": "Note",
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+ "attributedTo": "https://forge.example/luke",
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+ "to": [
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+ "https://forge.example/luke/followers",
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+ "https://dev.example/aviva/game-of-life",
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+ "https://dev.example/aviva/game-of-life/followers",
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+ "https://dev.example/aviva/game-of-life/team",
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+ "https://dev.example/aviva/game-of-life/merge-requests/19/followers",
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+ "https://dev.example/aviva/game-of-life/merge-requests/19/team"
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+ ],
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+ "context": "https://dev.example/aviva/game-of-life/merge-requests/19",
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+ "inReplyTo": "https://dev.example/aviva/comments/E9AGE",
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+ "mediaType": "text/html",
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+ "content": "<p>Thank you for the review! I'll submit a correction ASAP</p>",
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+ "source": {
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+ "mediaType": "text/markdown; variant=Commonmark",
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+ "content": "Thank you for the review! I'll submit a correction ASAP"
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+ },
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+ "published": "2019-11-06T20:49:05.604488Z"
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+ }
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+}
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+```
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+
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+# Acknowledgements
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+
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+[act-push]: /vocabulary.html#act-push
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+
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+[type-repository]: /vocabulary.html#type-repository
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+[type-ticket]: /vocabulary.html#type-ticket
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+
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+[prop-team]: /vocabulary.html#prop-team
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+
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+[model-comment]: /modeling.html#comment
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+[model-push]: /modeling.html#push
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+
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+[Accept]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-accept
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+[Create]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-create
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+[Image]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-image
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+[Note]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-note
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+[Object]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-object
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+[Offer]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-offer
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+[Reject]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-reject
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+
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+[actor]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-id
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+[context]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-context
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+[followers]: https://www.w3.org/TR/activitypub/#followers
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+[id]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-id
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+[result]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-result
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+[target]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-target
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+[to]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-to
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+[type]: https://www.w3.org/TR/activitystreams-vocabulary/#dfn-type
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+
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+[RFC2119]: https://tools.ietf.org/html/rfc2119
|