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- /*
- * ===========================================================================
- *
- * Wolf3D Browser Version GPL Source Code
- * Copyright (C) 2012 id Software LLC, a ZeniMax Media company.
- *
- * This file is part of the Wolf3D Browser Version GPL Source Code ("Wolf3D Browser Source Code").
- *
- * Wolf3D Browser Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * Wolf3D Browser Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License version 2
- * along with Wolf3D Browser Source Code. If not, see <http://www.gnu.org/licenses/>.
- *
- * If you have questions concerning this license, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- *
- * ===========================================================================
- */
- (function() {
- var ST_INFO_NULL = [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead]
- /*
- 1-if object can be rotated, 0 if one sprite for every direction
- base object's state texture if rotation is on facing player
- after how man frames change state to .next_state
- what to do every frame
- what to do once per state
- next state
- */
- //var objstate[Wolf.NUMENEMIES][Wolf.NUMSTATES] = [
- var objstate = [
- // en_guard,
- [
- [ 1, Wolf.SPR_GRD_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand ], // Wolf.st_stand,
- [ 1, Wolf.SPR_GRD_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s ], // Wolf.st_path1,
- [ 1, Wolf.SPR_GRD_W1_1, 5, null, null, Wolf.st_path2 ], // Wolf.st_path1s,
- [ 1, Wolf.SPR_GRD_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3 ], // Wolf.st_path2,
- [ 1, Wolf.SPR_GRD_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s ], // Wolf.st_path3,
- [ 1, Wolf.SPR_GRD_W3_1, 5, null, null, Wolf.st_path4 ], // Wolf.st_path3s,
- [ 1, Wolf.SPR_GRD_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1 ], // Wolf.st_path4,
- [ 0, Wolf.SPR_GRD_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [ 0, Wolf.SPR_GRD_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [ 0, Wolf.SPR_GRD_SHOOT1, 20, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [ 0, Wolf.SPR_GRD_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
- [ 0, Wolf.SPR_GRD_SHOOT3, 20, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot4,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot5,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot6,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot7,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot8,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot9,
- [ 1, Wolf.SPR_GRD_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s ], // Wolf.st_chase1,
- [ 1, Wolf.SPR_GRD_W1_1, 3, null, null, Wolf.st_chase2 ], // Wolf.st_chase1s,
- [ 1, Wolf.SPR_GRD_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3 ], // Wolf.st_chase2,
- [ 1, Wolf.SPR_GRD_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s ], // Wolf.st_chase3,
- [ 1, Wolf.SPR_GRD_W3_1, 3, null, null, Wolf.st_chase4 ], // Wolf.st_chase3s,
- [ 1, Wolf.SPR_GRD_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1 ], // Wolf.st_chase4,
- [ 0, Wolf.SPR_GRD_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2 ], // Wolf.st_die1,
- [ 0, Wolf.SPR_GRD_DIE_2, 15, null, null, Wolf.st_die3 ], // Wolf.st_die2,
- [ 0, Wolf.SPR_GRD_DIE_3, 15, null, null, Wolf.st_dead ], // Wolf.st_die3,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die4,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die5,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die6,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die7,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die8,
- [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die9,
- [ 0, Wolf.SPR_GRD_DEAD, 0, null, null, Wolf.st_dead ] // Wolf.st_dead
- ],
- // en_officer,
- [
- [1, Wolf.SPR_OFC_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- [1, Wolf.SPR_OFC_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
- [1, Wolf.SPR_OFC_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [1, Wolf.SPR_OFC_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
- [1, Wolf.SPR_OFC_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
- [1, Wolf.SPR_OFC_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [1, Wolf.SPR_OFC_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_OFC_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_OFC_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_OFC_SHOOT1, 6, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_OFC_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_OFC_SHOOT3, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [1, Wolf.SPR_OFC_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
- [1, Wolf.SPR_OFC_W1_1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [1, Wolf.SPR_OFC_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [1, Wolf.SPR_OFC_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [1, Wolf.SPR_OFC_W3_1, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [1, Wolf.SPR_OFC_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_OFC_DIE_1, 11, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_OFC_DIE_2, 11, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_OFC_DIE_3, 11, null, null, Wolf.st_dead],// Wolf.st_die3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_OFC_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_ss,
- [
- [1, Wolf.SPR_SS_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- [1, Wolf.SPR_SS_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
- [1, Wolf.SPR_SS_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [1, Wolf.SPR_SS_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
- [1, Wolf.SPR_SS_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
- [1, Wolf.SPR_SS_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [1, Wolf.SPR_SS_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_SS_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_SS_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_SS_SHOOT1, 20, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_SS_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
- [0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,
- [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
- [0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot9],// Wolf.st_shoot8,
- [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [1, Wolf.SPR_SS_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
- [1, Wolf.SPR_SS_W1_1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [1, Wolf.SPR_SS_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [1, Wolf.SPR_SS_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [1, Wolf.SPR_SS_W3_1, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [1, Wolf.SPR_SS_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_SS_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_SS_DIE_2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_SS_DIE_3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_SS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_dog,
- [
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
- [1, Wolf.SPR_DOG_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
- [1, Wolf.SPR_DOG_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [1, Wolf.SPR_DOG_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
- [1, Wolf.SPR_DOG_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
- [1, Wolf.SPR_DOG_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [1, Wolf.SPR_DOG_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_DOG_JUMP1, 10, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_DOG_JUMP2, 10, null, Wolf.AI.T_Bite, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_DOG_JUMP3, 10, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_DOG_JUMP1, 10, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_DOG_W1_1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [1, Wolf.SPR_DOG_W1_1, 10, Wolf.AI.T_DogChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
- [1, Wolf.SPR_DOG_W1_1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
- [1, Wolf.SPR_DOG_W2_1, 8, Wolf.AI.T_DogChase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [1, Wolf.SPR_DOG_W3_1, 10, Wolf.AI.T_DogChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [1, Wolf.SPR_DOG_W3_1, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
- [1, Wolf.SPR_DOG_W4_1, 8, Wolf.AI.T_DogChase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_DOG_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_DOG_DIE_2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_DOG_DIE_3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_DOG_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_boss,
- [
- [0, Wolf.SPR_BOSS_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_BOSS_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
- [0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,
- [0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8],// Wolf.st_shoot7,
- [0, Wolf.SPR_BOSS_SHOOT1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [0, Wolf.SPR_BOSS_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
- [0, Wolf.SPR_BOSS_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_BOSS_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_BOSS_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [0, Wolf.SPR_BOSS_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_BOSS_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_BOSS_DIE1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_BOSS_DIE2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_BOSS_DIE3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_BOSS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_schabbs,
- [
- [0, Wolf.SPR_SCHABB_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_SCHABB_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_SCHABB_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_chase1],// Wolf.st_shoot2,
-
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [0, Wolf.SPR_SCHABB_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
- [0, Wolf.SPR_SCHABB_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_SCHABB_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_SCHABB_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [0, Wolf.SPR_SCHABB_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_SCHABB_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_SCHABB_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_SCHABB_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_SCHABB_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
- [0, Wolf.SPR_SCHABB_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
- [0, Wolf.SPR_SCHABB_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_SCHABB_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_fake,
- [
- [0, Wolf.SPR_FAKE_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot6],// Wolf.st_shoot4,
- [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot7],// Wolf.st_shoot4,
- [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot8],// Wolf.st_shoot4,
- [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot9],// Wolf.st_shoot4,
- [0, Wolf.SPR_FAKE_SHOOT, 8, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
- [0, Wolf.SPR_FAKE_W1, 10, Wolf.AI.T_Fake, null, Wolf.st_chase1s],// Wolf.st_chase1,
- [0, Wolf.SPR_FAKE_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_FAKE_W2, 8, Wolf.AI.T_Fake, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_FAKE_W3, 10, Wolf.AI.T_Fake, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [0, Wolf.SPR_FAKE_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_FAKE_W4, 8, Wolf.AI.T_Fake, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_FAKE_DIE1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_FAKE_DIE2, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_FAKE_DIE3, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
- [0, Wolf.SPR_FAKE_DIE4, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
- [0, Wolf.SPR_FAKE_DIE5, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_FAKE_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_hitler, (mecha)
- [
- [0, Wolf.SPR_MECHA_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_MECHA_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_MECHA_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_MECHA_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
- [0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [0, Wolf.SPR_MECHA_W1, 10, Wolf.AI.T_Chase, Wolf.ActorAI.mechaSound, Wolf.st_chase1s],// Wolf.st_chase1,
- [0, Wolf.SPR_MECHA_W1, 6, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_MECHA_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_MECHA_W3, 10, Wolf.AI.T_Chase, Wolf.ActorAI.mechaSound, Wolf.st_chase3s],// Wolf.st_chase3,
- [0, Wolf.SPR_MECHA_W3, 6, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_MECHA_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_MECHA_DIE1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_MECHA_DIE2, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_MECHA_DIE3, 10, null, Wolf.ActorAI.hitlerMorph, Wolf.st_dead],// Wolf.st_die3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_MECHA_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_hitler,
- [
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_HITLER_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_HITLER_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_HITLER_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
- [0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [0, Wolf.SPR_HITLER_W1, 6, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,
- [0, Wolf.SPR_HITLER_W1, 4, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_HITLER_W2, 2, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_HITLER_W3, 6, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,
- [0, Wolf.SPR_HITLER_W3, 4, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_HITLER_W4, 2, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_HITLER_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_HITLER_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_HITLER_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
- [0, Wolf.SPR_HITLER_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
- [0, Wolf.SPR_HITLER_DIE3, 10, null, null, Wolf.st_die6],// Wolf.st_die5,
- [0, Wolf.SPR_HITLER_DIE4, 10, null, null, Wolf.st_die7],// Wolf.st_die6,
- [0, Wolf.SPR_HITLER_DIE5, 10, null, null, Wolf.st_die8],// Wolf.st_die7,
- [0, Wolf.SPR_HITLER_DIE6, 10, null, null, Wolf.st_die9],// Wolf.st_die8,
- [0, Wolf.SPR_HITLER_DIE7, 10, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_HITLER_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_mutant,
- [
- [1, Wolf.SPR_MUT_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- [1, Wolf.SPR_MUT_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
- [1, Wolf.SPR_MUT_W1_1, 5, null , null, Wolf.st_path2], // Wolf.st_path1s,
- [1, Wolf.SPR_MUT_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
- [1, Wolf.SPR_MUT_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
- [1, Wolf.SPR_MUT_W3_1, 5, null , null, Wolf.st_path4], // Wolf.st_path3s,
- [1, Wolf.SPR_MUT_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_MUT_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_MUT_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_MUT_SHOOT1, 6, null, Wolf.AI.T_Shoot, Wolf.st_shoot2], // Wolf.st_shoot1,
- [0, Wolf.SPR_MUT_SHOOT2, 20, null, null, Wolf.st_shoot3], // Wolf.st_shoot2,
- [0, Wolf.SPR_MUT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
- [0, Wolf.SPR_MUT_SHOOT4, 20, null, null, Wolf.st_chase1], // Wolf.st_shoot4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [1, Wolf.SPR_MUT_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
- [1, Wolf.SPR_MUT_W1_1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
- [1, Wolf.SPR_MUT_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [1, Wolf.SPR_MUT_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [1, Wolf.SPR_MUT_W3_1, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
- [1, Wolf.SPR_MUT_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_MUT_DIE_1, 7, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_MUT_DIE_2, 7, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_MUT_DIE_3, 7, null, null, Wolf.st_die4],// Wolf.st_die3,
- [0, Wolf.SPR_MUT_DIE_4, 7, null, null, Wolf.st_dead],// Wolf.st_die4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_MUT_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_blinky,
- [
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [0, Wolf.SPR_BLINKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_BLINKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_clyde,
- [
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [0, Wolf.SPR_CLYDE_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_CLYDE_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_pinky,
- [
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [0, Wolf.SPR_PINKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_PINKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_inky,
- [
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [0, Wolf.SPR_INKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_INKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_gretel,
- [
- [0, Wolf.SPR_GRETEL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_GRETEL_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
- [0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,
- [0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8],// Wolf.st_shoot7,
- [0, Wolf.SPR_GRETEL_SHOOT1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [0, Wolf.SPR_GRETEL_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
- [0, Wolf.SPR_GRETEL_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_GRETEL_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_GRETEL_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [0, Wolf.SPR_GRETEL_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_GRETEL_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_GRETEL_DIE1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_GRETEL_DIE2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_GRETEL_DIE3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_GRETEL_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_gift,
- [
- [0, Wolf.SPR_GIFT_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_GIFT_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_GIFT_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_chase1],// Wolf.st_shoot2,
-
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [0, Wolf.SPR_GIFT_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
- [0, Wolf.SPR_GIFT_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_GIFT_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_GIFT_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [0, Wolf.SPR_GIFT_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_GIFT_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_GIFT_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_GIFT_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_GIFT_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
- [0, Wolf.SPR_GIFT_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
- [0, Wolf.SPR_GIFT_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_GIFT_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_fat,
- [
- [0, Wolf.SPR_FAT_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
-
- [0, Wolf.SPR_FAT_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
- [0, Wolf.SPR_FAT_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3],// Wolf.st_shoot2,
- [0, Wolf.SPR_FAT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
- [0, Wolf.SPR_FAT_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
- [0, Wolf.SPR_FAT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
- [0, Wolf.SPR_FAT_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
- [0, Wolf.SPR_FAT_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
- [0, Wolf.SPR_FAT_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_FAT_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_FAT_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
- [0, Wolf.SPR_FAT_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_FAT_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_FAT_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
- [0, Wolf.SPR_FAT_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
- [0, Wolf.SPR_FAT_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
- [0, Wolf.SPR_FAT_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
- [0, Wolf.SPR_FAT_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
- [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
- [0, Wolf.SPR_FAT_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
- ],
- // --- Projectiles
- // en_needle,
- [
- ST_INFO_NULL, // Wolf.st_stand,
- [0, Wolf.SPR_HYPO1, 6, Wolf.AI.T_Projectile, null, Wolf.st_path2], // Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- [0, Wolf.SPR_HYPO2, 6, Wolf.AI.T_Projectile, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_HYPO3, 6, Wolf.AI.T_Projectile, null, Wolf.st_path4], // Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- [0, Wolf.SPR_HYPO4, 6, Wolf.AI.T_Projectile, null, Wolf.st_path1], // Wolf.st_path4,
- ST_INFO_NULL,// Wolf.st_pain,
- ST_INFO_NULL,// Wolf.st_pain1,
-
- ST_INFO_NULL,// Wolf.st_shoot1,
- ST_INFO_NULL,// Wolf.st_shoot2,
- ST_INFO_NULL,// Wolf.st_shoot3,
- ST_INFO_NULL,// Wolf.st_shoot4,
- ST_INFO_NULL,// Wolf.st_shoot5,
- ST_INFO_NULL,// Wolf.st_shoot6,
- ST_INFO_NULL,// Wolf.st_shoot7,
- ST_INFO_NULL,// Wolf.st_shoot8,
- ST_INFO_NULL,// Wolf.st_shoot9,
- ST_INFO_NULL,// Wolf.st_chase1,
- ST_INFO_NULL, // Wolf.st_chase1s,
- ST_INFO_NULL, // Wolf.st_chase2,
- ST_INFO_NULL,// Wolf.st_chase3,
- ST_INFO_NULL, // Wolf.st_chase3s,
- ST_INFO_NULL, // Wolf.st_chase4,
- ST_INFO_NULL, // Wolf.st_die1,
- ST_INFO_NULL, // Wolf.st_die2,
- ST_INFO_NULL, // Wolf.st_die3,
- ST_INFO_NULL,// Wolf.st_die4,
- ST_INFO_NULL,// Wolf.st_die5,
- ST_INFO_NULL,// Wolf.st_die6,
- ST_INFO_NULL,// Wolf.st_die7,
- ST_INFO_NULL,// Wolf.st_die8,
- ST_INFO_NULL,// Wolf.st_die9,
- ST_INFO_NULL // Wolf.st_dead
- ],
- // en_fire,
- [
- ST_INFO_NULL, // Wolf.st_stand,
- [0, Wolf.SPR_FIRE1, 6, null, Wolf.AI.T_Projectile, Wolf.st_path2], // Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- [0, Wolf.SPR_FIRE2, 6, null, Wolf.AI.T_Projectile, Wolf.st_path1], // Wolf.st_path2,
- ST_INFO_NULL, // Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- ST_INFO_NULL, // Wolf.st_path4,
- ST_INFO_NULL,// Wolf.st_pain,
- ST_INFO_NULL,// Wolf.st_pain1,
-
- ST_INFO_NULL,// Wolf.st_shoot1,
- ST_INFO_NULL,// Wolf.st_shoot2,
- ST_INFO_NULL,// Wolf.st_shoot3,
- ST_INFO_NULL,// Wolf.st_shoot4,
- ST_INFO_NULL,// Wolf.st_shoot5,
- ST_INFO_NULL,// Wolf.st_shoot6,
- ST_INFO_NULL,// Wolf.st_shoot7,
- ST_INFO_NULL,// Wolf.st_shoot8,
- ST_INFO_NULL,// Wolf.st_shoot9,
- ST_INFO_NULL,// Wolf.st_chase1,
- ST_INFO_NULL, // Wolf.st_chase1s,
- ST_INFO_NULL, // Wolf.st_chase2,
- ST_INFO_NULL,// Wolf.st_chase3,
- ST_INFO_NULL, // Wolf.st_chase3s,
- ST_INFO_NULL, // Wolf.st_chase4,
- ST_INFO_NULL, // Wolf.st_die1,
- ST_INFO_NULL, // Wolf.st_die2,
- ST_INFO_NULL, // Wolf.st_die3,
- ST_INFO_NULL,// Wolf.st_die4,
- ST_INFO_NULL,// Wolf.st_die5,
- ST_INFO_NULL,// Wolf.st_die6,
- ST_INFO_NULL,// Wolf.st_die7,
- ST_INFO_NULL,// Wolf.st_die8,
- ST_INFO_NULL,// Wolf.st_die9,
- ST_INFO_NULL // Wolf.st_dead
- ],
- // en_rocket,
- [
- [1, Wolf.SPR_ROCKET_1, 3, Wolf.AI.T_Projectile, Wolf.ActorAI.smoke, Wolf.st_stand], // Wolf.st_stand,
- ST_INFO_NULL,// Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- ST_INFO_NULL, // Wolf.st_path2,
- ST_INFO_NULL,// Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- ST_INFO_NULL, // Wolf.st_path4,
- ST_INFO_NULL,// Wolf.st_pain,
- ST_INFO_NULL,// Wolf.st_pain1,
-
- ST_INFO_NULL,// Wolf.st_shoot1,
- ST_INFO_NULL,// Wolf.st_shoot2,
- ST_INFO_NULL,// Wolf.st_shoot3,
- ST_INFO_NULL,// Wolf.st_shoot4,
- ST_INFO_NULL,// Wolf.st_shoot5,
- ST_INFO_NULL,// Wolf.st_shoot6,
- ST_INFO_NULL,// Wolf.st_shoot7,
- ST_INFO_NULL,// Wolf.st_shoot8,
- ST_INFO_NULL,// Wolf.st_shoot9,
- ST_INFO_NULL,// Wolf.st_chase1,
- ST_INFO_NULL, // Wolf.st_chase1s,
- ST_INFO_NULL, // Wolf.st_chase2,
- ST_INFO_NULL,// Wolf.st_chase3,
- ST_INFO_NULL, // Wolf.st_chase3s,
- ST_INFO_NULL, // Wolf.st_chase4,
- [0, Wolf.SPR_BOOM_1, 6, null, null, Wolf.st_die2], // Wolf.st_die1,
- [0, Wolf.SPR_BOOM_2, 6, null, null, Wolf.st_die3], // Wolf.st_die2,
- [0, Wolf.SPR_BOOM_3, 6, null, null, Wolf.st_remove], // Wolf.st_die3,
- ST_INFO_NULL,// Wolf.st_die4,
- ST_INFO_NULL,// Wolf.st_die5,
- ST_INFO_NULL,// Wolf.st_die6,
- ST_INFO_NULL,// Wolf.st_die7,
- ST_INFO_NULL,// Wolf.st_die8,
- ST_INFO_NULL,// Wolf.st_die9,
- ST_INFO_NULL // Wolf.st_dead
- ],
- // en_smoke,
- [
- ST_INFO_NULL, // Wolf.st_stand,
- ST_INFO_NULL, // Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- ST_INFO_NULL, // Wolf.st_path2,
- ST_INFO_NULL, // Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- ST_INFO_NULL, // Wolf.st_path4,
- ST_INFO_NULL, // Wolf.st_pain,
- ST_INFO_NULL, // Wolf.st_pain1,
-
- ST_INFO_NULL, // Wolf.st_shoot1,
- ST_INFO_NULL, // Wolf.st_shoot2,
- ST_INFO_NULL, // Wolf.st_shoot3,
- ST_INFO_NULL, // Wolf.st_shoot4,
- ST_INFO_NULL, // Wolf.st_shoot5,
- ST_INFO_NULL, // Wolf.st_shoot6,
- ST_INFO_NULL, // Wolf.st_shoot7,
- ST_INFO_NULL, // Wolf.st_shoot8,
- ST_INFO_NULL, // Wolf.st_shoot9,
- ST_INFO_NULL, // Wolf.st_chase1,
- ST_INFO_NULL, // Wolf.st_chase1s,
- ST_INFO_NULL, // Wolf.st_chase2,
- ST_INFO_NULL, // Wolf.st_chase3,
- ST_INFO_NULL, // Wolf.st_chase3s,
- ST_INFO_NULL, // Wolf.st_chase4,
- [0, Wolf.SPR_SMOKE_1, 3, null, null, Wolf.st_die2], // Wolf.st_die1,
- [0, Wolf.SPR_SMOKE_2, 3, null, null, Wolf.st_die3], // Wolf.st_die2,
- [0, Wolf.SPR_SMOKE_3, 3, null, null, Wolf.st_die4], // Wolf.st_die3,
- [0, Wolf.SPR_SMOKE_4, 3, null, null, Wolf.st_remove], // Wolf.st_die4,
- ST_INFO_NULL, // Wolf.st_die5,
- ST_INFO_NULL, // Wolf.st_die6,
- ST_INFO_NULL, // Wolf.st_die7,
- ST_INFO_NULL, // Wolf.st_die8,
- ST_INFO_NULL, // Wolf.st_die9,
- ST_INFO_NULL // Wolf.st_dead
- ],
- // en_bj,
- [
- ST_INFO_NULL, // Wolf.st_stand,
- [0, Wolf.SPR_BJ_W1, 12, Wolf.AI.T_BJRun, null, Wolf.st_path1s], // Wolf.st_path1,
- [0, Wolf.SPR_BJ_W1, 3, null, null, Wolf.st_path2], // Wolf.st_path1s,
- [0, Wolf.SPR_BJ_W2, 8, Wolf.AI.T_BJRun, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_BJ_W3, 12, Wolf.AI.T_BJRun, null, Wolf.st_path3s], // Wolf.st_path3,
- [0, Wolf.SPR_BJ_W3, 3, null, null, Wolf.st_path4], // Wolf.st_path3s,
- [0, Wolf.SPR_BJ_W4, 8, Wolf.AI.T_BJRun, null, Wolf.st_path1], // Wolf.st_path4,
- ST_INFO_NULL, // Wolf.st_pain,
- ST_INFO_NULL, // Wolf.st_pain1,
-
- [0, Wolf.SPR_BJ_JUMP1, 14, Wolf.AI.T_BJJump, null, Wolf.st_shoot2], // Wolf.st_shoot1,
- [0, Wolf.SPR_BJ_JUMP2, 14, Wolf.AI.T_BJJump, Wolf.AI.T_BJYell, Wolf.st_shoot3], // Wolf.st_shoot2,
- [0, Wolf.SPR_BJ_JUMP3, 14, Wolf.AI.T_BJJump, null, Wolf.st_shoot4], // Wolf.st_shoot3,
- [0, Wolf.SPR_BJ_JUMP4,150, null, Wolf.AI.T_BJDone, Wolf.st_shoot4], // Wolf.st_shoot4,
- ST_INFO_NULL, // Wolf.st_shoot5,
- ST_INFO_NULL, // Wolf.st_shoot6,
- ST_INFO_NULL, // Wolf.st_shoot7,
- ST_INFO_NULL, // Wolf.st_shoot8,
- ST_INFO_NULL, // Wolf.st_shoot9,
- ST_INFO_NULL, // Wolf.st_chase1,
- ST_INFO_NULL, // Wolf.st_chase1s,
- ST_INFO_NULL, // Wolf.st_chase2,
- ST_INFO_NULL, // Wolf.st_chase3,
- ST_INFO_NULL, // Wolf.st_chase3s,
- ST_INFO_NULL, // Wolf.st_chase4,
- ST_INFO_NULL, // Wolf.st_die1,
- ST_INFO_NULL, // Wolf.st_die2,
- ST_INFO_NULL, // Wolf.st_die3,
- ST_INFO_NULL, // Wolf.st_die4,
- ST_INFO_NULL, // Wolf.st_die5,
- ST_INFO_NULL, // Wolf.st_die6,
- ST_INFO_NULL, // Wolf.st_die7,
- ST_INFO_NULL, // Wolf.st_die8,
- ST_INFO_NULL, // Wolf.st_die9,
- ST_INFO_NULL // Wolf.st_dead
- ],
- // --- Spear of destiny!
- // en_spark,
- [
- ST_INFO_NULL, // Wolf.st_stand,
- [0, Wolf.SPR_SPARK1, 6, Wolf.AI.T_Projectile, null, Wolf.st_path2], // Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- [0, Wolf.SPR_SPARK2, 6, Wolf.AI.T_Projectile, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_SPARK3, 6, Wolf.AI.T_Projectile, null, Wolf.st_path4], // Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- [0, Wolf.SPR_SPARK4, 6, Wolf.AI.T_Projectile, null, Wolf.st_path1], // Wolf.st_path4,
- ST_INFO_NULL,// Wolf.st_pain,
- ST_INFO_NULL,// Wolf.st_pain1,
-
- ST_INFO_NULL,// Wolf.st_shoot1,
- ST_INFO_NULL,// Wolf.st_shoot2,
- ST_INFO_NULL,// Wolf.st_shoot3,
- ST_INFO_NULL,// Wolf.st_shoot4,
- ST_INFO_NULL,// Wolf.st_shoot5,
- ST_INFO_NULL,// Wolf.st_shoot6,
- ST_INFO_NULL,// Wolf.st_shoot7,
- ST_INFO_NULL,// Wolf.st_shoot8,
- ST_INFO_NULL,// Wolf.st_shoot9,
- ST_INFO_NULL,// Wolf.st_chase1,
- ST_INFO_NULL, // Wolf.st_chase1s,
- ST_INFO_NULL, // Wolf.st_chase2,
- ST_INFO_NULL,// Wolf.st_chase3,
- ST_INFO_NULL, // Wolf.st_chase3s,
- ST_INFO_NULL, // Wolf.st_chase4,
- ST_INFO_NULL, // Wolf.st_die1,
- ST_INFO_NULL, // Wolf.st_die2,
- ST_INFO_NULL, // Wolf.st_die3,
- ST_INFO_NULL,// Wolf.st_die4,
- ST_INFO_NULL,// Wolf.st_die5,
- ST_INFO_NULL,// Wolf.st_die6,
- ST_INFO_NULL,// Wolf.st_die7,
- ST_INFO_NULL,// Wolf.st_die8,
- ST_INFO_NULL,// Wolf.st_die9,
- ST_INFO_NULL // Wolf.st_dead
- ],
- // en_hrocket,
- [
- [1, Wolf.SPR_HROCKET_1, 3, Wolf.AI.T_Projectile, Wolf.ActorAI.smoke, Wolf.st_stand], // Wolf.st_stand,
- ST_INFO_NULL,// Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- ST_INFO_NULL, // Wolf.st_path2,
- ST_INFO_NULL,// Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- ST_INFO_NULL, // Wolf.st_path4,
- ST_INFO_NULL,// Wolf.st_pain,
- ST_INFO_NULL,// Wolf.st_pain1,
-
- ST_INFO_NULL,// Wolf.st_shoot1,
- ST_INFO_NULL,// Wolf.st_shoot2,
- ST_INFO_NULL,// Wolf.st_shoot3,
- ST_INFO_NULL,// Wolf.st_shoot4,
- ST_INFO_NULL,// Wolf.st_shoot5,
- ST_INFO_NULL,// Wolf.st_shoot6,
- ST_INFO_NULL,// Wolf.st_shoot7,
- ST_INFO_NULL,// Wolf.st_shoot8,
- ST_INFO_NULL,// Wolf.st_shoot9,
- ST_INFO_NULL,// Wolf.st_chase1,
- ST_INFO_NULL, // Wolf.st_chase1s,
- ST_INFO_NULL, // Wolf.st_chase2,
- ST_INFO_NULL,// Wolf.st_chase3,
- ST_INFO_NULL, // Wolf.st_chase3s,
- ST_INFO_NULL, // Wolf.st_chase4,
- [0, Wolf.SPR_HBOOM_1, 6, null, null, Wolf.st_die2], // Wolf.st_die1,
- [0, Wolf.SPR_HBOOM_2, 6, null, null, Wolf.st_die3], // Wolf.st_die2,
- [0, Wolf.SPR_HBOOM_3, 6, null, null, Wolf.st_remove], // Wolf.st_die3,
- ST_INFO_NULL,// Wolf.st_die4,
- ST_INFO_NULL,// Wolf.st_die5,
- ST_INFO_NULL,// Wolf.st_die6,
- ST_INFO_NULL,// Wolf.st_die7,
- ST_INFO_NULL,// Wolf.st_die8,
- ST_INFO_NULL,// Wolf.st_die9,
- ST_INFO_NULL // Wolf.st_dead
- ],
- // en_hsmoke,
- [
- ST_INFO_NULL, // Wolf.st_stand,
- ST_INFO_NULL, // Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- ST_INFO_NULL, // Wolf.st_path2,
- ST_INFO_NULL, // Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- ST_INFO_NULL, // Wolf.st_path4,
- ST_INFO_NULL, // Wolf.st_pain,
- ST_INFO_NULL, // Wolf.st_pain1,
-
- ST_INFO_NULL, // Wolf.st_shoot1,
- ST_INFO_NULL, // Wolf.st_shoot2,
- ST_INFO_NULL, // Wolf.st_shoot3,
- ST_INFO_NULL, // Wolf.st_shoot4,
- ST_INFO_NULL, // Wolf.st_shoot5,
- ST_INFO_NULL, // Wolf.st_shoot6,
- ST_INFO_NULL, // Wolf.st_shoot7,
- ST_INFO_NULL, // Wolf.st_shoot8,
- ST_INFO_NULL, // Wolf.st_shoot9,
- ST_INFO_NULL, // Wolf.st_chase1,
- ST_INFO_NULL, // Wolf.st_chase1s,
- ST_INFO_NULL, // Wolf.st_chase2,
- ST_INFO_NULL, // Wolf.st_chase3,
- ST_INFO_NULL, // Wolf.st_chase3s,
- ST_INFO_NULL, // Wolf.st_chase4,
- [0, Wolf.SPR_HSMOKE_1, 3, null, null, Wolf.st_die2], // Wolf.st_die1,
- [0, Wolf.SPR_HSMOKE_2, 3, null, null, Wolf.st_die3], // Wolf.st_die2,
- [0, Wolf.SPR_HSMOKE_3, 3, null, null, Wolf.st_die4], // Wolf.st_die3,
- [0, Wolf.SPR_HSMOKE_4, 3, null, null, Wolf.st_remove], // Wolf.st_die4,
- ST_INFO_NULL, // Wolf.st_die5,
- ST_INFO_NULL, // Wolf.st_die6,
- ST_INFO_NULL, // Wolf.st_die7,
- ST_INFO_NULL, // Wolf.st_die8,
- ST_INFO_NULL, // Wolf.st_die9,
- ST_INFO_NULL // Wolf.st_dead
- ],
- // en_spectre,
- [
- ST_INFO_NULL, // Wolf.st_stand,
- [0, Wolf.SPR_SPECTRE_W1, 10, Wolf.AI.T_Stand, null, Wolf.st_path2], // Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- [0, Wolf.SPR_SPECTRE_W2, 10, Wolf.AI.T_Stand, null, Wolf.st_path3], // Wolf.st_path2,
- [0, Wolf.SPR_SPECTRE_W3, 10, Wolf.AI.T_Stand, null, Wolf.st_path4], // Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- [0, Wolf.SPR_SPECTRE_W4, 10, Wolf.AI.T_Stand, null, Wolf.st_path1], // Wolf.st_path4,
- ST_INFO_NULL, // Wolf.st_pain,
- ST_INFO_NULL, // Wolf.st_pain1,
-
- ST_INFO_NULL, // Wolf.st_shoot1,
- ST_INFO_NULL, // Wolf.st_shoot2,
- ST_INFO_NULL, // Wolf.st_shoot3,
- ST_INFO_NULL, // Wolf.st_shoot4,
- ST_INFO_NULL, // Wolf.st_shoot5,
- ST_INFO_NULL, // Wolf.st_shoot6,
- ST_INFO_NULL, // Wolf.st_shoot7,
- ST_INFO_NULL, // Wolf.st_shoot8,
- ST_INFO_NULL, // Wolf.st_shoot9,
- [0, Wolf.SPR_SPECTRE_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2], // Wolf.st_chase1,
- ST_INFO_NULL, // Wolf.st_chase1s,
- [0, Wolf.SPR_SPECTRE_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_SPECTRE_W3, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase4], // Wolf.st_chase3,
- ST_INFO_NULL, // Wolf.st_chase3s,
- [0, Wolf.SPR_SPECTRE_W4, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_SPECTRE_F1, 10, null, null, Wolf.st_die2], // Wolf.st_die1,
- [0, Wolf.SPR_SPECTRE_F2, 10, null, null, Wolf.st_die3], // Wolf.st_die2,
- [0, Wolf.SPR_SPECTRE_F3, 10, null, null, Wolf.st_die4], // Wolf.st_die3,
- [0, Wolf.SPR_SPECTRE_F4, 300, null, null, Wolf.st_die5], // Wolf.st_die4,
- [0, Wolf.SPR_SPECTRE_F4, 10, null, Wolf.ActorAI.dormant, Wolf.st_die5], // Wolf.st_die5,
- ST_INFO_NULL, // Wolf.st_die6,
- ST_INFO_NULL, // Wolf.st_die7,
- ST_INFO_NULL, // Wolf.st_die8,
- ST_INFO_NULL, // Wolf.st_die9,
- ST_INFO_NULL // Wolf.st_dead
- ],
- // en_angel,
- [
- [0, Wolf.SPR_ANGEL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- ST_INFO_NULL, // Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- ST_INFO_NULL, // Wolf.st_path2,
- ST_INFO_NULL, // Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- ST_INFO_NULL, // Wolf.st_path4,
- [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_pain1], // Wolf.st_pain,
- [0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot4], // Wolf.st_pain1,
-
- [0, Wolf.SPR_ANGEL_SHOOT1, 10, null, Wolf.ActorAI.startAttack, Wolf.st_shoot2], // Wolf.st_shoot1,
- [0, Wolf.SPR_ANGEL_SHOOT2, 20, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,
- [0, Wolf.SPR_ANGEL_SHOOT1, 10, null, Wolf.ActorAI.relaunch, Wolf.st_shoot2], // Wolf.st_shoot3,
- [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_shoot5], // Wolf.st_shoot4,
- [0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot6], // Wolf.st_shoot5,
- [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_shoot7], // Wolf.st_shoot6,
- [0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot8], // Wolf.st_shoot7,
- [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_chase1], // Wolf.st_shoot8,
- ST_INFO_NULL, // Wolf.st_shoot9,
- [0, Wolf.SPR_ANGEL_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,
- [0, Wolf.SPR_ANGEL_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_ANGEL_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_ANGEL_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,
- [0, Wolf.SPR_ANGEL_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_ANGEL_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_ANGEL_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
- [0, Wolf.SPR_ANGEL_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,
- [0, Wolf.SPR_ANGEL_DIE1, 10, null, Wolf.ActorAI.slurpie, Wolf.st_die4], // Wolf.st_die3,
- [0, Wolf.SPR_ANGEL_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,
- [0, Wolf.SPR_ANGEL_DIE3, 10, null, null, Wolf.st_die6], // Wolf.st_die5,
- [0, Wolf.SPR_ANGEL_DIE4, 10, null, null, Wolf.st_die7], // Wolf.st_die6,
- [0, Wolf.SPR_ANGEL_DIE5, 10, null, null, Wolf.st_die8], // Wolf.st_die7,
- [0, Wolf.SPR_ANGEL_DIE6, 10, null, null, Wolf.st_die9], // Wolf.st_die8,
- [0, Wolf.SPR_ANGEL_DIE7, 10, null, null, Wolf.st_dead], // Wolf.st_die9,
- [0, Wolf.SPR_ANGEL_DEAD, 130, null, Wolf.ActorAI.victory, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_trans,
- [
- [0, Wolf.SPR_TRANS_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- ST_INFO_NULL, // Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- ST_INFO_NULL, // Wolf.st_path2,
- ST_INFO_NULL, // Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- ST_INFO_NULL, // Wolf.st_path4,
- ST_INFO_NULL, // Wolf.st_pain,
- ST_INFO_NULL, // Wolf.st_pain1,
-
- [0, Wolf.SPR_TRANS_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
- [0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3], // Wolf.st_shoot2,
- [0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
- [0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5], // Wolf.st_shoot4,
- [0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6], // Wolf.st_shoot5,
- [0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7], // Wolf.st_shoot6,
- [0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8], // Wolf.st_shoot7,
- [0, Wolf.SPR_TRANS_SHOOT1, 10, null, null, Wolf.st_chase1], // Wolf.st_shoot8,
- ST_INFO_NULL, // Wolf.st_shoot9,
- [0, Wolf.SPR_TRANS_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,
- [0, Wolf.SPR_TRANS_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_TRANS_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_TRANS_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,
- [0, Wolf.SPR_TRANS_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_TRANS_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_TRANS_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
- [0, Wolf.SPR_TRANS_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,
- [0, Wolf.SPR_TRANS_DIE1, 15, null, null, Wolf.st_die4], // Wolf.st_die3,
- [0, Wolf.SPR_TRANS_DIE2, 15, null, null, Wolf.st_die5], // Wolf.st_die4,
- [0, Wolf.SPR_TRANS_DIE3, 15, null, null, Wolf.st_dead], // Wolf.st_die5,
- ST_INFO_NULL, // Wolf.st_die6,
- ST_INFO_NULL, // Wolf.st_die7,
- ST_INFO_NULL, // Wolf.st_die8,
- ST_INFO_NULL, // Wolf.st_die9,
- [0, Wolf.SPR_TRANS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_uber,
- [
- [0, Wolf.SPR_UBER_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- ST_INFO_NULL, // Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- ST_INFO_NULL, // Wolf.st_path2,
- ST_INFO_NULL, // Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- ST_INFO_NULL, // Wolf.st_path4,
- ST_INFO_NULL, // Wolf.st_pain,
- ST_INFO_NULL, // Wolf.st_pain1,
-
- [0, Wolf.SPR_UBER_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
- [0, Wolf.SPR_UBER_SHOOT2, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot3], // Wolf.st_shoot2,
- [0, Wolf.SPR_UBER_SHOOT3, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot4], // Wolf.st_shoot3,
- [0, Wolf.SPR_UBER_SHOOT4, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot5], // Wolf.st_shoot4,
- [0, Wolf.SPR_UBER_SHOOT3, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot6], // Wolf.st_shoot5,
- [0, Wolf.SPR_UBER_SHOOT2, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot7], // Wolf.st_shoot6,
- [0, Wolf.SPR_UBER_SHOOT1, 12, null, null, Wolf.st_chase1], // Wolf.st_shoot7,
- ST_INFO_NULL, // Wolf.st_shoot8,
- ST_INFO_NULL, // Wolf.st_shoot9,
- [0, Wolf.SPR_UBER_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,
- [0, Wolf.SPR_UBER_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_UBER_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_UBER_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,
- [0, Wolf.SPR_UBER_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_UBER_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_UBER_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
- [0, Wolf.SPR_UBER_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,
- [0, Wolf.SPR_UBER_DIE1, 15, null, null, Wolf.st_die4], // Wolf.st_die3,
- [0, Wolf.SPR_UBER_DIE2, 15, null, null, Wolf.st_die5], // Wolf.st_die4,
- [0, Wolf.SPR_UBER_DIE3, 15, null, null, Wolf.st_die6], // Wolf.st_die5,
- [0, Wolf.SPR_UBER_DIE4, 15, null, null, Wolf.st_dead], // Wolf.st_die6,
- ST_INFO_NULL, // Wolf.st_die7,
- ST_INFO_NULL, // Wolf.st_die8,
- ST_INFO_NULL, // Wolf.st_die9,
- [0, Wolf.SPR_UBER_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_will,
- [
- [0, Wolf.SPR_WILL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- ST_INFO_NULL, // Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- ST_INFO_NULL, // Wolf.st_path2,
- ST_INFO_NULL, // Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- ST_INFO_NULL, // Wolf.st_path4,
- ST_INFO_NULL, // Wolf.st_pain,
- ST_INFO_NULL, // Wolf.st_pain1,
-
- [0, Wolf.SPR_WILL_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
- [0, Wolf.SPR_WILL_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,
- [0, Wolf.SPR_WILL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
- [0, Wolf.SPR_WILL_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5], // Wolf.st_shoot4,
- [0, Wolf.SPR_WILL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6], // Wolf.st_shoot5,
- [0, Wolf.SPR_WILL_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1], // Wolf.st_shoot6,
- ST_INFO_NULL, // Wolf.st_shoot7,
- ST_INFO_NULL, // Wolf.st_shoot8,
- ST_INFO_NULL, // Wolf.st_shoot9,
- [0, Wolf.SPR_WILL_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,
- [0, Wolf.SPR_WILL_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_WILL_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_WILL_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,
- [0, Wolf.SPR_WILL_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_WILL_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_WILL_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
- [0, Wolf.SPR_WILL_W1, 10, null, null, Wolf.st_die3], // Wolf.st_die2,
- [0, Wolf.SPR_WILL_DIE1, 10, null, null, Wolf.st_die4], // Wolf.st_die3,
- [0, Wolf.SPR_WILL_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,
- [0, Wolf.SPR_WILL_DIE3, 10, null, null, Wolf.st_dead], // Wolf.st_die5,
- ST_INFO_NULL, // Wolf.st_die6,
- ST_INFO_NULL, // Wolf.st_die7,
- ST_INFO_NULL, // Wolf.st_die8,
- ST_INFO_NULL, // Wolf.st_die9,
- [0, Wolf.SPR_WILL_DEAD, 20, null, null, Wolf.st_dead] // Wolf.st_dead
- ],
- // en_death
- [
- [0, Wolf.SPR_DEATH_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
- ST_INFO_NULL, // Wolf.st_path1,
- ST_INFO_NULL, // Wolf.st_path1s,
- ST_INFO_NULL, // Wolf.st_path2,
- ST_INFO_NULL, // Wolf.st_path3,
- ST_INFO_NULL, // Wolf.st_path3s,
- ST_INFO_NULL, // Wolf.st_path4,
- ST_INFO_NULL, // Wolf.st_pain,
- ST_INFO_NULL, // Wolf.st_pain1,
-
- [0, Wolf.SPR_DEATH_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
- [0, Wolf.SPR_DEATH_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,
- [0, Wolf.SPR_DEATH_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
- [0, Wolf.SPR_DEATH_SHOOT3, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot5], // Wolf.st_shoot4,
- [0, Wolf.SPR_DEATH_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1], // Wolf.st_shoot5,
- ST_INFO_NULL, // Wolf.st_shoot6,
- ST_INFO_NULL, // Wolf.st_shoot7,
- ST_INFO_NULL, // Wolf.st_shoot8,
- ST_INFO_NULL, // Wolf.st_shoot9,
- [0, Wolf.SPR_DEATH_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,
- [0, Wolf.SPR_DEATH_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
- [0, Wolf.SPR_DEATH_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
- [0, Wolf.SPR_DEATH_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,
- [0, Wolf.SPR_DEATH_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
- [0, Wolf.SPR_DEATH_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
- [0, Wolf.SPR_DEATH_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
- [0, Wolf.SPR_DEATH_W1, 10, null, null, Wolf.st_die3], // Wolf.st_die2,
- [0, Wolf.SPR_DEATH_DIE1, 10, null, null, Wolf.st_die4], // Wolf.st_die3,
- [0, Wolf.SPR_DEATH_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,
- [0, Wolf.SPR_DEATH_DIE3, 10, null, null, Wolf.st_die6], // Wolf.st_die5,
- [0, Wolf.SPR_DEATH_DIE4, 10, null, null, Wolf.st_die7], // Wolf.st_die6,
- [0, Wolf.SPR_DEATH_DIE5, 10, null, null, Wolf.st_die7], // Wolf.st_die7,
- [0, Wolf.SPR_DEATH_DIE6, 10, null, null, Wolf.st_die7], // Wolf.st_die8,
- ST_INFO_NULL, // Wolf.st_die9,
- [0, Wolf.SPR_DEATH_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
- ]
- ];
-
-
- // int starthitpoints[ 4 ][ NUMENEMIES ] =
- var starthitpoints = [
- //
- // BABY MODE
- //
- [
- 25, // guards
- 50, // officer
- 100, // SS
- 1, // dogs
- 850, // Hans
- 850, // Schabbs
- 200, // fake hitler
- 800, // mecha hitler
- 500, // hitler
- 45, // mutants
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 850, // Gretel
- 850, // Gift
- 850, // Fat
- // --- Projectiles
- 0, // en_needle,
- 0, // en_fire,
- 0, // en_rocket,
- 0, // en_smoke,
- 100, // en_bj,
- // --- Spear of destiny!
- 0, // en_spark,
- 0, // en_hrocket,
- 0, // en_hsmoke,
- 5, // en_spectre,
- 1450, // en_angel,
- 850, // en_trans,
- 1050, // en_uber,
- 950, // en_will,
- 1250 // en_death
- ],
-
- //
- // DON'T HURT ME MODE
- //
- [
- 25, // guards
- 50, // officer
- 100, // SS
- 1, // dogs
- 950, // Hans
- 950, // Schabbs
- 300, // fake hitler
- 950, // mecha hitler
- 700, // hitler
- 55, // mutants
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 950, // Gretel
- 950, // Gift
- 950, // Fat
- // --- Projectiles
- 0, // en_needle,
- 0, // en_fire,
- 0, // en_rocket,
- 0, // en_smoke,
- 100, // en_bj,
- // --- Spear of destiny!
- 0, // en_spark,
- 0, // en_hrocket,
- 0, // en_hsmoke,
- 10, // en_spectre,
- 1550, // en_angel,
- 950, // en_trans,
- 1150, // en_uber,
- 1050, // en_will,
- 1350 // en_death
- ],
-
- //
- // BRING 'EM ON MODE
- //
- [
- 25, // guards
- 50, // officer
- 100, // SS
- 1, // dogs
- 1050, // Hans
- 1550, // Schabbs
- 400, // fake hitler
- 1050, // mecha hitler
- 800, // hitler
- 55, // mutants
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 1050, // Gretel
- 1050, // Gift
- 1050, // Fat
- // --- Projectiles
- 0, // en_needle,
- 0, // en_fire,
- 0, // en_rocket,
- 0, // en_smoke,
- 100, // en_bj,
- // --- Spear of destiny!
- 0, // en_spark,
- 0, // en_hrocket,
- 0, // en_hsmoke,
- 15, // en_spectre,
- 1650, // en_angel,
- 1050, // en_trans,
- 1250, // en_uber,
- 1150, // en_will,
- 1450 // en_death
- ],
-
- //
- // DEATH INCARNATE MODE
- //
- [
- 25, // guards
- 50, // officer
- 100, // SS
- 1, // dogs
- 1200, // Hans
- 2400, // Schabbs
- 500, // fake hitler
- 1200, // mecha hitler
- 900, // hitler
- 65, // mutants
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 25, // ghosts
- 1200, // Gretel
- 1200, // Gift
- 1200, // Fat
- // --- Projectiles
- 0, // en_needle,
- 0, // en_fire,
- 0, // en_rocket,
- 0, // en_smoke,
- 100, // en_bj,
- // --- Spear of destiny!
- 0, // en_spark,
- 0, // en_hrocket,
- 0, // en_hsmoke,
- 25, // en_spectre,
- 2000, // en_angel,
- 1200, // en_trans,
- 1400, // en_uber,
- 1300, // en_will,
- 1600 // en_death
- ]
- ];
-
- /*
- typedef struct
- {
- char rotate; // 1-if object can be rotated, 0 if one sprite for every direction
- int texture; // base object's state texture if rotation is on facing player
- int timeout; // after how man ticks change state to .next_state
- think_t think; // what to do every frame
- think_t action; // what to do once per state
- en_state next_state; // next state
- }
- */
-
- // convert to state structs
- for (var i=0;i<objstate.length;i++) {
- var obj = objstate[i];
- for (var j=0;j<obj.length;j++) {
- var state = obj[j];
- obj[j] = {
- rotate : state[0],
- texture : state[1],
- timeout : state[2],
- think : state[3],
- action : state[4],
- next_state : state[5]
- };
- }
- }
-
- Wolf.setConsts({
- objstate : objstate,
- starthitpoints : starthitpoints
- });
- })();
|