actstat.js 88 KB

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  1. /*
  2. * ===========================================================================
  3. *
  4. * Wolf3D Browser Version GPL Source Code
  5. * Copyright (C) 2012 id Software LLC, a ZeniMax Media company.
  6. *
  7. * This file is part of the Wolf3D Browser Version GPL Source Code ("Wolf3D Browser Source Code").
  8. *
  9. * Wolf3D Browser Source Code is free software: you can redistribute it and/or modify
  10. * it under the terms of the GNU General Public License as published by
  11. * the Free Software Foundation, either version 2 of the License, or
  12. * (at your option) any later version.
  13. *
  14. * Wolf3D Browser Source Code is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. * GNU General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU General Public License version 2
  20. * along with Wolf3D Browser Source Code. If not, see <http://www.gnu.org/licenses/>.
  21. *
  22. * If you have questions concerning this license, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  23. *
  24. * ===========================================================================
  25. */
  26. (function() {
  27. var ST_INFO_NULL = [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead]
  28. /*
  29. 1-if object can be rotated, 0 if one sprite for every direction
  30. base object's state texture if rotation is on facing player
  31. after how man frames change state to .next_state
  32. what to do every frame
  33. what to do once per state
  34. next state
  35. */
  36. //var objstate[Wolf.NUMENEMIES][Wolf.NUMSTATES] = [
  37. var objstate = [
  38. // en_guard,
  39. [
  40. [ 1, Wolf.SPR_GRD_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand ], // Wolf.st_stand,
  41. [ 1, Wolf.SPR_GRD_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s ], // Wolf.st_path1,
  42. [ 1, Wolf.SPR_GRD_W1_1, 5, null, null, Wolf.st_path2 ], // Wolf.st_path1s,
  43. [ 1, Wolf.SPR_GRD_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3 ], // Wolf.st_path2,
  44. [ 1, Wolf.SPR_GRD_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s ], // Wolf.st_path3,
  45. [ 1, Wolf.SPR_GRD_W3_1, 5, null, null, Wolf.st_path4 ], // Wolf.st_path3s,
  46. [ 1, Wolf.SPR_GRD_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1 ], // Wolf.st_path4,
  47. [ 0, Wolf.SPR_GRD_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
  48. [ 0, Wolf.SPR_GRD_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  49. [ 0, Wolf.SPR_GRD_SHOOT1, 20, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  50. [ 0, Wolf.SPR_GRD_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
  51. [ 0, Wolf.SPR_GRD_SHOOT3, 20, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
  52. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot4,
  53. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot5,
  54. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot6,
  55. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot7,
  56. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot8,
  57. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot9,
  58. [ 1, Wolf.SPR_GRD_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s ], // Wolf.st_chase1,
  59. [ 1, Wolf.SPR_GRD_W1_1, 3, null, null, Wolf.st_chase2 ], // Wolf.st_chase1s,
  60. [ 1, Wolf.SPR_GRD_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3 ], // Wolf.st_chase2,
  61. [ 1, Wolf.SPR_GRD_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s ], // Wolf.st_chase3,
  62. [ 1, Wolf.SPR_GRD_W3_1, 3, null, null, Wolf.st_chase4 ], // Wolf.st_chase3s,
  63. [ 1, Wolf.SPR_GRD_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1 ], // Wolf.st_chase4,
  64. [ 0, Wolf.SPR_GRD_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2 ], // Wolf.st_die1,
  65. [ 0, Wolf.SPR_GRD_DIE_2, 15, null, null, Wolf.st_die3 ], // Wolf.st_die2,
  66. [ 0, Wolf.SPR_GRD_DIE_3, 15, null, null, Wolf.st_dead ], // Wolf.st_die3,
  67. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die4,
  68. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die5,
  69. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die6,
  70. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die7,
  71. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die8,
  72. [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die9,
  73. [ 0, Wolf.SPR_GRD_DEAD, 0, null, null, Wolf.st_dead ] // Wolf.st_dead
  74. ],
  75. // en_officer,
  76. [
  77. [1, Wolf.SPR_OFC_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  78. [1, Wolf.SPR_OFC_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
  79. [1, Wolf.SPR_OFC_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,
  80. [1, Wolf.SPR_OFC_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
  81. [1, Wolf.SPR_OFC_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
  82. [1, Wolf.SPR_OFC_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,
  83. [1, Wolf.SPR_OFC_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
  84. [0, Wolf.SPR_OFC_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
  85. [0, Wolf.SPR_OFC_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  86. [0, Wolf.SPR_OFC_SHOOT1, 6, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  87. [0, Wolf.SPR_OFC_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
  88. [0, Wolf.SPR_OFC_SHOOT3, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
  89. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
  90. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
  91. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
  92. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
  93. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
  94. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  95. [1, Wolf.SPR_OFC_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
  96. [1, Wolf.SPR_OFC_W1_1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  97. [1, Wolf.SPR_OFC_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
  98. [1, Wolf.SPR_OFC_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
  99. [1, Wolf.SPR_OFC_W3_1, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  100. [1, Wolf.SPR_OFC_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
  101. [0, Wolf.SPR_OFC_DIE_1, 11, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  102. [0, Wolf.SPR_OFC_DIE_2, 11, null, null, Wolf.st_die3],// Wolf.st_die2,
  103. [0, Wolf.SPR_OFC_DIE_3, 11, null, null, Wolf.st_dead],// Wolf.st_die3,
  104. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
  105. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
  106. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  107. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  108. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  109. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  110. [0, Wolf.SPR_OFC_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  111. ],
  112. // en_ss,
  113. [
  114. [1, Wolf.SPR_SS_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  115. [1, Wolf.SPR_SS_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
  116. [1, Wolf.SPR_SS_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,
  117. [1, Wolf.SPR_SS_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
  118. [1, Wolf.SPR_SS_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
  119. [1, Wolf.SPR_SS_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,
  120. [1, Wolf.SPR_SS_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
  121. [0, Wolf.SPR_SS_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
  122. [0, Wolf.SPR_SS_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  123. [0, Wolf.SPR_SS_SHOOT1, 20, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  124. [0, Wolf.SPR_SS_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
  125. [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
  126. [0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
  127. [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
  128. [0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,
  129. [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
  130. [0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot9],// Wolf.st_shoot8,
  131. [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  132. [1, Wolf.SPR_SS_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
  133. [1, Wolf.SPR_SS_W1_1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  134. [1, Wolf.SPR_SS_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
  135. [1, Wolf.SPR_SS_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
  136. [1, Wolf.SPR_SS_W3_1, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  137. [1, Wolf.SPR_SS_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
  138. [0, Wolf.SPR_SS_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  139. [0, Wolf.SPR_SS_DIE_2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
  140. [0, Wolf.SPR_SS_DIE_3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
  141. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
  142. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
  143. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  144. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  145. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  146. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  147. [0, Wolf.SPR_SS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  148. ],
  149. // en_dog,
  150. [
  151. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
  152. [1, Wolf.SPR_DOG_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
  153. [1, Wolf.SPR_DOG_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,
  154. [1, Wolf.SPR_DOG_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
  155. [1, Wolf.SPR_DOG_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
  156. [1, Wolf.SPR_DOG_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,
  157. [1, Wolf.SPR_DOG_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
  158. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  159. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  160. [0, Wolf.SPR_DOG_JUMP1, 10, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  161. [0, Wolf.SPR_DOG_JUMP2, 10, null, Wolf.AI.T_Bite, Wolf.st_shoot3],// Wolf.st_shoot2,
  162. [0, Wolf.SPR_DOG_JUMP3, 10, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
  163. [0, Wolf.SPR_DOG_JUMP1, 10, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
  164. [0, Wolf.SPR_DOG_W1_1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
  165. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
  166. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
  167. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
  168. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  169. [1, Wolf.SPR_DOG_W1_1, 10, Wolf.AI.T_DogChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
  170. [1, Wolf.SPR_DOG_W1_1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
  171. [1, Wolf.SPR_DOG_W2_1, 8, Wolf.AI.T_DogChase, null, Wolf.st_chase3], // Wolf.st_chase2,
  172. [1, Wolf.SPR_DOG_W3_1, 10, Wolf.AI.T_DogChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
  173. [1, Wolf.SPR_DOG_W3_1, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
  174. [1, Wolf.SPR_DOG_W4_1, 8, Wolf.AI.T_DogChase, null, Wolf.st_chase1], // Wolf.st_chase4,
  175. [0, Wolf.SPR_DOG_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  176. [0, Wolf.SPR_DOG_DIE_2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
  177. [0, Wolf.SPR_DOG_DIE_3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
  178. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
  179. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
  180. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  181. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  182. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  183. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  184. [0, Wolf.SPR_DOG_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  185. ],
  186. // en_boss,
  187. [
  188. [0, Wolf.SPR_BOSS_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  189. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  190. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  191. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  192. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  193. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  194. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  195. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  196. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  197. [0, Wolf.SPR_BOSS_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  198. [0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
  199. [0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
  200. [0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
  201. [0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
  202. [0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,
  203. [0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8],// Wolf.st_shoot7,
  204. [0, Wolf.SPR_BOSS_SHOOT1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
  205. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  206. [0, Wolf.SPR_BOSS_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
  207. [0, Wolf.SPR_BOSS_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
  208. [0, Wolf.SPR_BOSS_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
  209. [0, Wolf.SPR_BOSS_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
  210. [0, Wolf.SPR_BOSS_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
  211. [0, Wolf.SPR_BOSS_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
  212. [0, Wolf.SPR_BOSS_DIE1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  213. [0, Wolf.SPR_BOSS_DIE2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
  214. [0, Wolf.SPR_BOSS_DIE3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
  215. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
  216. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
  217. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  218. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  219. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  220. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  221. [0, Wolf.SPR_BOSS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  222. ],
  223. // en_schabbs,
  224. [
  225. [0, Wolf.SPR_SCHABB_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  226. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  227. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  228. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  229. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  230. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  231. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  232. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  233. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  234. [0, Wolf.SPR_SCHABB_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  235. [0, Wolf.SPR_SCHABB_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_chase1],// Wolf.st_shoot2,
  236. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
  237. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
  238. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
  239. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
  240. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
  241. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
  242. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  243. [0, Wolf.SPR_SCHABB_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
  244. [0, Wolf.SPR_SCHABB_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
  245. [0, Wolf.SPR_SCHABB_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
  246. [0, Wolf.SPR_SCHABB_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
  247. [0, Wolf.SPR_SCHABB_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
  248. [0, Wolf.SPR_SCHABB_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
  249. [0, Wolf.SPR_SCHABB_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  250. [0, Wolf.SPR_SCHABB_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
  251. [0, Wolf.SPR_SCHABB_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
  252. [0, Wolf.SPR_SCHABB_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
  253. [0, Wolf.SPR_SCHABB_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
  254. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  255. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  256. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  257. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  258. [0, Wolf.SPR_SCHABB_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
  259. ],
  260. // en_fake,
  261. [
  262. [0, Wolf.SPR_FAKE_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  263. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  264. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  265. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  266. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  267. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  268. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  269. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  270. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  271. [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot2],// Wolf.st_shoot1,
  272. [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot3],// Wolf.st_shoot2,
  273. [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot4],// Wolf.st_shoot3,
  274. [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot5],// Wolf.st_shoot4,
  275. [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot6],// Wolf.st_shoot4,
  276. [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot7],// Wolf.st_shoot4,
  277. [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot8],// Wolf.st_shoot4,
  278. [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot9],// Wolf.st_shoot4,
  279. [0, Wolf.SPR_FAKE_SHOOT, 8, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
  280. [0, Wolf.SPR_FAKE_W1, 10, Wolf.AI.T_Fake, null, Wolf.st_chase1s],// Wolf.st_chase1,
  281. [0, Wolf.SPR_FAKE_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  282. [0, Wolf.SPR_FAKE_W2, 8, Wolf.AI.T_Fake, null, Wolf.st_chase3], // Wolf.st_chase2,
  283. [0, Wolf.SPR_FAKE_W3, 10, Wolf.AI.T_Fake, null, Wolf.st_chase3s],// Wolf.st_chase3,
  284. [0, Wolf.SPR_FAKE_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  285. [0, Wolf.SPR_FAKE_W4, 8, Wolf.AI.T_Fake, null, Wolf.st_chase1], // Wolf.st_chase4,
  286. [0, Wolf.SPR_FAKE_DIE1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  287. [0, Wolf.SPR_FAKE_DIE2, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
  288. [0, Wolf.SPR_FAKE_DIE3, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
  289. [0, Wolf.SPR_FAKE_DIE4, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
  290. [0, Wolf.SPR_FAKE_DIE5, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
  291. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  292. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  293. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  294. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  295. [0, Wolf.SPR_FAKE_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  296. ],
  297. // en_hitler, (mecha)
  298. [
  299. [0, Wolf.SPR_MECHA_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  300. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  301. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  302. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  303. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  304. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  305. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  306. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  307. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  308. [0, Wolf.SPR_MECHA_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  309. [0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
  310. [0, Wolf.SPR_MECHA_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
  311. [0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
  312. [0, Wolf.SPR_MECHA_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
  313. [0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,
  314. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
  315. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
  316. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  317. [0, Wolf.SPR_MECHA_W1, 10, Wolf.AI.T_Chase, Wolf.ActorAI.mechaSound, Wolf.st_chase1s],// Wolf.st_chase1,
  318. [0, Wolf.SPR_MECHA_W1, 6, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
  319. [0, Wolf.SPR_MECHA_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
  320. [0, Wolf.SPR_MECHA_W3, 10, Wolf.AI.T_Chase, Wolf.ActorAI.mechaSound, Wolf.st_chase3s],// Wolf.st_chase3,
  321. [0, Wolf.SPR_MECHA_W3, 6, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
  322. [0, Wolf.SPR_MECHA_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
  323. [0, Wolf.SPR_MECHA_DIE1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  324. [0, Wolf.SPR_MECHA_DIE2, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
  325. [0, Wolf.SPR_MECHA_DIE3, 10, null, Wolf.ActorAI.hitlerMorph, Wolf.st_dead],// Wolf.st_die3,
  326. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
  327. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
  328. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  329. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  330. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  331. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  332. [0, Wolf.SPR_MECHA_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  333. ],
  334. // en_hitler,
  335. [
  336. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
  337. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  338. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  339. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  340. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  341. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  342. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  343. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  344. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  345. [0, Wolf.SPR_HITLER_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  346. [0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
  347. [0, Wolf.SPR_HITLER_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
  348. [0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
  349. [0, Wolf.SPR_HITLER_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
  350. [0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,
  351. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
  352. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
  353. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  354. [0, Wolf.SPR_HITLER_W1, 6, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,
  355. [0, Wolf.SPR_HITLER_W1, 4, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
  356. [0, Wolf.SPR_HITLER_W2, 2, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
  357. [0, Wolf.SPR_HITLER_W3, 6, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,
  358. [0, Wolf.SPR_HITLER_W3, 4, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
  359. [0, Wolf.SPR_HITLER_W4, 2, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
  360. [0, Wolf.SPR_HITLER_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  361. [0, Wolf.SPR_HITLER_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
  362. [0, Wolf.SPR_HITLER_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
  363. [0, Wolf.SPR_HITLER_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
  364. [0, Wolf.SPR_HITLER_DIE3, 10, null, null, Wolf.st_die6],// Wolf.st_die5,
  365. [0, Wolf.SPR_HITLER_DIE4, 10, null, null, Wolf.st_die7],// Wolf.st_die6,
  366. [0, Wolf.SPR_HITLER_DIE5, 10, null, null, Wolf.st_die8],// Wolf.st_die7,
  367. [0, Wolf.SPR_HITLER_DIE6, 10, null, null, Wolf.st_die9],// Wolf.st_die8,
  368. [0, Wolf.SPR_HITLER_DIE7, 10, null, null, Wolf.st_dead],// Wolf.st_die9,
  369. [0, Wolf.SPR_HITLER_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
  370. ],
  371. // en_mutant,
  372. [
  373. [1, Wolf.SPR_MUT_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  374. [1, Wolf.SPR_MUT_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
  375. [1, Wolf.SPR_MUT_W1_1, 5, null , null, Wolf.st_path2], // Wolf.st_path1s,
  376. [1, Wolf.SPR_MUT_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
  377. [1, Wolf.SPR_MUT_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
  378. [1, Wolf.SPR_MUT_W3_1, 5, null , null, Wolf.st_path4], // Wolf.st_path3s,
  379. [1, Wolf.SPR_MUT_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
  380. [0, Wolf.SPR_MUT_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
  381. [0, Wolf.SPR_MUT_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  382. [0, Wolf.SPR_MUT_SHOOT1, 6, null, Wolf.AI.T_Shoot, Wolf.st_shoot2], // Wolf.st_shoot1,
  383. [0, Wolf.SPR_MUT_SHOOT2, 20, null, null, Wolf.st_shoot3], // Wolf.st_shoot2,
  384. [0, Wolf.SPR_MUT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
  385. [0, Wolf.SPR_MUT_SHOOT4, 20, null, null, Wolf.st_chase1], // Wolf.st_shoot4,
  386. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
  387. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
  388. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
  389. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
  390. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  391. [1, Wolf.SPR_MUT_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
  392. [1, Wolf.SPR_MUT_W1_1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
  393. [1, Wolf.SPR_MUT_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
  394. [1, Wolf.SPR_MUT_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
  395. [1, Wolf.SPR_MUT_W3_1, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
  396. [1, Wolf.SPR_MUT_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
  397. [0, Wolf.SPR_MUT_DIE_1, 7, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  398. [0, Wolf.SPR_MUT_DIE_2, 7, null, null, Wolf.st_die3],// Wolf.st_die2,
  399. [0, Wolf.SPR_MUT_DIE_3, 7, null, null, Wolf.st_die4],// Wolf.st_die3,
  400. [0, Wolf.SPR_MUT_DIE_4, 7, null, null, Wolf.st_dead],// Wolf.st_die4,
  401. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
  402. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  403. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  404. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  405. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  406. [0, Wolf.SPR_MUT_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  407. ],
  408. // en_blinky,
  409. [
  410. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
  411. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  412. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  413. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  414. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  415. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  416. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  417. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  418. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  419. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  420. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
  421. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
  422. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
  423. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
  424. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
  425. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
  426. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
  427. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  428. [0, Wolf.SPR_BLINKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
  429. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  430. [0, Wolf.SPR_BLINKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
  431. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
  432. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  433. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
  434. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
  435. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
  436. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
  437. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
  438. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
  439. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  440. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  441. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  442. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  443. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  444. ],
  445. // en_clyde,
  446. [
  447. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
  448. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  449. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  450. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  451. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  452. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  453. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  454. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  455. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  456. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  457. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
  458. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
  459. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
  460. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
  461. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
  462. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
  463. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
  464. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  465. [0, Wolf.SPR_CLYDE_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
  466. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  467. [0, Wolf.SPR_CLYDE_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
  468. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
  469. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  470. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
  471. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
  472. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
  473. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
  474. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
  475. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
  476. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  477. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  478. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  479. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  480. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  481. ],
  482. // en_pinky,
  483. [
  484. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
  485. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  486. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  487. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  488. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  489. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  490. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  491. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  492. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  493. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  494. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
  495. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
  496. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
  497. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
  498. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
  499. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
  500. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
  501. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  502. [0, Wolf.SPR_PINKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
  503. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  504. [0, Wolf.SPR_PINKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
  505. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
  506. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  507. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
  508. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
  509. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
  510. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
  511. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
  512. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
  513. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  514. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  515. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  516. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  517. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  518. ],
  519. // en_inky,
  520. [
  521. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
  522. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  523. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  524. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  525. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  526. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  527. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  528. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  529. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  530. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  531. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
  532. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
  533. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
  534. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
  535. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
  536. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
  537. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
  538. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  539. [0, Wolf.SPR_INKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
  540. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  541. [0, Wolf.SPR_INKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
  542. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
  543. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  544. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
  545. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
  546. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
  547. [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
  548. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
  549. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
  550. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  551. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  552. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  553. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  554. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  555. ],
  556. // en_gretel,
  557. [
  558. [0, Wolf.SPR_GRETEL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  559. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  560. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  561. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  562. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  563. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  564. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  565. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  566. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  567. [0, Wolf.SPR_GRETEL_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  568. [0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
  569. [0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
  570. [0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
  571. [0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
  572. [0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,
  573. [0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8],// Wolf.st_shoot7,
  574. [0, Wolf.SPR_GRETEL_SHOOT1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
  575. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  576. [0, Wolf.SPR_GRETEL_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
  577. [0, Wolf.SPR_GRETEL_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
  578. [0, Wolf.SPR_GRETEL_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
  579. [0, Wolf.SPR_GRETEL_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
  580. [0, Wolf.SPR_GRETEL_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
  581. [0, Wolf.SPR_GRETEL_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
  582. [0, Wolf.SPR_GRETEL_DIE1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  583. [0, Wolf.SPR_GRETEL_DIE2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
  584. [0, Wolf.SPR_GRETEL_DIE3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
  585. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
  586. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
  587. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  588. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  589. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  590. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  591. [0, Wolf.SPR_GRETEL_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  592. ],
  593. // en_gift,
  594. [
  595. [0, Wolf.SPR_GIFT_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  596. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  597. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  598. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  599. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  600. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  601. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  602. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  603. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  604. [0, Wolf.SPR_GIFT_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  605. [0, Wolf.SPR_GIFT_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_chase1],// Wolf.st_shoot2,
  606. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
  607. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
  608. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
  609. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
  610. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
  611. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
  612. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  613. [0, Wolf.SPR_GIFT_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
  614. [0, Wolf.SPR_GIFT_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
  615. [0, Wolf.SPR_GIFT_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
  616. [0, Wolf.SPR_GIFT_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
  617. [0, Wolf.SPR_GIFT_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
  618. [0, Wolf.SPR_GIFT_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
  619. [0, Wolf.SPR_GIFT_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  620. [0, Wolf.SPR_GIFT_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
  621. [0, Wolf.SPR_GIFT_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
  622. [0, Wolf.SPR_GIFT_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
  623. [0, Wolf.SPR_GIFT_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
  624. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  625. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  626. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  627. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  628. [0, Wolf.SPR_GIFT_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
  629. ],
  630. // en_fat,
  631. [
  632. [0, Wolf.SPR_FAT_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  633. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
  634. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
  635. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
  636. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
  637. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
  638. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
  639. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
  640. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
  641. [0, Wolf.SPR_FAT_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
  642. [0, Wolf.SPR_FAT_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3],// Wolf.st_shoot2,
  643. [0, Wolf.SPR_FAT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
  644. [0, Wolf.SPR_FAT_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
  645. [0, Wolf.SPR_FAT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
  646. [0, Wolf.SPR_FAT_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,
  647. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
  648. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
  649. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
  650. [0, Wolf.SPR_FAT_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
  651. [0, Wolf.SPR_FAT_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
  652. [0, Wolf.SPR_FAT_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
  653. [0, Wolf.SPR_FAT_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
  654. [0, Wolf.SPR_FAT_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
  655. [0, Wolf.SPR_FAT_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
  656. [0, Wolf.SPR_FAT_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
  657. [0, Wolf.SPR_FAT_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
  658. [0, Wolf.SPR_FAT_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
  659. [0, Wolf.SPR_FAT_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
  660. [0, Wolf.SPR_FAT_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
  661. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
  662. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
  663. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
  664. [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
  665. [0, Wolf.SPR_FAT_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
  666. ],
  667. // --- Projectiles
  668. // en_needle,
  669. [
  670. ST_INFO_NULL, // Wolf.st_stand,
  671. [0, Wolf.SPR_HYPO1, 6, Wolf.AI.T_Projectile, null, Wolf.st_path2], // Wolf.st_path1,
  672. ST_INFO_NULL, // Wolf.st_path1s,
  673. [0, Wolf.SPR_HYPO2, 6, Wolf.AI.T_Projectile, null, Wolf.st_path3], // Wolf.st_path2,
  674. [0, Wolf.SPR_HYPO3, 6, Wolf.AI.T_Projectile, null, Wolf.st_path4], // Wolf.st_path3,
  675. ST_INFO_NULL, // Wolf.st_path3s,
  676. [0, Wolf.SPR_HYPO4, 6, Wolf.AI.T_Projectile, null, Wolf.st_path1], // Wolf.st_path4,
  677. ST_INFO_NULL,// Wolf.st_pain,
  678. ST_INFO_NULL,// Wolf.st_pain1,
  679. ST_INFO_NULL,// Wolf.st_shoot1,
  680. ST_INFO_NULL,// Wolf.st_shoot2,
  681. ST_INFO_NULL,// Wolf.st_shoot3,
  682. ST_INFO_NULL,// Wolf.st_shoot4,
  683. ST_INFO_NULL,// Wolf.st_shoot5,
  684. ST_INFO_NULL,// Wolf.st_shoot6,
  685. ST_INFO_NULL,// Wolf.st_shoot7,
  686. ST_INFO_NULL,// Wolf.st_shoot8,
  687. ST_INFO_NULL,// Wolf.st_shoot9,
  688. ST_INFO_NULL,// Wolf.st_chase1,
  689. ST_INFO_NULL, // Wolf.st_chase1s,
  690. ST_INFO_NULL, // Wolf.st_chase2,
  691. ST_INFO_NULL,// Wolf.st_chase3,
  692. ST_INFO_NULL, // Wolf.st_chase3s,
  693. ST_INFO_NULL, // Wolf.st_chase4,
  694. ST_INFO_NULL, // Wolf.st_die1,
  695. ST_INFO_NULL, // Wolf.st_die2,
  696. ST_INFO_NULL, // Wolf.st_die3,
  697. ST_INFO_NULL,// Wolf.st_die4,
  698. ST_INFO_NULL,// Wolf.st_die5,
  699. ST_INFO_NULL,// Wolf.st_die6,
  700. ST_INFO_NULL,// Wolf.st_die7,
  701. ST_INFO_NULL,// Wolf.st_die8,
  702. ST_INFO_NULL,// Wolf.st_die9,
  703. ST_INFO_NULL // Wolf.st_dead
  704. ],
  705. // en_fire,
  706. [
  707. ST_INFO_NULL, // Wolf.st_stand,
  708. [0, Wolf.SPR_FIRE1, 6, null, Wolf.AI.T_Projectile, Wolf.st_path2], // Wolf.st_path1,
  709. ST_INFO_NULL, // Wolf.st_path1s,
  710. [0, Wolf.SPR_FIRE2, 6, null, Wolf.AI.T_Projectile, Wolf.st_path1], // Wolf.st_path2,
  711. ST_INFO_NULL, // Wolf.st_path3,
  712. ST_INFO_NULL, // Wolf.st_path3s,
  713. ST_INFO_NULL, // Wolf.st_path4,
  714. ST_INFO_NULL,// Wolf.st_pain,
  715. ST_INFO_NULL,// Wolf.st_pain1,
  716. ST_INFO_NULL,// Wolf.st_shoot1,
  717. ST_INFO_NULL,// Wolf.st_shoot2,
  718. ST_INFO_NULL,// Wolf.st_shoot3,
  719. ST_INFO_NULL,// Wolf.st_shoot4,
  720. ST_INFO_NULL,// Wolf.st_shoot5,
  721. ST_INFO_NULL,// Wolf.st_shoot6,
  722. ST_INFO_NULL,// Wolf.st_shoot7,
  723. ST_INFO_NULL,// Wolf.st_shoot8,
  724. ST_INFO_NULL,// Wolf.st_shoot9,
  725. ST_INFO_NULL,// Wolf.st_chase1,
  726. ST_INFO_NULL, // Wolf.st_chase1s,
  727. ST_INFO_NULL, // Wolf.st_chase2,
  728. ST_INFO_NULL,// Wolf.st_chase3,
  729. ST_INFO_NULL, // Wolf.st_chase3s,
  730. ST_INFO_NULL, // Wolf.st_chase4,
  731. ST_INFO_NULL, // Wolf.st_die1,
  732. ST_INFO_NULL, // Wolf.st_die2,
  733. ST_INFO_NULL, // Wolf.st_die3,
  734. ST_INFO_NULL,// Wolf.st_die4,
  735. ST_INFO_NULL,// Wolf.st_die5,
  736. ST_INFO_NULL,// Wolf.st_die6,
  737. ST_INFO_NULL,// Wolf.st_die7,
  738. ST_INFO_NULL,// Wolf.st_die8,
  739. ST_INFO_NULL,// Wolf.st_die9,
  740. ST_INFO_NULL // Wolf.st_dead
  741. ],
  742. // en_rocket,
  743. [
  744. [1, Wolf.SPR_ROCKET_1, 3, Wolf.AI.T_Projectile, Wolf.ActorAI.smoke, Wolf.st_stand], // Wolf.st_stand,
  745. ST_INFO_NULL,// Wolf.st_path1,
  746. ST_INFO_NULL, // Wolf.st_path1s,
  747. ST_INFO_NULL, // Wolf.st_path2,
  748. ST_INFO_NULL,// Wolf.st_path3,
  749. ST_INFO_NULL, // Wolf.st_path3s,
  750. ST_INFO_NULL, // Wolf.st_path4,
  751. ST_INFO_NULL,// Wolf.st_pain,
  752. ST_INFO_NULL,// Wolf.st_pain1,
  753. ST_INFO_NULL,// Wolf.st_shoot1,
  754. ST_INFO_NULL,// Wolf.st_shoot2,
  755. ST_INFO_NULL,// Wolf.st_shoot3,
  756. ST_INFO_NULL,// Wolf.st_shoot4,
  757. ST_INFO_NULL,// Wolf.st_shoot5,
  758. ST_INFO_NULL,// Wolf.st_shoot6,
  759. ST_INFO_NULL,// Wolf.st_shoot7,
  760. ST_INFO_NULL,// Wolf.st_shoot8,
  761. ST_INFO_NULL,// Wolf.st_shoot9,
  762. ST_INFO_NULL,// Wolf.st_chase1,
  763. ST_INFO_NULL, // Wolf.st_chase1s,
  764. ST_INFO_NULL, // Wolf.st_chase2,
  765. ST_INFO_NULL,// Wolf.st_chase3,
  766. ST_INFO_NULL, // Wolf.st_chase3s,
  767. ST_INFO_NULL, // Wolf.st_chase4,
  768. [0, Wolf.SPR_BOOM_1, 6, null, null, Wolf.st_die2], // Wolf.st_die1,
  769. [0, Wolf.SPR_BOOM_2, 6, null, null, Wolf.st_die3], // Wolf.st_die2,
  770. [0, Wolf.SPR_BOOM_3, 6, null, null, Wolf.st_remove], // Wolf.st_die3,
  771. ST_INFO_NULL,// Wolf.st_die4,
  772. ST_INFO_NULL,// Wolf.st_die5,
  773. ST_INFO_NULL,// Wolf.st_die6,
  774. ST_INFO_NULL,// Wolf.st_die7,
  775. ST_INFO_NULL,// Wolf.st_die8,
  776. ST_INFO_NULL,// Wolf.st_die9,
  777. ST_INFO_NULL // Wolf.st_dead
  778. ],
  779. // en_smoke,
  780. [
  781. ST_INFO_NULL, // Wolf.st_stand,
  782. ST_INFO_NULL, // Wolf.st_path1,
  783. ST_INFO_NULL, // Wolf.st_path1s,
  784. ST_INFO_NULL, // Wolf.st_path2,
  785. ST_INFO_NULL, // Wolf.st_path3,
  786. ST_INFO_NULL, // Wolf.st_path3s,
  787. ST_INFO_NULL, // Wolf.st_path4,
  788. ST_INFO_NULL, // Wolf.st_pain,
  789. ST_INFO_NULL, // Wolf.st_pain1,
  790. ST_INFO_NULL, // Wolf.st_shoot1,
  791. ST_INFO_NULL, // Wolf.st_shoot2,
  792. ST_INFO_NULL, // Wolf.st_shoot3,
  793. ST_INFO_NULL, // Wolf.st_shoot4,
  794. ST_INFO_NULL, // Wolf.st_shoot5,
  795. ST_INFO_NULL, // Wolf.st_shoot6,
  796. ST_INFO_NULL, // Wolf.st_shoot7,
  797. ST_INFO_NULL, // Wolf.st_shoot8,
  798. ST_INFO_NULL, // Wolf.st_shoot9,
  799. ST_INFO_NULL, // Wolf.st_chase1,
  800. ST_INFO_NULL, // Wolf.st_chase1s,
  801. ST_INFO_NULL, // Wolf.st_chase2,
  802. ST_INFO_NULL, // Wolf.st_chase3,
  803. ST_INFO_NULL, // Wolf.st_chase3s,
  804. ST_INFO_NULL, // Wolf.st_chase4,
  805. [0, Wolf.SPR_SMOKE_1, 3, null, null, Wolf.st_die2], // Wolf.st_die1,
  806. [0, Wolf.SPR_SMOKE_2, 3, null, null, Wolf.st_die3], // Wolf.st_die2,
  807. [0, Wolf.SPR_SMOKE_3, 3, null, null, Wolf.st_die4], // Wolf.st_die3,
  808. [0, Wolf.SPR_SMOKE_4, 3, null, null, Wolf.st_remove], // Wolf.st_die4,
  809. ST_INFO_NULL, // Wolf.st_die5,
  810. ST_INFO_NULL, // Wolf.st_die6,
  811. ST_INFO_NULL, // Wolf.st_die7,
  812. ST_INFO_NULL, // Wolf.st_die8,
  813. ST_INFO_NULL, // Wolf.st_die9,
  814. ST_INFO_NULL // Wolf.st_dead
  815. ],
  816. // en_bj,
  817. [
  818. ST_INFO_NULL, // Wolf.st_stand,
  819. [0, Wolf.SPR_BJ_W1, 12, Wolf.AI.T_BJRun, null, Wolf.st_path1s], // Wolf.st_path1,
  820. [0, Wolf.SPR_BJ_W1, 3, null, null, Wolf.st_path2], // Wolf.st_path1s,
  821. [0, Wolf.SPR_BJ_W2, 8, Wolf.AI.T_BJRun, null, Wolf.st_path3], // Wolf.st_path2,
  822. [0, Wolf.SPR_BJ_W3, 12, Wolf.AI.T_BJRun, null, Wolf.st_path3s], // Wolf.st_path3,
  823. [0, Wolf.SPR_BJ_W3, 3, null, null, Wolf.st_path4], // Wolf.st_path3s,
  824. [0, Wolf.SPR_BJ_W4, 8, Wolf.AI.T_BJRun, null, Wolf.st_path1], // Wolf.st_path4,
  825. ST_INFO_NULL, // Wolf.st_pain,
  826. ST_INFO_NULL, // Wolf.st_pain1,
  827. [0, Wolf.SPR_BJ_JUMP1, 14, Wolf.AI.T_BJJump, null, Wolf.st_shoot2], // Wolf.st_shoot1,
  828. [0, Wolf.SPR_BJ_JUMP2, 14, Wolf.AI.T_BJJump, Wolf.AI.T_BJYell, Wolf.st_shoot3], // Wolf.st_shoot2,
  829. [0, Wolf.SPR_BJ_JUMP3, 14, Wolf.AI.T_BJJump, null, Wolf.st_shoot4], // Wolf.st_shoot3,
  830. [0, Wolf.SPR_BJ_JUMP4,150, null, Wolf.AI.T_BJDone, Wolf.st_shoot4], // Wolf.st_shoot4,
  831. ST_INFO_NULL, // Wolf.st_shoot5,
  832. ST_INFO_NULL, // Wolf.st_shoot6,
  833. ST_INFO_NULL, // Wolf.st_shoot7,
  834. ST_INFO_NULL, // Wolf.st_shoot8,
  835. ST_INFO_NULL, // Wolf.st_shoot9,
  836. ST_INFO_NULL, // Wolf.st_chase1,
  837. ST_INFO_NULL, // Wolf.st_chase1s,
  838. ST_INFO_NULL, // Wolf.st_chase2,
  839. ST_INFO_NULL, // Wolf.st_chase3,
  840. ST_INFO_NULL, // Wolf.st_chase3s,
  841. ST_INFO_NULL, // Wolf.st_chase4,
  842. ST_INFO_NULL, // Wolf.st_die1,
  843. ST_INFO_NULL, // Wolf.st_die2,
  844. ST_INFO_NULL, // Wolf.st_die3,
  845. ST_INFO_NULL, // Wolf.st_die4,
  846. ST_INFO_NULL, // Wolf.st_die5,
  847. ST_INFO_NULL, // Wolf.st_die6,
  848. ST_INFO_NULL, // Wolf.st_die7,
  849. ST_INFO_NULL, // Wolf.st_die8,
  850. ST_INFO_NULL, // Wolf.st_die9,
  851. ST_INFO_NULL // Wolf.st_dead
  852. ],
  853. // --- Spear of destiny!
  854. // en_spark,
  855. [
  856. ST_INFO_NULL, // Wolf.st_stand,
  857. [0, Wolf.SPR_SPARK1, 6, Wolf.AI.T_Projectile, null, Wolf.st_path2], // Wolf.st_path1,
  858. ST_INFO_NULL, // Wolf.st_path1s,
  859. [0, Wolf.SPR_SPARK2, 6, Wolf.AI.T_Projectile, null, Wolf.st_path3], // Wolf.st_path2,
  860. [0, Wolf.SPR_SPARK3, 6, Wolf.AI.T_Projectile, null, Wolf.st_path4], // Wolf.st_path3,
  861. ST_INFO_NULL, // Wolf.st_path3s,
  862. [0, Wolf.SPR_SPARK4, 6, Wolf.AI.T_Projectile, null, Wolf.st_path1], // Wolf.st_path4,
  863. ST_INFO_NULL,// Wolf.st_pain,
  864. ST_INFO_NULL,// Wolf.st_pain1,
  865. ST_INFO_NULL,// Wolf.st_shoot1,
  866. ST_INFO_NULL,// Wolf.st_shoot2,
  867. ST_INFO_NULL,// Wolf.st_shoot3,
  868. ST_INFO_NULL,// Wolf.st_shoot4,
  869. ST_INFO_NULL,// Wolf.st_shoot5,
  870. ST_INFO_NULL,// Wolf.st_shoot6,
  871. ST_INFO_NULL,// Wolf.st_shoot7,
  872. ST_INFO_NULL,// Wolf.st_shoot8,
  873. ST_INFO_NULL,// Wolf.st_shoot9,
  874. ST_INFO_NULL,// Wolf.st_chase1,
  875. ST_INFO_NULL, // Wolf.st_chase1s,
  876. ST_INFO_NULL, // Wolf.st_chase2,
  877. ST_INFO_NULL,// Wolf.st_chase3,
  878. ST_INFO_NULL, // Wolf.st_chase3s,
  879. ST_INFO_NULL, // Wolf.st_chase4,
  880. ST_INFO_NULL, // Wolf.st_die1,
  881. ST_INFO_NULL, // Wolf.st_die2,
  882. ST_INFO_NULL, // Wolf.st_die3,
  883. ST_INFO_NULL,// Wolf.st_die4,
  884. ST_INFO_NULL,// Wolf.st_die5,
  885. ST_INFO_NULL,// Wolf.st_die6,
  886. ST_INFO_NULL,// Wolf.st_die7,
  887. ST_INFO_NULL,// Wolf.st_die8,
  888. ST_INFO_NULL,// Wolf.st_die9,
  889. ST_INFO_NULL // Wolf.st_dead
  890. ],
  891. // en_hrocket,
  892. [
  893. [1, Wolf.SPR_HROCKET_1, 3, Wolf.AI.T_Projectile, Wolf.ActorAI.smoke, Wolf.st_stand], // Wolf.st_stand,
  894. ST_INFO_NULL,// Wolf.st_path1,
  895. ST_INFO_NULL, // Wolf.st_path1s,
  896. ST_INFO_NULL, // Wolf.st_path2,
  897. ST_INFO_NULL,// Wolf.st_path3,
  898. ST_INFO_NULL, // Wolf.st_path3s,
  899. ST_INFO_NULL, // Wolf.st_path4,
  900. ST_INFO_NULL,// Wolf.st_pain,
  901. ST_INFO_NULL,// Wolf.st_pain1,
  902. ST_INFO_NULL,// Wolf.st_shoot1,
  903. ST_INFO_NULL,// Wolf.st_shoot2,
  904. ST_INFO_NULL,// Wolf.st_shoot3,
  905. ST_INFO_NULL,// Wolf.st_shoot4,
  906. ST_INFO_NULL,// Wolf.st_shoot5,
  907. ST_INFO_NULL,// Wolf.st_shoot6,
  908. ST_INFO_NULL,// Wolf.st_shoot7,
  909. ST_INFO_NULL,// Wolf.st_shoot8,
  910. ST_INFO_NULL,// Wolf.st_shoot9,
  911. ST_INFO_NULL,// Wolf.st_chase1,
  912. ST_INFO_NULL, // Wolf.st_chase1s,
  913. ST_INFO_NULL, // Wolf.st_chase2,
  914. ST_INFO_NULL,// Wolf.st_chase3,
  915. ST_INFO_NULL, // Wolf.st_chase3s,
  916. ST_INFO_NULL, // Wolf.st_chase4,
  917. [0, Wolf.SPR_HBOOM_1, 6, null, null, Wolf.st_die2], // Wolf.st_die1,
  918. [0, Wolf.SPR_HBOOM_2, 6, null, null, Wolf.st_die3], // Wolf.st_die2,
  919. [0, Wolf.SPR_HBOOM_3, 6, null, null, Wolf.st_remove], // Wolf.st_die3,
  920. ST_INFO_NULL,// Wolf.st_die4,
  921. ST_INFO_NULL,// Wolf.st_die5,
  922. ST_INFO_NULL,// Wolf.st_die6,
  923. ST_INFO_NULL,// Wolf.st_die7,
  924. ST_INFO_NULL,// Wolf.st_die8,
  925. ST_INFO_NULL,// Wolf.st_die9,
  926. ST_INFO_NULL // Wolf.st_dead
  927. ],
  928. // en_hsmoke,
  929. [
  930. ST_INFO_NULL, // Wolf.st_stand,
  931. ST_INFO_NULL, // Wolf.st_path1,
  932. ST_INFO_NULL, // Wolf.st_path1s,
  933. ST_INFO_NULL, // Wolf.st_path2,
  934. ST_INFO_NULL, // Wolf.st_path3,
  935. ST_INFO_NULL, // Wolf.st_path3s,
  936. ST_INFO_NULL, // Wolf.st_path4,
  937. ST_INFO_NULL, // Wolf.st_pain,
  938. ST_INFO_NULL, // Wolf.st_pain1,
  939. ST_INFO_NULL, // Wolf.st_shoot1,
  940. ST_INFO_NULL, // Wolf.st_shoot2,
  941. ST_INFO_NULL, // Wolf.st_shoot3,
  942. ST_INFO_NULL, // Wolf.st_shoot4,
  943. ST_INFO_NULL, // Wolf.st_shoot5,
  944. ST_INFO_NULL, // Wolf.st_shoot6,
  945. ST_INFO_NULL, // Wolf.st_shoot7,
  946. ST_INFO_NULL, // Wolf.st_shoot8,
  947. ST_INFO_NULL, // Wolf.st_shoot9,
  948. ST_INFO_NULL, // Wolf.st_chase1,
  949. ST_INFO_NULL, // Wolf.st_chase1s,
  950. ST_INFO_NULL, // Wolf.st_chase2,
  951. ST_INFO_NULL, // Wolf.st_chase3,
  952. ST_INFO_NULL, // Wolf.st_chase3s,
  953. ST_INFO_NULL, // Wolf.st_chase4,
  954. [0, Wolf.SPR_HSMOKE_1, 3, null, null, Wolf.st_die2], // Wolf.st_die1,
  955. [0, Wolf.SPR_HSMOKE_2, 3, null, null, Wolf.st_die3], // Wolf.st_die2,
  956. [0, Wolf.SPR_HSMOKE_3, 3, null, null, Wolf.st_die4], // Wolf.st_die3,
  957. [0, Wolf.SPR_HSMOKE_4, 3, null, null, Wolf.st_remove], // Wolf.st_die4,
  958. ST_INFO_NULL, // Wolf.st_die5,
  959. ST_INFO_NULL, // Wolf.st_die6,
  960. ST_INFO_NULL, // Wolf.st_die7,
  961. ST_INFO_NULL, // Wolf.st_die8,
  962. ST_INFO_NULL, // Wolf.st_die9,
  963. ST_INFO_NULL // Wolf.st_dead
  964. ],
  965. // en_spectre,
  966. [
  967. ST_INFO_NULL, // Wolf.st_stand,
  968. [0, Wolf.SPR_SPECTRE_W1, 10, Wolf.AI.T_Stand, null, Wolf.st_path2], // Wolf.st_path1,
  969. ST_INFO_NULL, // Wolf.st_path1s,
  970. [0, Wolf.SPR_SPECTRE_W2, 10, Wolf.AI.T_Stand, null, Wolf.st_path3], // Wolf.st_path2,
  971. [0, Wolf.SPR_SPECTRE_W3, 10, Wolf.AI.T_Stand, null, Wolf.st_path4], // Wolf.st_path3,
  972. ST_INFO_NULL, // Wolf.st_path3s,
  973. [0, Wolf.SPR_SPECTRE_W4, 10, Wolf.AI.T_Stand, null, Wolf.st_path1], // Wolf.st_path4,
  974. ST_INFO_NULL, // Wolf.st_pain,
  975. ST_INFO_NULL, // Wolf.st_pain1,
  976. ST_INFO_NULL, // Wolf.st_shoot1,
  977. ST_INFO_NULL, // Wolf.st_shoot2,
  978. ST_INFO_NULL, // Wolf.st_shoot3,
  979. ST_INFO_NULL, // Wolf.st_shoot4,
  980. ST_INFO_NULL, // Wolf.st_shoot5,
  981. ST_INFO_NULL, // Wolf.st_shoot6,
  982. ST_INFO_NULL, // Wolf.st_shoot7,
  983. ST_INFO_NULL, // Wolf.st_shoot8,
  984. ST_INFO_NULL, // Wolf.st_shoot9,
  985. [0, Wolf.SPR_SPECTRE_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2], // Wolf.st_chase1,
  986. ST_INFO_NULL, // Wolf.st_chase1s,
  987. [0, Wolf.SPR_SPECTRE_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase3], // Wolf.st_chase2,
  988. [0, Wolf.SPR_SPECTRE_W3, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase4], // Wolf.st_chase3,
  989. ST_INFO_NULL, // Wolf.st_chase3s,
  990. [0, Wolf.SPR_SPECTRE_W4, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1], // Wolf.st_chase4,
  991. [0, Wolf.SPR_SPECTRE_F1, 10, null, null, Wolf.st_die2], // Wolf.st_die1,
  992. [0, Wolf.SPR_SPECTRE_F2, 10, null, null, Wolf.st_die3], // Wolf.st_die2,
  993. [0, Wolf.SPR_SPECTRE_F3, 10, null, null, Wolf.st_die4], // Wolf.st_die3,
  994. [0, Wolf.SPR_SPECTRE_F4, 300, null, null, Wolf.st_die5], // Wolf.st_die4,
  995. [0, Wolf.SPR_SPECTRE_F4, 10, null, Wolf.ActorAI.dormant, Wolf.st_die5], // Wolf.st_die5,
  996. ST_INFO_NULL, // Wolf.st_die6,
  997. ST_INFO_NULL, // Wolf.st_die7,
  998. ST_INFO_NULL, // Wolf.st_die8,
  999. ST_INFO_NULL, // Wolf.st_die9,
  1000. ST_INFO_NULL // Wolf.st_dead
  1001. ],
  1002. // en_angel,
  1003. [
  1004. [0, Wolf.SPR_ANGEL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  1005. ST_INFO_NULL, // Wolf.st_path1,
  1006. ST_INFO_NULL, // Wolf.st_path1s,
  1007. ST_INFO_NULL, // Wolf.st_path2,
  1008. ST_INFO_NULL, // Wolf.st_path3,
  1009. ST_INFO_NULL, // Wolf.st_path3s,
  1010. ST_INFO_NULL, // Wolf.st_path4,
  1011. [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_pain1], // Wolf.st_pain,
  1012. [0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot4], // Wolf.st_pain1,
  1013. [0, Wolf.SPR_ANGEL_SHOOT1, 10, null, Wolf.ActorAI.startAttack, Wolf.st_shoot2], // Wolf.st_shoot1,
  1014. [0, Wolf.SPR_ANGEL_SHOOT2, 20, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,
  1015. [0, Wolf.SPR_ANGEL_SHOOT1, 10, null, Wolf.ActorAI.relaunch, Wolf.st_shoot2], // Wolf.st_shoot3,
  1016. [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_shoot5], // Wolf.st_shoot4,
  1017. [0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot6], // Wolf.st_shoot5,
  1018. [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_shoot7], // Wolf.st_shoot6,
  1019. [0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot8], // Wolf.st_shoot7,
  1020. [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_chase1], // Wolf.st_shoot8,
  1021. ST_INFO_NULL, // Wolf.st_shoot9,
  1022. [0, Wolf.SPR_ANGEL_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,
  1023. [0, Wolf.SPR_ANGEL_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  1024. [0, Wolf.SPR_ANGEL_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
  1025. [0, Wolf.SPR_ANGEL_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,
  1026. [0, Wolf.SPR_ANGEL_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  1027. [0, Wolf.SPR_ANGEL_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
  1028. [0, Wolf.SPR_ANGEL_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
  1029. [0, Wolf.SPR_ANGEL_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,
  1030. [0, Wolf.SPR_ANGEL_DIE1, 10, null, Wolf.ActorAI.slurpie, Wolf.st_die4], // Wolf.st_die3,
  1031. [0, Wolf.SPR_ANGEL_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,
  1032. [0, Wolf.SPR_ANGEL_DIE3, 10, null, null, Wolf.st_die6], // Wolf.st_die5,
  1033. [0, Wolf.SPR_ANGEL_DIE4, 10, null, null, Wolf.st_die7], // Wolf.st_die6,
  1034. [0, Wolf.SPR_ANGEL_DIE5, 10, null, null, Wolf.st_die8], // Wolf.st_die7,
  1035. [0, Wolf.SPR_ANGEL_DIE6, 10, null, null, Wolf.st_die9], // Wolf.st_die8,
  1036. [0, Wolf.SPR_ANGEL_DIE7, 10, null, null, Wolf.st_dead], // Wolf.st_die9,
  1037. [0, Wolf.SPR_ANGEL_DEAD, 130, null, Wolf.ActorAI.victory, Wolf.st_dead] // Wolf.st_dead
  1038. ],
  1039. // en_trans,
  1040. [
  1041. [0, Wolf.SPR_TRANS_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  1042. ST_INFO_NULL, // Wolf.st_path1,
  1043. ST_INFO_NULL, // Wolf.st_path1s,
  1044. ST_INFO_NULL, // Wolf.st_path2,
  1045. ST_INFO_NULL, // Wolf.st_path3,
  1046. ST_INFO_NULL, // Wolf.st_path3s,
  1047. ST_INFO_NULL, // Wolf.st_path4,
  1048. ST_INFO_NULL, // Wolf.st_pain,
  1049. ST_INFO_NULL, // Wolf.st_pain1,
  1050. [0, Wolf.SPR_TRANS_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
  1051. [0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3], // Wolf.st_shoot2,
  1052. [0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
  1053. [0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5], // Wolf.st_shoot4,
  1054. [0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6], // Wolf.st_shoot5,
  1055. [0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7], // Wolf.st_shoot6,
  1056. [0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8], // Wolf.st_shoot7,
  1057. [0, Wolf.SPR_TRANS_SHOOT1, 10, null, null, Wolf.st_chase1], // Wolf.st_shoot8,
  1058. ST_INFO_NULL, // Wolf.st_shoot9,
  1059. [0, Wolf.SPR_TRANS_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,
  1060. [0, Wolf.SPR_TRANS_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  1061. [0, Wolf.SPR_TRANS_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
  1062. [0, Wolf.SPR_TRANS_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,
  1063. [0, Wolf.SPR_TRANS_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  1064. [0, Wolf.SPR_TRANS_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
  1065. [0, Wolf.SPR_TRANS_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
  1066. [0, Wolf.SPR_TRANS_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,
  1067. [0, Wolf.SPR_TRANS_DIE1, 15, null, null, Wolf.st_die4], // Wolf.st_die3,
  1068. [0, Wolf.SPR_TRANS_DIE2, 15, null, null, Wolf.st_die5], // Wolf.st_die4,
  1069. [0, Wolf.SPR_TRANS_DIE3, 15, null, null, Wolf.st_dead], // Wolf.st_die5,
  1070. ST_INFO_NULL, // Wolf.st_die6,
  1071. ST_INFO_NULL, // Wolf.st_die7,
  1072. ST_INFO_NULL, // Wolf.st_die8,
  1073. ST_INFO_NULL, // Wolf.st_die9,
  1074. [0, Wolf.SPR_TRANS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  1075. ],
  1076. // en_uber,
  1077. [
  1078. [0, Wolf.SPR_UBER_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  1079. ST_INFO_NULL, // Wolf.st_path1,
  1080. ST_INFO_NULL, // Wolf.st_path1s,
  1081. ST_INFO_NULL, // Wolf.st_path2,
  1082. ST_INFO_NULL, // Wolf.st_path3,
  1083. ST_INFO_NULL, // Wolf.st_path3s,
  1084. ST_INFO_NULL, // Wolf.st_path4,
  1085. ST_INFO_NULL, // Wolf.st_pain,
  1086. ST_INFO_NULL, // Wolf.st_pain1,
  1087. [0, Wolf.SPR_UBER_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
  1088. [0, Wolf.SPR_UBER_SHOOT2, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot3], // Wolf.st_shoot2,
  1089. [0, Wolf.SPR_UBER_SHOOT3, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot4], // Wolf.st_shoot3,
  1090. [0, Wolf.SPR_UBER_SHOOT4, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot5], // Wolf.st_shoot4,
  1091. [0, Wolf.SPR_UBER_SHOOT3, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot6], // Wolf.st_shoot5,
  1092. [0, Wolf.SPR_UBER_SHOOT2, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot7], // Wolf.st_shoot6,
  1093. [0, Wolf.SPR_UBER_SHOOT1, 12, null, null, Wolf.st_chase1], // Wolf.st_shoot7,
  1094. ST_INFO_NULL, // Wolf.st_shoot8,
  1095. ST_INFO_NULL, // Wolf.st_shoot9,
  1096. [0, Wolf.SPR_UBER_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,
  1097. [0, Wolf.SPR_UBER_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  1098. [0, Wolf.SPR_UBER_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
  1099. [0, Wolf.SPR_UBER_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,
  1100. [0, Wolf.SPR_UBER_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  1101. [0, Wolf.SPR_UBER_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
  1102. [0, Wolf.SPR_UBER_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
  1103. [0, Wolf.SPR_UBER_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,
  1104. [0, Wolf.SPR_UBER_DIE1, 15, null, null, Wolf.st_die4], // Wolf.st_die3,
  1105. [0, Wolf.SPR_UBER_DIE2, 15, null, null, Wolf.st_die5], // Wolf.st_die4,
  1106. [0, Wolf.SPR_UBER_DIE3, 15, null, null, Wolf.st_die6], // Wolf.st_die5,
  1107. [0, Wolf.SPR_UBER_DIE4, 15, null, null, Wolf.st_dead], // Wolf.st_die6,
  1108. ST_INFO_NULL, // Wolf.st_die7,
  1109. ST_INFO_NULL, // Wolf.st_die8,
  1110. ST_INFO_NULL, // Wolf.st_die9,
  1111. [0, Wolf.SPR_UBER_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  1112. ],
  1113. // en_will,
  1114. [
  1115. [0, Wolf.SPR_WILL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  1116. ST_INFO_NULL, // Wolf.st_path1,
  1117. ST_INFO_NULL, // Wolf.st_path1s,
  1118. ST_INFO_NULL, // Wolf.st_path2,
  1119. ST_INFO_NULL, // Wolf.st_path3,
  1120. ST_INFO_NULL, // Wolf.st_path3s,
  1121. ST_INFO_NULL, // Wolf.st_path4,
  1122. ST_INFO_NULL, // Wolf.st_pain,
  1123. ST_INFO_NULL, // Wolf.st_pain1,
  1124. [0, Wolf.SPR_WILL_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
  1125. [0, Wolf.SPR_WILL_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,
  1126. [0, Wolf.SPR_WILL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
  1127. [0, Wolf.SPR_WILL_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5], // Wolf.st_shoot4,
  1128. [0, Wolf.SPR_WILL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6], // Wolf.st_shoot5,
  1129. [0, Wolf.SPR_WILL_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1], // Wolf.st_shoot6,
  1130. ST_INFO_NULL, // Wolf.st_shoot7,
  1131. ST_INFO_NULL, // Wolf.st_shoot8,
  1132. ST_INFO_NULL, // Wolf.st_shoot9,
  1133. [0, Wolf.SPR_WILL_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,
  1134. [0, Wolf.SPR_WILL_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  1135. [0, Wolf.SPR_WILL_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
  1136. [0, Wolf.SPR_WILL_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,
  1137. [0, Wolf.SPR_WILL_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  1138. [0, Wolf.SPR_WILL_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
  1139. [0, Wolf.SPR_WILL_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
  1140. [0, Wolf.SPR_WILL_W1, 10, null, null, Wolf.st_die3], // Wolf.st_die2,
  1141. [0, Wolf.SPR_WILL_DIE1, 10, null, null, Wolf.st_die4], // Wolf.st_die3,
  1142. [0, Wolf.SPR_WILL_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,
  1143. [0, Wolf.SPR_WILL_DIE3, 10, null, null, Wolf.st_dead], // Wolf.st_die5,
  1144. ST_INFO_NULL, // Wolf.st_die6,
  1145. ST_INFO_NULL, // Wolf.st_die7,
  1146. ST_INFO_NULL, // Wolf.st_die8,
  1147. ST_INFO_NULL, // Wolf.st_die9,
  1148. [0, Wolf.SPR_WILL_DEAD, 20, null, null, Wolf.st_dead] // Wolf.st_dead
  1149. ],
  1150. // en_death
  1151. [
  1152. [0, Wolf.SPR_DEATH_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
  1153. ST_INFO_NULL, // Wolf.st_path1,
  1154. ST_INFO_NULL, // Wolf.st_path1s,
  1155. ST_INFO_NULL, // Wolf.st_path2,
  1156. ST_INFO_NULL, // Wolf.st_path3,
  1157. ST_INFO_NULL, // Wolf.st_path3s,
  1158. ST_INFO_NULL, // Wolf.st_path4,
  1159. ST_INFO_NULL, // Wolf.st_pain,
  1160. ST_INFO_NULL, // Wolf.st_pain1,
  1161. [0, Wolf.SPR_DEATH_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
  1162. [0, Wolf.SPR_DEATH_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,
  1163. [0, Wolf.SPR_DEATH_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
  1164. [0, Wolf.SPR_DEATH_SHOOT3, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot5], // Wolf.st_shoot4,
  1165. [0, Wolf.SPR_DEATH_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1], // Wolf.st_shoot5,
  1166. ST_INFO_NULL, // Wolf.st_shoot6,
  1167. ST_INFO_NULL, // Wolf.st_shoot7,
  1168. ST_INFO_NULL, // Wolf.st_shoot8,
  1169. ST_INFO_NULL, // Wolf.st_shoot9,
  1170. [0, Wolf.SPR_DEATH_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,
  1171. [0, Wolf.SPR_DEATH_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
  1172. [0, Wolf.SPR_DEATH_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
  1173. [0, Wolf.SPR_DEATH_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,
  1174. [0, Wolf.SPR_DEATH_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
  1175. [0, Wolf.SPR_DEATH_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
  1176. [0, Wolf.SPR_DEATH_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
  1177. [0, Wolf.SPR_DEATH_W1, 10, null, null, Wolf.st_die3], // Wolf.st_die2,
  1178. [0, Wolf.SPR_DEATH_DIE1, 10, null, null, Wolf.st_die4], // Wolf.st_die3,
  1179. [0, Wolf.SPR_DEATH_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,
  1180. [0, Wolf.SPR_DEATH_DIE3, 10, null, null, Wolf.st_die6], // Wolf.st_die5,
  1181. [0, Wolf.SPR_DEATH_DIE4, 10, null, null, Wolf.st_die7], // Wolf.st_die6,
  1182. [0, Wolf.SPR_DEATH_DIE5, 10, null, null, Wolf.st_die7], // Wolf.st_die7,
  1183. [0, Wolf.SPR_DEATH_DIE6, 10, null, null, Wolf.st_die7], // Wolf.st_die8,
  1184. ST_INFO_NULL, // Wolf.st_die9,
  1185. [0, Wolf.SPR_DEATH_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
  1186. ]
  1187. ];
  1188. // int starthitpoints[ 4 ][ NUMENEMIES ] =
  1189. var starthitpoints = [
  1190. //
  1191. // BABY MODE
  1192. //
  1193. [
  1194. 25, // guards
  1195. 50, // officer
  1196. 100, // SS
  1197. 1, // dogs
  1198. 850, // Hans
  1199. 850, // Schabbs
  1200. 200, // fake hitler
  1201. 800, // mecha hitler
  1202. 500, // hitler
  1203. 45, // mutants
  1204. 25, // ghosts
  1205. 25, // ghosts
  1206. 25, // ghosts
  1207. 25, // ghosts
  1208. 850, // Gretel
  1209. 850, // Gift
  1210. 850, // Fat
  1211. // --- Projectiles
  1212. 0, // en_needle,
  1213. 0, // en_fire,
  1214. 0, // en_rocket,
  1215. 0, // en_smoke,
  1216. 100, // en_bj,
  1217. // --- Spear of destiny!
  1218. 0, // en_spark,
  1219. 0, // en_hrocket,
  1220. 0, // en_hsmoke,
  1221. 5, // en_spectre,
  1222. 1450, // en_angel,
  1223. 850, // en_trans,
  1224. 1050, // en_uber,
  1225. 950, // en_will,
  1226. 1250 // en_death
  1227. ],
  1228. //
  1229. // DON'T HURT ME MODE
  1230. //
  1231. [
  1232. 25, // guards
  1233. 50, // officer
  1234. 100, // SS
  1235. 1, // dogs
  1236. 950, // Hans
  1237. 950, // Schabbs
  1238. 300, // fake hitler
  1239. 950, // mecha hitler
  1240. 700, // hitler
  1241. 55, // mutants
  1242. 25, // ghosts
  1243. 25, // ghosts
  1244. 25, // ghosts
  1245. 25, // ghosts
  1246. 950, // Gretel
  1247. 950, // Gift
  1248. 950, // Fat
  1249. // --- Projectiles
  1250. 0, // en_needle,
  1251. 0, // en_fire,
  1252. 0, // en_rocket,
  1253. 0, // en_smoke,
  1254. 100, // en_bj,
  1255. // --- Spear of destiny!
  1256. 0, // en_spark,
  1257. 0, // en_hrocket,
  1258. 0, // en_hsmoke,
  1259. 10, // en_spectre,
  1260. 1550, // en_angel,
  1261. 950, // en_trans,
  1262. 1150, // en_uber,
  1263. 1050, // en_will,
  1264. 1350 // en_death
  1265. ],
  1266. //
  1267. // BRING 'EM ON MODE
  1268. //
  1269. [
  1270. 25, // guards
  1271. 50, // officer
  1272. 100, // SS
  1273. 1, // dogs
  1274. 1050, // Hans
  1275. 1550, // Schabbs
  1276. 400, // fake hitler
  1277. 1050, // mecha hitler
  1278. 800, // hitler
  1279. 55, // mutants
  1280. 25, // ghosts
  1281. 25, // ghosts
  1282. 25, // ghosts
  1283. 25, // ghosts
  1284. 1050, // Gretel
  1285. 1050, // Gift
  1286. 1050, // Fat
  1287. // --- Projectiles
  1288. 0, // en_needle,
  1289. 0, // en_fire,
  1290. 0, // en_rocket,
  1291. 0, // en_smoke,
  1292. 100, // en_bj,
  1293. // --- Spear of destiny!
  1294. 0, // en_spark,
  1295. 0, // en_hrocket,
  1296. 0, // en_hsmoke,
  1297. 15, // en_spectre,
  1298. 1650, // en_angel,
  1299. 1050, // en_trans,
  1300. 1250, // en_uber,
  1301. 1150, // en_will,
  1302. 1450 // en_death
  1303. ],
  1304. //
  1305. // DEATH INCARNATE MODE
  1306. //
  1307. [
  1308. 25, // guards
  1309. 50, // officer
  1310. 100, // SS
  1311. 1, // dogs
  1312. 1200, // Hans
  1313. 2400, // Schabbs
  1314. 500, // fake hitler
  1315. 1200, // mecha hitler
  1316. 900, // hitler
  1317. 65, // mutants
  1318. 25, // ghosts
  1319. 25, // ghosts
  1320. 25, // ghosts
  1321. 25, // ghosts
  1322. 1200, // Gretel
  1323. 1200, // Gift
  1324. 1200, // Fat
  1325. // --- Projectiles
  1326. 0, // en_needle,
  1327. 0, // en_fire,
  1328. 0, // en_rocket,
  1329. 0, // en_smoke,
  1330. 100, // en_bj,
  1331. // --- Spear of destiny!
  1332. 0, // en_spark,
  1333. 0, // en_hrocket,
  1334. 0, // en_hsmoke,
  1335. 25, // en_spectre,
  1336. 2000, // en_angel,
  1337. 1200, // en_trans,
  1338. 1400, // en_uber,
  1339. 1300, // en_will,
  1340. 1600 // en_death
  1341. ]
  1342. ];
  1343. /*
  1344. typedef struct
  1345. {
  1346. char rotate; // 1-if object can be rotated, 0 if one sprite for every direction
  1347. int texture; // base object's state texture if rotation is on facing player
  1348. int timeout; // after how man ticks change state to .next_state
  1349. think_t think; // what to do every frame
  1350. think_t action; // what to do once per state
  1351. en_state next_state; // next state
  1352. }
  1353. */
  1354. // convert to state structs
  1355. for (var i=0;i<objstate.length;i++) {
  1356. var obj = objstate[i];
  1357. for (var j=0;j<obj.length;j++) {
  1358. var state = obj[j];
  1359. obj[j] = {
  1360. rotate : state[0],
  1361. texture : state[1],
  1362. timeout : state[2],
  1363. think : state[3],
  1364. action : state[4],
  1365. next_state : state[5]
  1366. };
  1367. }
  1368. }
  1369. Wolf.setConsts({
  1370. objstate : objstate,
  1371. starthitpoints : starthitpoints
  1372. });
  1373. })();