123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310 |
- /*
- * ===========================================================================
- *
- * Wolf3D Browser Version GPL Source Code
- * Copyright (C) 2012 id Software LLC, a ZeniMax Media company.
- *
- * This file is part of the Wolf3D Browser Version GPL Source Code ("Wolf3D Browser Source Code").
- *
- * Wolf3D Browser Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * Wolf3D Browser Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License version 2
- * along with Wolf3D Browser Source Code. If not, see <http://www.gnu.org/licenses/>.
- *
- * If you have questions concerning this license, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- *
- * ===========================================================================
- */
- Wolf.Powerups = (function() {
- Wolf.setConsts({
- pow_gibs : 0, // 1% if <=10%; SLURPIESND
- pow_gibs2 : 1, // 1% if <=10%; SLURPIESND
- pow_alpo : 2, // 4% if <100%; HEALTH1SND
- pow_firstaid : 3, // 25% if <100%; HEALTH2SND
- pow_key1 : 4, // gold key; GETKEYSND
- pow_key2 : 5, // silver key; GETKEYSND
- pow_key3 : 6, // not used
- pow_key4 : 7, // not used
- pow_cross : 8, // 100pts; BONUS1SND
- pow_chalice : 9, // 500pts; BONUS2SND
- pow_bible : 10, // 1000pts; BONUS3SND
- pow_crown : 11, // 5000pts; BONUS4SND
- pow_clip : 12, // 8bul if <99bul; GETAMMOSND
- pow_clip2 : 13, // 4bul if <99bul; GETAMMOSND
- pow_machinegun : 14, // machine gun; GETMACHINESND
- pow_chaingun : 15, // gatling gun; GETGATLINGSND
- pow_food : 16, // 10% if <100%; HEALTH1SND
- pow_fullheal : 17, // 99%, 25bul; BONUS1UPSND
- pow_25clip : 18, // 25bul if <99bul; GETAMMOBOXSND
- pow_spear : 19, // spear of destiny!
- pow_last : 20
- // add new types <!only!> here (after last)
- });
- var texture = [
- Wolf.SPR_STAT_34, // pow_gibs
- Wolf.SPR_STAT_38, // pow_gibs2
- Wolf.SPR_STAT_6, // pow_alpo
- Wolf.SPR_STAT_25, // pow_firstaid
- Wolf.SPR_STAT_20, // pow_key1
- Wolf.SPR_STAT_21, // pow_key2
- // not used
- Wolf.SPR_STAT_20, // pow_key3
- Wolf.SPR_STAT_20, // pow_key4
- Wolf.SPR_STAT_29, // pow_cross
- Wolf.SPR_STAT_30, // pow_chalice
- Wolf.SPR_STAT_31, // pow_bible
- Wolf.SPR_STAT_32, // pow_crown
- Wolf.SPR_STAT_26, // pow_clip
- Wolf.SPR_STAT_26, // pow_clip2
- Wolf.SPR_STAT_27, // pow_machinegun
- Wolf.SPR_STAT_28, // pow_chaingun
- Wolf.SPR_STAT_24, // pow_food
- Wolf.SPR_STAT_33, // pow_fullheal
- // spear
- Wolf.SPR_STAT_49, // pow_25clip
- Wolf.SPR_STAT_51 // pow_spear
- ];
-
- function remove(level, powerup) {
- powerup.x = -1;
- powerup.y = -1;
- }
-
- function addNew(level) {
- /*
- for (var i = 0;i < level.state.numPowerups; i++ ) {
- if (level.state.powerups[i].x == -1 ) {
- return level.state.powerups[i];
- }
- }
- */
- /*
- if (level.state.numPowerups == Wolf.MAX_POWERUPS ) {
- return level.state.powerups[0];
- }
- */
- level.state.numPowerups++;
-
- var newp = {
- x : -1,
- y : -1,
- type : 0,
- sprite : null
- };
-
- level.state.powerups[level.state.numPowerups-1] = newp;
-
- return newp;
- }
- function reset(level) {
- level.state.numPowerups = 0;
- level.state.powerups = [];
- }
-
- // x,y are in TILES.
- function spawn(level, x, y, type) {
- var newp = addNew(level);
- newp.sprite = Wolf.Sprites.getNewSprite(level);
- newp.type = type;
-
- Wolf.Sprites.setPos(level, newp.sprite, Wolf.TILE2POS(newp.x = x), Wolf.TILE2POS(newp.y = y), 0);
- Wolf.Sprites.setTex(level, newp.sprite, -1, texture[type]);
-
- level.tileMap[x][y] |= Wolf.POWERUP_TILE;
- // good place to update total treasure count!
- }
-
-
- function give(level, player, type) {
- var keynames = ["Gold", "Silver", "?", "?"];
- switch (type) {
- // Keys
- case Wolf.pow_key1:
- case Wolf.pow_key2:
- case Wolf.pow_key3:
- case Wolf.pow_key4:
- type -= Wolf.pow_key1;
- Wolf.Player.giveKey(player, type);
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/012.wav", 1, Wolf.ATTN_NORM, 0);
- Wolf.Game.notify(keynames[type] + " key");
- break;
- // Treasure
- case Wolf.pow_cross:
- Wolf.Player.givePoints(player, 100);
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/035.wav", 1, Wolf.ATTN_NORM, 0);
- if ( ++level.state.foundTreasure == level.state.totalTreasure ) {
- Wolf.Game.notify("You found the last treasure!");
- }
- break;
- case Wolf.pow_chalice:
- Wolf.Player.givePoints(player, 500);
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/036.wav", 1, Wolf.ATTN_NORM, 0);
- if (++level.state.foundTreasure == level.state.totalTreasure) {
- Wolf.Game.notify("You found the last treasure!");
- }
- break;
- case Wolf.pow_bible:
- Wolf.Player.givePoints(player, 1000);
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/037.wav", 1, Wolf.ATTN_NORM, 0);
- if (++level.state.foundTreasure == level.state.totalTreasure) {
- Wolf.Game.notify("You found the last treasure!");
- }
- break;
- case Wolf.pow_crown:
- Wolf.Player.givePoints(player, 5000);
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/045.wav", 1, Wolf.ATTN_NORM, 0);
- if (++level.state.foundTreasure == level.state.totalTreasure) {
- Wolf.Game.notify("You found the last treasure!");
- }
- break;
- // Health
- case Wolf.pow_gibs:
- if (!Wolf.Player.giveHealth(player, 1, 11)) {
- return false;
- }
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/061.wav", 1, Wolf.ATTN_NORM, 0);
- break;
- case Wolf.pow_alpo:
- if (!Wolf.Player.giveHealth(player, 4, 0)) {
- return false;
- }
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/033.wav", 1, Wolf.ATTN_NORM, 0);
- break;
- case Wolf.pow_food:
- if (!Wolf.Player.giveHealth(player, 10, 0)) {
- return false;
- }
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/033.wav", 1, Wolf.ATTN_NORM, 0);
- break;
- case Wolf.pow_firstaid:
- if (!Wolf.Player.giveHealth(player, 25, 0)) {
- return false;
- }
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/034.wav", 1, Wolf.ATTN_NORM, 0);
- break;
- // Weapon & Ammo
- case Wolf.pow_clip:
- if (!Wolf.Player.giveAmmo(player, Wolf.AMMO_BULLETS, 8)) {
- return false;
- }
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/031.wav", 1, Wolf.ATTN_NORM, 0);
- break;
- case Wolf.pow_clip2:
- if (!Wolf.Player.giveAmmo(player, Wolf.AMMO_BULLETS, 4)) {
- return false;
- }
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/031.wav", 1, Wolf.ATTN_NORM, 0);
- break;
- case Wolf.pow_25clip:
- if (!Wolf.Player.giveAmmo(player, Wolf.AMMO_BULLETS, 25)) {
- return false;
- }
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/031.wav", 1, Wolf.ATTN_NORM, 0);
- break;
- case Wolf.pow_machinegun:
- Wolf.Player.giveWeapon(player, Wolf.WEAPON_AUTO );
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/030.wav", 1, Wolf.ATTN_NORM, 0);
- Wolf.Game.notify("Machinegun");
- break;
- case Wolf.pow_chaingun:
- Wolf.Player.giveWeapon(player, Wolf.WEAPON_CHAIN );
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/038.wav", 1, Wolf.ATTN_NORM, 0);
- Wolf.Game.notify("Chaingun");
- player.faceCount = -100;
- player.faceGotGun = true;
- break;
- // Artifacts
- case Wolf.pow_fullheal:
- // go to 150 health
- Wolf.Player.giveHealth(player, 99, 99 );
- Wolf.Player.giveAmmo(player, Wolf.AMMO_BULLETS, 25 );
- Wolf.Player.giveLife(player);
- if (++level.state.foundTreasure == level.state.totalTreasure) {
- Wolf.Game.notify("You found the last treasure!");
- } else {
- Wolf.Game.notify("Full Heal");
- }
- Wolf.Sound.startSound(null, null, 0, Wolf.CHAN_ITEM, "lsfx/034.wav", 1, Wolf.ATTN_NORM, 0);
- Wolf.log("Extra life!");
- break;
-
- default:
- Wolf.log("Warning: Unknown item type: " + type);
- break;
- }
- Wolf.Game.startBonusFlash();
-
- return true;
- }
- // x,y are in TILES.
- function pickUp(level, player, x, y) {
- var i, pow,
- p_left = false,
- p_pick = false;
- for (i=0; i<level.state.numPowerups; i++) {
- pow = level.state.powerups[i];
- if (pow.x == x && pow.y == y) {
- // got a powerup here
- if (give(level, player, pow.type)) { //FIXME script
- // picked up this stuff, remove it!
- p_pick = true;
- Wolf.Sprites.remove(level, pow.sprite);
- remove(level, pow);
- } else {
- // player do not need it, so may be next time!
- p_left = true;
- }
- }
- }
- if(p_left) {
- level.tileMap[x][y] |= Wolf.POWERUP_TILE;
- } else {
- level.tileMap[x][y] &= ~Wolf.POWERUP_TILE;
- }
- }
-
-
- return {
- spawn : spawn,
- reset : reset,
- pickUp : pickUp
- };
-
- })();
|