m_mutant.h 2.7 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/monsters/mutant
  4. // This file generated by ModelGen - Do NOT Modify
  5. enum
  6. {
  7. FRAME_attack01,
  8. FRAME_attack02,
  9. FRAME_attack03,
  10. FRAME_attack04,
  11. FRAME_attack05,
  12. FRAME_attack06,
  13. FRAME_attack07,
  14. FRAME_attack08,
  15. FRAME_attack09,
  16. FRAME_attack10,
  17. FRAME_attack11,
  18. FRAME_attack12,
  19. FRAME_attack13,
  20. FRAME_attack14,
  21. FRAME_attack15,
  22. FRAME_death101,
  23. FRAME_death102,
  24. FRAME_death103,
  25. FRAME_death104,
  26. FRAME_death105,
  27. FRAME_death106,
  28. FRAME_death107,
  29. FRAME_death108,
  30. FRAME_death109,
  31. FRAME_death201,
  32. FRAME_death202,
  33. FRAME_death203,
  34. FRAME_death204,
  35. FRAME_death205,
  36. FRAME_death206,
  37. FRAME_death207,
  38. FRAME_death208,
  39. FRAME_death209,
  40. FRAME_death210,
  41. FRAME_pain101,
  42. FRAME_pain102,
  43. FRAME_pain103,
  44. FRAME_pain104,
  45. FRAME_pain105,
  46. FRAME_pain201,
  47. FRAME_pain202,
  48. FRAME_pain203,
  49. FRAME_pain204,
  50. FRAME_pain205,
  51. FRAME_pain206,
  52. FRAME_pain301,
  53. FRAME_pain302,
  54. FRAME_pain303,
  55. FRAME_pain304,
  56. FRAME_pain305,
  57. FRAME_pain306,
  58. FRAME_pain307,
  59. FRAME_pain308,
  60. FRAME_pain309,
  61. FRAME_pain310,
  62. FRAME_pain311,
  63. FRAME_run03,
  64. FRAME_run04,
  65. FRAME_run05,
  66. FRAME_run06,
  67. FRAME_run07,
  68. FRAME_run08,
  69. FRAME_stand101,
  70. FRAME_stand102,
  71. FRAME_stand103,
  72. FRAME_stand104,
  73. FRAME_stand105,
  74. FRAME_stand106,
  75. FRAME_stand107,
  76. FRAME_stand108,
  77. FRAME_stand109,
  78. FRAME_stand110,
  79. FRAME_stand111,
  80. FRAME_stand112,
  81. FRAME_stand113,
  82. FRAME_stand114,
  83. FRAME_stand115,
  84. FRAME_stand116,
  85. FRAME_stand117,
  86. FRAME_stand118,
  87. FRAME_stand119,
  88. FRAME_stand120,
  89. FRAME_stand121,
  90. FRAME_stand122,
  91. FRAME_stand123,
  92. FRAME_stand124,
  93. FRAME_stand125,
  94. FRAME_stand126,
  95. FRAME_stand127,
  96. FRAME_stand128,
  97. FRAME_stand129,
  98. FRAME_stand130,
  99. FRAME_stand131,
  100. FRAME_stand132,
  101. FRAME_stand133,
  102. FRAME_stand134,
  103. FRAME_stand135,
  104. FRAME_stand136,
  105. FRAME_stand137,
  106. FRAME_stand138,
  107. FRAME_stand139,
  108. FRAME_stand140,
  109. FRAME_stand141,
  110. FRAME_stand142,
  111. FRAME_stand143,
  112. FRAME_stand144,
  113. FRAME_stand145,
  114. FRAME_stand146,
  115. FRAME_stand147,
  116. FRAME_stand148,
  117. FRAME_stand149,
  118. FRAME_stand150,
  119. FRAME_stand151,
  120. FRAME_stand152,
  121. FRAME_stand153,
  122. FRAME_stand154,
  123. FRAME_stand155,
  124. FRAME_stand156,
  125. FRAME_stand157,
  126. FRAME_stand158,
  127. FRAME_stand159,
  128. FRAME_stand160,
  129. FRAME_stand161,
  130. FRAME_stand162,
  131. FRAME_stand163,
  132. FRAME_stand164,
  133. FRAME_walk01,
  134. FRAME_walk02,
  135. FRAME_walk03,
  136. FRAME_walk04,
  137. FRAME_walk05,
  138. FRAME_walk06,
  139. FRAME_walk07,
  140. FRAME_walk08,
  141. FRAME_walk09,
  142. FRAME_walk10,
  143. FRAME_walk11,
  144. FRAME_walk12,
  145. FRAME_walk13,
  146. FRAME_walk14,
  147. FRAME_walk15,
  148. FRAME_walk16,
  149. FRAME_walk17,
  150. FRAME_walk18,
  151. FRAME_walk19,
  152. FRAME_walk20,
  153. FRAME_walk21,
  154. FRAME_walk22,
  155. FRAME_walk23,
  156. // ROGUE
  157. FRAME_jump01,
  158. FRAME_jump02,
  159. FRAME_jump03,
  160. FRAME_jump04,
  161. FRAME_jump05
  162. // ROGUE
  163. };
  164. constexpr float MODEL_SCALE = 1.000000f;