xatrix.dsp 29 KB

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  1. # Microsoft Developer Studio Project File - Name="xatrix" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 5.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
  6. CFG=xatrix - Win32 Debug Alpha
  7. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  8. !MESSAGE use the Export Makefile command and run
  9. !MESSAGE
  10. !MESSAGE NMAKE /f "xatrix.mak".
  11. !MESSAGE
  12. !MESSAGE You can specify a configuration when running NMAKE
  13. !MESSAGE by defining the macro CFG on the command line. For example:
  14. !MESSAGE
  15. !MESSAGE NMAKE /f "xatrix.mak" CFG="xatrix - Win32 Debug Alpha"
  16. !MESSAGE
  17. !MESSAGE Possible choices for configuration are:
  18. !MESSAGE
  19. !MESSAGE "xatrix - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "xatrix - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "xatrix - Win32 Debug Alpha" (based on\
  22. "Win32 (ALPHA) Dynamic-Link Library")
  23. !MESSAGE "xatrix - Win32 Release Alpha" (based on\
  24. "Win32 (ALPHA) Dynamic-Link Library")
  25. !MESSAGE
  26. # Begin Project
  27. # PROP Scc_ProjName ""
  28. # PROP Scc_LocalPath ""
  29. # PROP WCE_Configuration "H/PC Ver. 2.00"
  30. !IF "$(CFG)" == "xatrix - Win32 Release"
  31. # PROP BASE Use_MFC 0
  32. # PROP BASE Use_Debug_Libraries 0
  33. # PROP BASE Output_Dir "Release"
  34. # PROP BASE Intermediate_Dir "Release"
  35. # PROP BASE Target_Dir ""
  36. # PROP Use_MFC 0
  37. # PROP Use_Debug_Libraries 0
  38. # PROP Output_Dir ".\release"
  39. # PROP Intermediate_Dir ".\release"
  40. # PROP Ignore_Export_Lib 0
  41. # PROP Target_Dir ""
  42. CPP=cl.exe
  43. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  44. # ADD CPP /nologo /MT /W1 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  45. MTL=midl.exe
  46. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  47. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  48. RSC=rc.exe
  49. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  50. # ADD RSC /l 0x409 /d "NDEBUG"
  51. BSC32=bscmake.exe
  52. # ADD BASE BSC32 /nologo
  53. # ADD BSC32 /nologo
  54. LINK32=link.exe
  55. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  56. # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 /out:".\release\gamex86.dll"
  57. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  58. # PROP BASE Use_MFC 0
  59. # PROP BASE Use_Debug_Libraries 1
  60. # PROP BASE Output_Dir "Debug"
  61. # PROP BASE Intermediate_Dir "Debug"
  62. # PROP BASE Target_Dir ""
  63. # PROP Use_MFC 0
  64. # PROP Use_Debug_Libraries 1
  65. # PROP Output_Dir ".\debug"
  66. # PROP Intermediate_Dir ".\debug"
  67. # PROP Ignore_Export_Lib 0
  68. # PROP Target_Dir ""
  69. CPP=cl.exe
  70. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  71. # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  72. MTL=midl.exe
  73. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  74. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  75. RSC=rc.exe
  76. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  77. # ADD RSC /l 0x409 /d "_DEBUG"
  78. BSC32=bscmake.exe
  79. # ADD BASE BSC32 /nologo
  80. # ADD BSC32 /nologo
  81. LINK32=link.exe
  82. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
  83. # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:".\debug\gamex86.dll" /pdbtype:sept
  84. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  85. # PROP BASE Use_MFC 0
  86. # PROP BASE Use_Debug_Libraries 1
  87. # PROP BASE Output_Dir "xatrix__"
  88. # PROP BASE Intermediate_Dir "xatrix__"
  89. # PROP BASE Ignore_Export_Lib 0
  90. # PROP BASE Target_Dir ""
  91. # PROP Use_MFC 0
  92. # PROP Use_Debug_Libraries 1
  93. # PROP Output_Dir "..\DebugAXP"
  94. # PROP Intermediate_Dir ".\DebugAXP"
  95. # PROP Ignore_Export_Lib 0
  96. # PROP Target_Dir ""
  97. MTL=midl.exe
  98. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  99. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  100. CPP=cl.exe
  101. # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c
  102. # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /MTd /c
  103. RSC=rc.exe
  104. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  105. # ADD RSC /l 0x409 /d "_DEBUG"
  106. BSC32=bscmake.exe
  107. # ADD BASE BSC32 /nologo
  108. # ADD BSC32 /nologo
  109. LINK32=link.exe
  110. # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debug\gamex86.dll" /pdbtype:sept
  111. # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debugAXP\gameaxp.dll" /pdbtype:sept
  112. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  113. # PROP BASE Use_MFC 0
  114. # PROP BASE Use_Debug_Libraries 0
  115. # PROP BASE Output_Dir "xatrix_0"
  116. # PROP BASE Intermediate_Dir "xatrix_0"
  117. # PROP BASE Ignore_Export_Lib 0
  118. # PROP BASE Target_Dir ""
  119. # PROP Use_MFC 0
  120. # PROP Use_Debug_Libraries 0
  121. # PROP Output_Dir "..\ReleaseAXP"
  122. # PROP Intermediate_Dir ".\ReleaseAXP"
  123. # PROP Ignore_Export_Lib 0
  124. # PROP Target_Dir ""
  125. MTL=midl.exe
  126. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  127. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  128. CPP=cl.exe
  129. # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  130. # ADD CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
  131. RSC=rc.exe
  132. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  133. # ADD RSC /l 0x409 /d "NDEBUG"
  134. BSC32=bscmake.exe
  135. # ADD BASE BSC32 /nologo
  136. # ADD BSC32 /nologo
  137. LINK32=link.exe
  138. # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\release\gamex86.dll"
  139. # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\ReleaseAXP\gameaxp.dll"
  140. !ENDIF
  141. # Begin Target
  142. # Name "xatrix - Win32 Release"
  143. # Name "xatrix - Win32 Debug"
  144. # Name "xatrix - Win32 Debug Alpha"
  145. # Name "xatrix - Win32 Release Alpha"
  146. # Begin Group "Source Files"
  147. # PROP Default_Filter "*.c"
  148. # Begin Source File
  149. SOURCE=.\g_ai.c
  150. !IF "$(CFG)" == "xatrix - Win32 Release"
  151. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  152. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  153. DEP_CPP_G_AI_=\
  154. ".\g_local.h"\
  155. ".\game.h"\
  156. ".\q_shared.h"\
  157. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  158. DEP_CPP_G_AI_=\
  159. ".\g_local.h"\
  160. ".\game.h"\
  161. ".\q_shared.h"\
  162. !ENDIF
  163. # End Source File
  164. # Begin Source File
  165. SOURCE=.\g_chase.c
  166. !IF "$(CFG)" == "xatrix - Win32 Release"
  167. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  168. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  169. DEP_CPP_G_CHA=\
  170. ".\g_local.h"\
  171. ".\game.h"\
  172. ".\q_shared.h"\
  173. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  174. DEP_CPP_G_CHA=\
  175. ".\g_local.h"\
  176. ".\game.h"\
  177. ".\q_shared.h"\
  178. !ENDIF
  179. # End Source File
  180. # Begin Source File
  181. SOURCE=.\g_cmds.c
  182. !IF "$(CFG)" == "xatrix - Win32 Release"
  183. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  184. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  185. DEP_CPP_G_CMD=\
  186. ".\g_local.h"\
  187. ".\game.h"\
  188. ".\m_player.h"\
  189. ".\q_shared.h"\
  190. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  191. DEP_CPP_G_CMD=\
  192. ".\g_local.h"\
  193. ".\game.h"\
  194. ".\m_player.h"\
  195. ".\q_shared.h"\
  196. !ENDIF
  197. # End Source File
  198. # Begin Source File
  199. SOURCE=.\g_combat.c
  200. !IF "$(CFG)" == "xatrix - Win32 Release"
  201. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  202. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  203. DEP_CPP_G_COM=\
  204. ".\g_local.h"\
  205. ".\game.h"\
  206. ".\q_shared.h"\
  207. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  208. DEP_CPP_G_COM=\
  209. ".\g_local.h"\
  210. ".\game.h"\
  211. ".\q_shared.h"\
  212. !ENDIF
  213. # End Source File
  214. # Begin Source File
  215. SOURCE=.\g_func.c
  216. !IF "$(CFG)" == "xatrix - Win32 Release"
  217. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  218. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  219. DEP_CPP_G_FUN=\
  220. ".\g_local.h"\
  221. ".\game.h"\
  222. ".\q_shared.h"\
  223. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  224. DEP_CPP_G_FUN=\
  225. ".\g_local.h"\
  226. ".\game.h"\
  227. ".\q_shared.h"\
  228. !ENDIF
  229. # End Source File
  230. # Begin Source File
  231. SOURCE=.\g_items.c
  232. !IF "$(CFG)" == "xatrix - Win32 Release"
  233. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  234. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  235. DEP_CPP_G_ITE=\
  236. ".\g_local.h"\
  237. ".\game.h"\
  238. ".\q_shared.h"\
  239. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  240. DEP_CPP_G_ITE=\
  241. ".\g_local.h"\
  242. ".\game.h"\
  243. ".\q_shared.h"\
  244. !ENDIF
  245. # End Source File
  246. # Begin Source File
  247. SOURCE=.\g_main.c
  248. !IF "$(CFG)" == "xatrix - Win32 Release"
  249. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  250. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  251. DEP_CPP_G_MAI=\
  252. ".\g_local.h"\
  253. ".\game.h"\
  254. ".\q_shared.h"\
  255. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  256. DEP_CPP_G_MAI=\
  257. ".\g_local.h"\
  258. ".\game.h"\
  259. ".\q_shared.h"\
  260. !ENDIF
  261. # End Source File
  262. # Begin Source File
  263. SOURCE=.\g_misc.c
  264. !IF "$(CFG)" == "xatrix - Win32 Release"
  265. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  266. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  267. DEP_CPP_G_MIS=\
  268. ".\g_local.h"\
  269. ".\game.h"\
  270. ".\q_shared.h"\
  271. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  272. DEP_CPP_G_MIS=\
  273. ".\g_local.h"\
  274. ".\game.h"\
  275. ".\q_shared.h"\
  276. !ENDIF
  277. # End Source File
  278. # Begin Source File
  279. SOURCE=.\g_monster.c
  280. !IF "$(CFG)" == "xatrix - Win32 Release"
  281. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  282. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  283. DEP_CPP_G_MON=\
  284. ".\g_local.h"\
  285. ".\game.h"\
  286. ".\q_shared.h"\
  287. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  288. DEP_CPP_G_MON=\
  289. ".\g_local.h"\
  290. ".\game.h"\
  291. ".\q_shared.h"\
  292. !ENDIF
  293. # End Source File
  294. # Begin Source File
  295. SOURCE=.\g_phys.c
  296. !IF "$(CFG)" == "xatrix - Win32 Release"
  297. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  298. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  299. DEP_CPP_G_PHY=\
  300. ".\g_local.h"\
  301. ".\game.h"\
  302. ".\q_shared.h"\
  303. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  304. DEP_CPP_G_PHY=\
  305. ".\g_local.h"\
  306. ".\game.h"\
  307. ".\q_shared.h"\
  308. !ENDIF
  309. # End Source File
  310. # Begin Source File
  311. SOURCE=.\g_save.c
  312. !IF "$(CFG)" == "xatrix - Win32 Release"
  313. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  314. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  315. DEP_CPP_G_SAV=\
  316. ".\g_local.h"\
  317. ".\game.h"\
  318. ".\q_shared.h"\
  319. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  320. DEP_CPP_G_SAV=\
  321. ".\g_local.h"\
  322. ".\game.h"\
  323. ".\q_shared.h"\
  324. !ENDIF
  325. # End Source File
  326. # Begin Source File
  327. SOURCE=.\g_spawn.c
  328. !IF "$(CFG)" == "xatrix - Win32 Release"
  329. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  330. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  331. DEP_CPP_G_SPA=\
  332. ".\g_local.h"\
  333. ".\game.h"\
  334. ".\q_shared.h"\
  335. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  336. DEP_CPP_G_SPA=\
  337. ".\g_local.h"\
  338. ".\game.h"\
  339. ".\q_shared.h"\
  340. !ENDIF
  341. # End Source File
  342. # Begin Source File
  343. SOURCE=.\g_svcmds.c
  344. !IF "$(CFG)" == "xatrix - Win32 Release"
  345. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  346. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  347. DEP_CPP_G_SVC=\
  348. ".\g_local.h"\
  349. ".\game.h"\
  350. ".\q_shared.h"\
  351. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  352. DEP_CPP_G_SVC=\
  353. ".\g_local.h"\
  354. ".\game.h"\
  355. ".\q_shared.h"\
  356. !ENDIF
  357. # End Source File
  358. # Begin Source File
  359. SOURCE=.\g_target.c
  360. !IF "$(CFG)" == "xatrix - Win32 Release"
  361. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  362. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  363. DEP_CPP_G_TAR=\
  364. ".\g_local.h"\
  365. ".\game.h"\
  366. ".\q_shared.h"\
  367. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  368. DEP_CPP_G_TAR=\
  369. ".\g_local.h"\
  370. ".\game.h"\
  371. ".\q_shared.h"\
  372. !ENDIF
  373. # End Source File
  374. # Begin Source File
  375. SOURCE=.\g_trigger.c
  376. !IF "$(CFG)" == "xatrix - Win32 Release"
  377. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  378. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  379. DEP_CPP_G_TRI=\
  380. ".\g_local.h"\
  381. ".\game.h"\
  382. ".\q_shared.h"\
  383. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  384. DEP_CPP_G_TRI=\
  385. ".\g_local.h"\
  386. ".\game.h"\
  387. ".\q_shared.h"\
  388. !ENDIF
  389. # End Source File
  390. # Begin Source File
  391. SOURCE=.\g_turret.c
  392. !IF "$(CFG)" == "xatrix - Win32 Release"
  393. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  394. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  395. DEP_CPP_G_TUR=\
  396. ".\g_local.h"\
  397. ".\game.h"\
  398. ".\q_shared.h"\
  399. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  400. DEP_CPP_G_TUR=\
  401. ".\g_local.h"\
  402. ".\game.h"\
  403. ".\q_shared.h"\
  404. !ENDIF
  405. # End Source File
  406. # Begin Source File
  407. SOURCE=.\g_utils.c
  408. !IF "$(CFG)" == "xatrix - Win32 Release"
  409. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  410. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  411. DEP_CPP_G_UTI=\
  412. ".\g_local.h"\
  413. ".\game.h"\
  414. ".\q_shared.h"\
  415. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  416. DEP_CPP_G_UTI=\
  417. ".\g_local.h"\
  418. ".\game.h"\
  419. ".\q_shared.h"\
  420. !ENDIF
  421. # End Source File
  422. # Begin Source File
  423. SOURCE=.\g_weapon.c
  424. !IF "$(CFG)" == "xatrix - Win32 Release"
  425. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  426. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  427. DEP_CPP_G_WEA=\
  428. ".\g_local.h"\
  429. ".\game.h"\
  430. ".\q_shared.h"\
  431. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  432. DEP_CPP_G_WEA=\
  433. ".\g_local.h"\
  434. ".\game.h"\
  435. ".\q_shared.h"\
  436. !ENDIF
  437. # End Source File
  438. # Begin Source File
  439. SOURCE=.\m_actor.c
  440. !IF "$(CFG)" == "xatrix - Win32 Release"
  441. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  442. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  443. DEP_CPP_M_ACT=\
  444. ".\g_local.h"\
  445. ".\game.h"\
  446. ".\m_actor.h"\
  447. ".\q_shared.h"\
  448. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  449. DEP_CPP_M_ACT=\
  450. ".\g_local.h"\
  451. ".\game.h"\
  452. ".\m_actor.h"\
  453. ".\q_shared.h"\
  454. !ENDIF
  455. # End Source File
  456. # Begin Source File
  457. SOURCE=.\m_berserk.c
  458. !IF "$(CFG)" == "xatrix - Win32 Release"
  459. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  460. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  461. DEP_CPP_M_BER=\
  462. ".\g_local.h"\
  463. ".\game.h"\
  464. ".\m_berserk.h"\
  465. ".\q_shared.h"\
  466. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  467. DEP_CPP_M_BER=\
  468. ".\g_local.h"\
  469. ".\game.h"\
  470. ".\m_berserk.h"\
  471. ".\q_shared.h"\
  472. !ENDIF
  473. # End Source File
  474. # Begin Source File
  475. SOURCE=.\m_boss2.c
  476. !IF "$(CFG)" == "xatrix - Win32 Release"
  477. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  478. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  479. DEP_CPP_M_BOS=\
  480. ".\g_local.h"\
  481. ".\game.h"\
  482. ".\m_boss2.h"\
  483. ".\q_shared.h"\
  484. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  485. DEP_CPP_M_BOS=\
  486. ".\g_local.h"\
  487. ".\game.h"\
  488. ".\m_boss2.h"\
  489. ".\q_shared.h"\
  490. !ENDIF
  491. # End Source File
  492. # Begin Source File
  493. SOURCE=.\m_boss3.c
  494. !IF "$(CFG)" == "xatrix - Win32 Release"
  495. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  496. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  497. DEP_CPP_M_BOSS=\
  498. ".\g_local.h"\
  499. ".\game.h"\
  500. ".\m_boss32.h"\
  501. ".\q_shared.h"\
  502. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  503. DEP_CPP_M_BOSS=\
  504. ".\g_local.h"\
  505. ".\game.h"\
  506. ".\m_boss32.h"\
  507. ".\q_shared.h"\
  508. !ENDIF
  509. # End Source File
  510. # Begin Source File
  511. SOURCE=.\m_boss31.c
  512. !IF "$(CFG)" == "xatrix - Win32 Release"
  513. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  514. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  515. DEP_CPP_M_BOSS3=\
  516. ".\g_local.h"\
  517. ".\game.h"\
  518. ".\m_boss31.h"\
  519. ".\q_shared.h"\
  520. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  521. DEP_CPP_M_BOSS3=\
  522. ".\g_local.h"\
  523. ".\game.h"\
  524. ".\m_boss31.h"\
  525. ".\q_shared.h"\
  526. !ENDIF
  527. # End Source File
  528. # Begin Source File
  529. SOURCE=.\m_boss32.c
  530. !IF "$(CFG)" == "xatrix - Win32 Release"
  531. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  532. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  533. DEP_CPP_M_BOSS32=\
  534. ".\g_local.h"\
  535. ".\game.h"\
  536. ".\m_boss32.h"\
  537. ".\q_shared.h"\
  538. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  539. DEP_CPP_M_BOSS32=\
  540. ".\g_local.h"\
  541. ".\game.h"\
  542. ".\m_boss32.h"\
  543. ".\q_shared.h"\
  544. !ENDIF
  545. # End Source File
  546. # Begin Source File
  547. SOURCE=.\m_boss5.c
  548. !IF "$(CFG)" == "xatrix - Win32 Release"
  549. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  550. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  551. DEP_CPP_M_BOSS5=\
  552. ".\g_local.h"\
  553. ".\game.h"\
  554. ".\m_supertank.h"\
  555. ".\q_shared.h"\
  556. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  557. DEP_CPP_M_BOSS5=\
  558. ".\g_local.h"\
  559. ".\game.h"\
  560. ".\m_supertank.h"\
  561. ".\q_shared.h"\
  562. !ENDIF
  563. # End Source File
  564. # Begin Source File
  565. SOURCE=.\m_brain.c
  566. !IF "$(CFG)" == "xatrix - Win32 Release"
  567. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  568. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  569. DEP_CPP_M_BRA=\
  570. ".\g_local.h"\
  571. ".\game.h"\
  572. ".\m_brain.h"\
  573. ".\q_shared.h"\
  574. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  575. DEP_CPP_M_BRA=\
  576. ".\g_local.h"\
  577. ".\game.h"\
  578. ".\m_brain.h"\
  579. ".\q_shared.h"\
  580. !ENDIF
  581. # End Source File
  582. # Begin Source File
  583. SOURCE=.\m_chick.c
  584. !IF "$(CFG)" == "xatrix - Win32 Release"
  585. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  586. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  587. DEP_CPP_M_CHI=\
  588. ".\g_local.h"\
  589. ".\game.h"\
  590. ".\m_chick.h"\
  591. ".\q_shared.h"\
  592. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  593. DEP_CPP_M_CHI=\
  594. ".\g_local.h"\
  595. ".\game.h"\
  596. ".\m_chick.h"\
  597. ".\q_shared.h"\
  598. !ENDIF
  599. # End Source File
  600. # Begin Source File
  601. SOURCE=.\m_fixbot.c
  602. !IF "$(CFG)" == "xatrix - Win32 Release"
  603. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  604. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  605. DEP_CPP_M_FIX=\
  606. ".\g_local.h"\
  607. ".\game.h"\
  608. ".\m_fixbot.h"\
  609. ".\q_shared.h"\
  610. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  611. DEP_CPP_M_FIX=\
  612. ".\g_local.h"\
  613. ".\game.h"\
  614. ".\m_fixbot.h"\
  615. ".\q_shared.h"\
  616. !ENDIF
  617. # End Source File
  618. # Begin Source File
  619. SOURCE=.\m_flash.c
  620. !IF "$(CFG)" == "xatrix - Win32 Release"
  621. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  622. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  623. DEP_CPP_M_FLA=\
  624. ".\q_shared.h"\
  625. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  626. DEP_CPP_M_FLA=\
  627. ".\q_shared.h"\
  628. !ENDIF
  629. # End Source File
  630. # Begin Source File
  631. SOURCE=.\m_flipper.c
  632. !IF "$(CFG)" == "xatrix - Win32 Release"
  633. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  634. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  635. DEP_CPP_M_FLI=\
  636. ".\g_local.h"\
  637. ".\game.h"\
  638. ".\m_flipper.h"\
  639. ".\q_shared.h"\
  640. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  641. DEP_CPP_M_FLI=\
  642. ".\g_local.h"\
  643. ".\game.h"\
  644. ".\m_flipper.h"\
  645. ".\q_shared.h"\
  646. !ENDIF
  647. # End Source File
  648. # Begin Source File
  649. SOURCE=.\m_float.c
  650. !IF "$(CFG)" == "xatrix - Win32 Release"
  651. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  652. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  653. DEP_CPP_M_FLO=\
  654. ".\g_local.h"\
  655. ".\game.h"\
  656. ".\m_float.h"\
  657. ".\q_shared.h"\
  658. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  659. DEP_CPP_M_FLO=\
  660. ".\g_local.h"\
  661. ".\game.h"\
  662. ".\m_float.h"\
  663. ".\q_shared.h"\
  664. !ENDIF
  665. # End Source File
  666. # Begin Source File
  667. SOURCE=.\m_flyer.c
  668. !IF "$(CFG)" == "xatrix - Win32 Release"
  669. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  670. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  671. DEP_CPP_M_FLY=\
  672. ".\g_local.h"\
  673. ".\game.h"\
  674. ".\m_flyer.h"\
  675. ".\q_shared.h"\
  676. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  677. DEP_CPP_M_FLY=\
  678. ".\g_local.h"\
  679. ".\game.h"\
  680. ".\m_flyer.h"\
  681. ".\q_shared.h"\
  682. !ENDIF
  683. # End Source File
  684. # Begin Source File
  685. SOURCE=.\m_gekk.c
  686. !IF "$(CFG)" == "xatrix - Win32 Release"
  687. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  688. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  689. DEP_CPP_M_GEK=\
  690. ".\g_local.h"\
  691. ".\game.h"\
  692. ".\m_gekk.h"\
  693. ".\q_shared.h"\
  694. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  695. DEP_CPP_M_GEK=\
  696. ".\g_local.h"\
  697. ".\game.h"\
  698. ".\m_gekk.h"\
  699. ".\q_shared.h"\
  700. !ENDIF
  701. # End Source File
  702. # Begin Source File
  703. SOURCE=.\m_gladb.c
  704. !IF "$(CFG)" == "xatrix - Win32 Release"
  705. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  706. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  707. DEP_CPP_M_GLA=\
  708. ".\g_local.h"\
  709. ".\game.h"\
  710. ".\m_gladiator.h"\
  711. ".\q_shared.h"\
  712. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  713. DEP_CPP_M_GLA=\
  714. ".\g_local.h"\
  715. ".\game.h"\
  716. ".\m_gladiator.h"\
  717. ".\q_shared.h"\
  718. !ENDIF
  719. # End Source File
  720. # Begin Source File
  721. SOURCE=.\m_gladiator.c
  722. !IF "$(CFG)" == "xatrix - Win32 Release"
  723. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  724. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  725. DEP_CPP_M_GLAD=\
  726. ".\g_local.h"\
  727. ".\game.h"\
  728. ".\m_gladiator.h"\
  729. ".\q_shared.h"\
  730. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  731. DEP_CPP_M_GLAD=\
  732. ".\g_local.h"\
  733. ".\game.h"\
  734. ".\m_gladiator.h"\
  735. ".\q_shared.h"\
  736. !ENDIF
  737. # End Source File
  738. # Begin Source File
  739. SOURCE=.\m_gunner.c
  740. !IF "$(CFG)" == "xatrix - Win32 Release"
  741. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  742. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  743. DEP_CPP_M_GUN=\
  744. ".\g_local.h"\
  745. ".\game.h"\
  746. ".\m_gunner.h"\
  747. ".\q_shared.h"\
  748. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  749. DEP_CPP_M_GUN=\
  750. ".\g_local.h"\
  751. ".\game.h"\
  752. ".\m_gunner.h"\
  753. ".\q_shared.h"\
  754. !ENDIF
  755. # End Source File
  756. # Begin Source File
  757. SOURCE=.\m_hover.c
  758. !IF "$(CFG)" == "xatrix - Win32 Release"
  759. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  760. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  761. DEP_CPP_M_HOV=\
  762. ".\g_local.h"\
  763. ".\game.h"\
  764. ".\m_hover.h"\
  765. ".\q_shared.h"\
  766. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  767. DEP_CPP_M_HOV=\
  768. ".\g_local.h"\
  769. ".\game.h"\
  770. ".\m_hover.h"\
  771. ".\q_shared.h"\
  772. !ENDIF
  773. # End Source File
  774. # Begin Source File
  775. SOURCE=.\m_infantry.c
  776. !IF "$(CFG)" == "xatrix - Win32 Release"
  777. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  778. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  779. DEP_CPP_M_INF=\
  780. ".\g_local.h"\
  781. ".\game.h"\
  782. ".\m_infantry.h"\
  783. ".\q_shared.h"\
  784. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  785. DEP_CPP_M_INF=\
  786. ".\g_local.h"\
  787. ".\game.h"\
  788. ".\m_infantry.h"\
  789. ".\q_shared.h"\
  790. !ENDIF
  791. # End Source File
  792. # Begin Source File
  793. SOURCE=.\m_insane.c
  794. !IF "$(CFG)" == "xatrix - Win32 Release"
  795. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  796. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  797. DEP_CPP_M_INS=\
  798. ".\g_local.h"\
  799. ".\game.h"\
  800. ".\m_insane.h"\
  801. ".\q_shared.h"\
  802. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  803. DEP_CPP_M_INS=\
  804. ".\g_local.h"\
  805. ".\game.h"\
  806. ".\m_insane.h"\
  807. ".\q_shared.h"\
  808. !ENDIF
  809. # End Source File
  810. # Begin Source File
  811. SOURCE=.\m_medic.c
  812. !IF "$(CFG)" == "xatrix - Win32 Release"
  813. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  814. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  815. DEP_CPP_M_MED=\
  816. ".\g_local.h"\
  817. ".\game.h"\
  818. ".\m_medic.h"\
  819. ".\q_shared.h"\
  820. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  821. DEP_CPP_M_MED=\
  822. ".\g_local.h"\
  823. ".\game.h"\
  824. ".\m_medic.h"\
  825. ".\q_shared.h"\
  826. !ENDIF
  827. # End Source File
  828. # Begin Source File
  829. SOURCE=.\m_move.c
  830. !IF "$(CFG)" == "xatrix - Win32 Release"
  831. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  832. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  833. DEP_CPP_M_MOV=\
  834. ".\g_local.h"\
  835. ".\game.h"\
  836. ".\q_shared.h"\
  837. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  838. DEP_CPP_M_MOV=\
  839. ".\g_local.h"\
  840. ".\game.h"\
  841. ".\q_shared.h"\
  842. !ENDIF
  843. # End Source File
  844. # Begin Source File
  845. SOURCE=.\m_mutant.c
  846. !IF "$(CFG)" == "xatrix - Win32 Release"
  847. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  848. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  849. DEP_CPP_M_MUT=\
  850. ".\g_local.h"\
  851. ".\game.h"\
  852. ".\m_mutant.h"\
  853. ".\q_shared.h"\
  854. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  855. DEP_CPP_M_MUT=\
  856. ".\g_local.h"\
  857. ".\game.h"\
  858. ".\m_mutant.h"\
  859. ".\q_shared.h"\
  860. !ENDIF
  861. # End Source File
  862. # Begin Source File
  863. SOURCE=.\m_parasite.c
  864. !IF "$(CFG)" == "xatrix - Win32 Release"
  865. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  866. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  867. DEP_CPP_M_PAR=\
  868. ".\g_local.h"\
  869. ".\game.h"\
  870. ".\m_parasite.h"\
  871. ".\q_shared.h"\
  872. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  873. DEP_CPP_M_PAR=\
  874. ".\g_local.h"\
  875. ".\game.h"\
  876. ".\m_parasite.h"\
  877. ".\q_shared.h"\
  878. !ENDIF
  879. # End Source File
  880. # Begin Source File
  881. SOURCE=.\m_soldier.c
  882. !IF "$(CFG)" == "xatrix - Win32 Release"
  883. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  884. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  885. DEP_CPP_M_SOL=\
  886. ".\g_local.h"\
  887. ".\game.h"\
  888. ".\m_soldier.h"\
  889. ".\m_soldierh.h"\
  890. ".\q_shared.h"\
  891. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  892. DEP_CPP_M_SOL=\
  893. ".\g_local.h"\
  894. ".\game.h"\
  895. ".\m_soldier.h"\
  896. ".\m_soldierh.h"\
  897. ".\q_shared.h"\
  898. !ENDIF
  899. # End Source File
  900. # Begin Source File
  901. SOURCE=.\m_supertank.c
  902. !IF "$(CFG)" == "xatrix - Win32 Release"
  903. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  904. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  905. DEP_CPP_M_SUP=\
  906. ".\g_local.h"\
  907. ".\game.h"\
  908. ".\m_supertank.h"\
  909. ".\q_shared.h"\
  910. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  911. DEP_CPP_M_SUP=\
  912. ".\g_local.h"\
  913. ".\game.h"\
  914. ".\m_supertank.h"\
  915. ".\q_shared.h"\
  916. !ENDIF
  917. # End Source File
  918. # Begin Source File
  919. SOURCE=.\m_tank.c
  920. !IF "$(CFG)" == "xatrix - Win32 Release"
  921. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  922. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  923. DEP_CPP_M_TAN=\
  924. ".\g_local.h"\
  925. ".\game.h"\
  926. ".\m_tank.h"\
  927. ".\q_shared.h"\
  928. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  929. DEP_CPP_M_TAN=\
  930. ".\g_local.h"\
  931. ".\game.h"\
  932. ".\m_tank.h"\
  933. ".\q_shared.h"\
  934. !ENDIF
  935. # End Source File
  936. # Begin Source File
  937. SOURCE=.\p_client.c
  938. !IF "$(CFG)" == "xatrix - Win32 Release"
  939. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  940. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  941. DEP_CPP_P_CLI=\
  942. ".\g_local.h"\
  943. ".\game.h"\
  944. ".\m_player.h"\
  945. ".\q_shared.h"\
  946. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  947. DEP_CPP_P_CLI=\
  948. ".\g_local.h"\
  949. ".\game.h"\
  950. ".\m_player.h"\
  951. ".\q_shared.h"\
  952. !ENDIF
  953. # End Source File
  954. # Begin Source File
  955. SOURCE=.\p_hud.c
  956. !IF "$(CFG)" == "xatrix - Win32 Release"
  957. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  958. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  959. DEP_CPP_P_HUD=\
  960. ".\g_local.h"\
  961. ".\game.h"\
  962. ".\q_shared.h"\
  963. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  964. DEP_CPP_P_HUD=\
  965. ".\g_local.h"\
  966. ".\game.h"\
  967. ".\q_shared.h"\
  968. !ENDIF
  969. # End Source File
  970. # Begin Source File
  971. SOURCE=.\p_trail.c
  972. !IF "$(CFG)" == "xatrix - Win32 Release"
  973. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  974. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  975. DEP_CPP_P_TRA=\
  976. ".\g_local.h"\
  977. ".\game.h"\
  978. ".\q_shared.h"\
  979. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  980. DEP_CPP_P_TRA=\
  981. ".\g_local.h"\
  982. ".\game.h"\
  983. ".\q_shared.h"\
  984. !ENDIF
  985. # End Source File
  986. # Begin Source File
  987. SOURCE=.\p_view.c
  988. !IF "$(CFG)" == "xatrix - Win32 Release"
  989. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  990. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  991. DEP_CPP_P_VIE=\
  992. ".\g_local.h"\
  993. ".\game.h"\
  994. ".\m_player.h"\
  995. ".\q_shared.h"\
  996. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  997. DEP_CPP_P_VIE=\
  998. ".\g_local.h"\
  999. ".\game.h"\
  1000. ".\m_player.h"\
  1001. ".\q_shared.h"\
  1002. !ENDIF
  1003. # End Source File
  1004. # Begin Source File
  1005. SOURCE=.\p_weapon.c
  1006. !IF "$(CFG)" == "xatrix - Win32 Release"
  1007. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  1008. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  1009. DEP_CPP_P_WEA=\
  1010. ".\g_local.h"\
  1011. ".\game.h"\
  1012. ".\m_player.h"\
  1013. ".\q_shared.h"\
  1014. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  1015. DEP_CPP_P_WEA=\
  1016. ".\g_local.h"\
  1017. ".\game.h"\
  1018. ".\m_player.h"\
  1019. ".\q_shared.h"\
  1020. !ENDIF
  1021. # End Source File
  1022. # Begin Source File
  1023. SOURCE=.\q_shared.c
  1024. !IF "$(CFG)" == "xatrix - Win32 Release"
  1025. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
  1026. !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
  1027. DEP_CPP_Q_SHA=\
  1028. ".\q_shared.h"\
  1029. !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
  1030. DEP_CPP_Q_SHA=\
  1031. ".\q_shared.h"\
  1032. !ENDIF
  1033. # End Source File
  1034. # End Group
  1035. # Begin Group "Header Files"
  1036. # PROP Default_Filter "*.h"
  1037. # Begin Source File
  1038. SOURCE=.\g_local.h
  1039. # End Source File
  1040. # Begin Source File
  1041. SOURCE=.\game.h
  1042. # End Source File
  1043. # Begin Source File
  1044. SOURCE=.\m_actor.h
  1045. # End Source File
  1046. # Begin Source File
  1047. SOURCE=.\m_berserk.h
  1048. # End Source File
  1049. # Begin Source File
  1050. SOURCE=.\m_boss2.h
  1051. # End Source File
  1052. # Begin Source File
  1053. SOURCE=.\m_boss31.h
  1054. # End Source File
  1055. # Begin Source File
  1056. SOURCE=.\m_boss32.h
  1057. # End Source File
  1058. # Begin Source File
  1059. SOURCE=.\m_brain.h
  1060. # End Source File
  1061. # Begin Source File
  1062. SOURCE=.\m_chick.h
  1063. # End Source File
  1064. # Begin Source File
  1065. SOURCE=.\m_fixbot.h
  1066. # End Source File
  1067. # Begin Source File
  1068. SOURCE=.\m_flipper.h
  1069. # End Source File
  1070. # Begin Source File
  1071. SOURCE=.\m_float.h
  1072. # End Source File
  1073. # Begin Source File
  1074. SOURCE=.\m_flyer.h
  1075. # End Source File
  1076. # Begin Source File
  1077. SOURCE=.\m_gekk.h
  1078. # End Source File
  1079. # Begin Source File
  1080. SOURCE=.\m_gladiator.h
  1081. # End Source File
  1082. # Begin Source File
  1083. SOURCE=.\m_gunner.h
  1084. # End Source File
  1085. # Begin Source File
  1086. SOURCE=.\m_hover.h
  1087. # End Source File
  1088. # Begin Source File
  1089. SOURCE=.\m_infantry.h
  1090. # End Source File
  1091. # Begin Source File
  1092. SOURCE=.\m_insane.h
  1093. # End Source File
  1094. # Begin Source File
  1095. SOURCE=.\m_medic.h
  1096. # End Source File
  1097. # Begin Source File
  1098. SOURCE=.\m_mutant.h
  1099. # End Source File
  1100. # Begin Source File
  1101. SOURCE=.\m_parasite.h
  1102. # End Source File
  1103. # Begin Source File
  1104. SOURCE=.\m_player.h
  1105. # End Source File
  1106. # Begin Source File
  1107. SOURCE=.\m_rider.h
  1108. # End Source File
  1109. # Begin Source File
  1110. SOURCE=.\m_soldier.h
  1111. # End Source File
  1112. # Begin Source File
  1113. SOURCE=.\m_soldierh.h
  1114. # End Source File
  1115. # Begin Source File
  1116. SOURCE=.\m_supertank.h
  1117. # End Source File
  1118. # Begin Source File
  1119. SOURCE=.\m_tank.h
  1120. # End Source File
  1121. # Begin Source File
  1122. SOURCE=.\q_shared.h
  1123. # End Source File
  1124. # End Group
  1125. # Begin Group "Resource Files"
  1126. # PROP Default_Filter "*.def,*.res"
  1127. # Begin Source File
  1128. SOURCE=.\xatrix.def
  1129. # End Source File
  1130. # End Group
  1131. # End Target
  1132. # End Project