m_infantry.h 7.2 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/monsters/infantry
  4. // This file generated by ModelGen - Do NOT Modify
  5. #define FRAME_gun02 0
  6. #define FRAME_stand01 1
  7. #define FRAME_stand02 2
  8. #define FRAME_stand03 3
  9. #define FRAME_stand04 4
  10. #define FRAME_stand05 5
  11. #define FRAME_stand06 6
  12. #define FRAME_stand07 7
  13. #define FRAME_stand08 8
  14. #define FRAME_stand09 9
  15. #define FRAME_stand10 10
  16. #define FRAME_stand11 11
  17. #define FRAME_stand12 12
  18. #define FRAME_stand13 13
  19. #define FRAME_stand14 14
  20. #define FRAME_stand15 15
  21. #define FRAME_stand16 16
  22. #define FRAME_stand17 17
  23. #define FRAME_stand18 18
  24. #define FRAME_stand19 19
  25. #define FRAME_stand20 20
  26. #define FRAME_stand21 21
  27. #define FRAME_stand22 22
  28. #define FRAME_stand23 23
  29. #define FRAME_stand24 24
  30. #define FRAME_stand25 25
  31. #define FRAME_stand26 26
  32. #define FRAME_stand27 27
  33. #define FRAME_stand28 28
  34. #define FRAME_stand29 29
  35. #define FRAME_stand30 30
  36. #define FRAME_stand31 31
  37. #define FRAME_stand32 32
  38. #define FRAME_stand33 33
  39. #define FRAME_stand34 34
  40. #define FRAME_stand35 35
  41. #define FRAME_stand36 36
  42. #define FRAME_stand37 37
  43. #define FRAME_stand38 38
  44. #define FRAME_stand39 39
  45. #define FRAME_stand40 40
  46. #define FRAME_stand41 41
  47. #define FRAME_stand42 42
  48. #define FRAME_stand43 43
  49. #define FRAME_stand44 44
  50. #define FRAME_stand45 45
  51. #define FRAME_stand46 46
  52. #define FRAME_stand47 47
  53. #define FRAME_stand48 48
  54. #define FRAME_stand49 49
  55. #define FRAME_stand50 50
  56. #define FRAME_stand51 51
  57. #define FRAME_stand52 52
  58. #define FRAME_stand53 53
  59. #define FRAME_stand54 54
  60. #define FRAME_stand55 55
  61. #define FRAME_stand56 56
  62. #define FRAME_stand57 57
  63. #define FRAME_stand58 58
  64. #define FRAME_stand59 59
  65. #define FRAME_stand60 60
  66. #define FRAME_stand61 61
  67. #define FRAME_stand62 62
  68. #define FRAME_stand63 63
  69. #define FRAME_stand64 64
  70. #define FRAME_stand65 65
  71. #define FRAME_stand66 66
  72. #define FRAME_stand67 67
  73. #define FRAME_stand68 68
  74. #define FRAME_stand69 69
  75. #define FRAME_stand70 70
  76. #define FRAME_stand71 71
  77. #define FRAME_walk01 72
  78. #define FRAME_walk02 73
  79. #define FRAME_walk03 74
  80. #define FRAME_walk04 75
  81. #define FRAME_walk05 76
  82. #define FRAME_walk06 77
  83. #define FRAME_walk07 78
  84. #define FRAME_walk08 79
  85. #define FRAME_walk09 80
  86. #define FRAME_walk10 81
  87. #define FRAME_walk11 82
  88. #define FRAME_walk12 83
  89. #define FRAME_walk13 84
  90. #define FRAME_walk14 85
  91. #define FRAME_walk15 86
  92. #define FRAME_walk16 87
  93. #define FRAME_walk17 88
  94. #define FRAME_walk18 89
  95. #define FRAME_walk19 90
  96. #define FRAME_walk20 91
  97. #define FRAME_run01 92
  98. #define FRAME_run02 93
  99. #define FRAME_run03 94
  100. #define FRAME_run04 95
  101. #define FRAME_run05 96
  102. #define FRAME_run06 97
  103. #define FRAME_run07 98
  104. #define FRAME_run08 99
  105. #define FRAME_pain101 100
  106. #define FRAME_pain102 101
  107. #define FRAME_pain103 102
  108. #define FRAME_pain104 103
  109. #define FRAME_pain105 104
  110. #define FRAME_pain106 105
  111. #define FRAME_pain107 106
  112. #define FRAME_pain108 107
  113. #define FRAME_pain109 108
  114. #define FRAME_pain110 109
  115. #define FRAME_pain201 110
  116. #define FRAME_pain202 111
  117. #define FRAME_pain203 112
  118. #define FRAME_pain204 113
  119. #define FRAME_pain205 114
  120. #define FRAME_pain206 115
  121. #define FRAME_pain207 116
  122. #define FRAME_pain208 117
  123. #define FRAME_pain209 118
  124. #define FRAME_pain210 119
  125. #define FRAME_duck01 120
  126. #define FRAME_duck02 121
  127. #define FRAME_duck03 122
  128. #define FRAME_duck04 123
  129. #define FRAME_duck05 124
  130. #define FRAME_death101 125
  131. #define FRAME_death102 126
  132. #define FRAME_death103 127
  133. #define FRAME_death104 128
  134. #define FRAME_death105 129
  135. #define FRAME_death106 130
  136. #define FRAME_death107 131
  137. #define FRAME_death108 132
  138. #define FRAME_death109 133
  139. #define FRAME_death110 134
  140. #define FRAME_death111 135
  141. #define FRAME_death112 136
  142. #define FRAME_death113 137
  143. #define FRAME_death114 138
  144. #define FRAME_death115 139
  145. #define FRAME_death116 140
  146. #define FRAME_death117 141
  147. #define FRAME_death118 142
  148. #define FRAME_death119 143
  149. #define FRAME_death120 144
  150. #define FRAME_death201 145
  151. #define FRAME_death202 146
  152. #define FRAME_death203 147
  153. #define FRAME_death204 148
  154. #define FRAME_death205 149
  155. #define FRAME_death206 150
  156. #define FRAME_death207 151
  157. #define FRAME_death208 152
  158. #define FRAME_death209 153
  159. #define FRAME_death210 154
  160. #define FRAME_death211 155
  161. #define FRAME_death212 156
  162. #define FRAME_death213 157
  163. #define FRAME_death214 158
  164. #define FRAME_death215 159
  165. #define FRAME_death216 160
  166. #define FRAME_death217 161
  167. #define FRAME_death218 162
  168. #define FRAME_death219 163
  169. #define FRAME_death220 164
  170. #define FRAME_death221 165
  171. #define FRAME_death222 166
  172. #define FRAME_death223 167
  173. #define FRAME_death224 168
  174. #define FRAME_death225 169
  175. #define FRAME_death301 170
  176. #define FRAME_death302 171
  177. #define FRAME_death303 172
  178. #define FRAME_death304 173
  179. #define FRAME_death305 174
  180. #define FRAME_death306 175
  181. #define FRAME_death307 176
  182. #define FRAME_death308 177
  183. #define FRAME_death309 178
  184. #define FRAME_block01 179
  185. #define FRAME_block02 180
  186. #define FRAME_block03 181
  187. #define FRAME_block04 182
  188. #define FRAME_block05 183
  189. #define FRAME_attak101 184
  190. #define FRAME_attak102 185
  191. #define FRAME_attak103 186
  192. #define FRAME_attak104 187
  193. #define FRAME_attak105 188
  194. #define FRAME_attak106 189
  195. #define FRAME_attak107 190
  196. #define FRAME_attak108 191
  197. #define FRAME_attak109 192
  198. #define FRAME_attak110 193
  199. #define FRAME_attak111 194
  200. #define FRAME_attak112 195
  201. #define FRAME_attak113 196
  202. #define FRAME_attak114 197
  203. #define FRAME_attak115 198
  204. #define FRAME_attak201 199
  205. #define FRAME_attak202 200
  206. #define FRAME_attak203 201
  207. #define FRAME_attak204 202
  208. #define FRAME_attak205 203
  209. #define FRAME_attak206 204
  210. #define FRAME_attak207 205
  211. #define FRAME_attak208 206
  212. #define MODEL_SCALE 1.000000