m_gunner.h 7.2 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/gunner
  4. // This file generated by ModelGen - Do NOT Modify
  5. #define FRAME_stand01 0
  6. #define FRAME_stand02 1
  7. #define FRAME_stand03 2
  8. #define FRAME_stand04 3
  9. #define FRAME_stand05 4
  10. #define FRAME_stand06 5
  11. #define FRAME_stand07 6
  12. #define FRAME_stand08 7
  13. #define FRAME_stand09 8
  14. #define FRAME_stand10 9
  15. #define FRAME_stand11 10
  16. #define FRAME_stand12 11
  17. #define FRAME_stand13 12
  18. #define FRAME_stand14 13
  19. #define FRAME_stand15 14
  20. #define FRAME_stand16 15
  21. #define FRAME_stand17 16
  22. #define FRAME_stand18 17
  23. #define FRAME_stand19 18
  24. #define FRAME_stand20 19
  25. #define FRAME_stand21 20
  26. #define FRAME_stand22 21
  27. #define FRAME_stand23 22
  28. #define FRAME_stand24 23
  29. #define FRAME_stand25 24
  30. #define FRAME_stand26 25
  31. #define FRAME_stand27 26
  32. #define FRAME_stand28 27
  33. #define FRAME_stand29 28
  34. #define FRAME_stand30 29
  35. #define FRAME_stand31 30
  36. #define FRAME_stand32 31
  37. #define FRAME_stand33 32
  38. #define FRAME_stand34 33
  39. #define FRAME_stand35 34
  40. #define FRAME_stand36 35
  41. #define FRAME_stand37 36
  42. #define FRAME_stand38 37
  43. #define FRAME_stand39 38
  44. #define FRAME_stand40 39
  45. #define FRAME_stand41 40
  46. #define FRAME_stand42 41
  47. #define FRAME_stand43 42
  48. #define FRAME_stand44 43
  49. #define FRAME_stand45 44
  50. #define FRAME_stand46 45
  51. #define FRAME_stand47 46
  52. #define FRAME_stand48 47
  53. #define FRAME_stand49 48
  54. #define FRAME_stand50 49
  55. #define FRAME_stand51 50
  56. #define FRAME_stand52 51
  57. #define FRAME_stand53 52
  58. #define FRAME_stand54 53
  59. #define FRAME_stand55 54
  60. #define FRAME_stand56 55
  61. #define FRAME_stand57 56
  62. #define FRAME_stand58 57
  63. #define FRAME_stand59 58
  64. #define FRAME_stand60 59
  65. #define FRAME_stand61 60
  66. #define FRAME_stand62 61
  67. #define FRAME_stand63 62
  68. #define FRAME_stand64 63
  69. #define FRAME_stand65 64
  70. #define FRAME_stand66 65
  71. #define FRAME_stand67 66
  72. #define FRAME_stand68 67
  73. #define FRAME_stand69 68
  74. #define FRAME_stand70 69
  75. #define FRAME_walk01 70
  76. #define FRAME_walk02 71
  77. #define FRAME_walk03 72
  78. #define FRAME_walk04 73
  79. #define FRAME_walk05 74
  80. #define FRAME_walk06 75
  81. #define FRAME_walk07 76
  82. #define FRAME_walk08 77
  83. #define FRAME_walk09 78
  84. #define FRAME_walk10 79
  85. #define FRAME_walk11 80
  86. #define FRAME_walk12 81
  87. #define FRAME_walk13 82
  88. #define FRAME_walk14 83
  89. #define FRAME_walk15 84
  90. #define FRAME_walk16 85
  91. #define FRAME_walk17 86
  92. #define FRAME_walk18 87
  93. #define FRAME_walk19 88
  94. #define FRAME_walk20 89
  95. #define FRAME_walk21 90
  96. #define FRAME_walk22 91
  97. #define FRAME_walk23 92
  98. #define FRAME_walk24 93
  99. #define FRAME_run01 94
  100. #define FRAME_run02 95
  101. #define FRAME_run03 96
  102. #define FRAME_run04 97
  103. #define FRAME_run05 98
  104. #define FRAME_run06 99
  105. #define FRAME_run07 100
  106. #define FRAME_run08 101
  107. #define FRAME_runs01 102
  108. #define FRAME_runs02 103
  109. #define FRAME_runs03 104
  110. #define FRAME_runs04 105
  111. #define FRAME_runs05 106
  112. #define FRAME_runs06 107
  113. #define FRAME_attak101 108
  114. #define FRAME_attak102 109
  115. #define FRAME_attak103 110
  116. #define FRAME_attak104 111
  117. #define FRAME_attak105 112
  118. #define FRAME_attak106 113
  119. #define FRAME_attak107 114
  120. #define FRAME_attak108 115
  121. #define FRAME_attak109 116
  122. #define FRAME_attak110 117
  123. #define FRAME_attak111 118
  124. #define FRAME_attak112 119
  125. #define FRAME_attak113 120
  126. #define FRAME_attak114 121
  127. #define FRAME_attak115 122
  128. #define FRAME_attak116 123
  129. #define FRAME_attak117 124
  130. #define FRAME_attak118 125
  131. #define FRAME_attak119 126
  132. #define FRAME_attak120 127
  133. #define FRAME_attak121 128
  134. #define FRAME_attak201 129
  135. #define FRAME_attak202 130
  136. #define FRAME_attak203 131
  137. #define FRAME_attak204 132
  138. #define FRAME_attak205 133
  139. #define FRAME_attak206 134
  140. #define FRAME_attak207 135
  141. #define FRAME_attak208 136
  142. #define FRAME_attak209 137
  143. #define FRAME_attak210 138
  144. #define FRAME_attak211 139
  145. #define FRAME_attak212 140
  146. #define FRAME_attak213 141
  147. #define FRAME_attak214 142
  148. #define FRAME_attak215 143
  149. #define FRAME_attak216 144
  150. #define FRAME_attak217 145
  151. #define FRAME_attak218 146
  152. #define FRAME_attak219 147
  153. #define FRAME_attak220 148
  154. #define FRAME_attak221 149
  155. #define FRAME_attak222 150
  156. #define FRAME_attak223 151
  157. #define FRAME_attak224 152
  158. #define FRAME_attak225 153
  159. #define FRAME_attak226 154
  160. #define FRAME_attak227 155
  161. #define FRAME_attak228 156
  162. #define FRAME_attak229 157
  163. #define FRAME_attak230 158
  164. #define FRAME_pain101 159
  165. #define FRAME_pain102 160
  166. #define FRAME_pain103 161
  167. #define FRAME_pain104 162
  168. #define FRAME_pain105 163
  169. #define FRAME_pain106 164
  170. #define FRAME_pain107 165
  171. #define FRAME_pain108 166
  172. #define FRAME_pain109 167
  173. #define FRAME_pain110 168
  174. #define FRAME_pain111 169
  175. #define FRAME_pain112 170
  176. #define FRAME_pain113 171
  177. #define FRAME_pain114 172
  178. #define FRAME_pain115 173
  179. #define FRAME_pain116 174
  180. #define FRAME_pain117 175
  181. #define FRAME_pain118 176
  182. #define FRAME_pain201 177
  183. #define FRAME_pain202 178
  184. #define FRAME_pain203 179
  185. #define FRAME_pain204 180
  186. #define FRAME_pain205 181
  187. #define FRAME_pain206 182
  188. #define FRAME_pain207 183
  189. #define FRAME_pain208 184
  190. #define FRAME_pain301 185
  191. #define FRAME_pain302 186
  192. #define FRAME_pain303 187
  193. #define FRAME_pain304 188
  194. #define FRAME_pain305 189
  195. #define FRAME_death01 190
  196. #define FRAME_death02 191
  197. #define FRAME_death03 192
  198. #define FRAME_death04 193
  199. #define FRAME_death05 194
  200. #define FRAME_death06 195
  201. #define FRAME_death07 196
  202. #define FRAME_death08 197
  203. #define FRAME_death09 198
  204. #define FRAME_death10 199
  205. #define FRAME_death11 200
  206. #define FRAME_duck01 201
  207. #define FRAME_duck02 202
  208. #define FRAME_duck03 203
  209. #define FRAME_duck04 204
  210. #define FRAME_duck05 205
  211. #define FRAME_duck06 206
  212. #define FRAME_duck07 207
  213. #define FRAME_duck08 208
  214. #define MODEL_SCALE 1.150000