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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- /*
- xatrix
- gekk.c
- */
- #include "g_local.h"
- #include "m_gekk.h"
- static int sound_swing;
- static int sound_hit;
- static int sound_hit2;
- static int sound_death;
- static int sound_pain1;
- static int sound_sight;
- static int sound_search;
- static int sound_step1;
- static int sound_step2;
- static int sound_step3;
- static int sound_thud;
- static int sound_chantlow;
- static int sound_chantmid;
- static int sound_chanthigh;
- void gekk_swim (edict_t *self);
- extern void gekk_jump_takeoff (edict_t *self);
- extern void gekk_jump_takeoff2 (edict_t *self);
- extern void gekk_check_landing (edict_t *self);
- extern void gekk_check_landing2 (edict_t *self);
- extern void gekk_stop_skid (edict_t *self);
- extern void water_to_land (edict_t *self);
- extern void land_to_water (edict_t *self);
- extern void gekk_check_underwater (edict_t *self);
- extern void gekk_bite (edict_t *self);
- extern void gekk_hit_left (edict_t *self);
- extern void gekk_hit_right (edict_t *self);
- extern void gekk_run_start (edict_t *self);
- extern mmove_t gekk_move_attack1;
- extern mmove_t gekk_move_attack2;
- extern mmove_t gekk_move_chant;
- extern mmove_t gekk_move_swim_start;
- extern mmove_t gekk_move_swim_loop;
- extern mmove_t gekk_move_spit;
- extern mmove_t gekk_move_run_start;
- extern qboolean gekk_check_jump (edict_t *self);
- //
- // CHECKATTACK
- //
- qboolean gekk_check_melee (edict_t *self)
- {
- if (!self->enemy && self->enemy->health <= 0)
- return false;
- if (range (self, self->enemy) == RANGE_MELEE)
- return true;
- return false;
- }
- qboolean gekk_check_jump (edict_t *self)
- {
- vec3_t v;
- float distance;
- if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2]))
- return false;
- if (self->absmax[2] < (self->enemy->absmin[2] + 0.25 * self->enemy->size[2]))
- return false;
- v[0] = self->s.origin[0] - self->enemy->s.origin[0];
- v[1] = self->s.origin[1] - self->enemy->s.origin[1];
- v[2] = 0;
- distance = VectorLength(v);
- if (distance < 100)
- {
- return false;
- }
- if (distance > 100)
- {
- if (random() < 0.9)
- return false;
- }
- return true;
- }
- qboolean gekk_check_jump_close (edict_t *self)
- {
- vec3_t v;
- float distance;
- v[0] = self->s.origin[0] - self->enemy->s.origin[0];
- v[1] = self->s.origin[1] - self->enemy->s.origin[1];
- v[2] = 0;
-
- distance = VectorLength(v);
- if (distance < 100)
- {
- if (self->s.origin[2] < self->enemy->s.origin[2])
- return true;
- else
- return false;
- }
-
- return true;
- }
- qboolean gekk_checkattack (edict_t *self)
- {
- if (!self->enemy || self->enemy->health <= 0)
- return false;
- if (gekk_check_melee(self))
- {
- self->monsterinfo.attack_state = AS_MELEE;
- return true;
- }
- if (gekk_check_jump(self))
- {
- self->monsterinfo.attack_state = AS_MISSILE;
- return true;
- }
- if (gekk_check_jump_close (self) && !self->waterlevel)
- {
- self->monsterinfo.attack_state = AS_MISSILE;
- return true;
- }
- return false;
- }
- //
- // SOUNDS
- //
- void gekk_step (edict_t *self)
- {
- int n;
- n = (rand() + 1) % 3;
- if (n == 0)
- gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0);
- else if (n == 1)
- gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0);
- }
- void gekk_sight (edict_t *self, edict_t *other)
- {
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- }
- void gekk_search (edict_t *self)
- {
- float r;
- if (self->spawnflags & 8)
- {
- r = random();
- if (r < 0.33)
- gi.sound (self, CHAN_VOICE, sound_chantlow, 1, ATTN_NORM, 0);
- else if (r < 0.66)
- gi.sound (self, CHAN_VOICE, sound_chantmid, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_VOICE, sound_chanthigh, 1, ATTN_NORM, 0);
- }
- else
- gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
-
- self->health += 10 + (10 * random());
- if (self->health > self->max_health)
- self->health = self->max_health;
- if (self->health < (self->max_health /4))
- self->s.skinnum = 2;
- else if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- else
- self->s.skinnum = 0;
- }
- void gekk_swing (edict_t *self)
- {
- gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0);
- }
- extern mmove_t gekk_move_run;
- void gekk_face (edict_t *self)
- {
- self->monsterinfo.currentmove = &gekk_move_run;
- }
- //
- // STAND
- //
- void ai_stand2 (edict_t *self, float dist)
- {
- if (self->spawnflags & 8)
- {
- ai_move (self, dist);
- if (!(self->spawnflags & 1) && (self->monsterinfo.idle) && (level.time > self->monsterinfo.idle_time))
- {
- if (self->monsterinfo.idle_time)
- {
- self->monsterinfo.idle (self);
- self->monsterinfo.idle_time = level.time + 15 + random() * 15;
- }
- else
- {
- self->monsterinfo.idle_time = level.time + random() * 15;
- }
- }
- }
- else
- ai_stand (self, dist);
- }
- mframe_t gekk_frames_stand [] =
- {
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL, // 10
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL, // 20
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL, // 30
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
-
- ai_stand2, 0, gekk_check_underwater,
- };
- mmove_t gekk_move_stand = {FRAME_stand_01, FRAME_stand_39, gekk_frames_stand, NULL};
- mframe_t gekk_frames_standunderwater[] =
- {
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
-
- ai_stand2, 0, gekk_check_underwater
- };
- mmove_t gekk_move_standunderwater = {FRAME_amb_01, FRAME_amb_04, gekk_frames_standunderwater, NULL};
- void gekk_swim_loop (edict_t *self)
- {
- self->flags |= FL_SWIM;
- self->monsterinfo.currentmove = &gekk_move_swim_loop;
- }
- mframe_t gekk_frames_swim [] =
- {
- ai_run, 16, NULL,
- ai_run, 16, NULL,
- ai_run, 16, NULL,
-
- ai_run, 16, gekk_swim
- };
- mmove_t gekk_move_swim_loop = {FRAME_amb_01, FRAME_amb_04, gekk_frames_swim, gekk_swim_loop};
- mframe_t gekk_frames_swim_start [] =
- {
- ai_run, 14, NULL,
- ai_run, 14, NULL,
- ai_run, 14, NULL,
- ai_run, 14, NULL,
- ai_run, 16, NULL,
- ai_run, 16, NULL,
- ai_run, 16, NULL,
- ai_run, 18, NULL,
- ai_run, 18, gekk_hit_left,
- ai_run, 18, NULL,
-
- ai_run, 20, NULL,
- ai_run, 20, NULL,
- ai_run, 22, NULL,
- ai_run, 22, NULL,
- ai_run, 24, gekk_hit_right,
- ai_run, 24, NULL,
- ai_run, 26, NULL,
- ai_run, 26, NULL,
- ai_run, 24, NULL,
- ai_run, 24, NULL,
-
- ai_run, 22, gekk_bite,
- ai_run, 22, NULL,
- ai_run, 22, NULL,
- ai_run, 22, NULL,
- ai_run, 22, NULL,
- ai_run, 22, NULL,
- ai_run, 22, NULL,
- ai_run, 22, NULL,
- ai_run, 18, NULL,
- ai_run, 18, NULL,
- ai_run, 18, NULL,
- ai_run, 18, NULL
- };
- mmove_t gekk_move_swim_start = {FRAME_swim_01, FRAME_swim_32, gekk_frames_swim_start, gekk_swim_loop};
- void gekk_swim (edict_t *self)
- {
-
- if (gekk_checkattack)
- if (!self->enemy->waterlevel && random() > 0.7)
- water_to_land (self);
- else
- self->monsterinfo.currentmove = &gekk_move_swim_start;
- }
- void gekk_stand (edict_t *self)
- {
- if (self->waterlevel)
- self->monsterinfo.currentmove = &gekk_move_standunderwater;
- else
- self->monsterinfo.currentmove = &gekk_move_stand;
- }
- void gekk_chant (edict_t *self)
- {
- self->monsterinfo.currentmove = &gekk_move_chant;
- }
- //
- // IDLE
- //
- void gekk_idle_loop (edict_t *self)
- {
- if (random() > 0.75 && self->health < self->max_health)
- self->monsterinfo.nextframe = FRAME_idle_01;
- }
- mframe_t gekk_frames_idle [] =
- {
- ai_stand2, 0, gekk_search,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
-
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
-
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
- ai_stand2, 0, NULL,
-
- ai_stand2, 0, NULL,
- ai_stand2, 0, gekk_idle_loop
- };
- mmove_t gekk_move_idle = {FRAME_idle_01, FRAME_idle_32, gekk_frames_idle, gekk_stand};
- mmove_t gekk_move_idle2 = {FRAME_idle_01, FRAME_idle_32, gekk_frames_idle, gekk_face};
- mframe_t gekk_frames_idle2 [] =
- {
- ai_move, 0, gekk_search,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
-
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
-
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
-
- ai_move, 0, NULL,
- ai_move, 0, gekk_idle_loop
- };
- mmove_t gekk_move_chant = {FRAME_idle_01, FRAME_idle_32, gekk_frames_idle2, gekk_chant};
- void gekk_idle (edict_t *self)
- {
- if (!self->waterlevel)
- self->monsterinfo.currentmove = &gekk_move_idle;
- else
- self->monsterinfo.currentmove = &gekk_move_swim_start;
- // gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
- }
- //
- // WALK
- //
- void gekk_walk (edict_t *self);
- mframe_t gekk_frames_walk[] =
- {
- ai_walk, 3.849, gekk_check_underwater, // frame 0
- ai_walk, 19.606, NULL, // frame 1
- ai_walk, 25.583, NULL, // frame 2
- ai_walk, 34.625, gekk_step, // frame 3
- ai_walk, 27.365, NULL, // frame 4
- ai_walk, 28.480, NULL, // frame 5
- };
- mmove_t gekk_move_walk = {FRAME_run_01, FRAME_run_06, gekk_frames_walk, NULL};
- void gekk_walk (edict_t *self)
- {
- self->monsterinfo.currentmove = &gekk_move_walk;
- }
- //
- // RUN
- //
- void gekk_run_start (edict_t *self)
- {
- if (self->waterlevel)
- {
- self->monsterinfo.currentmove = &gekk_move_swim_start;
- }
- else
- {
- self->monsterinfo.currentmove = &gekk_move_run_start;
- }
- }
- void gekk_run (edict_t *self)
- {
-
- if (self->waterlevel)
- {
- self->monsterinfo.currentmove = &gekk_move_swim_start;
- return;
- }
- else
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- self->monsterinfo.currentmove = &gekk_move_stand;
- else
- self->monsterinfo.currentmove = &gekk_move_run;
- }
- }
- mframe_t gekk_frames_run[] =
- {
- ai_run, 3.849, gekk_check_underwater, // frame 0
- ai_run, 19.606, NULL, // frame 1
- ai_run, 25.583, NULL, // frame 2
- ai_run, 34.625, gekk_step, // frame 3
- ai_run, 27.365, NULL, // frame 4
- ai_run, 28.480, NULL, // frame 5
- };
- mmove_t gekk_move_run = {FRAME_run_01, FRAME_run_06, gekk_frames_run, NULL};
- mframe_t gekk_frames_run_st[] =
- {
- ai_run, 0.212, NULL, // frame 0
- ai_run, 19.753, NULL, // frame 1
- };
- mmove_t gekk_move_run_start = {FRAME_stand_01, FRAME_stand_02, gekk_frames_run_st, gekk_run};
- //
- // MELEE
- //
- void gekk_hit_left (edict_t *self)
- {
- vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, self->mins[0], 8);
- if (fire_hit (self, aim, (15 + (rand() %5)), 100))
- gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
- }
- void gekk_hit_right (edict_t *self)
- {
- vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 8);
- if (fire_hit (self, aim, (15 + (rand() %5)), 100))
- gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
- }
- void gekk_check_refire (edict_t *self)
- {
- if (!self->enemy || !self->enemy->inuse || self->enemy->health <= 0)
- return;
-
- if (random() < (skill->value * 0.1))
- {
- if (range (self, self->enemy) == RANGE_MELEE)
- {
- if (self->s.frame == FRAME_clawatk3_09)
- self->monsterinfo.currentmove = &gekk_move_attack2;
- else if (self->s.frame == FRAME_clawatk5_09)
- self->monsterinfo.currentmove = &gekk_move_attack1;
- }
- }
-
- }
- void loogie_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
- {
- if (other == self->owner)
- return;
- if (surf && (surf->flags & SURF_SKY))
- {
- G_FreeEdict (self);
- return;
- }
- if (self->owner->client)
- PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
- if (other->takedamage)
- T_Damage (other, self, self->owner, self->velocity, self->s.origin, plane->normal, self->dmg, 1, DAMAGE_ENERGY, MOD_GEKK);
-
- G_FreeEdict (self);
- };
-
- void fire_loogie (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed)
- {
- edict_t *loogie;
- trace_t tr;
- VectorNormalize (dir);
- loogie = G_Spawn();
- VectorCopy (start, loogie->s.origin);
- VectorCopy (start, loogie->s.old_origin);
- vectoangles (dir, loogie->s.angles);
- VectorScale (dir, speed, loogie->velocity);
- loogie->movetype = MOVETYPE_FLYMISSILE;
- loogie->clipmask = MASK_SHOT;
- loogie->solid = SOLID_BBOX;
- loogie->s.effects |= RF_FULLBRIGHT;
- VectorClear (loogie->mins);
- VectorClear (loogie->maxs);
-
- loogie->s.modelindex = gi.modelindex ("models/objects/loogy/tris.md2");
- loogie->owner = self;
- loogie->touch = loogie_touch;
- loogie->nextthink = level.time + 2;
- loogie->think = G_FreeEdict;
- loogie->dmg = damage;
- gi.linkentity (loogie);
- tr = gi.trace (self->s.origin, NULL, NULL, loogie->s.origin, loogie, MASK_SHOT);
- if (tr.fraction < 1.0)
- {
- VectorMA (loogie->s.origin, -10, dir, loogie->s.origin);
- loogie->touch (loogie, tr.ent, NULL, NULL);
- }
- }
- void loogie (edict_t *self)
- {
- vec3_t start;
- vec3_t forward, right, up;
- vec3_t end;
- vec3_t dir;
- vec3_t gekkoffset;
- VectorSet (gekkoffset, -18, -0.8, 24);
- if (!self->enemy || self->enemy->health <= 0)
- return;
-
- AngleVectors (self->s.angles, forward, right, up);
- G_ProjectSource (self->s.origin, gekkoffset, forward, right, start);
- VectorMA (start, 2, up, start);
-
- VectorCopy (self->enemy->s.origin, end);
- end[2] += self->enemy->viewheight;
- VectorSubtract (end, start, dir);
- fire_loogie (self, start, dir, 5, 550);
-
- }
- void reloogie (edict_t *self)
- {
- if (random() > 0.8 && self->health < self->max_health)
- {
- self->monsterinfo.currentmove = &gekk_move_idle2;
- return;
- }
-
- if (self->enemy->health >= 0)
- if (random() > 0.7 && (range(self, self->enemy) == RANGE_NEAR))
- self->monsterinfo.currentmove = &gekk_move_spit;
- }
- mframe_t gekk_frames_spit [] =
- {
- ai_charge, 0.000, NULL,
- ai_charge, 0.000, NULL,
- ai_charge, 0.000, NULL,
- ai_charge, 0.000, NULL,
- ai_charge, 0.000, NULL,
-
- ai_charge, 0.000, loogie,
- ai_charge, 0.000, reloogie
- };
- mmove_t gekk_move_spit = {FRAME_spit_01, FRAME_spit_07, gekk_frames_spit, gekk_run_start};
- mframe_t gekk_frames_attack1 [] =
- {
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
-
- ai_charge, 0, gekk_hit_left,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
-
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, gekk_check_refire
-
- };
- mmove_t gekk_move_attack1 = {FRAME_clawatk3_01, FRAME_clawatk3_09, gekk_frames_attack1, gekk_run_start};
- mframe_t gekk_frames_attack2[] =
- {
- ai_charge, 0.000, NULL,
- ai_charge, 0.000, NULL,
- ai_charge, 0.000, gekk_hit_left,
-
- ai_charge, 0.000, NULL,
- ai_charge, 0.000, NULL,
- ai_charge, 0.000, gekk_hit_right,
-
- ai_charge, 0.000, NULL,
- ai_charge, 0.000, NULL,
- ai_charge, 0.000, gekk_check_refire
-
- };
- mmove_t gekk_move_attack2 = {FRAME_clawatk5_01, FRAME_clawatk5_09, gekk_frames_attack2, gekk_run_start};
- void gekk_check_underwater (edict_t *self)
- {
- if (self->waterlevel)
- {
- land_to_water (self);
- }
- }
- mframe_t gekk_frames_leapatk[] =
- {
- ai_charge, 0.000, NULL, // frame 0
- ai_charge, -0.387, NULL, // frame 1
- ai_charge, -1.113, NULL, // frame 2
- ai_charge, -0.237, NULL, // frame 3
- ai_charge, 6.720, gekk_jump_takeoff, // frame 4 last frame on ground
- ai_charge, 6.414, NULL, // frame 5 leaves ground
- ai_charge, 0.163, NULL, // frame 6
- ai_charge, 28.316, NULL, // frame 7
- ai_charge, 24.198, NULL, // frame 8
- ai_charge, 31.742, NULL, // frame 9
- ai_charge, 35.977, gekk_check_landing, // frame 10 last frame in air
- ai_charge, 12.303, gekk_stop_skid, // frame 11 feet back on ground
- ai_charge, 20.122, gekk_stop_skid, // frame 12
- ai_charge, -1.042, gekk_stop_skid, // frame 13
- ai_charge, 2.556, gekk_stop_skid, // frame 14
- ai_charge, 0.544, gekk_stop_skid, // frame 15
- ai_charge, 1.862, gekk_stop_skid, // frame 16
- ai_charge, 1.224, gekk_stop_skid, // frame 17
- ai_charge, -0.457, gekk_check_underwater, // frame 18
- };
- mmove_t gekk_move_leapatk = {FRAME_leapatk_01, FRAME_leapatk_19, gekk_frames_leapatk, gekk_run_start};
- mframe_t gekk_frames_leapatk2[] =
- {
- ai_charge, 0.000, NULL, // frame 0
- ai_charge, -0.387, NULL, // frame 1
- ai_charge, -1.113, NULL, // frame 2
- ai_charge, -0.237, NULL, // frame 3
- ai_charge, 6.720, gekk_jump_takeoff2, // frame 4 last frame on ground
- ai_charge, 6.414, NULL, // frame 5 leaves ground
- ai_charge, 0.163, NULL, // frame 6
- ai_charge, 28.316, NULL, // frame 7
- ai_charge, 24.198, NULL, // frame 8
- ai_charge, 31.742, NULL, // frame 9
- ai_charge, 35.977, gekk_check_landing, // frame 10 last frame in air
- ai_charge, 12.303, gekk_stop_skid, // frame 11 feet back on ground
- ai_charge, 20.122, gekk_stop_skid, // frame 12
- ai_charge, -1.042, gekk_stop_skid, // frame 13
- ai_charge, 2.556, gekk_stop_skid, // frame 14
- ai_charge, 0.544, gekk_stop_skid, // frame 15
- ai_charge, 1.862, gekk_stop_skid, // frame 16
- ai_charge, 1.224, gekk_stop_skid, // frame 17
-
- ai_charge, -0.457, gekk_check_underwater, // frame 18
- };
- mmove_t gekk_move_leapatk2 = {FRAME_leapatk_01, FRAME_leapatk_19, gekk_frames_leapatk2, gekk_run_start};
- void gekk_bite (edict_t *self)
- {
- vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, 0, 0);
- fire_hit (self, aim, 5, 0);
- }
- void gekk_preattack (edict_t *self)
- {
- // underwater attack sound
- // gi.sound (self, CHAN_WEAPON, something something underwater sound, 1, ATTN_NORM, 0);
- return;
- }
- mframe_t gekk_frames_attack [] =
- {
- ai_charge, 16, gekk_preattack,
- ai_charge, 16, NULL,
- ai_charge, 16, NULL,
- ai_charge, 16, NULL,
- ai_charge, 16, gekk_bite,
- ai_charge, 16, NULL,
- ai_charge, 16, NULL,
- ai_charge, 16, NULL,
- ai_charge, 16, NULL,
- ai_charge, 16, gekk_bite,
-
- ai_charge, 16, NULL,
- ai_charge, 16, NULL,
- ai_charge, 16, NULL,
- ai_charge, 16, gekk_hit_left,
- ai_charge, 16, NULL,
- ai_charge, 16, NULL,
- ai_charge, 16, NULL,
- ai_charge, 16, NULL,
- ai_charge, 16, gekk_hit_right,
- ai_charge, 16, NULL,
- ai_charge, 16, NULL
-
- };
- mmove_t gekk_move_attack = {FRAME_attack_01, FRAME_attack_21, gekk_frames_attack, gekk_run_start};
- void gekk_melee (edict_t *self)
- {
-
- float r;
-
- if (self->waterlevel)
- {
- self->monsterinfo.currentmove = &gekk_move_attack;
- }
- else
- {
- r = random();
- if (r > 0.66)
- self->monsterinfo.currentmove = &gekk_move_attack1;
- else
- self->monsterinfo.currentmove = &gekk_move_attack2;
-
- }
- }
- //
- // ATTACK
- //
- void gekk_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
- {
- if (self->health <= 0)
- {
- self->touch = NULL;
- return;
- }
- if (other->takedamage)
- {
- if (VectorLength(self->velocity) > 200)
- {
- vec3_t point;
- vec3_t normal;
- int damage;
- VectorCopy (self->velocity, normal);
- VectorNormalize(normal);
- VectorMA (self->s.origin, self->maxs[0], normal, point);
- damage = 10 + 10 * random();
- T_Damage (other, self, self, self->velocity, point, normal, damage, damage, 0, MOD_GEKK);
- }
- }
- if (!M_CheckBottom (self))
- {
- if (self->groundentity)
- {
- self->monsterinfo.nextframe = FRAME_leapatk_11;
- self->touch = NULL;
- }
- return;
- }
- self->touch = NULL;
- }
- void gekk_jump_takeoff (edict_t *self)
- {
- vec3_t forward;
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- AngleVectors (self->s.angles, forward, NULL, NULL);
- self->s.origin[2] += 1;
-
- // high jump
- if (gekk_check_jump (self))
- {
- VectorScale (forward, 700, self->velocity);
- self->velocity[2] = 250;
- }
- else
- {
- VectorScale (forward, 250, self->velocity);
- self->velocity[2] = 400;
- }
-
- self->groundentity = NULL;
- self->monsterinfo.aiflags |= AI_DUCKED;
- self->monsterinfo.attack_finished = level.time + 3;
- self->touch = gekk_jump_touch;
- }
- void gekk_jump_takeoff2 (edict_t *self)
- {
- vec3_t forward;
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- AngleVectors (self->s.angles, forward, NULL, NULL);
- self->s.origin[2] = self->enemy->s.origin[2];
-
- if (gekk_check_jump (self))
- {
- VectorScale (forward, 300, self->velocity);
- self->velocity[2] = 250;
- }
- else
- {
- VectorScale (forward, 150, self->velocity);
- self->velocity[2] = 300;
- }
- self->groundentity = NULL;
- self->monsterinfo.aiflags |= AI_DUCKED;
- self->monsterinfo.attack_finished = level.time + 3;
- self->touch = gekk_jump_touch;
-
- }
- void gekk_stop_skid (edict_t *self)
- {
- if (self->groundentity)
- {
- VectorClear (self->velocity);
- }
- }
- void gekk_check_landing (edict_t *self)
- {
- if (self->groundentity)
- {
- gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0);
- self->monsterinfo.attack_finished = 0;
- self->monsterinfo.aiflags &= ~AI_DUCKED;
- VectorClear (self->velocity);
- return;
- }
- // note to self
- // causing skid
- if (level.time > self->monsterinfo.attack_finished)
- self->monsterinfo.nextframe = FRAME_leapatk_11;
- else
- {
- self->monsterinfo.nextframe = FRAME_leapatk_12;
- }
- }
- void gekk_jump (edict_t *self)
- {
-
- if (self->flags & FL_SWIM || self->waterlevel)
- {
- return;
- }
- else
- {
- //if (random() > 0.8 && self->health < self->max_health)
- // self->monsterinfo.currentmove = &gekk_move_idle2;
- //else
- {
- if (random() > 0.5 && (range (self, self->enemy) >= RANGE_NEAR))
- self->monsterinfo.currentmove = &gekk_move_spit;
- else if (random() > 0.8)
- self->monsterinfo.currentmove = &gekk_move_spit;
- else
- self->monsterinfo.currentmove = &gekk_move_leapatk;
-
- }
- }
- }
- //
- // PAIN
- //
- mframe_t gekk_frames_pain[] =
- {
- ai_move, 0.000, NULL, // frame 0
- ai_move, 0.000, NULL, // frame 1
- ai_move, 0.000, NULL, // frame 2
- ai_move, 0.000, NULL, // frame 3
- ai_move, 0.000, NULL, // frame 4
- ai_move, 0.000, NULL, // frame 5
- };
- mmove_t gekk_move_pain = {FRAME_pain_01, FRAME_pain_06, gekk_frames_pain, gekk_run_start};
- mframe_t gekk_frames_pain1[] =
- {
- ai_move, 0.000, NULL, // frame 0
- ai_move, 0.000, NULL, // frame 1
- ai_move, 0.000, NULL, // frame 2
- ai_move, 0.000, NULL, // frame 3
- ai_move, 0.000, NULL, // frame 4
- ai_move, 0.000, NULL, // frame 5
- ai_move, 0.000, NULL, // frame 6
- ai_move, 0.000, NULL, // frame 7
- ai_move, 0.000, NULL, // frame 8
- ai_move, 0.000, NULL, // frame 9
-
- ai_move, 0.000, gekk_check_underwater
- };
- mmove_t gekk_move_pain1 = {FRAME_pain3_01, FRAME_pain3_11, gekk_frames_pain1, gekk_run_start};
- mframe_t gekk_frames_pain2[] =
- {
- ai_move, 0.000, NULL, // frame 0
- ai_move, 0.000, NULL, // frame 1
- ai_move, 0.000, NULL, // frame 2
- ai_move, 0.000, NULL, // frame 3
- ai_move, 0.000, NULL, // frame 4
- ai_move, 0.000, NULL, // frame 5
- ai_move, 0.000, NULL, // frame 6
- ai_move, 0.000, NULL, // frame 7
- ai_move, 0.000, NULL, // frame 8
- ai_move, 0.000, NULL, // frame 9
-
- ai_move, 0.000, NULL, // frame 10
- ai_move, 0.000, NULL, // frame 11
- ai_move, 0.000, gekk_check_underwater,
- };
- mmove_t gekk_move_pain2 = {FRAME_pain4_01, FRAME_pain4_13, gekk_frames_pain2, gekk_run_start};
- void gekk_pain (edict_t *self, edict_t *other, float kick, int damage)
- {
- float r;
- if (self->spawnflags & 8)
- {
- self->spawnflags &= ~8;
- return;
- }
-
- if (self->health < (self->max_health /4))
- self->s.skinnum = 2;
- else if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- if (level.time < self->pain_debounce_time)
- return;
- self->pain_debounce_time = level.time + 3;
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
-
- if (self->waterlevel)
- {
- if (!self->flags & FL_SWIM)
- self->flags |= FL_SWIM;
-
- self->monsterinfo.currentmove = &gekk_move_pain;
- }
- else
- {
- r = random();
- if (r > 0.5)
- self->monsterinfo.currentmove = &gekk_move_pain1;
- else
- self->monsterinfo.currentmove = &gekk_move_pain2;
- }
- }
- //
- // DEATH
- //
- void gekk_dead (edict_t *self)
- {
- // fix this because of no blocking problem
- if (self->waterlevel)
- {
- return;
- }
- else
- {
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, -8);
- self->movetype = MOVETYPE_TOSS;
- self->svflags |= SVF_DEADMONSTER;
- self->nextthink = 0;
- gi.linkentity (self);
- }
-
- }
- void gekk_gibfest (edict_t *self)
- {
- int damage = 20;
-
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
-
- ThrowGibACID (self, "models/objects/gekkgib/pelvis/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/arm/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/arm/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/torso/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/claw/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/leg/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/leg/tris.md2", damage, GIB_ORGANIC);
-
- ThrowHeadACID (self, "models/objects/gekkgib/head/tris.md2", damage, GIB_ORGANIC);
-
- self->deadflag = DEAD_DEAD;
-
- }
- void isgibfest (edict_t *self)
- {
- if (random() > 0.9)
- gekk_gibfest (self);
- }
- mframe_t gekk_frames_death1[] =
- {
- ai_move, -5.151, NULL, // frame 0
- ai_move, -12.223, NULL, // frame 1
- ai_move, -11.484, NULL, // frame 2
- ai_move, -17.952, NULL, // frame 3
- ai_move, -6.953, NULL, // frame 4
- ai_move, -7.393, NULL, // frame 5
- ai_move, -10.713, NULL, // frame 6
- ai_move, -17.464, NULL, // frame 7
- ai_move, -11.678, NULL, // frame 8
- ai_move, -11.678, NULL // frame 9
- };
- mmove_t gekk_move_death1 = {FRAME_death1_01, FRAME_death1_10, gekk_frames_death1, gekk_dead};
- mframe_t gekk_frames_death3[] =
- {
- ai_move, 0.000, NULL, // frame 0
- ai_move, 0.022, NULL, // frame 1
- ai_move, 0.169, NULL, // frame 2
- ai_move, -0.710, NULL, // frame 3
- ai_move, -13.446, NULL, // frame 4
- ai_move, -7.654, isgibfest, // frame 5
- ai_move, -31.951, NULL, // frame 6
-
- };
- mmove_t gekk_move_death3 = {FRAME_death3_01, FRAME_death3_07, gekk_frames_death3, gekk_dead};
- mframe_t gekk_frames_death4[] =
- {
- ai_move, 5.103, NULL, // frame 0
- ai_move, -4.808, NULL, // frame 1
- ai_move, -10.509, NULL, // frame 2
- ai_move, -9.899, NULL, // frame 3
- ai_move, 4.033, isgibfest, // frame 4
- ai_move, -5.197, NULL, // frame 5
- ai_move, -0.919, NULL, // frame 6
- ai_move, -8.821, NULL, // frame 7
- ai_move, -5.626, NULL, // frame 8
- ai_move, -8.865, isgibfest, // frame 9
- ai_move, -0.845, NULL, // frame 10
- ai_move, 1.986, NULL, // frame 11
- ai_move, 0.170, NULL, // frame 12
- ai_move, 1.339, isgibfest, // frame 13
- ai_move, -0.922, NULL, // frame 14
- ai_move, 0.818, NULL, // frame 15
- ai_move, -1.288, NULL, // frame 16
- ai_move, -1.408, isgibfest, // frame 17
- ai_move, -7.787, NULL, // frame 18
- ai_move, -3.995, NULL, // frame 19
- ai_move, -4.604, NULL, // frame 20
- ai_move, -1.715, isgibfest, // frame 21
- ai_move, -0.564, NULL, // frame 22
- ai_move, -0.597, NULL, // frame 23
- ai_move, 0.074, NULL, // frame 24
- ai_move, -0.309, isgibfest, // frame 25
- ai_move, -0.395, NULL, // frame 26
- ai_move, -0.501, NULL, // frame 27
- ai_move, -0.325, NULL, // frame 28
- ai_move, -0.931, isgibfest, // frame 29
- ai_move, -1.433, NULL, // frame 30
- ai_move, -1.626, NULL, // frame 31
- ai_move, 4.680, NULL, // frame 32
- ai_move, 0.560, NULL, // frame 33
- ai_move, -0.549, gekk_gibfest // frame 34
- };
- mmove_t gekk_move_death4 = {FRAME_death4_01, FRAME_death4_35, gekk_frames_death4, gekk_dead};
- mframe_t gekk_frames_wdeath[] =
- {
- ai_move, 0.000, NULL, // frame 0
- ai_move, 0.000, NULL, // frame 1
- ai_move, 0.000, NULL, // frame 2
- ai_move, 0.000, NULL, // frame 3
- ai_move, 0.000, NULL, // frame 4
- ai_move, 0.000, NULL, // frame 5
- ai_move, 0.000, NULL, // frame 6
- ai_move, 0.000, NULL, // frame 7
- ai_move, 0.000, NULL, // frame 8
- ai_move, 0.000, NULL, // frame 9
- ai_move, 0.000, NULL, // frame 10
- ai_move, 0.000, NULL, // frame 11
- ai_move, 0.000, NULL, // frame 12
- ai_move, 0.000, NULL, // frame 13
- ai_move, 0.000, NULL, // frame 14
- ai_move, 0.000, NULL, // frame 15
- ai_move, 0.000, NULL, // frame 16
- ai_move, 0.000, NULL, // frame 17
- ai_move, 0.000, NULL, // frame 18
- ai_move, 0.000, NULL, // frame 19
- ai_move, 0.000, NULL, // frame 20
- ai_move, 0.000, NULL, // frame 21
- ai_move, 0.000, NULL, // frame 22
- ai_move, 0.000, NULL, // frame 23
- ai_move, 0.000, NULL, // frame 24
- ai_move, 0.000, NULL, // frame 25
- ai_move, 0.000, NULL, // frame 26
- ai_move, 0.000, NULL, // frame 27
- ai_move, 0.000, NULL, // frame 28
- ai_move, 0.000, NULL, // frame 29
- ai_move, 0.000, NULL, // frame 30
- ai_move, 0.000, NULL, // frame 31
- ai_move, 0.000, NULL, // frame 32
- ai_move, 0.000, NULL, // frame 33
- ai_move, 0.000, NULL, // frame 34
- ai_move, 0.000, NULL, // frame 35
- ai_move, 0.000, NULL, // frame 36
- ai_move, 0.000, NULL, // frame 37
- ai_move, 0.000, NULL, // frame 38
- ai_move, 0.000, NULL, // frame 39
- ai_move, 0.000, NULL, // frame 40
- ai_move, 0.000, NULL, // frame 41
- ai_move, 0.000, NULL, // frame 42
- ai_move, 0.000, NULL, // frame 43
- ai_move, 0.000, NULL // frame 44
- };
- mmove_t gekk_move_wdeath = {FRAME_wdeath_01, FRAME_wdeath_45, gekk_frames_wdeath, gekk_dead};
- void gekk_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
- {
-
- float r;
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
- ThrowGibACID (self, "models/objects/gekkgib/pelvis/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/arm/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/arm/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/torso/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/claw/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/leg/tris.md2", damage, GIB_ORGANIC);
- ThrowGibACID (self, "models/objects/gekkgib/leg/tris.md2", damage, GIB_ORGANIC);
-
- ThrowHeadACID (self, "models/objects/gekkgib/head/tris.md2", damage, GIB_ORGANIC);
- self->deadflag = DEAD_DEAD;
- return;
- }
- if (self->deadflag == DEAD_DEAD)
- return;
- gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- self->deadflag = DEAD_DEAD;
- self->takedamage = DAMAGE_YES;
- self->s.skinnum = 2;
- if (self->waterlevel)
- self->monsterinfo.currentmove = &gekk_move_wdeath;
- else
- {
- r = random();
- if (r > 0.66)
- self->monsterinfo.currentmove = &gekk_move_death1;
- else if (r > 0.33)
- self->monsterinfo.currentmove = &gekk_move_death3;
- else
- self->monsterinfo.currentmove = &gekk_move_death4;
- }
-
- }
- /*
- duck
- */
- void gekk_duck_down (edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_DUCKED)
- return;
- self->monsterinfo.aiflags |= AI_DUCKED;
- self->maxs[2] -= 32;
- self->takedamage = DAMAGE_YES;
- self->monsterinfo.pausetime = level.time + 1;
- gi.linkentity (self);
- }
- void gekk_duck_up (edict_t *self)
- {
- self->monsterinfo.aiflags &= ~AI_DUCKED;
- self->maxs[2] += 32;
- self->takedamage = DAMAGE_AIM;
- gi.linkentity (self);
- }
- void gekk_duck_hold (edict_t *self)
- {
- if (level.time >= self->monsterinfo.pausetime)
- self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
- else
- self->monsterinfo.aiflags |= AI_HOLD_FRAME;
- }
- mframe_t gekk_frames_lduck[] =
- {
- ai_move, 0.000, NULL, // frame 0
- ai_move, 0.000, NULL, // frame 1
- ai_move, 0.000, NULL, // frame 2
- ai_move, 0.000, NULL, // frame 3
- ai_move, 0.000, NULL, // frame 4
- ai_move, 0.000, NULL, // frame 5
- ai_move, 0.000, NULL, // frame 6
- ai_move, 0.000, NULL, // frame 7
- ai_move, 0.000, NULL, // frame 8
- ai_move, 0.000, NULL, // frame 9
-
- ai_move, 0.000, NULL, // frame 10
- ai_move, 0.000, NULL, // frame 11
- ai_move, 0.000, NULL // frame 12
-
- };
- mmove_t gekk_move_lduck = {FRAME_lduck_01, FRAME_lduck_13, gekk_frames_lduck, gekk_run_start};
- mframe_t gekk_frames_rduck[] =
- {
- ai_move, 0.000, NULL, // frame 0
- ai_move, 0.000, NULL, // frame 1
- ai_move, 0.000, NULL, // frame 2
- ai_move, 0.000, NULL, // frame 3
- ai_move, 0.000, NULL, // frame 4
- ai_move, 0.000, NULL, // frame 5
- ai_move, 0.000, NULL, // frame 6
- ai_move, 0.000, NULL, // frame 7
- ai_move, 0.000, NULL, // frame 8
- ai_move, 0.000, NULL, // frame 9
- ai_move, 0.000, NULL, // frame 10
- ai_move, 0.000, NULL, // frame 11
- ai_move, 0.000, NULL // frame 12
-
- };
- mmove_t gekk_move_rduck = {FRAME_rduck_01, FRAME_rduck_13, gekk_frames_rduck, gekk_run_start};
- void gekk_dodge (edict_t *self, edict_t *attacker, float eta)
- {
- float r;
- r = random();
- if (r > 0.25)
- return;
- if (!self->enemy)
- self->enemy = attacker;
- if (self->waterlevel)
- {
- self->monsterinfo.currentmove = &gekk_move_attack;
- return;
- }
-
- if (skill->value == 0)
- {
- r = random();
- if (r > 0.5)
- self->monsterinfo.currentmove = &gekk_move_lduck;
- else
- self->monsterinfo.currentmove = &gekk_move_rduck;
- return;
- }
- self->monsterinfo.pausetime = level.time + eta + 0.3;
- r = random();
- if (skill->value == 1)
- {
- if (r > 0.33)
- {
- r = random();
- if (r > 0.5)
- self->monsterinfo.currentmove = &gekk_move_lduck;
- else
- self->monsterinfo.currentmove = &gekk_move_rduck;
- }
- else
- {
- r = random();
- if (r > 0.66)
- self->monsterinfo.currentmove = &gekk_move_attack1;
- else
- self->monsterinfo.currentmove = &gekk_move_attack2;
-
- }
- return;
- }
- if (skill->value == 2)
- {
- if (r > 0.66)
- {
- r = random();
- if (r > 0.5)
- self->monsterinfo.currentmove = &gekk_move_lduck;
- else
- self->monsterinfo.currentmove = &gekk_move_rduck;
- }
- else
- {
- r = random();
- if (r > 0.66)
- self->monsterinfo.currentmove = &gekk_move_attack1;
- else
- self->monsterinfo.currentmove = &gekk_move_attack2;
- }
- return;
- }
- r = random();
- if (r > 0.66)
- self->monsterinfo.currentmove = &gekk_move_attack1;
- else
- self->monsterinfo.currentmove = &gekk_move_attack2;
-
-
- }
- //
- // SPAWN
- //
- /*QUAKED monster_gekk (1 .5 0) (-24 -24 -24) (24 24 24) Ambush Trigger_Spawn Sight Chant
- */
- void SP_monster_gekk (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
- sound_swing = gi.soundindex ("gek/gk_atck1.wav");
- sound_hit = gi.soundindex ("gek/gk_atck2.wav");
- sound_hit2 = gi.soundindex ("gek/gk_atck3.wav");
- sound_death = gi.soundindex ("gek/gk_deth1.wav");
- sound_pain1 = gi.soundindex ("gek/gk_pain1.wav");
- sound_sight = gi.soundindex ("gek/gk_sght1.wav");
- sound_search = gi.soundindex ("gek/gk_idle1.wav");
- sound_step1 = gi.soundindex ("gek/gk_step1.wav");
- sound_step2 = gi.soundindex ("gek/gk_step2.wav");
- sound_step3 = gi.soundindex ("gek/gk_step3.wav");
- sound_thud = gi.soundindex ("mutant/thud1.wav");
-
- sound_chantlow = gi.soundindex ("gek/gek_low.wav");
- sound_chantmid = gi.soundindex ("gek/gek_mid.wav");
- sound_chanthigh = gi.soundindex ("gek/gek_high.wav");
-
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex ("models/monsters/gekk/tris.md2");
- VectorSet (self->mins, -24, -24, -24);
- VectorSet (self->maxs, 24, 24, 24);
- gi.modelindex ("models/objects/gekkgib/pelvis/tris.md2");
- gi.modelindex ("models/objects/gekkgib/arm/tris.md2");
- gi.modelindex ("models/objects/gekkgib/torso/tris.md2");
- gi.modelindex ("models/objects/gekkgib/claw/tris.md2");
- gi.modelindex ("models/objects/gekkgib/leg/tris.md2");
- gi.modelindex ("models/objects/gekkgib/head/tris.md2");
-
- self->health = 125;
- self->gib_health = -30;
- self->mass = 300;
- self->pain = gekk_pain;
- self->die = gekk_die;
- self->monsterinfo.stand = gekk_stand;
- self->monsterinfo.walk = gekk_walk;
- self->monsterinfo.run = gekk_run_start;
- self->monsterinfo.dodge = gekk_dodge;
- self->monsterinfo.attack = gekk_jump;
- self->monsterinfo.melee = gekk_melee;
- self->monsterinfo.sight = gekk_sight;
-
- self->monsterinfo.search = gekk_search;
- self->monsterinfo.idle = gekk_idle;
- self->monsterinfo.checkattack = gekk_checkattack;
- gi.linkentity (self);
-
- self->monsterinfo.currentmove = &gekk_move_stand;
- self->monsterinfo.scale = MODEL_SCALE;
- walkmonster_start (self);
- if (self->spawnflags & 8)
- self->monsterinfo.currentmove = &gekk_move_chant;
-
- }
- void water_to_land (edict_t *self)
- {
- self->flags &= ~FL_SWIM;
- self->yaw_speed = 20;
- self->viewheight = 25;
-
- self->monsterinfo.currentmove = &gekk_move_leapatk2;
-
- VectorSet (self->mins, -24, -24, -24);
- VectorSet (self->maxs, 24, 24, 24);
- }
- void land_to_water (edict_t *self)
- {
- self->flags |= FL_SWIM;
- self->yaw_speed = 10;
- self->viewheight = 10;
-
- self->monsterinfo.currentmove = &gekk_move_swim_start;
-
- VectorSet (self->mins, -24, -24, -24);
- VectorSet (self->maxs, 24, 24, 16);
- }
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