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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- /*
- ==============================================================================
- boss5
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_supertank.h"
- qboolean visible (edict_t *self, edict_t *other);
- static int sound_pain1;
- static int sound_pain2;
- static int sound_pain3;
- static int sound_death;
- static int sound_search1;
- static int sound_search2;
- static int tread_sound;
- void BossExplode2 (edict_t *self);
- void TreadSound2 (edict_t *self)
- {
- gi.sound (self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0);
- }
- void boss5_search (edict_t *self)
- {
- if (random() < 0.5)
- gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
- }
- void boss5_dead (edict_t *self);
- void boss5Rocket (edict_t *self);
- void boss5MachineGun (edict_t *self);
- void boss5_reattack1(edict_t *self);
- //
- // stand
- //
- mframe_t boss5_frames_stand []=
- {
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL
- };
- mmove_t boss5_move_stand = {FRAME_stand_1, FRAME_stand_60, boss5_frames_stand, NULL};
-
- void boss5_stand (edict_t *self)
- {
- self->monsterinfo.currentmove = &boss5_move_stand;
- }
- mframe_t boss5_frames_run [] =
- {
- ai_run, 12, TreadSound2,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL,
- ai_run, 12, NULL
- };
- mmove_t boss5_move_run = {FRAME_forwrd_1, FRAME_forwrd_18, boss5_frames_run, NULL};
- //
- // walk
- //
- mframe_t boss5_frames_forward [] =
- {
- ai_walk, 4, TreadSound2,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL
- };
- mmove_t boss5_move_forward = {FRAME_forwrd_1, FRAME_forwrd_18, boss5_frames_forward, NULL};
- void boss5_forward (edict_t *self)
- {
- self->monsterinfo.currentmove = &boss5_move_forward;
- }
- void boss5_walk (edict_t *self)
- {
- self->monsterinfo.currentmove = &boss5_move_forward;
- }
- void boss5_run (edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- self->monsterinfo.currentmove = &boss5_move_stand;
- else
- self->monsterinfo.currentmove = &boss5_move_run;
- }
- mframe_t boss5_frames_turn_right [] =
- {
- ai_move, 0, TreadSound2,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t boss5_move_turn_right = {FRAME_right_1, FRAME_right_18, boss5_frames_turn_right, boss5_run};
- mframe_t boss5_frames_turn_left [] =
- {
- ai_move, 0, TreadSound2,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t boss5_move_turn_left = {FRAME_left_1, FRAME_left_18, boss5_frames_turn_left, boss5_run};
- mframe_t boss5_frames_pain3 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t boss5_move_pain3 = {FRAME_pain3_9, FRAME_pain3_12, boss5_frames_pain3, boss5_run};
- mframe_t boss5_frames_pain2 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t boss5_move_pain2 = {FRAME_pain2_5, FRAME_pain2_8, boss5_frames_pain2, boss5_run};
- mframe_t boss5_frames_pain1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t boss5_move_pain1 = {FRAME_pain1_1, FRAME_pain1_4, boss5_frames_pain1, boss5_run};
- mframe_t boss5_frames_death1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, BossExplode2
- };
- mmove_t boss5_move_death = {FRAME_death_1, FRAME_death_24, boss5_frames_death1, boss5_dead};
- mframe_t boss5_frames_backward[] =
- {
- ai_walk, 0, TreadSound2,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL
- };
- mmove_t boss5_move_backward = {FRAME_backwd_1, FRAME_backwd_18, boss5_frames_backward, NULL};
- mframe_t boss5_frames_attack4[]=
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t boss5_move_attack4 = {FRAME_attak4_1, FRAME_attak4_6, boss5_frames_attack4, boss5_run};
- mframe_t boss5_frames_attack3[]=
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t boss5_move_attack3 = {FRAME_attak3_1, FRAME_attak3_27, boss5_frames_attack3, boss5_run};
- mframe_t boss5_frames_attack2[]=
- {
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, boss5Rocket,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, boss5Rocket,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, boss5Rocket,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t boss5_move_attack2 = {FRAME_attak2_1, FRAME_attak2_27, boss5_frames_attack2, boss5_run};
- mframe_t boss5_frames_attack1[]=
- {
- ai_charge, 0, boss5MachineGun,
- ai_charge, 0, boss5MachineGun,
- ai_charge, 0, boss5MachineGun,
- ai_charge, 0, boss5MachineGun,
- ai_charge, 0, boss5MachineGun,
- ai_charge, 0, boss5MachineGun,
- };
- mmove_t boss5_move_attack1 = {FRAME_attak1_1, FRAME_attak1_6, boss5_frames_attack1, boss5_reattack1};
- mframe_t boss5_frames_end_attack1[]=
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t boss5_move_end_attack1 = {FRAME_attak1_7, FRAME_attak1_20, boss5_frames_end_attack1, boss5_run};
- void boss5_reattack1(edict_t *self)
- {
- if (visible(self, self->enemy))
- if (random() < 0.9)
- self->monsterinfo.currentmove = &boss5_move_attack1;
- else
- self->monsterinfo.currentmove = &boss5_move_end_attack1;
- else
- self->monsterinfo.currentmove = &boss5_move_end_attack1;
- }
- void boss5_pain (edict_t *self, edict_t *other, float kick, int damage)
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- if (level.time < self->pain_debounce_time)
- return;
- // Lessen the chance of him going into his pain frames
- if (damage <=25)
- if (random()<0.2)
- return;
- // Don't go into pain if he's firing his rockets
- if (skill->value >= 2)
- if ( (self->s.frame >= FRAME_attak2_1) && (self->s.frame <= FRAME_attak2_14) )
- return;
- self->pain_debounce_time = level.time + 3;
- if (damage <= 10)
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM,0);
- self->monsterinfo.currentmove = &boss5_move_pain1;
- }
- else if (damage <= 25)
- {
- gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM,0);
- self->monsterinfo.currentmove = &boss5_move_pain2;
- }
- else
- {
- gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM,0);
- self->monsterinfo.currentmove = &boss5_move_pain3;
- }
- };
- void boss5Rocket (edict_t *self)
- {
- vec3_t forward, right;
- vec3_t start;
- vec3_t dir;
- vec3_t vec;
- int flash_number;
- if (self->s.frame == FRAME_attak2_8)
- flash_number = MZ2_SUPERTANK_ROCKET_1;
- else if (self->s.frame == FRAME_attak2_11)
- flash_number = MZ2_SUPERTANK_ROCKET_2;
- else // (self->s.frame == FRAME_attak2_14)
- flash_number = MZ2_SUPERTANK_ROCKET_3;
- AngleVectors (self->s.angles, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
- VectorCopy (self->enemy->s.origin, vec);
- vec[2] += self->enemy->viewheight;
- VectorSubtract (vec, start, dir);
- VectorNormalize (dir);
- monster_fire_rocket (self, start, dir, 50, 500, flash_number);
-
- }
- void boss5MachineGun (edict_t *self)
- {
- vec3_t dir;
- vec3_t vec;
- vec3_t start;
- vec3_t forward, right;
- int flash_number;
- flash_number = MZ2_SUPERTANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak1_1);
- //FIXME!!!
- dir[0] = 0;
- dir[1] = self->s.angles[1];
- dir[2] = 0;
- AngleVectors (dir, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
- if (self->enemy)
- {
- VectorCopy (self->enemy->s.origin, vec);
- VectorMA (vec, 0, self->enemy->velocity, vec);
- vec[2] += self->enemy->viewheight;
- VectorSubtract (vec, start, forward);
- VectorNormalize (forward);
- }
- monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
- }
- void boss5_attack(edict_t *self)
- {
- vec3_t vec;
- float range;
- //float r;
- VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
- range = VectorLength (vec);
- //r = random();
- // Attack 1 == Chaingun
- // Attack 2 == Rocket Launcher
- if (range <= 160)
- {
- self->monsterinfo.currentmove = &boss5_move_attack1;
- }
- else
- { // fire rockets more often at distance
- if (random() < 0.3)
- self->monsterinfo.currentmove = &boss5_move_attack1;
- else
- self->monsterinfo.currentmove = &boss5_move_attack2;
- }
- }
- //
- // death
- //
- void boss5_dead (edict_t *self)
- {
- /*
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, -8);
- */
- VectorSet (self->mins, -60, -60, 0);
- VectorSet (self->maxs, 60, 60, 72);
- self->movetype = MOVETYPE_TOSS;
- self->svflags |= SVF_DEADMONSTER;
- self->nextthink = 0;
- gi.linkentity (self);
- }
- void BossExplode2 (edict_t *self)
- {
- vec3_t org;
- int n;
- self->think = BossExplode2;
- VectorCopy (self->s.origin, org);
- org[2] += 24 + (rand()&15);
- switch (self->count++)
- {
- case 0:
- org[0] -= 24;
- org[1] -= 24;
- break;
- case 1:
- org[0] += 24;
- org[1] += 24;
- break;
- case 2:
- org[0] += 24;
- org[1] -= 24;
- break;
- case 3:
- org[0] -= 24;
- org[1] += 24;
- break;
- case 4:
- org[0] -= 48;
- org[1] -= 48;
- break;
- case 5:
- org[0] += 48;
- org[1] += 48;
- break;
- case 6:
- org[0] -= 48;
- org[1] += 48;
- break;
- case 7:
- org[0] += 48;
- org[1] -= 48;
- break;
- case 8:
- self->s.sound = 0;
- for (n= 0; n < 4; n++)
- ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 500, GIB_ORGANIC);
- for (n= 0; n < 8; n++)
- ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", 500, GIB_METALLIC);
- ThrowGib (self, "models/objects/gibs/chest/tris.md2", 500, GIB_ORGANIC);
- ThrowHead (self, "models/objects/gibs/gear/tris.md2", 500, GIB_METALLIC);
- self->deadflag = DEAD_DEAD;
- return;
- }
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_EXPLOSION1);
- gi.WritePosition (org);
- gi.multicast (self->s.origin, MULTICAST_PVS);
- self->nextthink = level.time + 0.1;
- }
- void boss5_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
- {
- gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- self->deadflag = DEAD_DEAD;
- self->takedamage = DAMAGE_NO;
- self->count = 0;
- self->monsterinfo.currentmove = &boss5_move_death;
- }
- //
- // monster_boss5
- //
- /*QUAKED monster_boss5 (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight
- */
- void SP_monster_boss5 (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
- sound_pain1 = gi.soundindex ("bosstank/btkpain1.wav");
- sound_pain2 = gi.soundindex ("bosstank/btkpain2.wav");
- sound_pain3 = gi.soundindex ("bosstank/btkpain3.wav");
- sound_death = gi.soundindex ("bosstank/btkdeth1.wav");
- sound_search1 = gi.soundindex ("bosstank/btkunqv1.wav");
- sound_search2 = gi.soundindex ("bosstank/btkunqv2.wav");
- // self->s.sound = gi.soundindex ("bosstank/btkengn1.wav");
- tread_sound = gi.soundindex ("bosstank/btkengn1.wav");
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex ("models/monsters/boss5/tris.md2");
- VectorSet (self->mins, -64, -64, 0);
- VectorSet (self->maxs, 64, 64, 112);
- self->health = 1500;
- self->gib_health = -500;
- self->mass = 800;
- self->pain = boss5_pain;
- self->die = boss5_die;
- self->monsterinfo.stand = boss5_stand;
- self->monsterinfo.walk = boss5_walk;
- self->monsterinfo.run = boss5_run;
- self->monsterinfo.dodge = NULL;
- self->monsterinfo.attack = boss5_attack;
- self->monsterinfo.search = boss5_search;
- self->monsterinfo.melee = NULL;
- self->monsterinfo.sight = NULL;
- gi.linkentity (self);
-
- self->monsterinfo.currentmove = &boss5_move_stand;
- self->monsterinfo.scale = MODEL_SCALE;
- // RAFAEL
- self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
- self->monsterinfo.power_armor_power = 400;
-
- walkmonster_start(self);
- }
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