m_turret.h 747 B

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\xpack\models/monsters/turret
  4. // This file generated by qdata - Do NOT Modify
  5. #define FRAME_stand01 0
  6. #define FRAME_stand02 1
  7. #define FRAME_active01 2
  8. #define FRAME_active02 3
  9. #define FRAME_active03 4
  10. #define FRAME_active04 5
  11. #define FRAME_active05 6
  12. #define FRAME_active06 7
  13. #define FRAME_run01 8
  14. #define FRAME_run02 9
  15. #define FRAME_pow01 10
  16. #define FRAME_pow02 11
  17. #define FRAME_pow03 12
  18. #define FRAME_pow04 13
  19. #define FRAME_death01 14
  20. #define FRAME_death02 15
  21. #define MODEL_SCALE 3.500000