m_player.h 6.9 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/player_x/frames
  4. // This file generated by qdata - Do NOT Modify
  5. #define FRAME_stand01 0
  6. #define FRAME_stand02 1
  7. #define FRAME_stand03 2
  8. #define FRAME_stand04 3
  9. #define FRAME_stand05 4
  10. #define FRAME_stand06 5
  11. #define FRAME_stand07 6
  12. #define FRAME_stand08 7
  13. #define FRAME_stand09 8
  14. #define FRAME_stand10 9
  15. #define FRAME_stand11 10
  16. #define FRAME_stand12 11
  17. #define FRAME_stand13 12
  18. #define FRAME_stand14 13
  19. #define FRAME_stand15 14
  20. #define FRAME_stand16 15
  21. #define FRAME_stand17 16
  22. #define FRAME_stand18 17
  23. #define FRAME_stand19 18
  24. #define FRAME_stand20 19
  25. #define FRAME_stand21 20
  26. #define FRAME_stand22 21
  27. #define FRAME_stand23 22
  28. #define FRAME_stand24 23
  29. #define FRAME_stand25 24
  30. #define FRAME_stand26 25
  31. #define FRAME_stand27 26
  32. #define FRAME_stand28 27
  33. #define FRAME_stand29 28
  34. #define FRAME_stand30 29
  35. #define FRAME_stand31 30
  36. #define FRAME_stand32 31
  37. #define FRAME_stand33 32
  38. #define FRAME_stand34 33
  39. #define FRAME_stand35 34
  40. #define FRAME_stand36 35
  41. #define FRAME_stand37 36
  42. #define FRAME_stand38 37
  43. #define FRAME_stand39 38
  44. #define FRAME_stand40 39
  45. #define FRAME_run1 40
  46. #define FRAME_run2 41
  47. #define FRAME_run3 42
  48. #define FRAME_run4 43
  49. #define FRAME_run5 44
  50. #define FRAME_run6 45
  51. #define FRAME_attack1 46
  52. #define FRAME_attack2 47
  53. #define FRAME_attack3 48
  54. #define FRAME_attack4 49
  55. #define FRAME_attack5 50
  56. #define FRAME_attack6 51
  57. #define FRAME_attack7 52
  58. #define FRAME_attack8 53
  59. #define FRAME_pain101 54
  60. #define FRAME_pain102 55
  61. #define FRAME_pain103 56
  62. #define FRAME_pain104 57
  63. #define FRAME_pain201 58
  64. #define FRAME_pain202 59
  65. #define FRAME_pain203 60
  66. #define FRAME_pain204 61
  67. #define FRAME_pain301 62
  68. #define FRAME_pain302 63
  69. #define FRAME_pain303 64
  70. #define FRAME_pain304 65
  71. #define FRAME_jump1 66
  72. #define FRAME_jump2 67
  73. #define FRAME_jump3 68
  74. #define FRAME_jump4 69
  75. #define FRAME_jump5 70
  76. #define FRAME_jump6 71
  77. #define FRAME_flip01 72
  78. #define FRAME_flip02 73
  79. #define FRAME_flip03 74
  80. #define FRAME_flip04 75
  81. #define FRAME_flip05 76
  82. #define FRAME_flip06 77
  83. #define FRAME_flip07 78
  84. #define FRAME_flip08 79
  85. #define FRAME_flip09 80
  86. #define FRAME_flip10 81
  87. #define FRAME_flip11 82
  88. #define FRAME_flip12 83
  89. #define FRAME_salute01 84
  90. #define FRAME_salute02 85
  91. #define FRAME_salute03 86
  92. #define FRAME_salute04 87
  93. #define FRAME_salute05 88
  94. #define FRAME_salute06 89
  95. #define FRAME_salute07 90
  96. #define FRAME_salute08 91
  97. #define FRAME_salute09 92
  98. #define FRAME_salute10 93
  99. #define FRAME_salute11 94
  100. #define FRAME_taunt01 95
  101. #define FRAME_taunt02 96
  102. #define FRAME_taunt03 97
  103. #define FRAME_taunt04 98
  104. #define FRAME_taunt05 99
  105. #define FRAME_taunt06 100
  106. #define FRAME_taunt07 101
  107. #define FRAME_taunt08 102
  108. #define FRAME_taunt09 103
  109. #define FRAME_taunt10 104
  110. #define FRAME_taunt11 105
  111. #define FRAME_taunt12 106
  112. #define FRAME_taunt13 107
  113. #define FRAME_taunt14 108
  114. #define FRAME_taunt15 109
  115. #define FRAME_taunt16 110
  116. #define FRAME_taunt17 111
  117. #define FRAME_wave01 112
  118. #define FRAME_wave02 113
  119. #define FRAME_wave03 114
  120. #define FRAME_wave04 115
  121. #define FRAME_wave05 116
  122. #define FRAME_wave06 117
  123. #define FRAME_wave07 118
  124. #define FRAME_wave08 119
  125. #define FRAME_wave09 120
  126. #define FRAME_wave10 121
  127. #define FRAME_wave11 122
  128. #define FRAME_point01 123
  129. #define FRAME_point02 124
  130. #define FRAME_point03 125
  131. #define FRAME_point04 126
  132. #define FRAME_point05 127
  133. #define FRAME_point06 128
  134. #define FRAME_point07 129
  135. #define FRAME_point08 130
  136. #define FRAME_point09 131
  137. #define FRAME_point10 132
  138. #define FRAME_point11 133
  139. #define FRAME_point12 134
  140. #define FRAME_crstnd01 135
  141. #define FRAME_crstnd02 136
  142. #define FRAME_crstnd03 137
  143. #define FRAME_crstnd04 138
  144. #define FRAME_crstnd05 139
  145. #define FRAME_crstnd06 140
  146. #define FRAME_crstnd07 141
  147. #define FRAME_crstnd08 142
  148. #define FRAME_crstnd09 143
  149. #define FRAME_crstnd10 144
  150. #define FRAME_crstnd11 145
  151. #define FRAME_crstnd12 146
  152. #define FRAME_crstnd13 147
  153. #define FRAME_crstnd14 148
  154. #define FRAME_crstnd15 149
  155. #define FRAME_crstnd16 150
  156. #define FRAME_crstnd17 151
  157. #define FRAME_crstnd18 152
  158. #define FRAME_crstnd19 153
  159. #define FRAME_crwalk1 154
  160. #define FRAME_crwalk2 155
  161. #define FRAME_crwalk3 156
  162. #define FRAME_crwalk4 157
  163. #define FRAME_crwalk5 158
  164. #define FRAME_crwalk6 159
  165. #define FRAME_crattak1 160
  166. #define FRAME_crattak2 161
  167. #define FRAME_crattak3 162
  168. #define FRAME_crattak4 163
  169. #define FRAME_crattak5 164
  170. #define FRAME_crattak6 165
  171. #define FRAME_crattak7 166
  172. #define FRAME_crattak8 167
  173. #define FRAME_crattak9 168
  174. #define FRAME_crpain1 169
  175. #define FRAME_crpain2 170
  176. #define FRAME_crpain3 171
  177. #define FRAME_crpain4 172
  178. #define FRAME_crdeath1 173
  179. #define FRAME_crdeath2 174
  180. #define FRAME_crdeath3 175
  181. #define FRAME_crdeath4 176
  182. #define FRAME_crdeath5 177
  183. #define FRAME_death101 178
  184. #define FRAME_death102 179
  185. #define FRAME_death103 180
  186. #define FRAME_death104 181
  187. #define FRAME_death105 182
  188. #define FRAME_death106 183
  189. #define FRAME_death201 184
  190. #define FRAME_death202 185
  191. #define FRAME_death203 186
  192. #define FRAME_death204 187
  193. #define FRAME_death205 188
  194. #define FRAME_death206 189
  195. #define FRAME_death301 190
  196. #define FRAME_death302 191
  197. #define FRAME_death303 192
  198. #define FRAME_death304 193
  199. #define FRAME_death305 194
  200. #define FRAME_death306 195
  201. #define FRAME_death307 196
  202. #define FRAME_death308 197
  203. #define MODEL_SCALE 1.000000