m_medic.h 8.2 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/monsters/medic
  4. // This file generated by ModelGen - Do NOT Modify
  5. #define FRAME_walk1 0
  6. #define FRAME_walk2 1
  7. #define FRAME_walk3 2
  8. #define FRAME_walk4 3
  9. #define FRAME_walk5 4
  10. #define FRAME_walk6 5
  11. #define FRAME_walk7 6
  12. #define FRAME_walk8 7
  13. #define FRAME_walk9 8
  14. #define FRAME_walk10 9
  15. #define FRAME_walk11 10
  16. #define FRAME_walk12 11
  17. #define FRAME_wait1 12
  18. #define FRAME_wait2 13
  19. #define FRAME_wait3 14
  20. #define FRAME_wait4 15
  21. #define FRAME_wait5 16
  22. #define FRAME_wait6 17
  23. #define FRAME_wait7 18
  24. #define FRAME_wait8 19
  25. #define FRAME_wait9 20
  26. #define FRAME_wait10 21
  27. #define FRAME_wait11 22
  28. #define FRAME_wait12 23
  29. #define FRAME_wait13 24
  30. #define FRAME_wait14 25
  31. #define FRAME_wait15 26
  32. #define FRAME_wait16 27
  33. #define FRAME_wait17 28
  34. #define FRAME_wait18 29
  35. #define FRAME_wait19 30
  36. #define FRAME_wait20 31
  37. #define FRAME_wait21 32
  38. #define FRAME_wait22 33
  39. #define FRAME_wait23 34
  40. #define FRAME_wait24 35
  41. #define FRAME_wait25 36
  42. #define FRAME_wait26 37
  43. #define FRAME_wait27 38
  44. #define FRAME_wait28 39
  45. #define FRAME_wait29 40
  46. #define FRAME_wait30 41
  47. #define FRAME_wait31 42
  48. #define FRAME_wait32 43
  49. #define FRAME_wait33 44
  50. #define FRAME_wait34 45
  51. #define FRAME_wait35 46
  52. #define FRAME_wait36 47
  53. #define FRAME_wait37 48
  54. #define FRAME_wait38 49
  55. #define FRAME_wait39 50
  56. #define FRAME_wait40 51
  57. #define FRAME_wait41 52
  58. #define FRAME_wait42 53
  59. #define FRAME_wait43 54
  60. #define FRAME_wait44 55
  61. #define FRAME_wait45 56
  62. #define FRAME_wait46 57
  63. #define FRAME_wait47 58
  64. #define FRAME_wait48 59
  65. #define FRAME_wait49 60
  66. #define FRAME_wait50 61
  67. #define FRAME_wait51 62
  68. #define FRAME_wait52 63
  69. #define FRAME_wait53 64
  70. #define FRAME_wait54 65
  71. #define FRAME_wait55 66
  72. #define FRAME_wait56 67
  73. #define FRAME_wait57 68
  74. #define FRAME_wait58 69
  75. #define FRAME_wait59 70
  76. #define FRAME_wait60 71
  77. #define FRAME_wait61 72
  78. #define FRAME_wait62 73
  79. #define FRAME_wait63 74
  80. #define FRAME_wait64 75
  81. #define FRAME_wait65 76
  82. #define FRAME_wait66 77
  83. #define FRAME_wait67 78
  84. #define FRAME_wait68 79
  85. #define FRAME_wait69 80
  86. #define FRAME_wait70 81
  87. #define FRAME_wait71 82
  88. #define FRAME_wait72 83
  89. #define FRAME_wait73 84
  90. #define FRAME_wait74 85
  91. #define FRAME_wait75 86
  92. #define FRAME_wait76 87
  93. #define FRAME_wait77 88
  94. #define FRAME_wait78 89
  95. #define FRAME_wait79 90
  96. #define FRAME_wait80 91
  97. #define FRAME_wait81 92
  98. #define FRAME_wait82 93
  99. #define FRAME_wait83 94
  100. #define FRAME_wait84 95
  101. #define FRAME_wait85 96
  102. #define FRAME_wait86 97
  103. #define FRAME_wait87 98
  104. #define FRAME_wait88 99
  105. #define FRAME_wait89 100
  106. #define FRAME_wait90 101
  107. #define FRAME_run1 102
  108. #define FRAME_run2 103
  109. #define FRAME_run3 104
  110. #define FRAME_run4 105
  111. #define FRAME_run5 106
  112. #define FRAME_run6 107
  113. #define FRAME_paina1 108
  114. #define FRAME_paina2 109
  115. #define FRAME_paina3 110
  116. #define FRAME_paina4 111
  117. #define FRAME_paina5 112
  118. #define FRAME_paina6 113
  119. #define FRAME_paina7 114
  120. #define FRAME_paina8 115
  121. #define FRAME_painb1 116
  122. #define FRAME_painb2 117
  123. #define FRAME_painb3 118
  124. #define FRAME_painb4 119
  125. #define FRAME_painb5 120
  126. #define FRAME_painb6 121
  127. #define FRAME_painb7 122
  128. #define FRAME_painb8 123
  129. #define FRAME_painb9 124
  130. #define FRAME_painb10 125
  131. #define FRAME_painb11 126
  132. #define FRAME_painb12 127
  133. #define FRAME_painb13 128
  134. #define FRAME_painb14 129
  135. #define FRAME_painb15 130
  136. #define FRAME_duck1 131
  137. #define FRAME_duck2 132
  138. #define FRAME_duck3 133
  139. #define FRAME_duck4 134
  140. #define FRAME_duck5 135
  141. #define FRAME_duck6 136
  142. #define FRAME_duck7 137
  143. #define FRAME_duck8 138
  144. #define FRAME_duck9 139
  145. #define FRAME_duck10 140
  146. #define FRAME_duck11 141
  147. #define FRAME_duck12 142
  148. #define FRAME_duck13 143
  149. #define FRAME_duck14 144
  150. #define FRAME_duck15 145
  151. #define FRAME_duck16 146
  152. #define FRAME_death1 147
  153. #define FRAME_death2 148
  154. #define FRAME_death3 149
  155. #define FRAME_death4 150
  156. #define FRAME_death5 151
  157. #define FRAME_death6 152
  158. #define FRAME_death7 153
  159. #define FRAME_death8 154
  160. #define FRAME_death9 155
  161. #define FRAME_death10 156
  162. #define FRAME_death11 157
  163. #define FRAME_death12 158
  164. #define FRAME_death13 159
  165. #define FRAME_death14 160
  166. #define FRAME_death15 161
  167. #define FRAME_death16 162
  168. #define FRAME_death17 163
  169. #define FRAME_death18 164
  170. #define FRAME_death19 165
  171. #define FRAME_death20 166
  172. #define FRAME_death21 167
  173. #define FRAME_death22 168
  174. #define FRAME_death23 169
  175. #define FRAME_death24 170
  176. #define FRAME_death25 171
  177. #define FRAME_death26 172
  178. #define FRAME_death27 173
  179. #define FRAME_death28 174
  180. #define FRAME_death29 175
  181. #define FRAME_death30 176
  182. #define FRAME_attack1 177
  183. #define FRAME_attack2 178
  184. #define FRAME_attack3 179
  185. #define FRAME_attack4 180
  186. #define FRAME_attack5 181
  187. #define FRAME_attack6 182
  188. #define FRAME_attack7 183
  189. #define FRAME_attack8 184
  190. #define FRAME_attack9 185
  191. #define FRAME_attack10 186
  192. #define FRAME_attack11 187
  193. #define FRAME_attack12 188
  194. #define FRAME_attack13 189
  195. #define FRAME_attack14 190
  196. #define FRAME_attack15 191
  197. #define FRAME_attack16 192
  198. #define FRAME_attack17 193
  199. #define FRAME_attack18 194
  200. #define FRAME_attack19 195
  201. #define FRAME_attack20 196
  202. #define FRAME_attack21 197
  203. #define FRAME_attack22 198
  204. #define FRAME_attack23 199
  205. #define FRAME_attack24 200
  206. #define FRAME_attack25 201
  207. #define FRAME_attack26 202
  208. #define FRAME_attack27 203
  209. #define FRAME_attack28 204
  210. #define FRAME_attack29 205
  211. #define FRAME_attack30 206
  212. #define FRAME_attack31 207
  213. #define FRAME_attack32 208
  214. #define FRAME_attack33 209
  215. #define FRAME_attack34 210
  216. #define FRAME_attack35 211
  217. #define FRAME_attack36 212
  218. #define FRAME_attack37 213
  219. #define FRAME_attack38 214
  220. #define FRAME_attack39 215
  221. #define FRAME_attack40 216
  222. #define FRAME_attack41 217
  223. #define FRAME_attack42 218
  224. #define FRAME_attack43 219
  225. #define FRAME_attack44 220
  226. #define FRAME_attack45 221
  227. #define FRAME_attack46 222
  228. #define FRAME_attack47 223
  229. #define FRAME_attack48 224
  230. #define FRAME_attack49 225
  231. #define FRAME_attack50 226
  232. #define FRAME_attack51 227
  233. #define FRAME_attack52 228
  234. #define FRAME_attack53 229
  235. #define FRAME_attack54 230
  236. #define FRAME_attack55 231
  237. #define FRAME_attack56 232
  238. #define FRAME_attack57 233
  239. #define FRAME_attack58 234
  240. #define FRAME_attack59 235
  241. #define FRAME_attack60 236
  242. #define MODEL_SCALE 1.000000