m_flyer.h 5.4 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/monsters/flyer
  4. // This file generated by ModelGen - Do NOT Modify
  5. #define ACTION_nothing 0
  6. #define ACTION_attack1 1
  7. #define ACTION_attack2 2
  8. #define ACTION_run 3
  9. #define ACTION_walk 4
  10. #define FRAME_start01 0
  11. #define FRAME_start02 1
  12. #define FRAME_start03 2
  13. #define FRAME_start04 3
  14. #define FRAME_start05 4
  15. #define FRAME_start06 5
  16. #define FRAME_stop01 6
  17. #define FRAME_stop02 7
  18. #define FRAME_stop03 8
  19. #define FRAME_stop04 9
  20. #define FRAME_stop05 10
  21. #define FRAME_stop06 11
  22. #define FRAME_stop07 12
  23. #define FRAME_stand01 13
  24. #define FRAME_stand02 14
  25. #define FRAME_stand03 15
  26. #define FRAME_stand04 16
  27. #define FRAME_stand05 17
  28. #define FRAME_stand06 18
  29. #define FRAME_stand07 19
  30. #define FRAME_stand08 20
  31. #define FRAME_stand09 21
  32. #define FRAME_stand10 22
  33. #define FRAME_stand11 23
  34. #define FRAME_stand12 24
  35. #define FRAME_stand13 25
  36. #define FRAME_stand14 26
  37. #define FRAME_stand15 27
  38. #define FRAME_stand16 28
  39. #define FRAME_stand17 29
  40. #define FRAME_stand18 30
  41. #define FRAME_stand19 31
  42. #define FRAME_stand20 32
  43. #define FRAME_stand21 33
  44. #define FRAME_stand22 34
  45. #define FRAME_stand23 35
  46. #define FRAME_stand24 36
  47. #define FRAME_stand25 37
  48. #define FRAME_stand26 38
  49. #define FRAME_stand27 39
  50. #define FRAME_stand28 40
  51. #define FRAME_stand29 41
  52. #define FRAME_stand30 42
  53. #define FRAME_stand31 43
  54. #define FRAME_stand32 44
  55. #define FRAME_stand33 45
  56. #define FRAME_stand34 46
  57. #define FRAME_stand35 47
  58. #define FRAME_stand36 48
  59. #define FRAME_stand37 49
  60. #define FRAME_stand38 50
  61. #define FRAME_stand39 51
  62. #define FRAME_stand40 52
  63. #define FRAME_stand41 53
  64. #define FRAME_stand42 54
  65. #define FRAME_stand43 55
  66. #define FRAME_stand44 56
  67. #define FRAME_stand45 57
  68. #define FRAME_attak101 58
  69. #define FRAME_attak102 59
  70. #define FRAME_attak103 60
  71. #define FRAME_attak104 61
  72. #define FRAME_attak105 62
  73. #define FRAME_attak106 63
  74. #define FRAME_attak107 64
  75. #define FRAME_attak108 65
  76. #define FRAME_attak109 66
  77. #define FRAME_attak110 67
  78. #define FRAME_attak111 68
  79. #define FRAME_attak112 69
  80. #define FRAME_attak113 70
  81. #define FRAME_attak114 71
  82. #define FRAME_attak115 72
  83. #define FRAME_attak116 73
  84. #define FRAME_attak117 74
  85. #define FRAME_attak118 75
  86. #define FRAME_attak119 76
  87. #define FRAME_attak120 77
  88. #define FRAME_attak121 78
  89. #define FRAME_attak201 79
  90. #define FRAME_attak202 80
  91. #define FRAME_attak203 81
  92. #define FRAME_attak204 82
  93. #define FRAME_attak205 83
  94. #define FRAME_attak206 84
  95. #define FRAME_attak207 85
  96. #define FRAME_attak208 86
  97. #define FRAME_attak209 87
  98. #define FRAME_attak210 88
  99. #define FRAME_attak211 89
  100. #define FRAME_attak212 90
  101. #define FRAME_attak213 91
  102. #define FRAME_attak214 92
  103. #define FRAME_attak215 93
  104. #define FRAME_attak216 94
  105. #define FRAME_attak217 95
  106. #define FRAME_bankl01 96
  107. #define FRAME_bankl02 97
  108. #define FRAME_bankl03 98
  109. #define FRAME_bankl04 99
  110. #define FRAME_bankl05 100
  111. #define FRAME_bankl06 101
  112. #define FRAME_bankl07 102
  113. #define FRAME_bankr01 103
  114. #define FRAME_bankr02 104
  115. #define FRAME_bankr03 105
  116. #define FRAME_bankr04 106
  117. #define FRAME_bankr05 107
  118. #define FRAME_bankr06 108
  119. #define FRAME_bankr07 109
  120. #define FRAME_rollf01 110
  121. #define FRAME_rollf02 111
  122. #define FRAME_rollf03 112
  123. #define FRAME_rollf04 113
  124. #define FRAME_rollf05 114
  125. #define FRAME_rollf06 115
  126. #define FRAME_rollf07 116
  127. #define FRAME_rollf08 117
  128. #define FRAME_rollf09 118
  129. #define FRAME_rollr01 119
  130. #define FRAME_rollr02 120
  131. #define FRAME_rollr03 121
  132. #define FRAME_rollr04 122
  133. #define FRAME_rollr05 123
  134. #define FRAME_rollr06 124
  135. #define FRAME_rollr07 125
  136. #define FRAME_rollr08 126
  137. #define FRAME_rollr09 127
  138. #define FRAME_defens01 128
  139. #define FRAME_defens02 129
  140. #define FRAME_defens03 130
  141. #define FRAME_defens04 131
  142. #define FRAME_defens05 132
  143. #define FRAME_defens06 133
  144. #define FRAME_pain101 134
  145. #define FRAME_pain102 135
  146. #define FRAME_pain103 136
  147. #define FRAME_pain104 137
  148. #define FRAME_pain105 138
  149. #define FRAME_pain106 139
  150. #define FRAME_pain107 140
  151. #define FRAME_pain108 141
  152. #define FRAME_pain109 142
  153. #define FRAME_pain201 143
  154. #define FRAME_pain202 144
  155. #define FRAME_pain203 145
  156. #define FRAME_pain204 146
  157. #define FRAME_pain301 147
  158. #define FRAME_pain302 148
  159. #define FRAME_pain303 149
  160. #define FRAME_pain304 150
  161. #define MODEL_SCALE 1.000000