m_boss3.c 1.4 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. /*
  4. ==============================================================================
  5. boss3
  6. ==============================================================================
  7. */
  8. #include "g_local.h"
  9. #include "m_boss32.h"
  10. void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator)
  11. {
  12. gi.WriteByte (svc_temp_entity);
  13. gi.WriteByte (TE_BOSSTPORT);
  14. gi.WritePosition (ent->s.origin);
  15. gi.multicast (ent->s.origin, MULTICAST_PVS);
  16. G_FreeEdict (ent);
  17. }
  18. void Think_Boss3Stand (edict_t *ent)
  19. {
  20. if (ent->s.frame == FRAME_stand260)
  21. ent->s.frame = FRAME_stand201;
  22. else
  23. ent->s.frame++;
  24. ent->nextthink = level.time + FRAMETIME;
  25. }
  26. /*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
  27. Just stands and cycles in one place until targeted, then teleports away.
  28. */
  29. void SP_monster_boss3_stand (edict_t *self)
  30. {
  31. if (deathmatch->value)
  32. {
  33. G_FreeEdict (self);
  34. return;
  35. }
  36. self->movetype = MOVETYPE_STEP;
  37. self->solid = SOLID_BBOX;
  38. self->model = "models/monsters/boss3/rider/tris.md2";
  39. self->s.modelindex = gi.modelindex (self->model);
  40. self->s.frame = FRAME_stand201;
  41. gi.soundindex ("misc/bigtele.wav");
  42. VectorSet (self->mins, -32, -32, 0);
  43. VectorSet (self->maxs, 32, 32, 90);
  44. self->use = Use_Boss3;
  45. self->think = Think_Boss3Stand;
  46. self->nextthink = level.time + FRAMETIME;
  47. gi.linkentity (self);
  48. }