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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- /*
- ==============================================================================
- boss3
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_boss32.h"
- void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator)
- {
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_BOSSTPORT);
- gi.WritePosition (ent->s.origin);
- gi.multicast (ent->s.origin, MULTICAST_PVS);
- G_FreeEdict (ent);
- }
- void Think_Boss3Stand (edict_t *ent)
- {
- if (ent->s.frame == FRAME_stand260)
- ent->s.frame = FRAME_stand201;
- else
- ent->s.frame++;
- ent->nextthink = level.time + FRAMETIME;
- }
- /*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
- Just stands and cycles in one place until targeted, then teleports away.
- */
- void SP_monster_boss3_stand (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->model = "models/monsters/boss3/rider/tris.md2";
- self->s.modelindex = gi.modelindex (self->model);
- self->s.frame = FRAME_stand201;
- gi.soundindex ("misc/bigtele.wav");
- VectorSet (self->mins, -32, -32, 0);
- VectorSet (self->maxs, 32, 32, 90);
- self->use = Use_Boss3;
- self->think = Think_Boss3Stand;
- self->nextthink = level.time + FRAMETIME;
- gi.linkentity (self);
- }
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