m_berserk.h 8.7 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/monsters/berserk
  4. // This file generated by ModelGen - Do NOT Modify
  5. #define FRAME_stand1 0
  6. #define FRAME_stand2 1
  7. #define FRAME_stand3 2
  8. #define FRAME_stand4 3
  9. #define FRAME_stand5 4
  10. #define FRAME_standb1 5
  11. #define FRAME_standb2 6
  12. #define FRAME_standb3 7
  13. #define FRAME_standb4 8
  14. #define FRAME_standb5 9
  15. #define FRAME_standb6 10
  16. #define FRAME_standb7 11
  17. #define FRAME_standb8 12
  18. #define FRAME_standb9 13
  19. #define FRAME_standb10 14
  20. #define FRAME_standb11 15
  21. #define FRAME_standb12 16
  22. #define FRAME_standb13 17
  23. #define FRAME_standb14 18
  24. #define FRAME_standb15 19
  25. #define FRAME_standb16 20
  26. #define FRAME_standb17 21
  27. #define FRAME_standb18 22
  28. #define FRAME_standb19 23
  29. #define FRAME_standb20 24
  30. #define FRAME_walkc1 25
  31. #define FRAME_walkc2 26
  32. #define FRAME_walkc3 27
  33. #define FRAME_walkc4 28
  34. #define FRAME_walkc5 29
  35. #define FRAME_walkc6 30
  36. #define FRAME_walkc7 31
  37. #define FRAME_walkc8 32
  38. #define FRAME_walkc9 33
  39. #define FRAME_walkc10 34
  40. #define FRAME_walkc11 35
  41. #define FRAME_run1 36
  42. #define FRAME_run2 37
  43. #define FRAME_run3 38
  44. #define FRAME_run4 39
  45. #define FRAME_run5 40
  46. #define FRAME_run6 41
  47. #define FRAME_att_a1 42
  48. #define FRAME_att_a2 43
  49. #define FRAME_att_a3 44
  50. #define FRAME_att_a4 45
  51. #define FRAME_att_a5 46
  52. #define FRAME_att_a6 47
  53. #define FRAME_att_a7 48
  54. #define FRAME_att_a8 49
  55. #define FRAME_att_a9 50
  56. #define FRAME_att_a10 51
  57. #define FRAME_att_a11 52
  58. #define FRAME_att_a12 53
  59. #define FRAME_att_a13 54
  60. #define FRAME_att_b1 55
  61. #define FRAME_att_b2 56
  62. #define FRAME_att_b3 57
  63. #define FRAME_att_b4 58
  64. #define FRAME_att_b5 59
  65. #define FRAME_att_b6 60
  66. #define FRAME_att_b7 61
  67. #define FRAME_att_b8 62
  68. #define FRAME_att_b9 63
  69. #define FRAME_att_b10 64
  70. #define FRAME_att_b11 65
  71. #define FRAME_att_b12 66
  72. #define FRAME_att_b13 67
  73. #define FRAME_att_b14 68
  74. #define FRAME_att_b15 69
  75. #define FRAME_att_b16 70
  76. #define FRAME_att_b17 71
  77. #define FRAME_att_b18 72
  78. #define FRAME_att_b19 73
  79. #define FRAME_att_b20 74
  80. #define FRAME_att_b21 75
  81. #define FRAME_att_c1 76
  82. #define FRAME_att_c2 77
  83. #define FRAME_att_c3 78
  84. #define FRAME_att_c4 79
  85. #define FRAME_att_c5 80
  86. #define FRAME_att_c6 81
  87. #define FRAME_att_c7 82
  88. #define FRAME_att_c8 83
  89. #define FRAME_att_c9 84
  90. #define FRAME_att_c10 85
  91. #define FRAME_att_c11 86
  92. #define FRAME_att_c12 87
  93. #define FRAME_att_c13 88
  94. #define FRAME_att_c14 89
  95. #define FRAME_att_c15 90
  96. #define FRAME_att_c16 91
  97. #define FRAME_att_c17 92
  98. #define FRAME_att_c18 93
  99. #define FRAME_att_c19 94
  100. #define FRAME_att_c20 95
  101. #define FRAME_att_c21 96
  102. #define FRAME_att_c22 97
  103. #define FRAME_att_c23 98
  104. #define FRAME_att_c24 99
  105. #define FRAME_att_c25 100
  106. #define FRAME_att_c26 101
  107. #define FRAME_att_c27 102
  108. #define FRAME_att_c28 103
  109. #define FRAME_att_c29 104
  110. #define FRAME_att_c30 105
  111. #define FRAME_att_c31 106
  112. #define FRAME_att_c32 107
  113. #define FRAME_att_c33 108
  114. #define FRAME_att_c34 109
  115. #define FRAME_r_att1 110
  116. #define FRAME_r_att2 111
  117. #define FRAME_r_att3 112
  118. #define FRAME_r_att4 113
  119. #define FRAME_r_att5 114
  120. #define FRAME_r_att6 115
  121. #define FRAME_r_att7 116
  122. #define FRAME_r_att8 117
  123. #define FRAME_r_att9 118
  124. #define FRAME_r_att10 119
  125. #define FRAME_r_att11 120
  126. #define FRAME_r_att12 121
  127. #define FRAME_r_att13 122
  128. #define FRAME_r_att14 123
  129. #define FRAME_r_att15 124
  130. #define FRAME_r_att16 125
  131. #define FRAME_r_att17 126
  132. #define FRAME_r_att18 127
  133. #define FRAME_r_attb1 128
  134. #define FRAME_r_attb2 129
  135. #define FRAME_r_attb3 130
  136. #define FRAME_r_attb4 131
  137. #define FRAME_r_attb5 132
  138. #define FRAME_r_attb6 133
  139. #define FRAME_r_attb7 134
  140. #define FRAME_r_attb8 135
  141. #define FRAME_r_attb9 136
  142. #define FRAME_r_attb10 137
  143. #define FRAME_r_attb11 138
  144. #define FRAME_r_attb12 139
  145. #define FRAME_r_attb13 140
  146. #define FRAME_r_attb14 141
  147. #define FRAME_r_attb15 142
  148. #define FRAME_r_attb16 143
  149. #define FRAME_r_attb17 144
  150. #define FRAME_r_attb18 145
  151. #define FRAME_slam1 146
  152. #define FRAME_slam2 147
  153. #define FRAME_slam3 148
  154. #define FRAME_slam4 149
  155. #define FRAME_slam5 150
  156. #define FRAME_slam6 151
  157. #define FRAME_slam7 152
  158. #define FRAME_slam8 153
  159. #define FRAME_slam9 154
  160. #define FRAME_slam10 155
  161. #define FRAME_slam11 156
  162. #define FRAME_slam12 157
  163. #define FRAME_slam13 158
  164. #define FRAME_slam14 159
  165. #define FRAME_slam15 160
  166. #define FRAME_slam16 161
  167. #define FRAME_slam17 162
  168. #define FRAME_slam18 163
  169. #define FRAME_slam19 164
  170. #define FRAME_slam20 165
  171. #define FRAME_slam21 166
  172. #define FRAME_slam22 167
  173. #define FRAME_slam23 168
  174. #define FRAME_duck1 169
  175. #define FRAME_duck2 170
  176. #define FRAME_duck3 171
  177. #define FRAME_duck4 172
  178. #define FRAME_duck5 173
  179. #define FRAME_duck6 174
  180. #define FRAME_duck7 175
  181. #define FRAME_duck8 176
  182. #define FRAME_duck9 177
  183. #define FRAME_duck10 178
  184. #define FRAME_fall1 179
  185. #define FRAME_fall2 180
  186. #define FRAME_fall3 181
  187. #define FRAME_fall4 182
  188. #define FRAME_fall5 183
  189. #define FRAME_fall6 184
  190. #define FRAME_fall7 185
  191. #define FRAME_fall8 186
  192. #define FRAME_fall9 187
  193. #define FRAME_fall10 188
  194. #define FRAME_fall11 189
  195. #define FRAME_fall12 190
  196. #define FRAME_fall13 191
  197. #define FRAME_fall14 192
  198. #define FRAME_fall15 193
  199. #define FRAME_fall16 194
  200. #define FRAME_fall17 195
  201. #define FRAME_fall18 196
  202. #define FRAME_fall19 197
  203. #define FRAME_fall20 198
  204. #define FRAME_painc1 199
  205. #define FRAME_painc2 200
  206. #define FRAME_painc3 201
  207. #define FRAME_painc4 202
  208. #define FRAME_painb1 203
  209. #define FRAME_painb2 204
  210. #define FRAME_painb3 205
  211. #define FRAME_painb4 206
  212. #define FRAME_painb5 207
  213. #define FRAME_painb6 208
  214. #define FRAME_painb7 209
  215. #define FRAME_painb8 210
  216. #define FRAME_painb9 211
  217. #define FRAME_painb10 212
  218. #define FRAME_painb11 213
  219. #define FRAME_painb12 214
  220. #define FRAME_painb13 215
  221. #define FRAME_painb14 216
  222. #define FRAME_painb15 217
  223. #define FRAME_painb16 218
  224. #define FRAME_painb17 219
  225. #define FRAME_painb18 220
  226. #define FRAME_painb19 221
  227. #define FRAME_painb20 222
  228. #define FRAME_death1 223
  229. #define FRAME_death2 224
  230. #define FRAME_death3 225
  231. #define FRAME_death4 226
  232. #define FRAME_death5 227
  233. #define FRAME_death6 228
  234. #define FRAME_death7 229
  235. #define FRAME_death8 230
  236. #define FRAME_death9 231
  237. #define FRAME_death10 232
  238. #define FRAME_death11 233
  239. #define FRAME_death12 234
  240. #define FRAME_death13 235
  241. #define FRAME_deathc1 236
  242. #define FRAME_deathc2 237
  243. #define FRAME_deathc3 238
  244. #define FRAME_deathc4 239
  245. #define FRAME_deathc5 240
  246. #define FRAME_deathc6 241
  247. #define FRAME_deathc7 242
  248. #define FRAME_deathc8 243
  249. //PGM
  250. #define FRAME_jump1 244
  251. #define FRAME_jump2 245
  252. #define FRAME_jump3 246
  253. #define FRAME_jump4 247
  254. #define FRAME_jump5 248
  255. #define FRAME_jump6 249
  256. #define FRAME_jump7 250
  257. #define FRAME_jump8 251
  258. #define FRAME_jump9 252
  259. //PGM
  260. #define MODEL_SCALE 1.000000