game.dsp 23 KB

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  1. # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 5.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
  6. CFG=game - Win32 Debug Alpha
  7. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  8. !MESSAGE use the Export Makefile command and run
  9. !MESSAGE
  10. !MESSAGE NMAKE /f "game.mak".
  11. !MESSAGE
  12. !MESSAGE You can specify a configuration when running NMAKE
  13. !MESSAGE by defining the macro CFG on the command line. For example:
  14. !MESSAGE
  15. !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
  16. !MESSAGE
  17. !MESSAGE Possible choices for configuration are:
  18. !MESSAGE
  19. !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "game - Win32 Debug Alpha" (based on\
  22. "Win32 (ALPHA) Dynamic-Link Library")
  23. !MESSAGE "game - Win32 Release Alpha" (based on\
  24. "Win32 (ALPHA) Dynamic-Link Library")
  25. !MESSAGE
  26. # Begin Project
  27. # PROP Scc_ProjName ""$/q2xpack/game", TADAAAAA"
  28. # PROP Scc_LocalPath "."
  29. !IF "$(CFG)" == "game - Win32 Release"
  30. # PROP BASE Use_MFC 0
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir ".\Release"
  33. # PROP BASE Intermediate_Dir ".\Release"
  34. # PROP BASE Target_Dir "."
  35. # PROP Use_MFC 0
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "..\..\release"
  38. # PROP Intermediate_Dir "..\Release"
  39. # PROP Ignore_Export_Lib 0
  40. # PROP Target_Dir "."
  41. CPP=cl.exe
  42. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  43. # ADD CPP /nologo /G5 /MT /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
  44. MTL=midl.exe
  45. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  46. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  47. RSC=rc.exe
  48. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  49. # ADD RSC /l 0x409 /d "NDEBUG"
  50. BSC32=bscmake.exe
  51. # ADD BASE BSC32 /nologo
  52. # ADD BSC32 /nologo
  53. LINK32=link.exe
  54. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  55. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\..\Release/gamex86.dll"
  56. # SUBTRACT LINK32 /incremental:yes /debug
  57. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  58. # PROP BASE Use_MFC 0
  59. # PROP BASE Use_Debug_Libraries 1
  60. # PROP BASE Output_Dir ".\Debug"
  61. # PROP BASE Intermediate_Dir ".\Debug"
  62. # PROP BASE Target_Dir "."
  63. # PROP Use_MFC 0
  64. # PROP Use_Debug_Libraries 1
  65. # PROP Output_Dir "..\..\debug"
  66. # PROP Intermediate_Dir "debug"
  67. # PROP Ignore_Export_Lib 0
  68. # PROP Target_Dir "."
  69. CPP=cl.exe
  70. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  71. # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c
  72. MTL=midl.exe
  73. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  74. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  75. RSC=rc.exe
  76. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  77. # ADD RSC /l 0x409 /d "_DEBUG"
  78. BSC32=bscmake.exe
  79. # ADD BASE BSC32 /nologo
  80. # ADD BSC32 /nologo
  81. LINK32=link.exe
  82. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
  83. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\..\debug\gamex86.dll"
  84. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  85. # PROP BASE Use_MFC 0
  86. # PROP BASE Use_Debug_Libraries 1
  87. # PROP BASE Output_Dir "Debug Alpha"
  88. # PROP BASE Intermediate_Dir "Debug Alpha"
  89. # PROP BASE Ignore_Export_Lib 0
  90. # PROP BASE Target_Dir ""
  91. # PROP Use_MFC 0
  92. # PROP Use_Debug_Libraries 1
  93. # PROP Output_Dir "..\DebugAxp"
  94. # PROP Intermediate_Dir ".\DebugAxp"
  95. # PROP Ignore_Export_Lib 0
  96. # PROP Target_Dir ""
  97. MTL=midl.exe
  98. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  99. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  100. CPP=cl.exe
  101. # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c
  102. # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /QA21164 /MTd /c
  103. RSC=rc.exe
  104. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  105. # ADD RSC /l 0x409 /d "_DEBUG"
  106. BSC32=bscmake.exe
  107. # ADD BASE BSC32 /nologo
  108. # ADD BSC32 /nologo
  109. LINK32=link.exe
  110. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
  111. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"
  112. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  113. # PROP BASE Use_MFC 0
  114. # PROP BASE Use_Debug_Libraries 0
  115. # PROP BASE Output_Dir "game___W"
  116. # PROP BASE Intermediate_Dir "game___W"
  117. # PROP BASE Ignore_Export_Lib 0
  118. # PROP BASE Target_Dir ""
  119. # PROP Use_MFC 0
  120. # PROP Use_Debug_Libraries 0
  121. # PROP Output_Dir "..\ReleaseAXP"
  122. # PROP Intermediate_Dir ".\ReleaseAXP"
  123. # PROP Ignore_Export_Lib 0
  124. # PROP Target_Dir ""
  125. MTL=midl.exe
  126. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  127. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  128. CPP=cl.exe
  129. # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  130. # ADD CPP /nologo /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /QA21164 /c
  131. RSC=rc.exe
  132. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  133. # ADD RSC /l 0x409 /d "NDEBUG"
  134. BSC32=bscmake.exe
  135. # ADD BASE BSC32 /nologo
  136. # ADD BSC32 /nologo
  137. LINK32=link.exe
  138. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
  139. # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
  140. !ENDIF
  141. # Begin Target
  142. # Name "game - Win32 Release"
  143. # Name "game - Win32 Debug"
  144. # Name "game - Win32 Debug Alpha"
  145. # Name "game - Win32 Release Alpha"
  146. # Begin Group "Source Files"
  147. # PROP Default_Filter ""
  148. # Begin Source File
  149. SOURCE=.\dm_ball.c
  150. !IF "$(CFG)" == "game - Win32 Release"
  151. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  152. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  153. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  154. !ENDIF
  155. # End Source File
  156. # Begin Source File
  157. SOURCE=.\dm_tag.c
  158. !IF "$(CFG)" == "game - Win32 Release"
  159. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  160. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  161. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  162. !ENDIF
  163. # End Source File
  164. # Begin Source File
  165. SOURCE=.\g_ai.c
  166. !IF "$(CFG)" == "game - Win32 Release"
  167. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  168. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  169. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  170. !ENDIF
  171. # End Source File
  172. # Begin Source File
  173. SOURCE=.\g_chase.c
  174. !IF "$(CFG)" == "game - Win32 Release"
  175. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  176. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  177. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  178. !ENDIF
  179. # End Source File
  180. # Begin Source File
  181. SOURCE=.\g_cmds.c
  182. !IF "$(CFG)" == "game - Win32 Release"
  183. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  184. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  185. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  186. !ENDIF
  187. # End Source File
  188. # Begin Source File
  189. SOURCE=.\g_combat.c
  190. !IF "$(CFG)" == "game - Win32 Release"
  191. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  192. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  193. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  194. !ENDIF
  195. # End Source File
  196. # Begin Source File
  197. SOURCE=.\g_func.c
  198. !IF "$(CFG)" == "game - Win32 Release"
  199. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  200. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  201. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  202. !ENDIF
  203. # End Source File
  204. # Begin Source File
  205. SOURCE=.\g_items.c
  206. !IF "$(CFG)" == "game - Win32 Release"
  207. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  208. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  209. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  210. !ENDIF
  211. # End Source File
  212. # Begin Source File
  213. SOURCE=.\g_main.c
  214. !IF "$(CFG)" == "game - Win32 Release"
  215. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  216. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  217. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  218. !ENDIF
  219. # End Source File
  220. # Begin Source File
  221. SOURCE=.\g_misc.c
  222. !IF "$(CFG)" == "game - Win32 Release"
  223. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  224. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  225. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  226. !ENDIF
  227. # End Source File
  228. # Begin Source File
  229. SOURCE=.\g_monster.c
  230. !IF "$(CFG)" == "game - Win32 Release"
  231. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  232. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  233. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  234. !ENDIF
  235. # End Source File
  236. # Begin Source File
  237. SOURCE=.\g_newai.c
  238. !IF "$(CFG)" == "game - Win32 Release"
  239. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  240. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  241. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  242. !ENDIF
  243. # End Source File
  244. # Begin Source File
  245. SOURCE=.\g_newdm.c
  246. !IF "$(CFG)" == "game - Win32 Release"
  247. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  248. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  249. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  250. !ENDIF
  251. # End Source File
  252. # Begin Source File
  253. SOURCE=.\g_newfnc.c
  254. !IF "$(CFG)" == "game - Win32 Release"
  255. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  256. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  257. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  258. !ENDIF
  259. # End Source File
  260. # Begin Source File
  261. SOURCE=.\g_newtarg.c
  262. !IF "$(CFG)" == "game - Win32 Release"
  263. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  264. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  265. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  266. !ENDIF
  267. # End Source File
  268. # Begin Source File
  269. SOURCE=.\g_newtrig.c
  270. !IF "$(CFG)" == "game - Win32 Release"
  271. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  272. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  273. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  274. !ENDIF
  275. # End Source File
  276. # Begin Source File
  277. SOURCE=.\g_newweap.c
  278. !IF "$(CFG)" == "game - Win32 Release"
  279. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  280. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  281. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  282. !ENDIF
  283. # End Source File
  284. # Begin Source File
  285. SOURCE=.\g_phys.c
  286. !IF "$(CFG)" == "game - Win32 Release"
  287. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  288. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  289. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  290. !ENDIF
  291. # End Source File
  292. # Begin Source File
  293. SOURCE=.\g_save.c
  294. !IF "$(CFG)" == "game - Win32 Release"
  295. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  296. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  297. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  298. !ENDIF
  299. # End Source File
  300. # Begin Source File
  301. SOURCE=.\g_spawn.c
  302. !IF "$(CFG)" == "game - Win32 Release"
  303. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  304. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  305. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  306. !ENDIF
  307. # End Source File
  308. # Begin Source File
  309. SOURCE=.\g_sphere.c
  310. !IF "$(CFG)" == "game - Win32 Release"
  311. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  312. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  313. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  314. !ENDIF
  315. # End Source File
  316. # Begin Source File
  317. SOURCE=.\g_svcmds.c
  318. !IF "$(CFG)" == "game - Win32 Release"
  319. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  320. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  321. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  322. !ENDIF
  323. # End Source File
  324. # Begin Source File
  325. SOURCE=.\g_target.c
  326. !IF "$(CFG)" == "game - Win32 Release"
  327. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  328. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  329. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  330. !ENDIF
  331. # End Source File
  332. # Begin Source File
  333. SOURCE=.\g_trigger.c
  334. !IF "$(CFG)" == "game - Win32 Release"
  335. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  336. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  337. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  338. !ENDIF
  339. # End Source File
  340. # Begin Source File
  341. SOURCE=.\g_turret.c
  342. !IF "$(CFG)" == "game - Win32 Release"
  343. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  344. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  345. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  346. !ENDIF
  347. # End Source File
  348. # Begin Source File
  349. SOURCE=.\g_utils.c
  350. !IF "$(CFG)" == "game - Win32 Release"
  351. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  352. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  353. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  354. !ENDIF
  355. # End Source File
  356. # Begin Source File
  357. SOURCE=.\g_weapon.c
  358. !IF "$(CFG)" == "game - Win32 Release"
  359. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  360. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  361. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  362. !ENDIF
  363. # End Source File
  364. # Begin Source File
  365. SOURCE=.\game.def
  366. # End Source File
  367. # Begin Source File
  368. SOURCE=.\m_actor.c
  369. !IF "$(CFG)" == "game - Win32 Release"
  370. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  371. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  372. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  373. !ENDIF
  374. # End Source File
  375. # Begin Source File
  376. SOURCE=.\m_berserk.c
  377. !IF "$(CFG)" == "game - Win32 Release"
  378. !ELSEIF "$(CFG)" == "game - Win32 Debug"
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  476. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  482. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  483. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  484. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  490. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  491. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  492. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  498. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  499. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  500. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  506. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  507. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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  514. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  515. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  516. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  522. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  523. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  524. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  525. !ENDIF
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  530. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  531. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  532. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  538. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  539. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  540. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  545. !IF "$(CFG)" == "game - Win32 Release"
  546. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  547. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  548. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  549. !ENDIF
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  554. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  555. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  556. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  562. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  563. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  564. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  565. !ENDIF
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  570. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  571. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  572. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  578. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  579. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  580. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  586. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  587. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  588. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  594. !ELSEIF "$(CFG)" == "game - Win32 Debug"
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  596. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  604. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  612. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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  636. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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