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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- #include "g_local.h"
- typedef struct
- {
- char *name;
- void (*spawn)(edict_t *ent);
- } spawn_t;
- void SP_item_health (edict_t *self);
- void SP_item_health_small (edict_t *self);
- void SP_item_health_large (edict_t *self);
- void SP_item_health_mega (edict_t *self);
- void SP_info_player_start (edict_t *ent);
- void SP_info_player_deathmatch (edict_t *ent);
- void SP_info_player_coop (edict_t *ent);
- void SP_info_player_intermission (edict_t *ent);
- void SP_func_plat (edict_t *ent);
- void SP_func_rotating (edict_t *ent);
- void SP_func_button (edict_t *ent);
- void SP_func_door (edict_t *ent);
- void SP_func_door_secret (edict_t *ent);
- void SP_func_door_rotating (edict_t *ent);
- void SP_func_water (edict_t *ent);
- void SP_func_train (edict_t *ent);
- void SP_func_conveyor (edict_t *self);
- void SP_func_wall (edict_t *self);
- void SP_func_object (edict_t *self);
- void SP_func_explosive (edict_t *self);
- void SP_func_timer (edict_t *self);
- void SP_func_areaportal (edict_t *ent);
- void SP_func_clock (edict_t *ent);
- void SP_func_killbox (edict_t *ent);
- void SP_trigger_always (edict_t *ent);
- void SP_trigger_once (edict_t *ent);
- void SP_trigger_multiple (edict_t *ent);
- void SP_trigger_relay (edict_t *ent);
- void SP_trigger_push (edict_t *ent);
- void SP_trigger_hurt (edict_t *ent);
- void SP_trigger_key (edict_t *ent);
- void SP_trigger_counter (edict_t *ent);
- void SP_trigger_elevator (edict_t *ent);
- void SP_trigger_gravity (edict_t *ent);
- void SP_trigger_monsterjump (edict_t *ent);
- void SP_target_temp_entity (edict_t *ent);
- void SP_target_speaker (edict_t *ent);
- void SP_target_explosion (edict_t *ent);
- void SP_target_changelevel (edict_t *ent);
- void SP_target_secret (edict_t *ent);
- void SP_target_goal (edict_t *ent);
- void SP_target_splash (edict_t *ent);
- void SP_target_spawner (edict_t *ent);
- void SP_target_blaster (edict_t *ent);
- void SP_target_crosslevel_trigger (edict_t *ent);
- void SP_target_crosslevel_target (edict_t *ent);
- void SP_target_laser (edict_t *self);
- void SP_target_help (edict_t *ent);
- void SP_target_actor (edict_t *ent);
- void SP_target_lightramp (edict_t *self);
- void SP_target_earthquake (edict_t *ent);
- void SP_target_character (edict_t *ent);
- void SP_target_string (edict_t *ent);
- void SP_worldspawn (edict_t *ent);
- void SP_viewthing (edict_t *ent);
- void SP_light (edict_t *self);
- void SP_light_mine1 (edict_t *ent);
- void SP_light_mine2 (edict_t *ent);
- void SP_info_null (edict_t *self);
- void SP_info_notnull (edict_t *self);
- void SP_path_corner (edict_t *self);
- void SP_point_combat (edict_t *self);
- void SP_misc_explobox (edict_t *self);
- void SP_misc_banner (edict_t *self);
- void SP_misc_satellite_dish (edict_t *self);
- void SP_misc_actor (edict_t *self);
- void SP_misc_gib_arm (edict_t *self);
- void SP_misc_gib_leg (edict_t *self);
- void SP_misc_gib_head (edict_t *self);
- void SP_misc_insane (edict_t *self);
- void SP_misc_deadsoldier (edict_t *self);
- void SP_misc_viper (edict_t *self);
- void SP_misc_viper_bomb (edict_t *self);
- void SP_misc_bigviper (edict_t *self);
- void SP_misc_strogg_ship (edict_t *self);
- void SP_misc_teleporter (edict_t *self);
- void SP_misc_teleporter_dest (edict_t *self);
- void SP_misc_blackhole (edict_t *self);
- void SP_misc_eastertank (edict_t *self);
- void SP_misc_easterchick (edict_t *self);
- void SP_misc_easterchick2 (edict_t *self);
- void SP_monster_berserk (edict_t *self);
- void SP_monster_gladiator (edict_t *self);
- void SP_monster_gunner (edict_t *self);
- void SP_monster_infantry (edict_t *self);
- void SP_monster_soldier_light (edict_t *self);
- void SP_monster_soldier (edict_t *self);
- void SP_monster_soldier_ss (edict_t *self);
- void SP_monster_tank (edict_t *self);
- void SP_monster_medic (edict_t *self);
- void SP_monster_flipper (edict_t *self);
- void SP_monster_chick (edict_t *self);
- void SP_monster_parasite (edict_t *self);
- void SP_monster_flyer (edict_t *self);
- void SP_monster_brain (edict_t *self);
- void SP_monster_floater (edict_t *self);
- void SP_monster_hover (edict_t *self);
- void SP_monster_mutant (edict_t *self);
- void SP_monster_supertank (edict_t *self);
- void SP_monster_boss2 (edict_t *self);
- void SP_monster_jorg (edict_t *self);
- void SP_monster_boss3_stand (edict_t *self);
- void SP_monster_commander_body (edict_t *self);
- void SP_turret_breach (edict_t *self);
- void SP_turret_base (edict_t *self);
- void SP_turret_driver (edict_t *self);
- //===========
- //ROGUE
- void SP_func_plat2 (edict_t *ent);
- void SP_func_door_secret2(edict_t *ent);
- void SP_func_force_wall(edict_t *ent);
- void SP_info_player_coop_lava (edict_t *self);
- void SP_info_teleport_destination (edict_t *self);
- void SP_trigger_teleport (edict_t *self);
- void SP_trigger_disguise (edict_t *self);
- void SP_monster_stalker (edict_t *self);
- void SP_monster_turret (edict_t *self);
- void SP_target_steam (edict_t *self);
- void SP_target_anger (edict_t *self);
- void SP_target_killplayers (edict_t *self);
- // PMM - still experimental!
- void SP_target_blacklight (edict_t *self);
- void SP_target_orb (edict_t *self);
- // pmm
- //void SP_target_spawn (edict_t *self);
- void SP_hint_path (edict_t *self);
- void SP_monster_carrier (edict_t *self);
- void SP_monster_widow (edict_t *self);
- void SP_monster_widow2 (edict_t *self);
- void SP_dm_tag_token (edict_t *self);
- void SP_dm_dball_goal (edict_t *self);
- void SP_dm_dball_ball (edict_t *self);
- void SP_dm_dball_team1_start (edict_t *self);
- void SP_dm_dball_team2_start (edict_t *self);
- void SP_dm_dball_ball_start (edict_t *self);
- void SP_dm_dball_speed_change (edict_t *self);
- void SP_monster_kamikaze (edict_t *self);
- //void SP_monster_chick2 (edict_t *self);
- void SP_turret_invisible_brain (edict_t *self);
- void SP_xatrix_item (edict_t *self);
- void SP_misc_nuke_core (edict_t *self);
- //ROGUE
- //===========
- spawn_t spawns[] = {
- {"item_health", SP_item_health},
- {"item_health_small", SP_item_health_small},
- {"item_health_large", SP_item_health_large},
- {"item_health_mega", SP_item_health_mega},
- {"info_player_start", SP_info_player_start},
- {"info_player_deathmatch", SP_info_player_deathmatch},
- {"info_player_coop", SP_info_player_coop},
- {"info_player_intermission", SP_info_player_intermission},
- {"func_plat", SP_func_plat},
- {"func_button", SP_func_button},
- {"func_door", SP_func_door},
- {"func_door_secret", SP_func_door_secret},
- {"func_door_rotating", SP_func_door_rotating},
- {"func_rotating", SP_func_rotating},
- {"func_train", SP_func_train},
- {"func_water", SP_func_water},
- {"func_conveyor", SP_func_conveyor},
- {"func_areaportal", SP_func_areaportal},
- {"func_clock", SP_func_clock},
- {"func_wall", SP_func_wall},
- {"func_object", SP_func_object},
- {"func_timer", SP_func_timer},
- {"func_explosive", SP_func_explosive},
- {"func_killbox", SP_func_killbox},
- {"trigger_always", SP_trigger_always},
- {"trigger_once", SP_trigger_once},
- {"trigger_multiple", SP_trigger_multiple},
- {"trigger_relay", SP_trigger_relay},
- {"trigger_push", SP_trigger_push},
- {"trigger_hurt", SP_trigger_hurt},
- {"trigger_key", SP_trigger_key},
- {"trigger_counter", SP_trigger_counter},
- {"trigger_elevator", SP_trigger_elevator},
- {"trigger_gravity", SP_trigger_gravity},
- {"trigger_monsterjump", SP_trigger_monsterjump},
- {"target_temp_entity", SP_target_temp_entity},
- {"target_speaker", SP_target_speaker},
- {"target_explosion", SP_target_explosion},
- {"target_changelevel", SP_target_changelevel},
- {"target_secret", SP_target_secret},
- {"target_goal", SP_target_goal},
- {"target_splash", SP_target_splash},
- {"target_spawner", SP_target_spawner},
- {"target_blaster", SP_target_blaster},
- {"target_crosslevel_trigger", SP_target_crosslevel_trigger},
- {"target_crosslevel_target", SP_target_crosslevel_target},
- {"target_laser", SP_target_laser},
- {"target_help", SP_target_help},
- {"target_actor", SP_target_actor},
- {"target_lightramp", SP_target_lightramp},
- {"target_earthquake", SP_target_earthquake},
- {"target_character", SP_target_character},
- {"target_string", SP_target_string},
- {"worldspawn", SP_worldspawn},
- {"viewthing", SP_viewthing},
- {"light", SP_light},
- {"light_mine1", SP_light_mine1},
- {"light_mine2", SP_light_mine2},
- {"info_null", SP_info_null},
- {"func_group", SP_info_null},
- {"info_notnull", SP_info_notnull},
- {"path_corner", SP_path_corner},
- {"point_combat", SP_point_combat},
- {"misc_explobox", SP_misc_explobox},
- {"misc_banner", SP_misc_banner},
- {"misc_satellite_dish", SP_misc_satellite_dish},
- {"misc_actor", SP_misc_actor},
- {"misc_gib_arm", SP_misc_gib_arm},
- {"misc_gib_leg", SP_misc_gib_leg},
- {"misc_gib_head", SP_misc_gib_head},
- {"misc_insane", SP_misc_insane},
- {"misc_deadsoldier", SP_misc_deadsoldier},
- {"misc_viper", SP_misc_viper},
- {"misc_viper_bomb", SP_misc_viper_bomb},
- {"misc_bigviper", SP_misc_bigviper},
- {"misc_strogg_ship", SP_misc_strogg_ship},
- {"misc_teleporter", SP_misc_teleporter},
- {"misc_teleporter_dest", SP_misc_teleporter_dest},
- {"misc_blackhole", SP_misc_blackhole},
- {"misc_eastertank", SP_misc_eastertank},
- {"misc_easterchick", SP_misc_easterchick},
- {"misc_easterchick2", SP_misc_easterchick2},
- {"monster_berserk", SP_monster_berserk},
- {"monster_gladiator", SP_monster_gladiator},
- {"monster_gunner", SP_monster_gunner},
- {"monster_infantry", SP_monster_infantry},
- {"monster_soldier_light", SP_monster_soldier_light},
- {"monster_soldier", SP_monster_soldier},
- {"monster_soldier_ss", SP_monster_soldier_ss},
- {"monster_tank", SP_monster_tank},
- {"monster_tank_commander", SP_monster_tank},
- {"monster_medic", SP_monster_medic},
- {"monster_flipper", SP_monster_flipper},
- {"monster_chick", SP_monster_chick},
- {"monster_parasite", SP_monster_parasite},
- {"monster_flyer", SP_monster_flyer},
- {"monster_brain", SP_monster_brain},
- {"monster_floater", SP_monster_floater},
- {"monster_hover", SP_monster_hover},
- {"monster_mutant", SP_monster_mutant},
- {"monster_supertank", SP_monster_supertank},
- {"monster_boss2", SP_monster_boss2},
- {"monster_boss3_stand", SP_monster_boss3_stand},
- {"monster_jorg", SP_monster_jorg},
- {"monster_commander_body", SP_monster_commander_body},
- {"turret_breach", SP_turret_breach},
- {"turret_base", SP_turret_base},
- {"turret_driver", SP_turret_driver},
- //==============
- //ROGUE
- {"func_plat2", SP_func_plat2},
- {"func_door_secret2", SP_func_door_secret2},
- {"func_force_wall", SP_func_force_wall},
- {"trigger_teleport", SP_trigger_teleport},
- {"trigger_disguise", SP_trigger_disguise},
- {"info_teleport_destination", SP_info_teleport_destination},
- {"info_player_coop_lava", SP_info_player_coop_lava},
- {"monster_stalker", SP_monster_stalker},
- {"monster_turret", SP_monster_turret},
- {"target_steam", SP_target_steam},
- {"target_anger", SP_target_anger},
- // {"target_spawn", SP_target_spawn},
- {"target_killplayers", SP_target_killplayers},
- // PMM - experiment
- {"target_blacklight", SP_target_blacklight},
- {"target_orb", SP_target_orb},
- // pmm
- {"monster_daedalus", SP_monster_hover},
- {"hint_path", SP_hint_path},
- {"monster_carrier", SP_monster_carrier},
- {"monster_widow", SP_monster_widow},
- {"monster_widow2", SP_monster_widow2},
- {"monster_medic_commander", SP_monster_medic},
- {"dm_tag_token", SP_dm_tag_token},
- {"dm_dball_goal", SP_dm_dball_goal},
- {"dm_dball_ball", SP_dm_dball_ball},
- {"dm_dball_team1_start", SP_dm_dball_team1_start},
- {"dm_dball_team2_start", SP_dm_dball_team2_start},
- {"dm_dball_ball_start", SP_dm_dball_ball_start},
- {"dm_dball_speed_change", SP_dm_dball_speed_change},
- {"monster_kamikaze", SP_monster_kamikaze},
- // {"monster_chick2", SP_monster_chick2},
- {"turret_invisible_brain", SP_turret_invisible_brain},
- {"misc_nuke_core", SP_misc_nuke_core},
- {"ammo_magslug", SP_xatrix_item},
- {"ammo_trap", SP_xatrix_item},
- {"item_quadfire", SP_xatrix_item},
- {"weapon_boomer", SP_xatrix_item},
- {"weapon_phalanx", SP_xatrix_item},
- //ROGUE
- //==============
- {NULL, NULL}
- };
- /*
- ===============
- ED_CallSpawn
- Finds the spawn function for the entity and calls it
- ===============
- */
- void ED_CallSpawn (edict_t *ent)
- {
- spawn_t *s;
- gitem_t *item;
- int i;
- if (!ent->classname)
- {
- gi.dprintf ("ED_CallSpawn: NULL classname\n");
- return;
- }
- //PGM - do this before calling the spawn function so it can be overridden.
- #ifdef ROGUE_GRAVITY
- ent->gravityVector[0] = 0.0;
- ent->gravityVector[1] = 0.0;
- ent->gravityVector[2] = -1.0;
- #endif
- //PGM
- // FIXME - PMM classnames hack
- if (!strcmp(ent->classname, "weapon_nailgun"))
- ent->classname = (FindItem("ETF Rifle"))->classname;
- if (!strcmp(ent->classname, "ammo_nails"))
- ent->classname = (FindItem("Flechettes"))->classname;
- if (!strcmp(ent->classname, "weapon_heatbeam"))
- ent->classname = (FindItem("Plasma Beam"))->classname;
- // pmm
- // check item spawn functions
- for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
- {
- if (!item->classname)
- continue;
- if (!strcmp(item->classname, ent->classname))
- { // found it
- SpawnItem (ent, item);
- return;
- }
- }
- // check normal spawn functions
- for (s=spawns ; s->name ; s++)
- {
- if (!strcmp(s->name, ent->classname))
- { // found it
- s->spawn (ent);
- return;
- }
- }
- gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
- }
- /*
- =============
- ED_NewString
- =============
- */
- char *ED_NewString (char *string)
- {
- char *newb, *new_p;
- int i,l;
-
- l = strlen(string) + 1;
- newb = gi.TagMalloc (l, TAG_LEVEL);
- new_p = newb;
- for (i=0 ; i< l ; i++)
- {
- if (string[i] == '\\' && i < l-1)
- {
- i++;
- if (string[i] == 'n')
- *new_p++ = '\n';
- else
- *new_p++ = '\\';
- }
- else
- *new_p++ = string[i];
- }
-
- return newb;
- }
- /*
- ===============
- ED_ParseField
- Takes a key/value pair and sets the binary values
- in an edict
- ===============
- */
- void ED_ParseField (char *key, char *value, edict_t *ent)
- {
- field_t *f;
- byte *b;
- float v;
- vec3_t vec;
- for (f=fields ; f->name ; f++)
- {
- if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key))
- { // found it
- if (f->flags & FFL_SPAWNTEMP)
- b = (byte *)&st;
- else
- b = (byte *)ent;
- switch (f->type)
- {
- case F_LSTRING:
- *(char **)(b+f->ofs) = ED_NewString (value);
- break;
- case F_VECTOR:
- sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
- ((float *)(b+f->ofs))[0] = vec[0];
- ((float *)(b+f->ofs))[1] = vec[1];
- ((float *)(b+f->ofs))[2] = vec[2];
- break;
- case F_INT:
- *(int *)(b+f->ofs) = atoi(value);
- break;
- case F_FLOAT:
- *(float *)(b+f->ofs) = atof(value);
- break;
- case F_ANGLEHACK:
- v = atof(value);
- ((float *)(b+f->ofs))[0] = 0;
- ((float *)(b+f->ofs))[1] = v;
- ((float *)(b+f->ofs))[2] = 0;
- break;
- case F_IGNORE:
- break;
- }
- return;
- }
- }
- gi.dprintf ("%s is not a field\n", key);
- }
- /*
- ====================
- ED_ParseEdict
- Parses an edict out of the given string, returning the new position
- ed should be a properly initialized empty edict.
- ====================
- */
- char *ED_ParseEdict (char *data, edict_t *ent)
- {
- qboolean init;
- char keyname[256];
- char *com_token;
- init = false;
- memset (&st, 0, sizeof(st));
- // go through all the dictionary pairs
- while (1)
- {
- // parse key
- com_token = COM_Parse (&data);
- if (com_token[0] == '}')
- break;
- if (!data)
- gi.error ("ED_ParseEntity: EOF without closing brace");
- strncpy (keyname, com_token, sizeof(keyname)-1);
-
- // parse value
- com_token = COM_Parse (&data);
- if (!data)
- gi.error ("ED_ParseEntity: EOF without closing brace");
- if (com_token[0] == '}')
- gi.error ("ED_ParseEntity: closing brace without data");
- init = true;
- // keynames with a leading underscore are used for utility comments,
- // and are immediately discarded by quake
- if (keyname[0] == '_')
- continue;
- ED_ParseField (keyname, com_token, ent);
- }
- if (!init)
- memset (ent, 0, sizeof(*ent));
- return data;
- }
- /*
- ================
- G_FindTeams
- Chain together all entities with a matching team field.
- All but the first will have the FL_TEAMSLAVE flag set.
- All but the last will have the teamchain field set to the next one
- ================
- */
- void G_FixTeams (void)
- {
- edict_t *e, *e2, *chain;
- int i, j;
- int c, c2;
- c = 0;
- c2 = 0;
- for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
- {
- if (!e->inuse)
- continue;
- if (!e->team)
- continue;
- if (!strcmp(e->classname, "func_train"))
- {
- if(e->flags & FL_TEAMSLAVE)
- {
- chain = e;
- e->teammaster = e;
- e->teamchain = NULL;
- e->flags &= ~FL_TEAMSLAVE;
- c++;
- c2++;
- for (j=1, e2=g_edicts+j ; j < globals.num_edicts ; j++,e2++)
- {
- if (e2 == e)
- continue;
- if (!e2->inuse)
- continue;
- if (!e2->team)
- continue;
- if (!strcmp(e->team, e2->team))
- {
- c2++;
- chain->teamchain = e2;
- e2->teammaster = e;
- e2->teamchain = NULL;
- chain = e2;
- e2->flags |= FL_TEAMSLAVE;
- e2->movetype = MOVETYPE_PUSH;
- e2->speed = e->speed;
- }
- }
- }
- }
- }
- gi.dprintf ("%i teams repaired\n", c);
- }
- void G_FindTeams (void)
- {
- edict_t *e, *e2, *chain;
- int i, j;
- int c, c2;
- c = 0;
- c2 = 0;
- for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
- {
- if (!e->inuse)
- continue;
- if (!e->team)
- continue;
- if (e->flags & FL_TEAMSLAVE)
- continue;
- chain = e;
- e->teammaster = e;
- c++;
- c2++;
- for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
- {
- if (!e2->inuse)
- continue;
- if (!e2->team)
- continue;
- if (e2->flags & FL_TEAMSLAVE)
- continue;
- if (!strcmp(e->team, e2->team))
- {
- c2++;
- chain->teamchain = e2;
- e2->teammaster = e;
- chain = e2;
- e2->flags |= FL_TEAMSLAVE;
- }
- }
- }
- G_FixTeams();
- gi.dprintf ("%i teams with %i entities\n", c, c2);
- }
- /*
- ==============
- SpawnEntities
- Creates a server's entity / program execution context by
- parsing textual entity definitions out of an ent file.
- ==============
- */
- void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
- {
- edict_t *ent;
- int inhibit;
- char *com_token;
- int i;
- float skill_level;
- skill_level = floor (skill->value);
- if (skill_level < 0)
- skill_level = 0;
- if (skill_level > 3)
- skill_level = 3;
- if (skill->value != skill_level)
- gi.cvar_forceset("skill", va("%f", skill_level));
- SaveClientData ();
- gi.FreeTags (TAG_LEVEL);
- memset (&level, 0, sizeof(level));
- memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
- strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
- strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
- // set client fields on player ents
- for (i=0 ; i<game.maxclients ; i++)
- g_edicts[i+1].client = game.clients + i;
- ent = NULL;
- inhibit = 0;
- // parse ents
- while (1)
- {
- // parse the opening brace
- com_token = COM_Parse (&entities);
- if (!entities)
- break;
- if (com_token[0] != '{')
- gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
- if (!ent)
- ent = g_edicts;
- else
- ent = G_Spawn ();
- entities = ED_ParseEdict (entities, ent);
- // yet another map hack
- if (!Q_stricmp(level.mapname, "command") && !Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
- ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
-
- // ROGUE
- //ahh, the joys of map hacks ..
- if (!Q_stricmp(level.mapname, "rhangar2") && !Q_stricmp(ent->classname, "func_door_rotating") && ent->targetname && !Q_stricmp(ent->targetname, "t265"))
- ent->spawnflags &= ~SPAWNFLAG_NOT_COOP;
- if (!Q_stricmp(level.mapname, "rhangar2") && !Q_stricmp(ent->classname, "trigger_always") && ent->target && !Q_stricmp(ent->target, "t265"))
- ent->spawnflags |= SPAWNFLAG_NOT_COOP;
- if (!Q_stricmp(level.mapname, "rhangar2") && !Q_stricmp(ent->classname, "func_wall") && !Q_stricmp(ent->model, "*15"))
- ent->spawnflags |= SPAWNFLAG_NOT_COOP;
- // rogue
- // remove things (except the world) from different skill levels or deathmatch
- if (ent != g_edicts)
- {
- if (deathmatch->value)
- {
- if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
- {
- G_FreeEdict (ent);
- inhibit++;
- continue;
- }
- }
- else if(coop->value)
- {
- if (ent->spawnflags & SPAWNFLAG_NOT_COOP)
- {
- G_FreeEdict (ent);
- inhibit++;
- continue;
- }
- // stuff marked !easy & !med & !hard are coop only, all levels
- if(!((ent->spawnflags & SPAWNFLAG_NOT_EASY) &&
- (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM) &&
- (ent->spawnflags & SPAWNFLAG_NOT_HARD)) )
- {
- if( ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
- ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
- (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
- )
- {
- G_FreeEdict (ent);
- inhibit++;
- continue;
- }
- }
- }
- else
- {
- if ( /*((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
- ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
- ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
- (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
- )
- {
- G_FreeEdict (ent);
- inhibit++;
- continue;
- }
- }
- ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
- }
- //PGM - do this before calling the spawn function so it can be overridden.
- #ifdef ROGUE_GRAVITY
- ent->gravityVector[0] = 0.0;
- ent->gravityVector[1] = 0.0;
- ent->gravityVector[2] = -1.0;
- #endif
- //PGM
- ED_CallSpawn (ent);
- ent->s.renderfx |= RF_IR_VISIBLE; //PGM
- }
- gi.dprintf ("%i entities inhibited\n", inhibit);
- #ifdef DEBUG
- i = 1;
- ent = EDICT_NUM(i);
- while (i < globals.num_edicts) {
- if (ent->inuse != 0 || ent->inuse != 1)
- Com_DPrintf("Invalid entity %d\n", i);
- i++, ent++;
- }
- #endif
- G_FindTeams ();
- PlayerTrail_Init ();
- //ROGUE
- if(deathmatch->value)
- {
- if(randomrespawn && randomrespawn->value)
- PrecacheForRandomRespawn();
- }
- else
- {
- InitHintPaths(); // if there aren't hintpaths on this map, enable quick aborts
- }
- //ROGUE
- // ROGUE -- allow dm games to do init stuff right before game starts.
- if(deathmatch->value && gamerules && gamerules->value)
- {
- if(DMGame.PostInitSetup)
- DMGame.PostInitSetup ();
- }
- // ROGUE
- }
- //===================================================================
- #if 0
- // cursor positioning
- xl <value>
- xr <value>
- yb <value>
- yt <value>
- xv <value>
- yv <value>
- // drawing
- statpic <name>
- pic <stat>
- num <fieldwidth> <stat>
- string <stat>
- // control
- if <stat>
- ifeq <stat> <value>
- ifbit <stat> <value>
- endif
- #endif
- char *single_statusbar =
- "yb -24 "
- // health
- "xv 0 "
- "hnum "
- "xv 50 "
- "pic 0 "
- // ammo
- "if 2 "
- " xv 100 "
- " anum "
- " xv 150 "
- " pic 2 "
- "endif "
- // armor
- "if 4 "
- " xv 200 "
- " rnum "
- " xv 250 "
- " pic 4 "
- "endif "
- // selected item
- "if 6 "
- " xv 296 "
- " pic 6 "
- "endif "
- "yb -50 "
- // picked up item
- "if 7 "
- " xv 0 "
- " pic 7 "
- " xv 26 "
- " yb -42 "
- " stat_string 8 "
- " yb -50 "
- "endif "
- // timer
- "if 9 "
- " xv 262 "
- " num 2 10 "
- " xv 296 "
- " pic 9 "
- "endif "
- // help / weapon icon
- "if 11 "
- " xv 148 "
- " pic 11 "
- "endif "
- ;
- char *dm_statusbar =
- "yb -24 "
- // health
- "xv 0 "
- "hnum "
- "xv 50 "
- "pic 0 "
- // ammo
- "if 2 "
- " xv 100 "
- " anum "
- " xv 150 "
- " pic 2 "
- "endif "
- // armor
- "if 4 "
- " xv 200 "
- " rnum "
- " xv 250 "
- " pic 4 "
- "endif "
- // selected item
- "if 6 "
- " xv 296 "
- " pic 6 "
- "endif "
- "yb -50 "
- // picked up item
- "if 7 "
- " xv 0 "
- " pic 7 "
- " xv 26 "
- " yb -42 "
- " stat_string 8 "
- " yb -50 "
- "endif "
- // timer
- "if 9 "
- " xv 246 "
- " num 2 10 "
- " xv 296 "
- " pic 9 "
- "endif "
- // help / weapon icon
- "if 11 "
- " xv 148 "
- " pic 11 "
- "endif "
- // frags
- "xr -50 "
- "yt 2 "
- "num 3 14 "
- // spectator
- "if 17 "
- "xv 0 "
- "yb -58 "
- "string2 \"SPECTATOR MODE\" "
- "endif "
- // chase camera
- "if 16 "
- "xv 0 "
- "yb -68 "
- "string \"Chasing\" "
- "xv 64 "
- "stat_string 16 "
- "endif "
- ;
- /*QUAKED worldspawn (0 0 0) ?
- Only used for the world.
- "sky" environment map name
- "skyaxis" vector axis for rotating sky
- "skyrotate" speed of rotation in degrees/second
- "sounds" music cd track number
- "gravity" 800 is default gravity
- "message" text to print at user logon
- */
- void SP_worldspawn (edict_t *ent)
- {
- ent->movetype = MOVETYPE_PUSH;
- ent->solid = SOLID_BSP;
- ent->inuse = true; // since the world doesn't use G_Spawn()
- ent->s.modelindex = 1; // world model is always index 1
- //---------------
- // reserve some spots for dead player bodies for coop / deathmatch
- InitBodyQue ();
- // set configstrings for items
- SetItemNames ();
- if (st.nextmap)
- strcpy (level.nextmap, st.nextmap);
- // make some data visible to the server
- if (ent->message && ent->message[0])
- {
- gi.configstring (CS_NAME, ent->message);
- strncpy (level.level_name, ent->message, sizeof(level.level_name));
- }
- else
- strncpy (level.level_name, level.mapname, sizeof(level.level_name));
- if (st.sky && st.sky[0])
- gi.configstring (CS_SKY, st.sky);
- else
- gi.configstring (CS_SKY, "unit1_");
- gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
- gi.configstring (CS_SKYAXIS, va("%f %f %f",
- st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
- gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
- gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
- // status bar program
- if (deathmatch->value)
- gi.configstring (CS_STATUSBAR, dm_statusbar);
- else
- gi.configstring (CS_STATUSBAR, single_statusbar);
- //---------------
- // help icon for statusbar
- gi.imageindex ("i_help");
- level.pic_health = gi.imageindex ("i_health");
- gi.imageindex ("help");
- gi.imageindex ("field_3");
- if (!st.gravity)
- gi.cvar_set("sv_gravity", "800");
- else
- gi.cvar_set("sv_gravity", st.gravity);
- snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
- PrecacheItem (FindItem ("Blaster"));
- gi.soundindex ("player/lava1.wav");
- gi.soundindex ("player/lava2.wav");
- gi.soundindex ("misc/pc_up.wav");
- gi.soundindex ("misc/talk1.wav");
- gi.soundindex ("misc/udeath.wav");
- // gibs
- gi.soundindex ("items/respawn1.wav");
- // sexed sounds
- gi.soundindex ("*death1.wav");
- gi.soundindex ("*death2.wav");
- gi.soundindex ("*death3.wav");
- gi.soundindex ("*death4.wav");
- gi.soundindex ("*fall1.wav");
- gi.soundindex ("*fall2.wav");
- gi.soundindex ("*gurp1.wav"); // drowning damage
- gi.soundindex ("*gurp2.wav");
- gi.soundindex ("*jump1.wav"); // player jump
- gi.soundindex ("*pain25_1.wav");
- gi.soundindex ("*pain25_2.wav");
- gi.soundindex ("*pain50_1.wav");
- gi.soundindex ("*pain50_2.wav");
- gi.soundindex ("*pain75_1.wav");
- gi.soundindex ("*pain75_2.wav");
- gi.soundindex ("*pain100_1.wav");
- gi.soundindex ("*pain100_2.wav");
- // sexed models
- // THIS ORDER MUST MATCH THE DEFINES IN g_local.h
- // you can add more, max 19 (pete change)
- // these models are only loaded in coop or deathmatch. not singleplayer.
- if (coop->value || deathmatch->value)
- {
- gi.modelindex ("#w_blaster.md2");
- gi.modelindex ("#w_shotgun.md2");
- gi.modelindex ("#w_sshotgun.md2");
- gi.modelindex ("#w_machinegun.md2");
- gi.modelindex ("#w_chaingun.md2");
- gi.modelindex ("#a_grenades.md2");
- gi.modelindex ("#w_glauncher.md2");
- gi.modelindex ("#w_rlauncher.md2");
- gi.modelindex ("#w_hyperblaster.md2");
- gi.modelindex ("#w_railgun.md2");
- gi.modelindex ("#w_bfg.md2");
- gi.modelindex ("#w_disrupt.md2"); // PGM
- gi.modelindex ("#w_etfrifle.md2"); // PGM
- gi.modelindex ("#w_plasma.md2"); // PGM
- gi.modelindex ("#w_plauncher.md2"); // PGM
- gi.modelindex ("#w_chainfist.md2"); // PGM
- }
- //-------------------
- gi.soundindex ("player/gasp1.wav"); // gasping for air
- gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
- gi.soundindex ("player/watr_in.wav"); // feet hitting water
- gi.soundindex ("player/watr_out.wav"); // feet leaving water
- gi.soundindex ("player/watr_un.wav"); // head going underwater
-
- gi.soundindex ("player/u_breath1.wav");
- gi.soundindex ("player/u_breath2.wav");
- gi.soundindex ("items/pkup.wav"); // bonus item pickup
- gi.soundindex ("world/land.wav"); // landing thud
- gi.soundindex ("misc/h2ohit1.wav"); // landing splash
- gi.soundindex ("items/damage.wav");
- // ROGUE - double damage
- gi.soundindex ("misc/ddamage1.wav");
- // rogue
- gi.soundindex ("items/protect.wav");
- gi.soundindex ("items/protect4.wav");
- gi.soundindex ("weapons/noammo.wav");
- gi.soundindex ("infantry/inflies1.wav");
- sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
- gi.modelindex ("models/objects/gibs/arm/tris.md2");
- gi.modelindex ("models/objects/gibs/bone/tris.md2");
- gi.modelindex ("models/objects/gibs/bone2/tris.md2");
- gi.modelindex ("models/objects/gibs/chest/tris.md2");
- gi.modelindex ("models/objects/gibs/skull/tris.md2");
- gi.modelindex ("models/objects/gibs/head2/tris.md2");
- //
- // Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
- //
- // 0 normal
- gi.configstring(CS_LIGHTS+0, "m");
-
- // 1 FLICKER (first variety)
- gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
-
- // 2 SLOW STRONG PULSE
- gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
-
- // 3 CANDLE (first variety)
- gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
-
- // 4 FAST STROBE
- gi.configstring(CS_LIGHTS+4, "mamamamamama");
-
- // 5 GENTLE PULSE 1
- gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
-
- // 6 FLICKER (second variety)
- gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
-
- // 7 CANDLE (second variety)
- gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
-
- // 8 CANDLE (third variety)
- gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
-
- // 9 SLOW STROBE (fourth variety)
- gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
-
- // 10 FLUORESCENT FLICKER
- gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
- // 11 SLOW PULSE NOT FADE TO BLACK
- gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
-
- // styles 32-62 are assigned by the light program for switchable lights
- // 63 testing
- gi.configstring(CS_LIGHTS+63, "a");
- }
- //
- //ROGUE
- //
- //
- // Monster spawning code
- //
- // Used by the carrier, the medic_commander, and the black widow
- //
- // The sequence to create a flying monster is:
- //
- // FindSpawnPoint - tries to find suitable spot to spawn the monster in
- // CreateFlyMonster - this verifies the point as good and creates the monster
- // To create a ground walking monster:
- //
- // FindSpawnPoint - same thing
- // CreateGroundMonster - this checks the volume and makes sure the floor under the volume is suitable
- //
- // FIXME - for the black widow, if we want the stalkers coming in on the roof, we'll have to tweak some things
- //
- // CreateMonster
- //
- edict_t *CreateMonster(vec3_t origin, vec3_t angles, char *classname)
- {
- edict_t *newEnt;
- newEnt = G_Spawn();
- VectorCopy(origin, newEnt->s.origin);
- VectorCopy(angles, newEnt->s.angles);
- newEnt->classname = ED_NewString (classname);
- newEnt->monsterinfo.aiflags |= AI_DO_NOT_COUNT;
-
- VectorSet(newEnt->gravityVector, 0, 0, -1);
- ED_CallSpawn(newEnt);
- newEnt->s.renderfx |= RF_IR_VISIBLE;
- return newEnt;
- }
- edict_t *CreateFlyMonster (vec3_t origin, vec3_t angles, vec3_t mins, vec3_t maxs, char *classname)
- {
- if (!mins || !maxs || VectorCompare (mins, vec3_origin) || VectorCompare (maxs, vec3_origin))
- {
- DetermineBBox (classname, mins, maxs);
- }
- if (!CheckSpawnPoint(origin, mins, maxs))
- return NULL;
- return (CreateMonster (origin, angles, classname));
- }
- // This is just a wrapper for CreateMonster that looks down height # of CMUs and sees if there
- // are bad things down there or not
- //
- // this is from m_move.c
- #define STEPSIZE 18
- edict_t *CreateGroundMonster (vec3_t origin, vec3_t angles, vec3_t entMins, vec3_t entMaxs, char *classname, int height)
- {
- // trace_t tr;
- edict_t *newEnt;
- // vec3_t start, stop;
- // int failure = 0;
- // vec3_t mins, maxs;
- // int x, y;
- // float mid, bottom;
- vec3_t mins, maxs;
- // if they don't provide us a bounding box, figure it out
- if (!entMins || !entMaxs || VectorCompare (entMins, vec3_origin) || VectorCompare (entMaxs, vec3_origin))
- {
- DetermineBBox (classname, mins, maxs);
- }
- else
- {
- VectorCopy (entMins, mins);
- VectorCopy (entMaxs, maxs);
- }
- // check the ground to make sure it's there, it's relatively flat, and it's not toxic
- if (!CheckGroundSpawnPoint(origin, mins, maxs, height, -1))
- return NULL;
- newEnt = CreateMonster (origin, angles, classname);
- if (!newEnt)
- return NULL;
- return newEnt;
- }
- // FindSpawnPoint
- // PMM - this is used by the medic commander (possibly by the carrier) to find a good spawn point
- // if the startpoint is bad, try above the startpoint for a bit
- qboolean FindSpawnPoint (vec3_t startpoint, vec3_t mins, vec3_t maxs, vec3_t spawnpoint, float maxMoveUp)
- {
- trace_t tr;
- float height;
- vec3_t top;
- height = maxs[2] - mins[2];
- tr = gi.trace (startpoint, mins, maxs, startpoint, NULL, MASK_MONSTERSOLID|CONTENTS_PLAYERCLIP);
- if((tr.startsolid || tr.allsolid) || (tr.ent != world))
- {
- // if ( ((tr.ent->svflags & SVF_MONSTER) && (tr.ent->health <= 0)) ||
- // (tr.ent->svflags & SVF_DAMAGEABLE) )
- // {
- // T_Damage (tr.ent, self, self, vec3_origin, self->enemy->s.origin,
- // pain_normal, hurt, 0, 0, MOD_UNKNOWN);
- VectorCopy (startpoint, top);
- top[2] += maxMoveUp;
- /*
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_DEBUGTRAIL);
- gi.WritePosition (top);
- gi.WritePosition (startpoint);
- gi.multicast (startpoint, MULTICAST_ALL);
- */
- tr = gi.trace (top, mins, maxs, startpoint, NULL, MASK_MONSTERSOLID);
- if (tr.startsolid || tr.allsolid)
- {
- // if ((g_showlogic) && (g_showlogic->value))
- // if (tr.ent)
- // gi.dprintf("FindSpawnPoint: failed to find a point -- blocked by %s\n", tr.ent->classname);
- // else
- // gi.dprintf("FindSpawnPoint: failed to find a point\n");
- return false;
- }
- else
- {
- // if ((g_showlogic) && (g_showlogic->value))
- // gi.dprintf ("FindSpawnPoint: %s -> %s\n", vtos (startpoint), vtos (tr.endpos));
- VectorCopy (tr.endpos, spawnpoint);
- return true;
- }
- }
- else
- {
- VectorCopy (startpoint, spawnpoint);
- return true;
- }
- }
- // FIXME - all of this needs to be tweaked to handle the new gravity rules
- // if we ever want to spawn stuff on the roof
- //
- // CheckSpawnPoint
- //
- // PMM - checks volume to make sure we can spawn a monster there (is it solid?)
- //
- // This is all fliers should need
- qboolean CheckSpawnPoint (vec3_t origin, vec3_t mins, vec3_t maxs)
- {
- trace_t tr;
- if (!mins || !maxs || VectorCompare(mins, vec3_origin) || VectorCompare (maxs, vec3_origin))
- {
- return false;
- }
- tr = gi.trace (origin, mins, maxs, origin, NULL, MASK_MONSTERSOLID);
- if(tr.startsolid || tr.allsolid)
- {
- // if ((g_showlogic) && (g_showlogic->value))
- // gi.dprintf("createmonster in wall. removing\n");
- return false;
- }
- if (tr.ent != world)
- {
- // if ((g_showlogic) && (g_showlogic->value))
- // gi.dprintf("createmonster in entity %s\n", tr.ent->classname);
- return false;
- }
- return true;
- }
- //
- // CheckGroundSpawnPoint
- //
- // PMM - used for walking monsters
- // checks:
- // 1) is there a ground within the specified height of the origin?
- // 2) is the ground non-water?
- // 3) is the ground flat enough to walk on?
- //
- qboolean CheckGroundSpawnPoint (vec3_t origin, vec3_t entMins, vec3_t entMaxs, float height, float gravity)
- {
- trace_t tr;
- vec3_t start, stop;
- int failure = 0;
- vec3_t mins, maxs;
- int x, y;
- float mid, bottom;
- if (!CheckSpawnPoint (origin, entMins, entMaxs))
- return false;
- // FIXME - this is too conservative about angled surfaces
- VectorCopy (origin, stop);
- // FIXME - gravity vector
- stop[2] = origin[2] + entMins[2] - height;
- /*
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_DEBUGTRAIL);
- gi.WritePosition (origin);
- gi.WritePosition (stop);
- gi.multicast (start, MULTICAST_ALL);
- */
- tr = gi.trace (origin, entMins, entMaxs, stop, NULL, MASK_MONSTERSOLID | MASK_WATER);
- // it's not going to be all solid or start solid, since that's checked above
- if ((tr.fraction < 1) && (tr.contents & MASK_MONSTERSOLID))
- {
- // we found a non-water surface down there somewhere. now we need to check to make sure it's not too sloped
- //
- // algorithm straight out of m_move.c:M_CheckBottom()
- //
- // first, do the midpoint trace
- VectorAdd (tr.endpos, entMins, mins);
- VectorAdd (tr.endpos, entMaxs, maxs);
- // first, do the easy flat check
- //
- #ifdef ROGUE_GRAVITY
- // FIXME - this will only handle 0,0,1 and 0,0,-1 gravity vectors
- if(gravity > 0)
- start[2] = maxs[2] + 1;
- else
- start[2] = mins[2] - 1;
- #else
- start[2] = mins[2] - 1;
- #endif
- for (x=0 ; x<=1 ; x++)
- {
- for (y=0 ; y<=1 ; y++)
- {
- start[0] = x ? maxs[0] : mins[0];
- start[1] = y ? maxs[1] : mins[1];
- if (gi.pointcontents (start) != CONTENTS_SOLID)
- goto realcheck;
- }
- }
- // if it passed all four above checks, we're done
- return true;
- realcheck:
- // check it for real
- start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
- start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
- start[2] = mins[2];
- tr = gi.trace (start, vec3_origin, vec3_origin, stop, NULL, MASK_MONSTERSOLID);
- if (tr.fraction == 1.0)
- return false;
- mid = bottom = tr.endpos[2];
- #ifdef ROGUE_GRAVITY
- if(gravity < 0)
- {
- start[2] = mins[2];
- stop[2] = start[2] - STEPSIZE - STEPSIZE;
- mid = bottom = tr.endpos[2] + entMins[2];
- }
- else
- {
- start[2] = maxs[2];
- stop[2] = start[2] + STEPSIZE + STEPSIZE;
- mid = bottom = tr.endpos[2] - entMaxs[2];
- }
- #else
- stop[2] = start[2] - 2*STEPSIZE;
- mid = bottom = tr.endpos[2] + entMins[2];
- #endif
- for (x=0 ; x<=1 ; x++)
- for (y=0 ; y<=1 ; y++)
- {
- start[0] = stop[0] = x ? maxs[0] : mins[0];
- start[1] = stop[1] = y ? maxs[1] : mins[1];
-
- /*
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_DEBUGTRAIL);
- gi.WritePosition (start);
- gi.WritePosition (stop);
- gi.multicast (start, MULTICAST_ALL);
- */
- tr = gi.trace (start, vec3_origin, vec3_origin, stop, NULL, MASK_MONSTERSOLID);
- //PGM
- #ifdef ROGUE_GRAVITY
- // FIXME - this will only handle 0,0,1 and 0,0,-1 gravity vectors
- if(gravity > 0)
- {
- if (tr.fraction != 1.0 && tr.endpos[2] < bottom)
- bottom = tr.endpos[2];
- if (tr.fraction == 1.0 || tr.endpos[2] - mid > STEPSIZE)
- {
- // if ((g_showlogic) && (g_showlogic->value))
- // gi.dprintf ("spawn - rejecting due to uneven ground\n");
- return false;
- }
- }
- else
- {
- if (tr.fraction != 1.0 && tr.endpos[2] > bottom)
- bottom = tr.endpos[2];
- if (tr.fraction == 1.0 || mid - tr.endpos[2] > STEPSIZE)
- {
- // if ((g_showlogic) && (g_showlogic->value))
- // gi.dprintf ("spawn - rejecting due to uneven ground\n");
- return false;
- }
- }
- #else
- if (tr.fraction != 1.0 && tr.endpos[2] > bottom)
- bottom = tr.endpos[2];
- if (tr.fraction == 1.0 || mid - tr.endpos[2] > STEPSIZE)
- {
- return false;
- }
- #endif
- }
- return true; // we can land on it, it's ok
- }
- // otherwise, it's either water (bad) or not there (too far)
- // if we're here, it's bad below
- // if ((g_showlogic) && (g_showlogic->value))
- // {
- // if (tr.fraction < 1)
- // if ((g_showlogic) && (g_showlogic->value))
- // gi.dprintf("groundmonster would fall into water/slime/lava\n");
- // else
- // if ((g_showlogic) && (g_showlogic->value))
- // gi.dprintf("groundmonster would fall too far\n");
- // }
- return false;
- }
- void DetermineBBox (char *classname, vec3_t mins, vec3_t maxs)
- {
- // FIXME - cache this stuff
- edict_t *newEnt;
- newEnt = G_Spawn();
- VectorCopy(vec3_origin, newEnt->s.origin);
- VectorCopy(vec3_origin, newEnt->s.angles);
- newEnt->classname = ED_NewString (classname);
- newEnt->monsterinfo.aiflags |= AI_DO_NOT_COUNT;
-
- ED_CallSpawn(newEnt);
-
- VectorCopy (newEnt->mins, mins);
- VectorCopy (newEnt->maxs, maxs);
- G_FreeEdict (newEnt);
- }
- // ****************************
- // SPAWNGROW stuff
- // ****************************
- #define SPAWNGROW_LIFESPAN 0.3
- void spawngrow_think (edict_t *self)
- {
- int i;
- for (i=0; i<2; i++)
- {
- self->s.angles[0] = rand()%360;
- self->s.angles[1] = rand()%360;
- self->s.angles[2] = rand()%360;
- }
- if ((level.time < self->wait) && (self->s.frame < 2))
- self->s.frame++;
- if (level.time >= self->wait)
- {
- if (self->s.effects & EF_SPHERETRANS)
- {
- G_FreeEdict (self);
- return;
- }
- else if (self->s.frame > 0)
- self->s.frame--;
- else
- {
- G_FreeEdict (self);
- return;
- }
- }
- self->nextthink += FRAMETIME;
- }
- void SpawnGrow_Spawn (vec3_t startpos, int size)
- {
- edict_t *ent;
- int i;
- float lifespan;
- ent = G_Spawn();
- VectorCopy(startpos, ent->s.origin);
- for (i=0; i<2; i++)
- {
- ent->s.angles[0] = rand()%360;
- ent->s.angles[1] = rand()%360;
- ent->s.angles[2] = rand()%360;
- }
- ent->solid = SOLID_NOT;
- // ent->s.renderfx = RF_FULLBRIGHT | RF_IR_VISIBLE;
- ent->s.renderfx = RF_IR_VISIBLE;
- ent->movetype = MOVETYPE_NONE;
- ent->classname = "spawngro";
- if (size <= 1)
- {
- lifespan = SPAWNGROW_LIFESPAN;
- ent->s.modelindex = gi.modelindex("models/items/spawngro2/tris.md2");
- }
- else if (size == 2)
- {
- ent->s.modelindex = gi.modelindex("models/items/spawngro3/tris.md2");
- lifespan = 2;
- }
- else
- {
- ent->s.modelindex = gi.modelindex("models/items/spawngro/tris.md2");
- lifespan = SPAWNGROW_LIFESPAN;
- }
- ent->think = spawngrow_think;
- ent->wait = level.time + lifespan;
- ent->nextthink = level.time + FRAMETIME;
- if (size != 2)
- ent->s.effects |= EF_SPHERETRANS;
- gi.linkentity (ent);
- }
- // ****************************
- // WidowLeg stuff
- // ****************************
- #define MAX_LEGSFRAME 23
- #define LEG_WAIT_TIME 1
- void ThrowMoreStuff (edict_t *self, vec3_t point);
- void ThrowSmallStuff (edict_t *self, vec3_t point);
- void ThrowWidowGibLoc (edict_t *self, char *gibname, int damage, int type, vec3_t startpos, qboolean fade);
- void ThrowWidowGibSized (edict_t *self, char *gibname, int damage, int type, vec3_t startpos, int hitsound, qboolean fade);
- void widowlegs_think (edict_t *self)
- {
- vec3_t offset;
- vec3_t point;
- vec3_t f,r,u;
- if (self->s.frame == 17)
- {
- VectorSet (offset, 11.77, -7.24, 23.31);
- AngleVectors (self->s.angles, f, r, u);
- G_ProjectSource2 (self->s.origin, offset, f, r, u, point);
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_EXPLOSION1);
- gi.WritePosition (point);
- gi.multicast (point, MULTICAST_ALL);
- ThrowSmallStuff (self, point);
- }
- if (self->s.frame < MAX_LEGSFRAME)
- {
- self->s.frame++;
- self->nextthink = level.time + FRAMETIME;
- return;
- }
- else if (self->wait == 0)
- {
- self->wait = level.time + LEG_WAIT_TIME;
- }
- if (level.time > self->wait)
- {
- AngleVectors (self->s.angles, f, r, u);
- VectorSet (offset, -65.6, -8.44, 28.59);
- G_ProjectSource2 (self->s.origin, offset, f, r, u, point);
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_EXPLOSION1);
- gi.WritePosition (point);
- gi.multicast (point, MULTICAST_ALL);
- ThrowSmallStuff (self, point);
- ThrowWidowGibSized (self, "models/monsters/blackwidow/gib1/tris.md2", 80 + (int)(random()*20.0), GIB_METALLIC, point, 0, true);
- ThrowWidowGibSized (self, "models/monsters/blackwidow/gib2/tris.md2", 80 + (int)(random()*20.0), GIB_METALLIC, point, 0, true);
- VectorSet (offset, -1.04, -51.18, 7.04);
- G_ProjectSource2 (self->s.origin, offset, f, r, u, point);
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_EXPLOSION1);
- gi.WritePosition (point);
- gi.multicast (point, MULTICAST_ALL);
- ThrowSmallStuff (self, point);
- ThrowWidowGibSized (self, "models/monsters/blackwidow/gib1/tris.md2", 80 + (int)(random()*20.0), GIB_METALLIC, point, 0, true);
- ThrowWidowGibSized (self, "models/monsters/blackwidow/gib2/tris.md2", 80 + (int)(random()*20.0), GIB_METALLIC, point, 0, true);
- ThrowWidowGibSized (self, "models/monsters/blackwidow/gib3/tris.md2", 80 + (int)(random()*20.0), GIB_METALLIC, point, 0, true);
- G_FreeEdict (self);
- return;
- }
- if ((level.time > (self->wait - 0.5)) && (self->count == 0))
- {
- self->count = 1;
- AngleVectors (self->s.angles, f, r, u);
- VectorSet (offset, 31, -88.7, 10.96);
- G_ProjectSource2 (self->s.origin, offset, f, r, u, point);
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_EXPLOSION1);
- gi.WritePosition (point);
- gi.multicast (point, MULTICAST_ALL);
- // ThrowSmallStuff (self, point);
- VectorSet (offset, -12.67, -4.39, 15.68);
- G_ProjectSource2 (self->s.origin, offset, f, r, u, point);
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_EXPLOSION1);
- gi.WritePosition (point);
- gi.multicast (point, MULTICAST_ALL);
- // ThrowSmallStuff (self, point);
- self->nextthink = level.time + FRAMETIME;
- return;
- }
- self->nextthink = level.time + FRAMETIME;
- }
- void Widowlegs_Spawn (vec3_t startpos, vec3_t angles)
- {
- edict_t *ent;
- ent = G_Spawn();
- VectorCopy(startpos, ent->s.origin);
- VectorCopy(angles, ent->s.angles);
- ent->solid = SOLID_NOT;
- ent->s.renderfx = RF_IR_VISIBLE;
- ent->movetype = MOVETYPE_NONE;
- ent->classname = "widowlegs";
- ent->s.modelindex = gi.modelindex("models/monsters/legs/tris.md2");
- ent->think = widowlegs_think;
- ent->nextthink = level.time + FRAMETIME;
- gi.linkentity (ent);
- }
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