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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- // g_newtrig.c
- // pmack
- // october 1997
- #include "g_local.h"
- #define TELEPORT_PLAYER_ONLY 1
- #define TELEPORT_SILENT 2
- #define TELEPORT_CTF_ONLY 4
- #define TELEPORT_START_ON 8
- extern void TeleportEffect (vec3_t origin);
- /*QUAKED info_teleport_destination (.5 .5 .5) (-16 -16 -24) (16 16 32)
- Destination marker for a teleporter.
- */
- void SP_info_teleport_destination (edict_t *self)
- {
- }
- /*QUAKED trigger_teleport (.5 .5 .5) ? player_only silent ctf_only start_on
- Any object touching this will be transported to the corresponding
- info_teleport_destination entity. You must set the "target" field,
- and create an object with a "targetname" field that matches.
- If the trigger_teleport has a targetname, it will only teleport
- entities when it has been fired.
- player_only: only players are teleported
- silent: <not used right now>
- ctf_only: <not used right now>
- start_on: when trigger has targetname, start active, deactivate when used.
- */
- void trigger_teleport_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
- {
- edict_t *dest;
- int i;
- if(/*(self->spawnflags & TELEPORT_PLAYER_ONLY) &&*/ !(other->client))
- return;
- if(self->delay)
- return;
- dest = G_Find (NULL, FOFS(targetname), self->target);
- if(!dest)
- {
- gi.dprintf("Teleport Destination not found!\n");
- return;
- }
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_TELEPORT_EFFECT);
- gi.WritePosition (other->s.origin);
- gi.multicast (other->s.origin, MULTICAST_PVS);
- // unlink to make sure it can't possibly interfere with KillBox
- gi.unlinkentity (other);
- VectorCopy (dest->s.origin, other->s.origin);
- VectorCopy (dest->s.origin, other->s.old_origin);
- other->s.origin[2] += 10;
- // clear the velocity and hold them in place briefly
- VectorClear (other->velocity);
- if(other->client)
- {
- other->client->ps.pmove.pm_time = 160>>3; // hold time
- other->client->ps.pmove.pm_flags |= PMF_TIME_TELEPORT;
- // draw the teleport splash at source and on the player
- // self->s.event = EV_PLAYER_TELEPORT;
- other->s.event = EV_PLAYER_TELEPORT;
- // set angles
- for (i=0 ; i<3 ; i++)
- other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_angles[i]);
- VectorClear (other->client->ps.viewangles);
- VectorClear (other->client->v_angle);
- }
- VectorClear (other->s.angles);
- // kill anything at the destination
- KillBox (other);
- gi.linkentity (other);
- }
- void trigger_teleport_use (edict_t *self, edict_t *other, edict_t *activator)
- {
- if(self->delay)
- self->delay = 0;
- else
- self->delay = 1;
- }
- void SP_trigger_teleport(edict_t *self)
- {
- if (!self->wait)
- self->wait = 0.2;
- self->delay = 0;
-
- if (self->targetname)
- {
- self->use = trigger_teleport_use;
- if(!(self->spawnflags & TELEPORT_START_ON))
- self->delay = 1;
- }
- self->touch = trigger_teleport_touch;
- self->solid = SOLID_TRIGGER;
- self->movetype = MOVETYPE_NONE;
- // self->flags |= FL_NOCLIENT;
- if (!VectorCompare(self->s.angles, vec3_origin))
- G_SetMovedir (self->s.angles, self->movedir);
- gi.setmodel (self, self->model);
- gi.linkentity (self);
- }
- // ***************************
- // TRIGGER_DISGUISE
- // ***************************
- /*QUAKED trigger_disguise (.5 .5 .5) ? TOGGLE START_ON REMOVE
- Anything passing through this trigger when it is active will
- be marked as disguised.
- TOGGLE - field is turned off and on when used.
- START_ON - field is active when spawned.
- REMOVE - field removes the disguise
- */
- void trigger_disguise_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
- {
- if (other->client)
- {
- if(self->spawnflags & 4)
- other->flags &= ~FL_DISGUISED;
- else
- other->flags |= FL_DISGUISED;
- }
- }
- void trigger_disguise_use (edict_t *self, edict_t *other, edict_t *activator)
- {
- if(self->solid == SOLID_NOT)
- self->solid = SOLID_TRIGGER;
- else
- self->solid = SOLID_NOT;
- gi.linkentity(self);
- }
- void SP_trigger_disguise (edict_t *self)
- {
- if(self->spawnflags & 2)
- self->solid = SOLID_TRIGGER;
- else
- self->solid = SOLID_NOT;
- self->touch = trigger_disguise_touch;
- self->use = trigger_disguise_use;
- self->movetype = MOVETYPE_NONE;
- self->svflags = SVF_NOCLIENT;
- gi.setmodel (self, self->model);
- gi.linkentity(self);
- }
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