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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- /*
- ==============================================================================
- carrier
- ==============================================================================
- */
- // self->timestamp used for frame calculations in grenade & spawn code
- // self->monsterinfo.fire_wait used to prevent rapid refire of rocket launcher
- #include "../g_local.h"
- #include "m_rogue_carrier.h"
- #include "../m_flash.h"
- // nb: specifying flyer multiple times so it has a higher chance
- constexpr const char *default_reinforcements = "monster_flyer 1;monster_flyer 1;monster_flyer 1;monster_kamikaze 1";
- constexpr int32_t default_monster_slots_base = 3;
- constexpr gtime_t CARRIER_ROCKET_TIME = 2_sec; // number of seconds between rocket shots
- constexpr int32_t CARRIER_ROCKET_SPEED = 750;
- constexpr gtime_t RAIL_FIRE_TIME = 3_sec;
- bool infront(edict_t *self, edict_t *other);
- bool inback(edict_t *self, edict_t *other);
- bool below(edict_t *self, edict_t *other);
- void drawbbox(edict_t *self);
- void ED_CallSpawn(edict_t *ent);
- static cached_soundindex sound_pain1;
- static cached_soundindex sound_pain2;
- static cached_soundindex sound_pain3;
- static cached_soundindex sound_death;
- static cached_soundindex sound_sight;
- static cached_soundindex sound_rail;
- static cached_soundindex sound_spawn;
- static cached_soundindex sound_cg_down, sound_cg_loop, sound_cg_up;
- float orig_yaw_speed;
- void M_SetupReinforcements(const char *reinforcements, reinforcement_list_t &list);
- std::array<uint8_t, MAX_REINFORCEMENTS> M_PickReinforcements(edict_t *self, int32_t &num_chosen, int32_t max_slots);
- extern const mmove_t flyer_move_attack2, flyer_move_attack3, flyer_move_kamikaze;
- void carrier_run(edict_t *self);
- void carrier_dead(edict_t *self);
- void carrier_attack_mg(edict_t *self);
- void carrier_reattack_mg(edict_t *self);
- void carrier_attack_gren(edict_t *self);
- void carrier_reattack_gren(edict_t *self);
- void carrier_start_spawn(edict_t *self);
- void carrier_spawn_check(edict_t *self);
- void carrier_prep_spawn(edict_t *self);
- void CarrierMachineGunHold(edict_t *self);
- void CarrierRocket(edict_t *self);
- MONSTERINFO_SIGHT(carrier_sight) (edict_t *self, edict_t *other) -> void
- {
- gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- }
- //
- // this is the smarts for the rocket launcher in coop
- //
- // if there is a player behind/below the carrier, and we can shoot, and we can trace a LOS to them ..
- // pick one of the group, and let it rip
- void CarrierCoopCheck(edict_t *self)
- {
- // no more than 8 players in coop, so..
- std::array<edict_t *, MAX_SPLIT_PLAYERS> targets;
- uint32_t num_targets = 0;
- int32_t target;
- edict_t *ent;
- trace_t tr;
- // if we're not in coop, this is a noop
- // [Paril-KEX] might as well let this work in SP too, so he fires it
- // if you get below him
- //if (!coop->integer)
- // return;
- // if we are, and we have recently fired, bail
- if (self->monsterinfo.fire_wait > level.time)
- return;
- targets = {};
- // cycle through players
- for (uint32_t player = 1; player <= game.maxclients; player++)
- {
- ent = &g_edicts[player];
- if (!ent->inuse)
- continue;
- if (!ent->client)
- continue;
- if (inback(self, ent) || below(self, ent))
- {
- tr = gi.traceline(self->s.origin, ent->s.origin, self, MASK_SOLID);
- if (tr.fraction == 1.0f)
- targets[num_targets++] = ent;
- }
- }
- if (!num_targets)
- return;
- // get a number from 0 to (num_targets-1)
- target = irandom(num_targets);
- // make sure to prevent rapid fire rockets
- self->monsterinfo.fire_wait = level.time + CARRIER_ROCKET_TIME;
- // save off the real enemy
- ent = self->enemy;
- // set the new guy as temporary enemy
- self->enemy = targets[target];
- CarrierRocket(self);
- // put the real enemy back
- self->enemy = ent;
- // we're done
- return;
- }
- void CarrierGrenade(edict_t *self)
- {
- vec3_t start;
- vec3_t forward, right, up;
- vec3_t aim;
- monster_muzzleflash_id_t flash_number;
- float direction; // from lower left to upper right, or lower right to upper left
- float spreadR, spreadU;
- int mytime;
- CarrierCoopCheck(self);
- if (!self->enemy)
- return;
- if (frandom() < 0.5f)
- direction = -1.0f;
- else
- direction = 1.0f;
- mytime = (int) ((level.time - self->timestamp) / 0.4f).seconds();
- if (mytime == 0)
- {
- spreadR = 0.15f * direction;
- spreadU = 0.1f - 0.1f * direction;
- }
- else if (mytime == 1)
- {
- spreadR = 0;
- spreadU = 0.1f;
- }
- else if (mytime == 2)
- {
- spreadR = -0.15f * direction;
- spreadU = 0.1f - -0.1f * direction;
- }
- else if (mytime == 3)
- {
- spreadR = 0;
- spreadU = 0.1f;
- }
- else
- {
- // error, shoot straight
- spreadR = 0;
- spreadU = 0;
- }
- AngleVectors(self->s.angles, forward, right, up);
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_CARRIER_GRENADE], forward, right);
- aim = self->enemy->s.origin - start;
- aim.normalize();
- aim += (right * spreadR);
- aim += (up * spreadU);
- if (aim[2] > 0.15f)
- aim[2] = 0.15f;
- else if (aim[2] < -0.5f)
- aim[2] = -0.5f;
- flash_number = MZ2_GUNNER_GRENADE_1;
- monster_fire_grenade(self, start, aim, 50, 600, flash_number, (crandom_open() * 10.0f), 200.f + (crandom_open() * 10.0f));
- }
- void CarrierPredictiveRocket(edict_t *self)
- {
- vec3_t forward, right;
- vec3_t start;
- vec3_t dir;
- AngleVectors(self->s.angles, forward, right, nullptr);
- // 1
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_CARRIER_ROCKET_1], forward, right);
- PredictAim(self, self->enemy, start, CARRIER_ROCKET_SPEED, false, -0.3f, &dir, nullptr);
- monster_fire_rocket(self, start, dir, 50, CARRIER_ROCKET_SPEED, MZ2_CARRIER_ROCKET_1);
- // 2
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_CARRIER_ROCKET_2], forward, right);
- PredictAim(self, self->enemy, start, CARRIER_ROCKET_SPEED, false, -0.15f, &dir, nullptr);
- monster_fire_rocket(self, start, dir, 50, CARRIER_ROCKET_SPEED, MZ2_CARRIER_ROCKET_2);
- // 3
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_CARRIER_ROCKET_3], forward, right);
- PredictAim(self, self->enemy, start, CARRIER_ROCKET_SPEED, false, 0, &dir, nullptr);
- monster_fire_rocket(self, start, dir, 50, CARRIER_ROCKET_SPEED, MZ2_CARRIER_ROCKET_3);
- // 4
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_CARRIER_ROCKET_4], forward, right);
- PredictAim(self, self->enemy, start, CARRIER_ROCKET_SPEED, false, 0.15f, &dir, nullptr);
- monster_fire_rocket(self, start, dir, 50, CARRIER_ROCKET_SPEED, MZ2_CARRIER_ROCKET_4);
- }
- void CarrierRocket(edict_t *self)
- {
- vec3_t forward, right;
- vec3_t start;
- vec3_t dir;
- vec3_t vec;
- if (self->enemy)
- {
- if (self->enemy->client && frandom() < 0.5f)
- {
- CarrierPredictiveRocket(self);
- return;
- }
- }
- else
- return;
- AngleVectors(self->s.angles, forward, right, nullptr);
- // 1
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_CARRIER_ROCKET_1], forward, right);
- vec = self->enemy->s.origin;
- vec[2] -= 15;
- dir = vec - start;
- dir.normalize();
- dir += (right * 0.4f);
- dir.normalize();
- monster_fire_rocket(self, start, dir, 50, 500, MZ2_CARRIER_ROCKET_1);
- // 2
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_CARRIER_ROCKET_2], forward, right);
- vec = self->enemy->s.origin;
- dir = vec - start;
- dir.normalize();
- dir += (right * 0.025f);
- dir.normalize();
- monster_fire_rocket(self, start, dir, 50, 500, MZ2_CARRIER_ROCKET_2);
- // 3
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_CARRIER_ROCKET_3], forward, right);
- vec = self->enemy->s.origin;
- dir = vec - start;
- dir.normalize();
- dir += (right * -0.025f);
- dir.normalize();
- monster_fire_rocket(self, start, dir, 50, 500, MZ2_CARRIER_ROCKET_3);
- // 4
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_CARRIER_ROCKET_4], forward, right);
- vec = self->enemy->s.origin;
- vec[2] -= 15;
- dir = vec - start;
- dir.normalize();
- dir += (right * -0.4f);
- dir.normalize();
- monster_fire_rocket(self, start, dir, 50, 500, MZ2_CARRIER_ROCKET_4);
- }
- void carrier_firebullet_right(edict_t *self)
- {
- vec3_t forward, right, start;
- monster_muzzleflash_id_t flashnum;
- // if we're in manual steering mode, it means we're leaning down .. use the lower shot
- if (self->monsterinfo.aiflags & AI_MANUAL_STEERING)
- flashnum = MZ2_CARRIER_MACHINEGUN_R2;
- else
- flashnum = MZ2_CARRIER_MACHINEGUN_R1;
- AngleVectors(self->s.angles, forward, right, nullptr);
- start = M_ProjectFlashSource(self, monster_flash_offset[flashnum], forward, right);
- PredictAim(self, self->enemy, start, 0, true, -0.3f, &forward, nullptr);
- monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flashnum);
- }
- void carrier_firebullet_left(edict_t *self)
- {
- vec3_t forward, right, start;
- monster_muzzleflash_id_t flashnum;
- // if we're in manual steering mode, it means we're leaning down .. use the lower shot
- if (self->monsterinfo.aiflags & AI_MANUAL_STEERING)
- flashnum = MZ2_CARRIER_MACHINEGUN_L2;
- else
- flashnum = MZ2_CARRIER_MACHINEGUN_L1;
- AngleVectors(self->s.angles, forward, right, nullptr);
- start = M_ProjectFlashSource(self, monster_flash_offset[flashnum], forward, right);
- PredictAim(self, self->enemy, start, 0, true, -0.3f, &forward, nullptr);
- monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flashnum);
- }
- void CarrierMachineGun(edict_t *self)
- {
- CarrierCoopCheck(self);
- if (self->enemy)
- carrier_firebullet_left(self);
- if (self->enemy)
- carrier_firebullet_right(self);
- }
- void CarrierSpawn(edict_t *self)
- {
- vec3_t f, r, offset, startpoint, spawnpoint;
- edict_t *ent;
- // offset = { 105, 0, -30 }; // real distance needed is (sqrt (56*56*2) + sqrt(16*16*2)) or 101.8
- offset = { 105, 0, -58 }; // real distance needed is (sqrt (56*56*2) + sqrt(16*16*2)) or 101.8
- AngleVectors(self->s.angles, f, r, nullptr);
- startpoint = M_ProjectFlashSource(self, offset, f, r);
- if (self->monsterinfo.chosen_reinforcements[0] == 255)
- return;
- auto &reinforcement = self->monsterinfo.reinforcements.reinforcements[self->monsterinfo.chosen_reinforcements[0]];
- if (FindSpawnPoint(startpoint, reinforcement.mins, reinforcement.maxs, spawnpoint, 32, false))
- {
- ent = CreateFlyMonster(spawnpoint, self->s.angles, reinforcement.mins, reinforcement.maxs, reinforcement.classname);
- if (!ent)
- return;
- gi.sound(self, CHAN_BODY, sound_spawn, 1, ATTN_NONE, 0);
- ent->nextthink = level.time;
- ent->think(ent);
- ent->monsterinfo.aiflags |= AI_SPAWNED_CARRIER | AI_DO_NOT_COUNT | AI_IGNORE_SHOTS;
- ent->monsterinfo.commander = self;
- ent->monsterinfo.monster_slots = reinforcement.strength;
- self->monsterinfo.monster_used += reinforcement.strength;
- if ((self->enemy->inuse) && (self->enemy->health > 0))
- {
- ent->enemy = self->enemy;
- FoundTarget(ent);
- if (!strcmp(ent->classname, "monster_kamikaze"))
- {
- ent->monsterinfo.lefty = false;
- ent->monsterinfo.attack_state = AS_STRAIGHT;
- M_SetAnimation(ent, &flyer_move_kamikaze);
- ent->monsterinfo.aiflags |= AI_CHARGING;
- ent->owner = self;
- }
- else if (!strcmp(ent->classname, "monster_flyer"))
- {
- if (brandom())
- {
- ent->monsterinfo.lefty = false;
- ent->monsterinfo.attack_state = AS_SLIDING;
- M_SetAnimation(ent, &flyer_move_attack3);
- }
- else
- {
- ent->monsterinfo.lefty = true;
- ent->monsterinfo.attack_state = AS_SLIDING;
- M_SetAnimation(ent, &flyer_move_attack3);
- }
- }
- }
- }
- }
- void carrier_prep_spawn(edict_t *self)
- {
- CarrierCoopCheck(self);
- self->monsterinfo.aiflags |= AI_MANUAL_STEERING;
- self->timestamp = level.time;
- self->yaw_speed = 10;
- }
- void carrier_spawn_check(edict_t *self)
- {
- CarrierCoopCheck(self);
- CarrierSpawn(self);
- if (level.time > (self->timestamp + 2.0_sec)) // 0.5 seconds per flyer. this gets three
- {
- self->monsterinfo.aiflags &= ~AI_MANUAL_STEERING;
- self->yaw_speed = orig_yaw_speed;
- }
- else
- self->monsterinfo.nextframe = FRAME_spawn08;
- }
- void carrier_ready_spawn(edict_t *self)
- {
- float current_yaw;
- vec3_t offset, f, r, startpoint, spawnpoint;
- CarrierCoopCheck(self);
- current_yaw = anglemod(self->s.angles[YAW]);
- if (fabsf(current_yaw - self->ideal_yaw) > 0.1f)
- {
- self->monsterinfo.aiflags |= AI_HOLD_FRAME;
- self->timestamp += FRAME_TIME_S;
- return;
- }
- self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
- int num_summoned;
- self->monsterinfo.chosen_reinforcements = M_PickReinforcements(self, num_summoned, 1);
- if (!num_summoned)
- return;
- auto &reinforcement = self->monsterinfo.reinforcements.reinforcements[self->monsterinfo.chosen_reinforcements[0]];
- offset = { 105, 0, -58 };
- AngleVectors(self->s.angles, f, r, nullptr);
- startpoint = M_ProjectFlashSource(self, offset, f, r);
- if (FindSpawnPoint(startpoint, reinforcement.mins, reinforcement.maxs, spawnpoint, 32, false))
- {
- float radius = (reinforcement.maxs - reinforcement.mins).length() * 0.5f;
- SpawnGrow_Spawn(spawnpoint + (reinforcement.mins + reinforcement.maxs), radius, radius * 2.f);
- }
- }
- void carrier_start_spawn(edict_t *self)
- {
- int mytime;
- float enemy_yaw;
- vec3_t temp;
- CarrierCoopCheck(self);
- if (!orig_yaw_speed)
- orig_yaw_speed = self->yaw_speed;
- if (!self->enemy)
- return;
- mytime = (int) ((level.time - self->timestamp) / 0.5).seconds();
- temp = self->enemy->s.origin - self->s.origin;
- enemy_yaw = vectoyaw(temp);
- // note that the offsets are based on a forward of 105 from the end angle
- if (mytime == 0)
- self->ideal_yaw = anglemod(enemy_yaw - 30);
- else if (mytime == 1)
- self->ideal_yaw = anglemod(enemy_yaw);
- else if (mytime == 2)
- self->ideal_yaw = anglemod(enemy_yaw + 30);
- }
- mframe_t carrier_frames_stand[] = {
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }
- };
- MMOVE_T(carrier_move_stand) = { FRAME_search01, FRAME_search13, carrier_frames_stand, nullptr };
- mframe_t carrier_frames_walk[] = {
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 }
- };
- MMOVE_T(carrier_move_walk) = { FRAME_search01, FRAME_search13, carrier_frames_walk, nullptr };
- mframe_t carrier_frames_run[] = {
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck },
- { ai_run, 6, CarrierCoopCheck }
- };
- MMOVE_T(carrier_move_run) = { FRAME_search01, FRAME_search13, carrier_frames_run, nullptr };
- static void CarrierSpool(edict_t *self)
- {
- CarrierCoopCheck(self);
- gi.sound(self, CHAN_BODY, sound_cg_up, 1, 0.5f, 0);
- self->monsterinfo.weapon_sound = sound_cg_loop;
- }
- mframe_t carrier_frames_attack_pre_mg[] = {
- { ai_charge, 4, CarrierSpool },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, carrier_attack_mg }
- };
- MMOVE_T(carrier_move_attack_pre_mg) = { FRAME_firea01, FRAME_firea08, carrier_frames_attack_pre_mg, nullptr };
- // Loop this
- mframe_t carrier_frames_attack_mg[] = {
- { ai_charge, -2, CarrierMachineGun },
- { ai_charge, -2, CarrierMachineGun },
- { ai_charge, -2, carrier_reattack_mg }
- };
- MMOVE_T(carrier_move_attack_mg) = { FRAME_firea09, FRAME_firea11, carrier_frames_attack_mg, nullptr };
- mframe_t carrier_frames_attack_post_mg[] = {
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck }
- };
- MMOVE_T(carrier_move_attack_post_mg) = { FRAME_firea12, FRAME_firea15, carrier_frames_attack_post_mg, carrier_run };
- mframe_t carrier_frames_attack_pre_gren[] = {
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, carrier_attack_gren }
- };
- MMOVE_T(carrier_move_attack_pre_gren) = { FRAME_fireb01, FRAME_fireb06, carrier_frames_attack_pre_gren, nullptr };
- mframe_t carrier_frames_attack_gren[] = {
- { ai_charge, -15, CarrierGrenade },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, carrier_reattack_gren }
- };
- MMOVE_T(carrier_move_attack_gren) = { FRAME_fireb07, FRAME_fireb10, carrier_frames_attack_gren, nullptr };
- mframe_t carrier_frames_attack_post_gren[] = {
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck },
- { ai_charge, 4, CarrierCoopCheck }
- };
- MMOVE_T(carrier_move_attack_post_gren) = { FRAME_fireb11, FRAME_fireb16, carrier_frames_attack_post_gren, carrier_run };
- mframe_t carrier_frames_attack_rocket[] = {
- { ai_charge, 15, CarrierRocket }
- };
- MMOVE_T(carrier_move_attack_rocket) = { FRAME_fireb01, FRAME_fireb01, carrier_frames_attack_rocket, carrier_run };
- void CarrierRail(edict_t *self)
- {
- vec3_t start;
- vec3_t dir;
- vec3_t forward, right;
- CarrierCoopCheck(self);
- AngleVectors(self->s.angles, forward, right, nullptr);
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_CARRIER_RAILGUN], forward, right);
- // calc direction to where we targeted
- dir = self->pos1 - start;
- dir.normalize();
- monster_fire_railgun(self, start, dir, 50, 100, MZ2_CARRIER_RAILGUN);
- self->monsterinfo.attack_finished = level.time + RAIL_FIRE_TIME;
- }
- void CarrierSaveLoc(edict_t *self)
- {
- CarrierCoopCheck(self);
- self->pos1 = self->enemy->s.origin; // save for aiming the shot
- self->pos1[2] += self->enemy->viewheight;
- };
- mframe_t carrier_frames_attack_rail[] = {
- { ai_charge, 2, CarrierCoopCheck },
- { ai_charge, 2, CarrierSaveLoc },
- { ai_charge, 2, CarrierCoopCheck },
- { ai_charge, -20, CarrierRail },
- { ai_charge, 2, CarrierCoopCheck },
- { ai_charge, 2, CarrierCoopCheck },
- { ai_charge, 2, CarrierCoopCheck },
- { ai_charge, 2, CarrierCoopCheck },
- { ai_charge, 2, CarrierCoopCheck }
- };
- MMOVE_T(carrier_move_attack_rail) = { FRAME_search01, FRAME_search09, carrier_frames_attack_rail, carrier_run };
- mframe_t carrier_frames_spawn[] = {
- { ai_charge, -2 },
- { ai_charge, -2 },
- { ai_charge, -2 },
- { ai_charge, -2 },
- { ai_charge, -2 },
- { ai_charge, -2 },
- { ai_charge, -2, carrier_prep_spawn }, // 7 - end of wind down
- { ai_charge, -2, carrier_start_spawn }, // 8 - start of spawn
- { ai_charge, -2, carrier_ready_spawn },
- { ai_charge, -2 },
- { ai_charge, -2 },
- { ai_charge, -10, carrier_spawn_check }, // 12 - actual spawn
- { ai_charge, -2 }, // 13 - begin of wind down
- { ai_charge, -2 },
- { ai_charge, -2 },
- { ai_charge, -2 },
- { ai_charge, -2 },
- { ai_charge, -2 } // 18 - end of wind down
- };
- MMOVE_T(carrier_move_spawn) = { FRAME_spawn01, FRAME_spawn18, carrier_frames_spawn, carrier_run };
- mframe_t carrier_frames_pain_heavy[] = {
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(carrier_move_pain_heavy) = { FRAME_death01, FRAME_death10, carrier_frames_pain_heavy, carrier_run };
- mframe_t carrier_frames_pain_light[] = {
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(carrier_move_pain_light) = { FRAME_spawn01, FRAME_spawn04, carrier_frames_pain_light, carrier_run };
- mframe_t carrier_frames_death[] = {
- { ai_move, 0, BossExplode },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(carrier_move_death) = { FRAME_death01, FRAME_death16, carrier_frames_death, carrier_dead };
- MONSTERINFO_STAND(carrier_stand) (edict_t *self) -> void
- {
- M_SetAnimation(self, &carrier_move_stand);
- }
- MONSTERINFO_RUN(carrier_run) (edict_t *self) -> void
- {
- self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- M_SetAnimation(self, &carrier_move_stand);
- else
- M_SetAnimation(self, &carrier_move_run);
- }
- MONSTERINFO_WALK(carrier_walk) (edict_t *self) -> void
- {
- M_SetAnimation(self, &carrier_move_walk);
- }
- void CarrierMachineGunHold(edict_t *self)
- {
- CarrierMachineGun(self);
- }
- MONSTERINFO_ATTACK(carrier_attack) (edict_t *self) -> void
- {
- vec3_t vec;
- float range, luck;
- bool enemy_inback, enemy_infront, enemy_below;
- self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
- if ((!self->enemy) || (!self->enemy->inuse))
- return;
- enemy_inback = inback(self, self->enemy);
- enemy_infront = infront(self, self->enemy);
- enemy_below = below(self, self->enemy);
- if (self->bad_area)
- {
- if ((enemy_inback) || (enemy_below))
- M_SetAnimation(self, &carrier_move_attack_rocket);
- else if ((frandom() < 0.1f) || (level.time < self->monsterinfo.attack_finished))
- M_SetAnimation(self, &carrier_move_attack_pre_mg);
- else
- {
- gi.sound(self, CHAN_WEAPON, sound_rail, 1, ATTN_NORM, 0);
- M_SetAnimation(self, &carrier_move_attack_rail);
- }
- return;
- }
- if (self->monsterinfo.attack_state == AS_BLIND)
- {
- M_SetAnimation(self, &carrier_move_spawn);
- return;
- }
- if (!enemy_inback && !enemy_infront && !enemy_below) // to side and not under
- {
- if ((frandom() < 0.1f) || (level.time < self->monsterinfo.attack_finished))
- M_SetAnimation(self, &carrier_move_attack_pre_mg);
- else
- {
- gi.sound(self, CHAN_WEAPON, sound_rail, 1, ATTN_NORM, 0);
- M_SetAnimation(self, &carrier_move_attack_rail);
- }
- return;
- }
- if (enemy_infront)
- {
- vec = self->enemy->s.origin - self->s.origin;
- range = vec.length();
- if (range <= 125)
- {
- if ((frandom() < 0.8f) || (level.time < self->monsterinfo.attack_finished))
- M_SetAnimation(self, &carrier_move_attack_pre_mg);
- else
- {
- gi.sound(self, CHAN_WEAPON, sound_rail, 1, ATTN_NORM, 0);
- M_SetAnimation(self, &carrier_move_attack_rail);
- }
- }
- else if (range < 600)
- {
- luck = frandom();
- if (M_SlotsLeft(self) > 2)
- {
- if (luck <= 0.20f)
- M_SetAnimation(self, &carrier_move_attack_pre_mg);
- else if (luck <= 0.40f)
- M_SetAnimation(self, &carrier_move_attack_pre_gren);
- else if ((luck <= 0.7f) && !(level.time < self->monsterinfo.attack_finished))
- {
- gi.sound(self, CHAN_WEAPON, sound_rail, 1, ATTN_NORM, 0);
- M_SetAnimation(self, &carrier_move_attack_rail);
- }
- else
- M_SetAnimation(self, &carrier_move_spawn);
- }
- else
- {
- if (luck <= 0.30f)
- M_SetAnimation(self, &carrier_move_attack_pre_mg);
- else if (luck <= 0.65f)
- M_SetAnimation(self, &carrier_move_attack_pre_gren);
- else if (level.time >= self->monsterinfo.attack_finished)
- {
- gi.sound(self, CHAN_WEAPON, sound_rail, 1, ATTN_NORM, 0);
- M_SetAnimation(self, &carrier_move_attack_rail);
- }
- else
- M_SetAnimation(self, &carrier_move_attack_pre_mg);
- }
- }
- else // won't use grenades at this range
- {
- luck = frandom();
- if (M_SlotsLeft(self) > 2)
- {
- if (luck < 0.3f)
- M_SetAnimation(self, &carrier_move_attack_pre_mg);
- else if ((luck < 0.65f) && !(level.time < self->monsterinfo.attack_finished))
- {
- gi.sound(self, CHAN_WEAPON, sound_rail, 1, ATTN_NORM, 0);
- self->pos1 = self->enemy->s.origin; // save for aiming the shot
- self->pos1[2] += self->enemy->viewheight;
- M_SetAnimation(self, &carrier_move_attack_rail);
- }
- else
- M_SetAnimation(self, &carrier_move_spawn);
- }
- else
- {
- if ((luck < 0.45f) || (level.time < self->monsterinfo.attack_finished))
- M_SetAnimation(self, &carrier_move_attack_pre_mg);
- else
- {
- gi.sound(self, CHAN_WEAPON, sound_rail, 1, ATTN_NORM, 0);
- M_SetAnimation(self, &carrier_move_attack_rail);
- }
- }
- }
- }
- else if ((enemy_below) || (enemy_inback))
- {
- M_SetAnimation(self, &carrier_move_attack_rocket);
- }
- }
- void carrier_attack_mg(edict_t *self)
- {
- CarrierCoopCheck(self);
- M_SetAnimation(self, &carrier_move_attack_mg);
- self->monsterinfo.melee_debounce_time = level.time + random_time(1.2_sec, 2_sec);
- }
- void carrier_reattack_mg(edict_t *self)
- {
- CarrierMachineGun(self);
- CarrierCoopCheck(self);
- if (visible(self, self->enemy) && infront(self, self->enemy))
- {
- if (frandom() < 0.6f)
- {
- self->monsterinfo.melee_debounce_time += random_time(250_ms, 500_ms);
- M_SetAnimation(self, &carrier_move_attack_mg);
- return;
- }
- else if (self->monsterinfo.melee_debounce_time > level.time)
- {
- M_SetAnimation(self, &carrier_move_attack_mg);
- return;
- }
- }
- M_SetAnimation(self, &carrier_move_attack_post_mg);
- self->monsterinfo.weapon_sound = 0;
- gi.sound(self, CHAN_BODY, sound_cg_down, 1, 0.5f, 0);
- }
- void carrier_attack_gren(edict_t *self)
- {
- CarrierCoopCheck(self);
- self->timestamp = level.time;
- M_SetAnimation(self, &carrier_move_attack_gren);
- }
- void carrier_reattack_gren(edict_t *self)
- {
- CarrierCoopCheck(self);
- if (infront(self, self->enemy))
- if (self->timestamp + 1.3_sec > level.time) // four grenades
- {
- M_SetAnimation(self, &carrier_move_attack_gren);
- return;
- }
- M_SetAnimation(self, &carrier_move_attack_post_gren);
- }
- PAIN(carrier_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void
- {
- bool changed = false;
- if (level.time < self->pain_debounce_time)
- return;
- self->pain_debounce_time = level.time + 5_sec;
- if (damage < 10)
- gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NONE, 0);
- else if (damage < 30)
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NONE, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NONE, 0);
-
- if (!M_ShouldReactToPain(self, mod))
- return; // no pain anims in nightmare
- self->monsterinfo.weapon_sound = 0;
- if (damage >= 10)
- {
- if (damage < 30)
- {
- if (mod.id == MOD_CHAINFIST || frandom() < 0.5f)
- {
- changed = true;
- M_SetAnimation(self, &carrier_move_pain_light);
- }
- }
- else
- {
- M_SetAnimation(self, &carrier_move_pain_heavy);
- changed = true;
- }
- }
- // if we changed frames, clean up our little messes
- if (changed)
- {
- self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
- self->monsterinfo.aiflags &= ~AI_MANUAL_STEERING;
- self->yaw_speed = orig_yaw_speed;
- }
- }
- MONSTERINFO_SETSKIN(carrier_setskin) (edict_t *self) -> void
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- else
- self->s.skinnum = 0;
- }
- void carrier_dead(edict_t *self)
- {
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_EXPLOSION1_BIG);
- gi.WritePosition(self->s.origin);
- gi.multicast(self->s.origin, MULTICAST_PHS, false);
- self->s.sound = 0;
- self->s.skinnum /= 2;
- self->gravityVector.z = -1.0f;
- ThrowGibs(self, 500, {
- { 2, "models/objects/gibs/sm_meat/tris.md2" },
- { 3, "models/objects/gibs/sm_metal/tris.md2", GIB_METALLIC },
- { "models/monsters/carrier/gibs/base.md2", GIB_SKINNED },
- { "models/monsters/carrier/gibs/chest.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/carrier/gibs/gl.md2", GIB_SKINNED },
- { "models/monsters/carrier/gibs/lcg.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/carrier/gibs/lwing.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/carrier/gibs/rcg.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/carrier/gibs/rwing.md2", GIB_SKINNED | GIB_UPRIGHT },
- { 2, "models/monsters/carrier/gibs/spawner.md2", GIB_SKINNED },
- { 2, "models/monsters/carrier/gibs/thigh.md2", GIB_SKINNED },
- { "models/monsters/carrier/gibs/head.md2", GIB_SKINNED | GIB_METALLIC | GIB_HEAD }
- });
- }
- DIE(carrier_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
- {
- gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
- self->deadflag = true;
- self->takedamage = false;
- self->count = 0;
- M_SetAnimation(self, &carrier_move_death);
- self->velocity = {};
- self->gravityVector.z *= 0.01f;
- self->monsterinfo.weapon_sound = 0;
- }
- MONSTERINFO_CHECKATTACK(Carrier_CheckAttack) (edict_t *self) -> bool
- {
- bool enemy_infront = infront(self, self->enemy);
- bool enemy_inback = inback(self, self->enemy);
- bool enemy_below = below(self, self->enemy);
- // PMM - shoot out the back if appropriate
- if ((enemy_inback) || (!enemy_infront && enemy_below))
- {
- // this is using wait because the attack is supposed to be independent
- if (level.time >= self->monsterinfo.fire_wait)
- {
- self->monsterinfo.fire_wait = level.time + CARRIER_ROCKET_TIME;
- self->monsterinfo.attack(self);
- if (frandom() < 0.6f)
- self->monsterinfo.attack_state = AS_SLIDING;
- else
- self->monsterinfo.attack_state = AS_STRAIGHT;
- return true;
- }
- }
- return M_CheckAttack_Base(self, 0.4f, 0.8f, 0.8f, 0.8f, 0.5f, 0.f);
- }
- void CarrierPrecache()
- {
- gi.soundindex("flyer/flysght1.wav");
- gi.soundindex("flyer/flysrch1.wav");
- gi.soundindex("flyer/flypain1.wav");
- gi.soundindex("flyer/flypain2.wav");
- gi.soundindex("flyer/flyatck2.wav");
- gi.soundindex("flyer/flyatck1.wav");
- gi.soundindex("flyer/flydeth1.wav");
- gi.soundindex("flyer/flyatck3.wav");
- gi.soundindex("flyer/flyidle1.wav");
- gi.soundindex("weapons/rockfly.wav");
- gi.soundindex("infantry/infatck1.wav");
- gi.soundindex("gunner/gunatck3.wav");
- gi.soundindex("weapons/grenlb1b.wav");
- gi.soundindex("tank/rocket.wav");
- gi.modelindex("models/monsters/flyer/tris.md2");
- gi.modelindex("models/objects/rocket/tris.md2");
- gi.modelindex("models/objects/debris2/tris.md2");
- gi.modelindex("models/objects/grenade/tris.md2");
- gi.modelindex("models/items/spawngro3/tris.md2");
- gi.modelindex("models/objects/gibs/sm_metal/tris.md2");
- gi.modelindex("models/objects/gibs/gear/tris.md2");
- }
- /*QUAKED monster_carrier (1 .5 0) (-56 -56 -44) (56 56 44) Ambush Trigger_Spawn Sight
- */
- void SP_monster_carrier(edict_t *self)
- {
- if ( !M_AllowSpawn( self ) ) {
- G_FreeEdict( self );
- return;
- }
- sound_pain1.assign("carrier/pain_md.wav");
- sound_pain2.assign("carrier/pain_lg.wav");
- sound_pain3.assign("carrier/pain_sm.wav");
- sound_death.assign("carrier/death.wav");
- sound_rail.assign("gladiator/railgun.wav");
- sound_sight.assign("carrier/sight.wav");
- sound_spawn.assign("medic_commander/monsterspawn1.wav");
- sound_cg_down.assign("weapons/chngnd1a.wav");
- sound_cg_loop.assign("weapons/chngnl1a.wav");
- sound_cg_up.assign("weapons/chngnu1a.wav");
- self->monsterinfo.engine_sound = gi.soundindex("bosshovr/bhvengn1.wav");
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex("models/monsters/carrier/tris.md2");
-
- gi.modelindex("models/monsters/carrier/gibs/base.md2");
- gi.modelindex("models/monsters/carrier/gibs/chest.md2");
- gi.modelindex("models/monsters/carrier/gibs/gl.md2");
- gi.modelindex("models/monsters/carrier/gibs/head.md2");
- gi.modelindex("models/monsters/carrier/gibs/lcg.md2");
- gi.modelindex("models/monsters/carrier/gibs/lwing.md2");
- gi.modelindex("models/monsters/carrier/gibs/rcg.md2");
- gi.modelindex("models/monsters/carrier/gibs/rwing.md2");
- gi.modelindex("models/monsters/carrier/gibs/spawner.md2");
- gi.modelindex("models/monsters/carrier/gibs/thigh.md2");
- self->mins = { -56, -56, -44 };
- self->maxs = { 56, 56, 44 };
- // 2000 - 4000 health
- self->health = max(2000, 2000 + 1000 * (skill->integer - 1)) * st.health_multiplier;
- // add health in coop (500 * skill)
- if (coop->integer)
- self->health += 500 * skill->integer;
- self->gib_health = -200;
- self->mass = 1000;
- self->yaw_speed = 15;
- orig_yaw_speed = self->yaw_speed;
- self->flags |= FL_IMMUNE_LASER;
- self->monsterinfo.aiflags |= AI_IGNORE_SHOTS;
- self->pain = carrier_pain;
- self->die = carrier_die;
- self->monsterinfo.melee = nullptr;
- self->monsterinfo.stand = carrier_stand;
- self->monsterinfo.walk = carrier_walk;
- self->monsterinfo.run = carrier_run;
- self->monsterinfo.attack = carrier_attack;
- self->monsterinfo.sight = carrier_sight;
- self->monsterinfo.checkattack = Carrier_CheckAttack;
- self->monsterinfo.setskin = carrier_setskin;
- gi.linkentity(self);
- M_SetAnimation(self, &carrier_move_stand);
- self->monsterinfo.scale = MODEL_SCALE;
- CarrierPrecache();
- flymonster_start(self);
- self->monsterinfo.attack_finished = 0_ms;
- const char *reinforcements = default_reinforcements;
- if (!st.was_key_specified("monster_slots"))
- self->monsterinfo.monster_slots = default_monster_slots_base;
- if (st.was_key_specified("reinforcements"))
- reinforcements = st.reinforcements;
- if (self->monsterinfo.monster_slots && reinforcements && *reinforcements)
- {
- if (skill->integer)
- self->monsterinfo.monster_slots += floor(self->monsterinfo.monster_slots * (skill->value / 2.f));
- M_SetupReinforcements(reinforcements, self->monsterinfo.reinforcements);
- }
- self->monsterinfo.aiflags |= AI_ALTERNATE_FLY;
- self->monsterinfo.fly_acceleration = 5.f;
- self->monsterinfo.fly_speed = 50.f;
- self->monsterinfo.fly_above = true;
- self->monsterinfo.fly_min_distance = 1000.f;
- self->monsterinfo.fly_max_distance = 1000.f;
- }
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