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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- #include "../g_local.h"
- //
- // ROGUE
- //
- //
- // Monster spawning code
- //
- // Used by the carrier, the medic_commander, and the black widow
- //
- // The sequence to create a flying monster is:
- //
- // FindSpawnPoint - tries to find suitable spot to spawn the monster in
- // CreateFlyMonster - this verifies the point as good and creates the monster
- // To create a ground walking monster:
- //
- // FindSpawnPoint - same thing
- // CreateGroundMonster - this checks the volume and makes sure the floor under the volume is suitable
- //
- // FIXME - for the black widow, if we want the stalkers coming in on the roof, we'll have to tweak some things
- //
- // CreateMonster
- //
- edict_t *CreateMonster(const vec3_t &origin, const vec3_t &angles, const char *classname)
- {
- edict_t *newEnt;
- newEnt = G_Spawn();
- newEnt->s.origin = origin;
- newEnt->s.angles = angles;
- newEnt->classname = classname;
- newEnt->monsterinfo.aiflags |= AI_DO_NOT_COUNT;
- newEnt->gravityVector = { 0, 0, -1 };
- ED_CallSpawn(newEnt);
- newEnt->s.renderfx |= RF_IR_VISIBLE;
- return newEnt;
- }
- edict_t *CreateFlyMonster(const vec3_t &origin, const vec3_t &angles, const vec3_t &mins, const vec3_t &maxs, const char *classname)
- {
- if (!CheckSpawnPoint(origin, mins, maxs))
- return nullptr;
- return (CreateMonster(origin, angles, classname));
- }
- // This is just a wrapper for CreateMonster that looks down height # of CMUs and sees if there
- // are bad things down there or not
- edict_t *CreateGroundMonster(const vec3_t &origin, const vec3_t &angles, const vec3_t &entMins, const vec3_t &entMaxs, const char *classname, float height)
- {
- edict_t *newEnt;
- // check the ground to make sure it's there, it's relatively flat, and it's not toxic
- if (!CheckGroundSpawnPoint(origin, entMins, entMaxs, height, -1.f))
- return nullptr;
- newEnt = CreateMonster(origin, angles, classname);
- if (!newEnt)
- return nullptr;
- return newEnt;
- }
- // FindSpawnPoint
- // PMM - this is used by the medic commander (possibly by the carrier) to find a good spawn point
- // if the startpoint is bad, try above the startpoint for a bit
- bool FindSpawnPoint(const vec3_t &startpoint, const vec3_t &mins, const vec3_t &maxs, vec3_t &spawnpoint, float maxMoveUp, bool drop)
- {
- spawnpoint = startpoint;
- // drop first
- if (!drop || !M_droptofloor_generic(spawnpoint, mins, maxs, false, nullptr, MASK_MONSTERSOLID, false))
- {
- spawnpoint = startpoint;
- // fix stuck if we couldn't drop initially
- if (G_FixStuckObject_Generic(spawnpoint, mins, maxs, [] (const vec3_t &start, const vec3_t &mins, const vec3_t &maxs, const vec3_t &end) {
- return gi.trace(start, mins, maxs, end, nullptr, MASK_MONSTERSOLID);
- }) == stuck_result_t::NO_GOOD_POSITION)
- return false;
- // fixed, so drop again
- if (drop && !M_droptofloor_generic(spawnpoint, mins, maxs, false, nullptr, MASK_MONSTERSOLID, false))
- return false; // ???
- }
- return true;
- }
- // FIXME - all of this needs to be tweaked to handle the new gravity rules
- // if we ever want to spawn stuff on the roof
- //
- // CheckSpawnPoint
- //
- // PMM - checks volume to make sure we can spawn a monster there (is it solid?)
- //
- // This is all fliers should need
- bool CheckSpawnPoint(const vec3_t &origin, const vec3_t &mins, const vec3_t &maxs)
- {
- trace_t tr;
- if (!mins || !maxs)
- return false;
- tr = gi.trace(origin, mins, maxs, origin, nullptr, MASK_MONSTERSOLID);
- if (tr.startsolid || tr.allsolid)
- return false;
- if (tr.ent != world)
- return false;
- return true;
- }
- //
- // CheckGroundSpawnPoint
- //
- // PMM - used for walking monsters
- // checks:
- // 1) is there a ground within the specified height of the origin?
- // 2) is the ground non-water?
- // 3) is the ground flat enough to walk on?
- //
- bool CheckGroundSpawnPoint(const vec3_t &origin, const vec3_t &entMins, const vec3_t &entMaxs, float height, float gravity)
- {
- if (!CheckSpawnPoint(origin, entMins, entMaxs))
- return false;
- if (M_CheckBottom_Fast_Generic(origin + entMins, origin + entMaxs, false))
- return true;
- if (M_CheckBottom_Slow_Generic(origin, entMins, entMaxs, nullptr, MASK_MONSTERSOLID, false, false))
- return true;
- return false;
- }
- // ****************************
- // SPAWNGROW stuff
- // ****************************
- constexpr gtime_t SPAWNGROW_LIFESPAN = 1000_ms;
- THINK(spawngrow_think) (edict_t *self) -> void
- {
- if (level.time >= self->timestamp)
- {
- G_FreeEdict(self->target_ent);
- G_FreeEdict(self);
- return;
- }
- self->s.angles += self->avelocity * gi.frame_time_s;
- float t = 1.f - ((level.time - self->teleport_time).seconds() / self->wait);
- self->s.scale = clamp(lerp(self->decel, self->accel, t) / 16.f, 0.001f, 16.f);
- self->s.alpha = t * t;
- self->nextthink += FRAME_TIME_MS;
- }
- static vec3_t SpawnGro_laser_pos(edict_t *ent)
- {
- // pick random direction
- float theta = frandom(2 * PIf);
- float phi = acos(crandom());
- vec3_t d {
- sin(phi) * cos(theta),
- sin(phi) * sin(theta),
- cos(phi)
- };
- return ent->s.origin + (d * ent->owner->s.scale * 9.f);
- }
- THINK(SpawnGro_laser_think) (edict_t *self) -> void
- {
- self->s.old_origin = SpawnGro_laser_pos(self);
- gi.linkentity(self);
- self->nextthink = level.time + 1_ms;
- }
- void SpawnGrow_Spawn(const vec3_t &startpos, float start_size, float end_size)
- {
- edict_t *ent;
- ent = G_Spawn();
- ent->s.origin = startpos;
- ent->s.angles[0] = (float) irandom(360);
- ent->s.angles[1] = (float) irandom(360);
- ent->s.angles[2] = (float) irandom(360);
- ent->avelocity[0] = frandom(280.f, 360.f) * 2.f;
- ent->avelocity[1] = frandom(280.f, 360.f) * 2.f;
- ent->avelocity[2] = frandom(280.f, 360.f) * 2.f;
- ent->solid = SOLID_NOT;
- ent->s.renderfx |= RF_IR_VISIBLE;
- ent->movetype = MOVETYPE_NONE;
- ent->classname = "spawngro";
- ent->s.modelindex = gi.modelindex("models/items/spawngro3/tris.md2");
- ent->s.skinnum = 1;
- ent->accel = start_size;
- ent->decel = end_size;
- ent->think = spawngrow_think;
- ent->s.scale = clamp(start_size / 16.f, 0.001f, 8.f);
- ent->teleport_time = level.time;
- ent->wait = SPAWNGROW_LIFESPAN.seconds();
- ent->timestamp = level.time + SPAWNGROW_LIFESPAN;
- ent->nextthink = level.time + FRAME_TIME_MS;
- gi.linkentity(ent);
- // [Paril-KEX]
- edict_t *beam = ent->target_ent = G_Spawn();
- beam->s.modelindex = MODELINDEX_WORLD;
- beam->s.renderfx = RF_BEAM_LIGHTNING | RF_NO_ORIGIN_LERP;
- beam->s.frame = 1;
- beam->s.skinnum = 0x30303030;
- beam->classname = "spawngro_beam";
- beam->angle = end_size;
- beam->owner = ent;
- beam->s.origin = ent->s.origin;
- beam->think = SpawnGro_laser_think;
- beam->nextthink = level.time + 1_ms;
- beam->s.old_origin = SpawnGro_laser_pos(beam);
- gi.linkentity(beam);
- }
- // ****************************
- // WidowLeg stuff
- // ****************************
- constexpr int32_t MAX_LEGSFRAME = 23;
- constexpr gtime_t LEG_WAIT_TIME = 1_sec;
- void ThrowMoreStuff(edict_t *self, const vec3_t &point);
- void ThrowSmallStuff(edict_t *self, const vec3_t &point);
- void ThrowWidowGibLoc(edict_t *self, const char *gibname, int damage, gib_type_t type, const vec3_t *startpos, bool fade);
- void ThrowWidowGibSized(edict_t *self, const char *gibname, int damage, gib_type_t type, const vec3_t *startpos, int hitsound, bool fade);
- THINK(widowlegs_think) (edict_t *self) -> void
- {
- vec3_t offset;
- vec3_t point;
- vec3_t f, r, u;
- if (self->s.frame == 17)
- {
- offset = { 11.77f, -7.24f, 23.31f };
- AngleVectors(self->s.angles, f, r, u);
- point = G_ProjectSource2(self->s.origin, offset, f, r, u);
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_EXPLOSION1);
- gi.WritePosition(point);
- gi.multicast(point, MULTICAST_ALL, false);
- ThrowSmallStuff(self, point);
- }
- if (self->s.frame < MAX_LEGSFRAME)
- {
- self->s.frame++;
- self->nextthink = level.time + 10_hz;
- return;
- }
- else if (self->wait == 0)
- {
- self->wait = (level.time + LEG_WAIT_TIME).seconds();
- }
- if (level.time > gtime_t::from_sec(self->wait))
- {
- AngleVectors(self->s.angles, f, r, u);
- offset = { -65.6f, -8.44f, 28.59f };
- point = G_ProjectSource2(self->s.origin, offset, f, r, u);
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_EXPLOSION1);
- gi.WritePosition(point);
- gi.multicast(point, MULTICAST_ALL, false);
- ThrowSmallStuff(self, point);
- ThrowWidowGibSized(self, "models/monsters/blackwidow/gib1/tris.md2", 80 + (int) frandom(20.0f), GIB_METALLIC, &point, 0, true);
- ThrowWidowGibSized(self, "models/monsters/blackwidow/gib2/tris.md2", 80 + (int) frandom(20.0f), GIB_METALLIC, &point, 0, true);
- offset = { -1.04f, -51.18f, 7.04f };
- point = G_ProjectSource2(self->s.origin, offset, f, r, u);
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_EXPLOSION1);
- gi.WritePosition(point);
- gi.multicast(point, MULTICAST_ALL, false);
- ThrowSmallStuff(self, point);
- ThrowWidowGibSized(self, "models/monsters/blackwidow/gib1/tris.md2", 80 + (int) frandom(20.0f), GIB_METALLIC, &point, 0, true);
- ThrowWidowGibSized(self, "models/monsters/blackwidow/gib2/tris.md2", 80 + (int) frandom(20.0f), GIB_METALLIC, &point, 0, true);
- ThrowWidowGibSized(self, "models/monsters/blackwidow/gib3/tris.md2", 80 + (int) frandom(20.0f), GIB_METALLIC, &point, 0, true);
- G_FreeEdict(self);
- return;
- }
- if ((level.time > gtime_t::from_sec(self->wait - 0.5f)) && (self->count == 0))
- {
- self->count = 1;
- AngleVectors(self->s.angles, f, r, u);
- offset = { 31, -88.7f, 10.96f };
- point = G_ProjectSource2(self->s.origin, offset, f, r, u);
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_EXPLOSION1);
- gi.WritePosition(point);
- gi.multicast(point, MULTICAST_ALL, false);
- // ThrowSmallStuff (self, point);
- offset = { -12.67f, -4.39f, 15.68f };
- point = G_ProjectSource2(self->s.origin, offset, f, r, u);
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_EXPLOSION1);
- gi.WritePosition(point);
- gi.multicast(point, MULTICAST_ALL, false);
- // ThrowSmallStuff (self, point);
- self->nextthink = level.time + 10_hz;
- return;
- }
- self->nextthink = level.time + 10_hz;
- }
- void Widowlegs_Spawn(const vec3_t &startpos, const vec3_t &angles)
- {
- edict_t *ent;
- ent = G_Spawn();
- ent->s.origin = startpos;
- ent->s.angles = angles;
- ent->solid = SOLID_NOT;
- ent->s.renderfx = RF_IR_VISIBLE;
- ent->movetype = MOVETYPE_NONE;
- ent->classname = "widowlegs";
- ent->s.modelindex = gi.modelindex("models/monsters/legs/tris.md2");
- ent->think = widowlegs_think;
- ent->nextthink = level.time + 10_hz;
- gi.linkentity(ent);
- }
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