m_supertank.h 4.5 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/monsters/boss1/backup
  4. // This file generated by ModelGen - Do NOT Modify
  5. enum
  6. {
  7. FRAME_attak1_1,
  8. FRAME_attak1_2,
  9. FRAME_attak1_3,
  10. FRAME_attak1_4,
  11. FRAME_attak1_5,
  12. FRAME_attak1_6,
  13. FRAME_attak1_7,
  14. FRAME_attak1_8,
  15. FRAME_attak1_9,
  16. FRAME_attak1_10,
  17. FRAME_attak1_11,
  18. FRAME_attak1_12,
  19. FRAME_attak1_13,
  20. FRAME_attak1_14,
  21. FRAME_attak1_15,
  22. FRAME_attak1_16,
  23. FRAME_attak1_17,
  24. FRAME_attak1_18,
  25. FRAME_attak1_19,
  26. FRAME_attak1_20,
  27. FRAME_attak2_1,
  28. FRAME_attak2_2,
  29. FRAME_attak2_3,
  30. FRAME_attak2_4,
  31. FRAME_attak2_5,
  32. FRAME_attak2_6,
  33. FRAME_attak2_7,
  34. FRAME_attak2_8,
  35. FRAME_attak2_9,
  36. FRAME_attak2_10,
  37. FRAME_attak2_11,
  38. FRAME_attak2_12,
  39. FRAME_attak2_13,
  40. FRAME_attak2_14,
  41. FRAME_attak2_15,
  42. FRAME_attak2_16,
  43. FRAME_attak2_17,
  44. FRAME_attak2_18,
  45. FRAME_attak2_19,
  46. FRAME_attak2_20,
  47. FRAME_attak2_21,
  48. FRAME_attak2_22,
  49. FRAME_attak2_23,
  50. FRAME_attak2_24,
  51. FRAME_attak2_25,
  52. FRAME_attak2_26,
  53. FRAME_attak2_27,
  54. FRAME_attak3_1,
  55. FRAME_attak3_2,
  56. FRAME_attak3_3,
  57. FRAME_attak3_4,
  58. FRAME_attak3_5,
  59. FRAME_attak3_6,
  60. FRAME_attak3_7,
  61. FRAME_attak3_8,
  62. FRAME_attak3_9,
  63. FRAME_attak3_10,
  64. FRAME_attak3_11,
  65. FRAME_attak3_12,
  66. FRAME_attak3_13,
  67. FRAME_attak3_14,
  68. FRAME_attak3_15,
  69. FRAME_attak3_16,
  70. FRAME_attak3_17,
  71. FRAME_attak3_18,
  72. FRAME_attak3_19,
  73. FRAME_attak3_20,
  74. FRAME_attak3_21,
  75. FRAME_attak3_22,
  76. FRAME_attak3_23,
  77. FRAME_attak3_24,
  78. FRAME_attak3_25,
  79. FRAME_attak3_26,
  80. FRAME_attak3_27,
  81. FRAME_attak4_1,
  82. FRAME_attak4_2,
  83. FRAME_attak4_3,
  84. FRAME_attak4_4,
  85. FRAME_attak4_5,
  86. FRAME_attak4_6,
  87. FRAME_backwd_1,
  88. FRAME_backwd_2,
  89. FRAME_backwd_3,
  90. FRAME_backwd_4,
  91. FRAME_backwd_5,
  92. FRAME_backwd_6,
  93. FRAME_backwd_7,
  94. FRAME_backwd_8,
  95. FRAME_backwd_9,
  96. FRAME_backwd_10,
  97. FRAME_backwd_11,
  98. FRAME_backwd_12,
  99. FRAME_backwd_13,
  100. FRAME_backwd_14,
  101. FRAME_backwd_15,
  102. FRAME_backwd_16,
  103. FRAME_backwd_17,
  104. FRAME_backwd_18,
  105. FRAME_death_1,
  106. FRAME_death_2,
  107. FRAME_death_3,
  108. FRAME_death_4,
  109. FRAME_death_5,
  110. FRAME_death_6,
  111. FRAME_death_7,
  112. FRAME_death_8,
  113. FRAME_death_9,
  114. FRAME_death_10,
  115. FRAME_death_11,
  116. FRAME_death_12,
  117. FRAME_death_13,
  118. FRAME_death_14,
  119. FRAME_death_15,
  120. FRAME_death_16,
  121. FRAME_death_17,
  122. FRAME_death_18,
  123. FRAME_death_19,
  124. FRAME_death_20,
  125. FRAME_death_21,
  126. FRAME_death_22,
  127. FRAME_death_23,
  128. FRAME_death_24,
  129. FRAME_death_31,
  130. FRAME_death_32,
  131. FRAME_death_33,
  132. FRAME_death_45,
  133. FRAME_death_46,
  134. FRAME_death_47,
  135. FRAME_forwrd_1,
  136. FRAME_forwrd_2,
  137. FRAME_forwrd_3,
  138. FRAME_forwrd_4,
  139. FRAME_forwrd_5,
  140. FRAME_forwrd_6,
  141. FRAME_forwrd_7,
  142. FRAME_forwrd_8,
  143. FRAME_forwrd_9,
  144. FRAME_forwrd_10,
  145. FRAME_forwrd_11,
  146. FRAME_forwrd_12,
  147. FRAME_forwrd_13,
  148. FRAME_forwrd_14,
  149. FRAME_forwrd_15,
  150. FRAME_forwrd_16,
  151. FRAME_forwrd_17,
  152. FRAME_forwrd_18,
  153. FRAME_left_1,
  154. FRAME_left_2,
  155. FRAME_left_3,
  156. FRAME_left_4,
  157. FRAME_left_5,
  158. FRAME_left_6,
  159. FRAME_left_7,
  160. FRAME_left_8,
  161. FRAME_left_9,
  162. FRAME_left_10,
  163. FRAME_left_11,
  164. FRAME_left_12,
  165. FRAME_left_13,
  166. FRAME_left_14,
  167. FRAME_left_15,
  168. FRAME_left_16,
  169. FRAME_left_17,
  170. FRAME_left_18,
  171. FRAME_pain1_1,
  172. FRAME_pain1_2,
  173. FRAME_pain1_3,
  174. FRAME_pain1_4,
  175. FRAME_pain2_5,
  176. FRAME_pain2_6,
  177. FRAME_pain2_7,
  178. FRAME_pain2_8,
  179. FRAME_pain3_9,
  180. FRAME_pain3_10,
  181. FRAME_pain3_11,
  182. FRAME_pain3_12,
  183. FRAME_right_1,
  184. FRAME_right_2,
  185. FRAME_right_3,
  186. FRAME_right_4,
  187. FRAME_right_5,
  188. FRAME_right_6,
  189. FRAME_right_7,
  190. FRAME_right_8,
  191. FRAME_right_9,
  192. FRAME_right_10,
  193. FRAME_right_11,
  194. FRAME_right_12,
  195. FRAME_right_13,
  196. FRAME_right_14,
  197. FRAME_right_15,
  198. FRAME_right_16,
  199. FRAME_right_17,
  200. FRAME_right_18,
  201. FRAME_stand_1,
  202. FRAME_stand_2,
  203. FRAME_stand_3,
  204. FRAME_stand_4,
  205. FRAME_stand_5,
  206. FRAME_stand_6,
  207. FRAME_stand_7,
  208. FRAME_stand_8,
  209. FRAME_stand_9,
  210. FRAME_stand_10,
  211. FRAME_stand_11,
  212. FRAME_stand_12,
  213. FRAME_stand_13,
  214. FRAME_stand_14,
  215. FRAME_stand_15,
  216. FRAME_stand_16,
  217. FRAME_stand_17,
  218. FRAME_stand_18,
  219. FRAME_stand_19,
  220. FRAME_stand_20,
  221. FRAME_stand_21,
  222. FRAME_stand_22,
  223. FRAME_stand_23,
  224. FRAME_stand_24,
  225. FRAME_stand_25,
  226. FRAME_stand_26,
  227. FRAME_stand_27,
  228. FRAME_stand_28,
  229. FRAME_stand_29,
  230. FRAME_stand_30,
  231. FRAME_stand_31,
  232. FRAME_stand_32,
  233. FRAME_stand_33,
  234. FRAME_stand_34,
  235. FRAME_stand_35,
  236. FRAME_stand_36,
  237. FRAME_stand_37,
  238. FRAME_stand_38,
  239. FRAME_stand_39,
  240. FRAME_stand_40,
  241. FRAME_stand_41,
  242. FRAME_stand_42,
  243. FRAME_stand_43,
  244. FRAME_stand_44,
  245. FRAME_stand_45,
  246. FRAME_stand_46,
  247. FRAME_stand_47,
  248. FRAME_stand_48,
  249. FRAME_stand_49,
  250. FRAME_stand_50,
  251. FRAME_stand_51,
  252. FRAME_stand_52,
  253. FRAME_stand_53,
  254. FRAME_stand_54,
  255. FRAME_stand_55,
  256. FRAME_stand_56,
  257. FRAME_stand_57,
  258. FRAME_stand_58,
  259. FRAME_stand_59,
  260. FRAME_stand_60
  261. };
  262. constexpr float MODEL_SCALE = 1.000000f;