m_parasite.h 2.2 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/monsters/parasite
  4. // This file generated by ModelGen - Do NOT Modify
  5. enum
  6. {
  7. FRAME_break01,
  8. FRAME_break02,
  9. FRAME_break03,
  10. FRAME_break04,
  11. FRAME_break05,
  12. FRAME_break06,
  13. FRAME_break07,
  14. FRAME_break08,
  15. FRAME_break09,
  16. FRAME_break10,
  17. FRAME_break11,
  18. FRAME_break12,
  19. FRAME_break13,
  20. FRAME_break14,
  21. FRAME_break15,
  22. FRAME_break16,
  23. FRAME_break17,
  24. FRAME_break18,
  25. FRAME_break19,
  26. FRAME_break20,
  27. FRAME_break21,
  28. FRAME_break22,
  29. FRAME_break23,
  30. FRAME_break24,
  31. FRAME_break25,
  32. FRAME_break26,
  33. FRAME_break27,
  34. FRAME_break28,
  35. FRAME_break29,
  36. FRAME_break30,
  37. FRAME_break31,
  38. FRAME_break32,
  39. FRAME_death101,
  40. FRAME_death102,
  41. FRAME_death103,
  42. FRAME_death104,
  43. FRAME_death105,
  44. FRAME_death106,
  45. FRAME_death107,
  46. FRAME_drain01,
  47. FRAME_drain02,
  48. FRAME_drain03,
  49. FRAME_drain04,
  50. FRAME_drain05,
  51. FRAME_drain06,
  52. FRAME_drain07,
  53. FRAME_drain08,
  54. FRAME_drain09,
  55. FRAME_drain10,
  56. FRAME_drain11,
  57. FRAME_drain12,
  58. FRAME_drain13,
  59. FRAME_drain14,
  60. FRAME_drain15,
  61. FRAME_drain16,
  62. FRAME_drain17,
  63. FRAME_drain18,
  64. FRAME_pain101,
  65. FRAME_pain102,
  66. FRAME_pain103,
  67. FRAME_pain104,
  68. FRAME_pain105,
  69. FRAME_pain106,
  70. FRAME_pain107,
  71. FRAME_pain108,
  72. FRAME_pain109,
  73. FRAME_pain110,
  74. FRAME_pain111,
  75. FRAME_run01,
  76. FRAME_run02,
  77. FRAME_run03,
  78. FRAME_run04,
  79. FRAME_run05,
  80. FRAME_run06,
  81. FRAME_run07,
  82. FRAME_run08,
  83. FRAME_run09,
  84. FRAME_run10,
  85. FRAME_run11,
  86. FRAME_run12,
  87. FRAME_run13,
  88. FRAME_run14,
  89. FRAME_run15,
  90. FRAME_stand01,
  91. FRAME_stand02,
  92. FRAME_stand03,
  93. FRAME_stand04,
  94. FRAME_stand05,
  95. FRAME_stand06,
  96. FRAME_stand07,
  97. FRAME_stand08,
  98. FRAME_stand09,
  99. FRAME_stand10,
  100. FRAME_stand11,
  101. FRAME_stand12,
  102. FRAME_stand13,
  103. FRAME_stand14,
  104. FRAME_stand15,
  105. FRAME_stand16,
  106. FRAME_stand17,
  107. FRAME_stand18,
  108. FRAME_stand19,
  109. FRAME_stand20,
  110. FRAME_stand21,
  111. FRAME_stand22,
  112. FRAME_stand23,
  113. FRAME_stand24,
  114. FRAME_stand25,
  115. FRAME_stand26,
  116. FRAME_stand27,
  117. FRAME_stand28,
  118. FRAME_stand29,
  119. FRAME_stand30,
  120. FRAME_stand31,
  121. FRAME_stand32,
  122. FRAME_stand33,
  123. FRAME_stand34,
  124. FRAME_stand35,
  125. // ROGUE
  126. FRAME_jump01,
  127. FRAME_jump02,
  128. FRAME_jump03,
  129. FRAME_jump04,
  130. FRAME_jump05,
  131. FRAME_jump06,
  132. FRAME_jump07,
  133. FRAME_jump08
  134. // ROGUE
  135. };
  136. constexpr float MODEL_SCALE = 1.000000f;