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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- /*
- ==============================================================================
- chick
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_chick.h"
- #include "m_flash.h"
- void chick_stand(edict_t *self);
- void chick_run(edict_t *self);
- void chick_reslash(edict_t *self);
- void chick_rerocket(edict_t *self);
- void chick_attack1(edict_t *self);
- static cached_soundindex sound_missile_prelaunch;
- static cached_soundindex sound_missile_launch;
- static cached_soundindex sound_melee_swing;
- static cached_soundindex sound_melee_hit;
- static cached_soundindex sound_missile_reload;
- static cached_soundindex sound_death1;
- static cached_soundindex sound_death2;
- static cached_soundindex sound_fall_down;
- static cached_soundindex sound_idle1;
- static cached_soundindex sound_idle2;
- static cached_soundindex sound_pain1;
- static cached_soundindex sound_pain2;
- static cached_soundindex sound_pain3;
- static cached_soundindex sound_sight;
- static cached_soundindex sound_search;
- void ChickMoan(edict_t *self)
- {
- if (frandom() < 0.5f)
- gi.sound(self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
- }
- mframe_t chick_frames_fidget[] = {
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand, 0, ChickMoan },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }
- };
- MMOVE_T(chick_move_fidget) = { FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand };
- void chick_fidget(edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- return;
- else if (self->enemy)
- return;
- if (frandom() <= 0.3f)
- M_SetAnimation(self, &chick_move_fidget);
- }
- mframe_t chick_frames_stand[] = {
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand, 0, chick_fidget },
- };
- MMOVE_T(chick_move_stand) = { FRAME_stand101, FRAME_stand130, chick_frames_stand, nullptr };
- MONSTERINFO_STAND(chick_stand) (edict_t *self) -> void
- {
- M_SetAnimation(self, &chick_move_stand);
- }
- mframe_t chick_frames_start_run[] = {
- { ai_run, 1 },
- { ai_run },
- { ai_run, 0, monster_footstep },
- { ai_run, -1 },
- { ai_run, -1, monster_footstep },
- { ai_run },
- { ai_run, 1 },
- { ai_run, 3 },
- { ai_run, 6 },
- { ai_run, 3 }
- };
- MMOVE_T(chick_move_start_run) = { FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run };
- mframe_t chick_frames_run[] = {
- { ai_run, 6 },
- { ai_run, 8, monster_footstep },
- { ai_run, 13 },
- { ai_run, 5, monster_done_dodge }, // make sure to clear dodge bit
- { ai_run, 7 },
- { ai_run, 4 },
- { ai_run, 11, monster_footstep },
- { ai_run, 5 },
- { ai_run, 9 },
- { ai_run, 7 }
- };
- MMOVE_T(chick_move_run) = { FRAME_walk11, FRAME_walk20, chick_frames_run, nullptr };
- mframe_t chick_frames_walk[] = {
- { ai_walk, 6 },
- { ai_walk, 8, monster_footstep },
- { ai_walk, 13 },
- { ai_walk, 5 },
- { ai_walk, 7 },
- { ai_walk, 4 },
- { ai_walk, 11, monster_footstep },
- { ai_walk, 5 },
- { ai_walk, 9 },
- { ai_walk, 7 }
- };
- MMOVE_T(chick_move_walk) = { FRAME_walk11, FRAME_walk20, chick_frames_walk, nullptr };
- MONSTERINFO_WALK(chick_walk) (edict_t *self) -> void
- {
- M_SetAnimation(self, &chick_move_walk);
- }
- MONSTERINFO_RUN(chick_run) (edict_t *self) -> void
- {
- monster_done_dodge(self);
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- {
- M_SetAnimation(self, &chick_move_stand);
- return;
- }
- if (self->monsterinfo.active_move == &chick_move_walk ||
- self->monsterinfo.active_move == &chick_move_start_run)
- {
- M_SetAnimation(self, &chick_move_run);
- }
- else
- {
- M_SetAnimation(self, &chick_move_start_run);
- }
- }
- mframe_t chick_frames_pain1[] = {
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(chick_move_pain1) = { FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run };
- mframe_t chick_frames_pain2[] = {
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(chick_move_pain2) = { FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run };
- mframe_t chick_frames_pain3[] = {
- { ai_move },
- { ai_move, 0, monster_footstep },
- { ai_move, -6 },
- { ai_move, 3, monster_footstep },
- { ai_move, 11 },
- { ai_move, 3, monster_footstep },
- { ai_move },
- { ai_move },
- { ai_move, 4 },
- { ai_move, 1 },
- { ai_move },
- { ai_move, -3 },
- { ai_move, -4 },
- { ai_move, 5 },
- { ai_move, 7 },
- { ai_move, -2 },
- { ai_move, 3 },
- { ai_move, -5 },
- { ai_move, -2 },
- { ai_move, -8 },
- { ai_move, 2, monster_footstep }
- };
- MMOVE_T(chick_move_pain3) = { FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run };
- PAIN(chick_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void
- {
- float r;
- monster_done_dodge(self);
- if (level.time < self->pain_debounce_time)
- return;
- self->pain_debounce_time = level.time + 3_sec;
- r = frandom();
- if (r < 0.33f)
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- else if (r < 0.66f)
- gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
- if (!M_ShouldReactToPain(self, mod))
- return; // no pain anims in nightmare
- // PMM - clear this from blindfire
- self->monsterinfo.aiflags &= ~AI_MANUAL_STEERING;
- if (damage <= 10)
- M_SetAnimation(self, &chick_move_pain1);
- else if (damage <= 25)
- M_SetAnimation(self, &chick_move_pain2);
- else
- M_SetAnimation(self, &chick_move_pain3);
- // PMM - clear duck flag
- if (self->monsterinfo.aiflags & AI_DUCKED)
- monster_duck_up(self);
- }
- MONSTERINFO_SETSKIN(chick_setpain) (edict_t *self) -> void
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum |= 1;
- else
- self->s.skinnum &= ~1;
- }
- void chick_dead(edict_t *self)
- {
- self->mins = { -16, -16, 0 };
- self->maxs = { 16, 16, 8 };
- monster_dead(self);
- }
- static void chick_shrink(edict_t *self)
- {
- self->maxs[2] = 12;
- self->svflags |= SVF_DEADMONSTER;
- gi.linkentity(self);
- }
- mframe_t chick_frames_death2[] = {
- { ai_move, -6 },
- { ai_move },
- { ai_move, -1 },
- { ai_move, -5, monster_footstep },
- { ai_move },
- { ai_move, -1 },
- { ai_move, -2 },
- { ai_move, 1 },
- { ai_move, 10 },
- { ai_move, 2 },
- { ai_move, 3, monster_footstep },
- { ai_move, 1 },
- { ai_move, 2 },
- { ai_move },
- { ai_move, 3 },
- { ai_move, 3 },
- { ai_move, 1, monster_footstep },
- { ai_move, -3 },
- { ai_move, -5 },
- { ai_move, 4 },
- { ai_move, 15, chick_shrink },
- { ai_move, 14, monster_footstep },
- { ai_move, 1 }
- };
- MMOVE_T(chick_move_death2) = { FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead };
- mframe_t chick_frames_death1[] = {
- { ai_move },
- { ai_move, 0, monster_footstep },
- { ai_move, -7 },
- { ai_move, 4, monster_footstep },
- { ai_move, 11, chick_shrink },
- { ai_move },
- { ai_move, 0, monster_footstep },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move, 0, monster_footstep },
- { ai_move }
- };
- MMOVE_T(chick_move_death1) = { FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead };
- DIE(chick_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
- {
- int n;
- // check for gib
- if (M_CheckGib(self, mod))
- {
- gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
- self->s.skinnum /= 2;
- ThrowGibs(self, damage, {
- { 2, "models/objects/gibs/bone/tris.md2" },
- { 3, "models/objects/gibs/sm_meat/tris.md2" },
- { "models/monsters/bitch/gibs/arm.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/bitch/gibs/foot.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/bitch/gibs/tube.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/bitch/gibs/chest.md2", GIB_SKINNED },
- { "models/monsters/bitch/gibs/head.md2", GIB_HEAD | GIB_SKINNED }
- });
- self->deadflag = true;
- return;
- }
- if (self->deadflag)
- return;
- // regular death
- self->deadflag = true;
- self->takedamage = true;
- n = brandom();
- if (n == 0)
- {
- M_SetAnimation(self, &chick_move_death1);
- gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
- }
- else
- {
- M_SetAnimation(self, &chick_move_death2);
- gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
- }
- }
- // PMM - changes to duck code for new dodge
- mframe_t chick_frames_duck[] = {
- { ai_move, 0, monster_duck_down },
- { ai_move, 1 },
- { ai_move, 4, monster_duck_hold },
- { ai_move, -4 },
- { ai_move, -5, monster_duck_up },
- { ai_move, 3 },
- { ai_move, 1 }
- };
- MMOVE_T(chick_move_duck) = { FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run };
- void ChickSlash(edict_t *self)
- {
- vec3_t aim = { MELEE_DISTANCE, self->mins[0], 10 };
- gi.sound(self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
- fire_hit(self, aim, irandom(10, 16), 100);
- }
- void ChickRocket(edict_t *self)
- {
- vec3_t forward, right;
- vec3_t start;
- vec3_t dir;
- vec3_t vec;
- trace_t trace; // PMM - check target
- int rocketSpeed;
- // pmm - blindfire
- vec3_t target;
- bool blindfire = false;
- if (self->monsterinfo.aiflags & AI_MANUAL_STEERING)
- blindfire = true;
- else
- blindfire = false;
- if (!self->enemy || !self->enemy->inuse) // PGM
- return; // PGM
- AngleVectors(self->s.angles, forward, right, nullptr);
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right);
-
- // [Paril-KEX]
- if (self->s.skinnum > 1)
- rocketSpeed = 500;
- else
- rocketSpeed = 650;
- // PMM
- if (blindfire)
- target = self->monsterinfo.blind_fire_target;
- else
- target = self->enemy->s.origin;
- // pmm
- // PGM
- // PMM - blindfire shooting
- if (blindfire)
- {
- vec = target;
- dir = vec - start;
- }
- // pmm
- // don't shoot at feet if they're above where i'm shooting from.
- else if (frandom() < 0.33f || (start[2] < self->enemy->absmin[2]))
- {
- vec = target;
- vec[2] += self->enemy->viewheight;
- dir = vec - start;
- }
- else
- {
- vec = target;
- vec[2] = self->enemy->absmin[2] + 1;
- dir = vec - start;
- }
- // PGM
- //======
- // PMM - lead target (not when blindfiring)
- // 20, 35, 50, 65 chance of leading
- if ((!blindfire) && (frandom() < 0.35f))
- PredictAim(self, self->enemy, start, rocketSpeed, false, 0.f, &dir, &vec);
- // PMM - lead target
- //======
- dir.normalize();
- // pmm blindfire doesn't check target (done in checkattack)
- // paranoia, make sure we're not shooting a target right next to us
- trace = gi.traceline(start, vec, self, MASK_PROJECTILE);
- if (blindfire)
- {
- // blindfire has different fail criteria for the trace
- if (!(trace.startsolid || trace.allsolid || (trace.fraction < 0.5f)))
- {
- // RAFAEL
- if (self->s.skinnum > 1)
- monster_fire_heat(self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1, 0.075f);
- else
- // RAFAEL
- monster_fire_rocket(self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1);
- }
- else
- {
- // geez, this is bad. she's avoiding about 80% of her blindfires due to hitting things.
- // hunt around for a good shot
- // try shifting the target to the left a little (to help counter her large offset)
- vec = target;
- vec += (right * -10);
- dir = vec - start;
- dir.normalize();
- trace = gi.traceline(start, vec, self, MASK_PROJECTILE);
- if (!(trace.startsolid || trace.allsolid || (trace.fraction < 0.5f)))
- {
- // RAFAEL
- if (self->s.skinnum > 1)
- monster_fire_heat(self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1, 0.075f);
- else
- // RAFAEL
- monster_fire_rocket(self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1);
- }
- else
- {
- // ok, that failed. try to the right
- vec = target;
- vec += (right * 10);
- dir = vec - start;
- dir.normalize();
- trace = gi.traceline(start, vec, self, MASK_PROJECTILE);
- if (!(trace.startsolid || trace.allsolid || (trace.fraction < 0.5f)))
- {
- // RAFAEL
- if (self->s.skinnum > 1)
- monster_fire_heat(self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1, 0.075f);
- else
- // RAFAEL
- monster_fire_rocket(self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1);
- }
- }
- }
- }
- else
- {
- if (trace.fraction > 0.5f || trace.ent->solid != SOLID_BSP)
- {
- // RAFAEL
- if (self->s.skinnum > 1)
- monster_fire_heat(self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1, 0.15f);
- else
- // RAFAEL
- monster_fire_rocket(self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1);
- }
- }
- }
- void Chick_PreAttack1(edict_t *self)
- {
- gi.sound(self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
- if (self->monsterinfo.aiflags & AI_MANUAL_STEERING)
- {
- vec3_t aim = self->monsterinfo.blind_fire_target - self->s.origin;
- self->ideal_yaw = vectoyaw(aim);
- }
- }
- void ChickReload(edict_t *self)
- {
- gi.sound(self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
- }
- mframe_t chick_frames_start_attack1[] = {
- { ai_charge, 0, Chick_PreAttack1 },
- { ai_charge },
- { ai_charge },
- { ai_charge, 4 },
- { ai_charge },
- { ai_charge, -3 },
- { ai_charge, 3 },
- { ai_charge, 5 },
- { ai_charge, 7, monster_footstep },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge, 0, chick_attack1 }
- };
- MMOVE_T(chick_move_start_attack1) = { FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, nullptr };
- mframe_t chick_frames_attack1[] = {
- { ai_charge, 19, ChickRocket },
- { ai_charge, -6, monster_footstep },
- { ai_charge, -5 },
- { ai_charge, -2 },
- { ai_charge, -7, monster_footstep },
- { ai_charge },
- { ai_charge, 1 },
- { ai_charge, 10, ChickReload },
- { ai_charge, 4 },
- { ai_charge, 5, monster_footstep },
- { ai_charge, 6 },
- { ai_charge, 6 },
- { ai_charge, 4 },
- { ai_charge, 3, [](edict_t *self) { chick_rerocket(self); monster_footstep(self); } }
- };
- MMOVE_T(chick_move_attack1) = { FRAME_attak114, FRAME_attak127, chick_frames_attack1, nullptr };
- mframe_t chick_frames_end_attack1[] = {
- { ai_charge, -3 },
- { ai_charge },
- { ai_charge, -6 },
- { ai_charge, -4 },
- { ai_charge, -2, monster_footstep }
- };
- MMOVE_T(chick_move_end_attack1) = { FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run };
- void chick_rerocket(edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_MANUAL_STEERING)
- {
- self->monsterinfo.aiflags &= ~AI_MANUAL_STEERING;
- M_SetAnimation(self, &chick_move_end_attack1);
- return;
- }
- if (!M_CheckClearShot(self, monster_flash_offset[MZ2_CHICK_ROCKET_1]))
- {
- M_SetAnimation(self, &chick_move_end_attack1);
- return;
- }
- if (self->enemy->health > 0)
- {
- if (range_to(self, self->enemy) > RANGE_MELEE)
- if (visible(self, self->enemy))
- if (frandom() <= 0.7f)
- {
- M_SetAnimation(self, &chick_move_attack1);
- return;
- }
- }
- M_SetAnimation(self, &chick_move_end_attack1);
- }
- void chick_attack1(edict_t *self)
- {
- M_SetAnimation(self, &chick_move_attack1);
- }
- mframe_t chick_frames_slash[] = {
- { ai_charge, 1 },
- { ai_charge, 7, ChickSlash },
- { ai_charge, -7, monster_footstep },
- { ai_charge, 1 },
- { ai_charge, -1 },
- { ai_charge, 1 },
- { ai_charge },
- { ai_charge, 1 },
- { ai_charge, -2, chick_reslash }
- };
- MMOVE_T(chick_move_slash) = { FRAME_attak204, FRAME_attak212, chick_frames_slash, nullptr };
- mframe_t chick_frames_end_slash[] = {
- { ai_charge, -6 },
- { ai_charge, -1 },
- { ai_charge, -6 },
- { ai_charge, 0, monster_footstep }
- };
- MMOVE_T(chick_move_end_slash) = { FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run };
- void chick_reslash(edict_t *self)
- {
- if (self->enemy->health > 0)
- {
- if (range_to(self, self->enemy) <= RANGE_MELEE)
- {
- if (frandom() <= 0.9f)
- {
- M_SetAnimation(self, &chick_move_slash);
- return;
- }
- else
- {
- M_SetAnimation(self, &chick_move_end_slash);
- return;
- }
- }
- }
- M_SetAnimation(self, &chick_move_end_slash);
- }
- void chick_slash(edict_t *self)
- {
- M_SetAnimation(self, &chick_move_slash);
- }
- mframe_t chick_frames_start_slash[] = {
- { ai_charge, 1 },
- { ai_charge, 8 },
- { ai_charge, 3 }
- };
- MMOVE_T(chick_move_start_slash) = { FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash };
- MONSTERINFO_MELEE(chick_melee) (edict_t *self) -> void
- {
- M_SetAnimation(self, &chick_move_start_slash);
- }
- MONSTERINFO_ATTACK(chick_attack) (edict_t *self) -> void
- {
- if (!M_CheckClearShot(self, monster_flash_offset[MZ2_CHICK_ROCKET_1]))
- return;
- float r, chance;
- monster_done_dodge(self);
- // PMM
- if (self->monsterinfo.attack_state == AS_BLIND)
- {
- // setup shot probabilities
- if (self->monsterinfo.blind_fire_delay < 1.0_sec)
- chance = 1.0;
- else if (self->monsterinfo.blind_fire_delay < 7.5_sec)
- chance = 0.4f;
- else
- chance = 0.1f;
- r = frandom();
- // minimum of 5.5 seconds, plus 0-1, after the shots are done
- self->monsterinfo.blind_fire_delay += random_time(5.5_sec, 6.5_sec);
- // don't shoot at the origin
- if (!self->monsterinfo.blind_fire_target)
- return;
- // don't shoot if the dice say not to
- if (r > chance)
- return;
- // turn on manual steering to signal both manual steering and blindfire
- self->monsterinfo.aiflags |= AI_MANUAL_STEERING;
- M_SetAnimation(self, &chick_move_start_attack1);
- self->monsterinfo.attack_finished = level.time + random_time(2_sec);
- return;
- }
- // pmm
- M_SetAnimation(self, &chick_move_start_attack1);
- }
- MONSTERINFO_SIGHT(chick_sight) (edict_t *self, edict_t *other) -> void
- {
- gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- }
- //===========
- // PGM
- MONSTERINFO_BLOCKED(chick_blocked) (edict_t *self, float dist) -> bool
- {
- if (blocked_checkplat(self, dist))
- return true;
- return false;
- }
- // PGM
- //===========
- MONSTERINFO_DUCK(chick_duck) (edict_t *self, gtime_t eta) -> bool
- {
- if ((self->monsterinfo.active_move == &chick_move_start_attack1) ||
- (self->monsterinfo.active_move == &chick_move_attack1))
- {
- // if we're shooting don't dodge
- self->monsterinfo.unduck(self);
- return false;
- }
- M_SetAnimation(self, &chick_move_duck);
- return true;
- }
- MONSTERINFO_SIDESTEP(chick_sidestep) (edict_t *self) -> bool
- {
- if ((self->monsterinfo.active_move == &chick_move_start_attack1) ||
- (self->monsterinfo.active_move == &chick_move_attack1) ||
- (self->monsterinfo.active_move == &chick_move_pain3))
- {
- // if we're shooting, don't dodge
- return false;
- }
- if (self->monsterinfo.active_move != &chick_move_run)
- M_SetAnimation(self, &chick_move_run);
- return true;
- }
- /*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
- */
- void SP_monster_chick(edict_t *self)
- {
- if ( !M_AllowSpawn( self ) ) {
- G_FreeEdict( self );
- return;
- }
- sound_missile_prelaunch.assign("chick/chkatck1.wav");
- sound_missile_launch.assign("chick/chkatck2.wav");
- sound_melee_swing.assign("chick/chkatck3.wav");
- sound_melee_hit.assign("chick/chkatck4.wav");
- sound_missile_reload.assign("chick/chkatck5.wav");
- sound_death1.assign("chick/chkdeth1.wav");
- sound_death2.assign("chick/chkdeth2.wav");
- sound_fall_down.assign("chick/chkfall1.wav");
- sound_idle1.assign("chick/chkidle1.wav");
- sound_idle2.assign("chick/chkidle2.wav");
- sound_pain1.assign("chick/chkpain1.wav");
- sound_pain2.assign("chick/chkpain2.wav");
- sound_pain3.assign("chick/chkpain3.wav");
- sound_sight.assign("chick/chksght1.wav");
- sound_search.assign("chick/chksrch1.wav");
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex("models/monsters/bitch/tris.md2");
-
- gi.modelindex("models/monsters/bitch/gibs/arm.md2");
- gi.modelindex("models/monsters/bitch/gibs/chest.md2");
- gi.modelindex("models/monsters/bitch/gibs/foot.md2");
- gi.modelindex("models/monsters/bitch/gibs/head.md2");
- gi.modelindex("models/monsters/bitch/gibs/tube.md2");
- self->mins = { -16, -16, 0 };
- self->maxs = { 16, 16, 56 };
- self->health = 175 * st.health_multiplier;
- self->gib_health = -70;
- self->mass = 200;
- self->pain = chick_pain;
- self->die = chick_die;
- self->monsterinfo.stand = chick_stand;
- self->monsterinfo.walk = chick_walk;
- self->monsterinfo.run = chick_run;
- // pmm
- self->monsterinfo.dodge = M_MonsterDodge;
- self->monsterinfo.duck = chick_duck;
- self->monsterinfo.unduck = monster_duck_up;
- self->monsterinfo.sidestep = chick_sidestep;
- self->monsterinfo.blocked = chick_blocked; // PGM
- // pmm
- self->monsterinfo.attack = chick_attack;
- self->monsterinfo.melee = chick_melee;
- self->monsterinfo.sight = chick_sight;
- self->monsterinfo.setskin = chick_setpain;
- gi.linkentity(self);
- M_SetAnimation(self, &chick_move_stand);
- self->monsterinfo.scale = MODEL_SCALE;
- // PMM
- self->monsterinfo.blindfire = true;
- // pmm
- walkmonster_start(self);
- }
- // RAFAEL
- /*QUAKED monster_chick_heat (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
- */
- void SP_monster_chick_heat(edict_t *self)
- {
- SP_monster_chick(self);
- self->s.skinnum = 2;
- gi.soundindex("weapons/railgr1a.wav");
- }
- // RAFAEL
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