m_berserk.h 4.0 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/monsters/berserk
  4. // This file generated by ModelGen - Do NOT Modify
  5. enum
  6. {
  7. FRAME_stand1,
  8. FRAME_stand2,
  9. FRAME_stand3,
  10. FRAME_stand4,
  11. FRAME_stand5,
  12. FRAME_standb1,
  13. FRAME_standb2,
  14. FRAME_standb3,
  15. FRAME_standb4,
  16. FRAME_standb5,
  17. FRAME_standb6,
  18. FRAME_standb7,
  19. FRAME_standb8,
  20. FRAME_standb9,
  21. FRAME_standb10,
  22. FRAME_standb11,
  23. FRAME_standb12,
  24. FRAME_standb13,
  25. FRAME_standb14,
  26. FRAME_standb15,
  27. FRAME_standb16,
  28. FRAME_standb17,
  29. FRAME_standb18,
  30. FRAME_standb19,
  31. FRAME_standb20,
  32. FRAME_walkc1,
  33. FRAME_walkc2,
  34. FRAME_walkc3,
  35. FRAME_walkc4,
  36. FRAME_walkc5,
  37. FRAME_walkc6,
  38. FRAME_walkc7,
  39. FRAME_walkc8,
  40. FRAME_walkc9,
  41. FRAME_walkc10,
  42. FRAME_walkc11,
  43. FRAME_run1,
  44. FRAME_run2,
  45. FRAME_run3,
  46. FRAME_run4,
  47. FRAME_run5,
  48. FRAME_run6,
  49. FRAME_att_a1,
  50. FRAME_att_a2,
  51. FRAME_att_a3,
  52. FRAME_att_a4,
  53. FRAME_att_a5,
  54. FRAME_att_a6,
  55. FRAME_att_a7,
  56. FRAME_att_a8,
  57. FRAME_att_a9,
  58. FRAME_att_a10,
  59. FRAME_att_a11,
  60. FRAME_att_a12,
  61. FRAME_att_a13,
  62. FRAME_att_b1,
  63. FRAME_att_b2,
  64. FRAME_att_b3,
  65. FRAME_att_b4,
  66. FRAME_att_b5,
  67. FRAME_att_b6,
  68. FRAME_att_b7,
  69. FRAME_att_b8,
  70. FRAME_att_b9,
  71. FRAME_att_b10,
  72. FRAME_att_b11,
  73. FRAME_att_b12,
  74. FRAME_att_b13,
  75. FRAME_att_b14,
  76. FRAME_att_b15,
  77. FRAME_att_b16,
  78. FRAME_att_b17,
  79. FRAME_att_b18,
  80. FRAME_att_b19,
  81. FRAME_att_b20,
  82. FRAME_att_b21,
  83. FRAME_att_c1,
  84. FRAME_att_c2,
  85. FRAME_att_c3,
  86. FRAME_att_c4,
  87. FRAME_att_c5,
  88. FRAME_att_c6,
  89. FRAME_att_c7,
  90. FRAME_att_c8,
  91. FRAME_att_c9,
  92. FRAME_att_c10,
  93. FRAME_att_c11,
  94. FRAME_att_c12,
  95. FRAME_att_c13,
  96. FRAME_att_c14,
  97. FRAME_att_c15,
  98. FRAME_att_c16,
  99. FRAME_att_c17,
  100. FRAME_att_c18,
  101. FRAME_att_c19,
  102. FRAME_att_c20,
  103. FRAME_att_c21,
  104. FRAME_att_c22,
  105. FRAME_att_c23,
  106. FRAME_att_c24,
  107. FRAME_att_c25,
  108. FRAME_att_c26,
  109. FRAME_att_c27,
  110. FRAME_att_c28,
  111. FRAME_att_c29,
  112. FRAME_att_c30,
  113. FRAME_att_c31,
  114. FRAME_att_c32,
  115. FRAME_att_c33,
  116. FRAME_att_c34,
  117. FRAME_r_att1,
  118. FRAME_r_att2,
  119. FRAME_r_att3,
  120. FRAME_r_att4,
  121. FRAME_r_att5,
  122. FRAME_r_att6,
  123. FRAME_r_att7,
  124. FRAME_r_att8,
  125. FRAME_r_att9,
  126. FRAME_r_att10,
  127. FRAME_r_att11,
  128. FRAME_r_att12,
  129. FRAME_r_att13,
  130. FRAME_r_att14,
  131. FRAME_r_att15,
  132. FRAME_r_att16,
  133. FRAME_r_att17,
  134. FRAME_r_att18,
  135. FRAME_r_attb1,
  136. FRAME_r_attb2,
  137. FRAME_r_attb3,
  138. FRAME_r_attb4,
  139. FRAME_r_attb5,
  140. FRAME_r_attb6,
  141. FRAME_r_attb7,
  142. FRAME_r_attb8,
  143. FRAME_r_attb9,
  144. FRAME_r_attb10,
  145. FRAME_r_attb11,
  146. FRAME_r_attb12,
  147. FRAME_r_attb13,
  148. FRAME_r_attb14,
  149. FRAME_r_attb15,
  150. FRAME_r_attb16,
  151. FRAME_r_attb17,
  152. FRAME_r_attb18,
  153. FRAME_slam1,
  154. FRAME_slam2,
  155. FRAME_slam3,
  156. FRAME_slam4,
  157. FRAME_slam5,
  158. FRAME_slam6,
  159. FRAME_slam7,
  160. FRAME_slam8,
  161. FRAME_slam9,
  162. FRAME_slam10,
  163. FRAME_slam11,
  164. FRAME_slam12,
  165. FRAME_slam13,
  166. FRAME_slam14,
  167. FRAME_slam15,
  168. FRAME_slam16,
  169. FRAME_slam17,
  170. FRAME_slam18,
  171. FRAME_slam19,
  172. FRAME_slam20,
  173. FRAME_slam21,
  174. FRAME_slam22,
  175. FRAME_slam23,
  176. FRAME_duck1,
  177. FRAME_duck2,
  178. FRAME_duck3,
  179. FRAME_duck4,
  180. FRAME_duck5,
  181. FRAME_duck6,
  182. FRAME_duck7,
  183. FRAME_duck8,
  184. FRAME_duck9,
  185. FRAME_duck10,
  186. FRAME_fall1,
  187. FRAME_fall2,
  188. FRAME_fall3,
  189. FRAME_fall4,
  190. FRAME_fall5,
  191. FRAME_fall6,
  192. FRAME_fall7,
  193. FRAME_fall8,
  194. FRAME_fall9,
  195. FRAME_fall10,
  196. FRAME_fall11,
  197. FRAME_fall12,
  198. FRAME_fall13,
  199. FRAME_fall14,
  200. FRAME_fall15,
  201. FRAME_fall16,
  202. FRAME_fall17,
  203. FRAME_fall18,
  204. FRAME_fall19,
  205. FRAME_fall20,
  206. FRAME_painc1,
  207. FRAME_painc2,
  208. FRAME_painc3,
  209. FRAME_painc4,
  210. FRAME_painb1,
  211. FRAME_painb2,
  212. FRAME_painb3,
  213. FRAME_painb4,
  214. FRAME_painb5,
  215. FRAME_painb6,
  216. FRAME_painb7,
  217. FRAME_painb8,
  218. FRAME_painb9,
  219. FRAME_painb10,
  220. FRAME_painb11,
  221. FRAME_painb12,
  222. FRAME_painb13,
  223. FRAME_painb14,
  224. FRAME_painb15,
  225. FRAME_painb16,
  226. FRAME_painb17,
  227. FRAME_painb18,
  228. FRAME_painb19,
  229. FRAME_painb20,
  230. FRAME_death1,
  231. FRAME_death2,
  232. FRAME_death3,
  233. FRAME_death4,
  234. FRAME_death5,
  235. FRAME_death6,
  236. FRAME_death7,
  237. FRAME_death8,
  238. FRAME_death9,
  239. FRAME_death10,
  240. FRAME_death11,
  241. FRAME_death12,
  242. FRAME_death13,
  243. FRAME_deathc1,
  244. FRAME_deathc2,
  245. FRAME_deathc3,
  246. FRAME_deathc4,
  247. FRAME_deathc5,
  248. FRAME_deathc6,
  249. FRAME_deathc7,
  250. FRAME_deathc8,
  251. // PGM
  252. FRAME_jump1,
  253. FRAME_jump2,
  254. FRAME_jump3,
  255. FRAME_jump4,
  256. FRAME_jump5,
  257. FRAME_jump6,
  258. FRAME_jump7,
  259. FRAME_jump8,
  260. FRAME_jump9
  261. // PGM
  262. };
  263. constexpr float MODEL_SCALE = 1.000000f;