game.vcxproj.filters 9.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup>
  4. <ClInclude Include="bg_local.h" />
  5. <ClInclude Include="cg_local.h" />
  6. <ClInclude Include="g_local.h" />
  7. <ClInclude Include="g_statusbar.h" />
  8. <ClInclude Include="game.h" />
  9. <ClInclude Include="m_actor.h" />
  10. <ClInclude Include="m_arachnid.h" />
  11. <ClInclude Include="m_berserk.h" />
  12. <ClInclude Include="m_boss2.h" />
  13. <ClInclude Include="m_boss31.h" />
  14. <ClInclude Include="m_boss32.h" />
  15. <ClInclude Include="m_brain.h" />
  16. <ClInclude Include="m_chick.h" />
  17. <ClInclude Include="m_flash.h" />
  18. <ClInclude Include="m_flipper.h" />
  19. <ClInclude Include="m_float.h" />
  20. <ClInclude Include="m_flyer.h" />
  21. <ClInclude Include="m_gladiator.h" />
  22. <ClInclude Include="m_guardian.h" />
  23. <ClInclude Include="m_gunner.h" />
  24. <ClInclude Include="m_hover.h" />
  25. <ClInclude Include="m_infantry.h" />
  26. <ClInclude Include="m_insane.h" />
  27. <ClInclude Include="m_medic.h" />
  28. <ClInclude Include="m_mutant.h" />
  29. <ClInclude Include="m_parasite.h" />
  30. <ClInclude Include="m_player.h" />
  31. <ClInclude Include="m_rider.h" />
  32. <ClInclude Include="m_shambler.h" />
  33. <ClInclude Include="m_soldier.h" />
  34. <ClInclude Include="m_supertank.h" />
  35. <ClInclude Include="m_tank.h" />
  36. <ClInclude Include="q_std.h" />
  37. <ClInclude Include="q_vec3.h" />
  38. <ClInclude Include="bots\bot_debug.h">
  39. <Filter>bots</Filter>
  40. </ClInclude>
  41. <ClInclude Include="bots\bot_exports.h">
  42. <Filter>bots</Filter>
  43. </ClInclude>
  44. <ClInclude Include="bots\bot_includes.h">
  45. <Filter>bots</Filter>
  46. </ClInclude>
  47. <ClInclude Include="bots\bot_think.h">
  48. <Filter>bots</Filter>
  49. </ClInclude>
  50. <ClInclude Include="bots\bot_utils.h">
  51. <Filter>bots</Filter>
  52. </ClInclude>
  53. <ClInclude Include="ctf\g_ctf.h">
  54. <Filter>ctf</Filter>
  55. </ClInclude>
  56. <ClInclude Include="ctf\p_ctf_menu.h">
  57. <Filter>ctf</Filter>
  58. </ClInclude>
  59. <ClInclude Include="rogue\m_rogue_carrier.h">
  60. <Filter>rogue</Filter>
  61. </ClInclude>
  62. <ClInclude Include="rogue\m_rogue_stalker.h">
  63. <Filter>rogue</Filter>
  64. </ClInclude>
  65. <ClInclude Include="rogue\m_rogue_turret.h">
  66. <Filter>rogue</Filter>
  67. </ClInclude>
  68. <ClInclude Include="rogue\m_rogue_widow.h">
  69. <Filter>rogue</Filter>
  70. </ClInclude>
  71. <ClInclude Include="rogue\m_rogue_widow2.h">
  72. <Filter>rogue</Filter>
  73. </ClInclude>
  74. <ClInclude Include="xatrix\m_xatrix_fixbot.h">
  75. <Filter>xatrix</Filter>
  76. </ClInclude>
  77. <ClInclude Include="xatrix\m_xatrix_gekk.h">
  78. <Filter>xatrix</Filter>
  79. </ClInclude>
  80. </ItemGroup>
  81. <ItemGroup>
  82. <ClCompile Include="cg_main.cpp" />
  83. <ClCompile Include="cg_screen.cpp" />
  84. <ClCompile Include="g_ai.cpp" />
  85. <ClCompile Include="g_chase.cpp" />
  86. <ClCompile Include="g_cmds.cpp" />
  87. <ClCompile Include="g_combat.cpp" />
  88. <ClCompile Include="g_func.cpp" />
  89. <ClCompile Include="g_items.cpp" />
  90. <ClCompile Include="g_main.cpp" />
  91. <ClCompile Include="g_misc.cpp" />
  92. <ClCompile Include="g_monster.cpp" />
  93. <ClCompile Include="g_phys.cpp" />
  94. <ClCompile Include="g_save.cpp" />
  95. <ClCompile Include="g_spawn.cpp" />
  96. <ClCompile Include="g_svcmds.cpp" />
  97. <ClCompile Include="g_target.cpp" />
  98. <ClCompile Include="g_trigger.cpp" />
  99. <ClCompile Include="g_turret.cpp" />
  100. <ClCompile Include="g_utils.cpp" />
  101. <ClCompile Include="g_weapon.cpp" />
  102. <ClCompile Include="m_actor.cpp" />
  103. <ClCompile Include="m_arachnid.cpp" />
  104. <ClCompile Include="m_berserk.cpp" />
  105. <ClCompile Include="m_boss2.cpp" />
  106. <ClCompile Include="m_boss3.cpp" />
  107. <ClCompile Include="m_boss31.cpp" />
  108. <ClCompile Include="m_boss32.cpp" />
  109. <ClCompile Include="m_brain.cpp" />
  110. <ClCompile Include="m_chick.cpp" />
  111. <ClCompile Include="m_flipper.cpp" />
  112. <ClCompile Include="m_float.cpp" />
  113. <ClCompile Include="m_flyer.cpp" />
  114. <ClCompile Include="m_gladiator.cpp" />
  115. <ClCompile Include="m_guardian.cpp" />
  116. <ClCompile Include="m_guncmdr.cpp" />
  117. <ClCompile Include="m_gunner.cpp" />
  118. <ClCompile Include="m_hover.cpp" />
  119. <ClCompile Include="m_infantry.cpp" />
  120. <ClCompile Include="m_insane.cpp" />
  121. <ClCompile Include="m_medic.cpp" />
  122. <ClCompile Include="m_move.cpp" />
  123. <ClCompile Include="m_mutant.cpp" />
  124. <ClCompile Include="m_parasite.cpp" />
  125. <ClCompile Include="m_shambler.cpp" />
  126. <ClCompile Include="m_soldier.cpp" />
  127. <ClCompile Include="m_supertank.cpp" />
  128. <ClCompile Include="m_tank.cpp" />
  129. <ClCompile Include="p_client.cpp" />
  130. <ClCompile Include="p_hud.cpp" />
  131. <ClCompile Include="p_move.cpp" />
  132. <ClCompile Include="p_trail.cpp" />
  133. <ClCompile Include="p_view.cpp" />
  134. <ClCompile Include="p_weapon.cpp" />
  135. <ClCompile Include="q_std.cpp" />
  136. <ClCompile Include="bots\bot_debug.cpp">
  137. <Filter>bots</Filter>
  138. </ClCompile>
  139. <ClCompile Include="bots\bot_exports.cpp">
  140. <Filter>bots</Filter>
  141. </ClCompile>
  142. <ClCompile Include="bots\bot_think.cpp">
  143. <Filter>bots</Filter>
  144. </ClCompile>
  145. <ClCompile Include="bots\bot_utils.cpp">
  146. <Filter>bots</Filter>
  147. </ClCompile>
  148. <ClCompile Include="ctf\g_ctf.cpp">
  149. <Filter>ctf</Filter>
  150. </ClCompile>
  151. <ClCompile Include="ctf\p_ctf_menu.cpp">
  152. <Filter>ctf</Filter>
  153. </ClCompile>
  154. <ClCompile Include="rogue\g_rogue_combat.cpp">
  155. <Filter>rogue</Filter>
  156. </ClCompile>
  157. <ClCompile Include="rogue\g_rogue_func.cpp">
  158. <Filter>rogue</Filter>
  159. </ClCompile>
  160. <ClCompile Include="rogue\g_rogue_items.cpp">
  161. <Filter>rogue</Filter>
  162. </ClCompile>
  163. <ClCompile Include="rogue\g_rogue_misc.cpp">
  164. <Filter>rogue</Filter>
  165. </ClCompile>
  166. <ClCompile Include="rogue\g_rogue_monster.cpp">
  167. <Filter>rogue</Filter>
  168. </ClCompile>
  169. <ClCompile Include="rogue\g_rogue_newai.cpp">
  170. <Filter>rogue</Filter>
  171. </ClCompile>
  172. <ClCompile Include="rogue\g_rogue_newdm.cpp">
  173. <Filter>rogue</Filter>
  174. </ClCompile>
  175. <ClCompile Include="rogue\g_rogue_newfnc.cpp">
  176. <Filter>rogue</Filter>
  177. </ClCompile>
  178. <ClCompile Include="rogue\g_rogue_newtarg.cpp">
  179. <Filter>rogue</Filter>
  180. </ClCompile>
  181. <ClCompile Include="rogue\g_rogue_newtrig.cpp">
  182. <Filter>rogue</Filter>
  183. </ClCompile>
  184. <ClCompile Include="rogue\g_rogue_newweap.cpp">
  185. <Filter>rogue</Filter>
  186. </ClCompile>
  187. <ClCompile Include="rogue\g_rogue_phys.cpp">
  188. <Filter>rogue</Filter>
  189. </ClCompile>
  190. <ClCompile Include="rogue\g_rogue_spawn.cpp">
  191. <Filter>rogue</Filter>
  192. </ClCompile>
  193. <ClCompile Include="rogue\g_rogue_sphere.cpp">
  194. <Filter>rogue</Filter>
  195. </ClCompile>
  196. <ClCompile Include="rogue\g_rogue_utils.cpp">
  197. <Filter>rogue</Filter>
  198. </ClCompile>
  199. <ClCompile Include="rogue\m_rogue_carrier.cpp">
  200. <Filter>rogue</Filter>
  201. </ClCompile>
  202. <ClCompile Include="rogue\m_rogue_stalker.cpp">
  203. <Filter>rogue</Filter>
  204. </ClCompile>
  205. <ClCompile Include="rogue\m_rogue_turret.cpp">
  206. <Filter>rogue</Filter>
  207. </ClCompile>
  208. <ClCompile Include="rogue\m_rogue_widow.cpp">
  209. <Filter>rogue</Filter>
  210. </ClCompile>
  211. <ClCompile Include="rogue\m_rogue_widow2.cpp">
  212. <Filter>rogue</Filter>
  213. </ClCompile>
  214. <ClCompile Include="rogue\p_rogue_weapon.cpp">
  215. <Filter>rogue</Filter>
  216. </ClCompile>
  217. <ClCompile Include="rogue\rogue_dm_ball.cpp">
  218. <Filter>rogue</Filter>
  219. </ClCompile>
  220. <ClCompile Include="rogue\rogue_dm_tag.cpp">
  221. <Filter>rogue</Filter>
  222. </ClCompile>
  223. <ClCompile Include="xatrix\g_xatrix_func.cpp">
  224. <Filter>xatrix</Filter>
  225. </ClCompile>
  226. <ClCompile Include="xatrix\g_xatrix_items.cpp">
  227. <Filter>xatrix</Filter>
  228. </ClCompile>
  229. <ClCompile Include="xatrix\g_xatrix_misc.cpp">
  230. <Filter>xatrix</Filter>
  231. </ClCompile>
  232. <ClCompile Include="xatrix\g_xatrix_monster.cpp">
  233. <Filter>xatrix</Filter>
  234. </ClCompile>
  235. <ClCompile Include="xatrix\g_xatrix_target.cpp">
  236. <Filter>xatrix</Filter>
  237. </ClCompile>
  238. <ClCompile Include="xatrix\g_xatrix_weapon.cpp">
  239. <Filter>xatrix</Filter>
  240. </ClCompile>
  241. <ClCompile Include="xatrix\m_xatrix_fixbot.cpp">
  242. <Filter>xatrix</Filter>
  243. </ClCompile>
  244. <ClCompile Include="xatrix\m_xatrix_gekk.cpp">
  245. <Filter>xatrix</Filter>
  246. </ClCompile>
  247. <ClCompile Include="xatrix\p_xatrix_weapon.cpp">
  248. <Filter>xatrix</Filter>
  249. </ClCompile>
  250. </ItemGroup>
  251. <ItemGroup>
  252. <Filter Include="bots">
  253. <UniqueIdentifier>{185665ce-b604-4d9a-b22b-02a83797d112}</UniqueIdentifier>
  254. </Filter>
  255. <Filter Include="ctf">
  256. <UniqueIdentifier>{2b0fdaa0-3de9-4bbd-9bc6-3cadf798c291}</UniqueIdentifier>
  257. </Filter>
  258. <Filter Include="rogue">
  259. <UniqueIdentifier>{76ef0be8-1c1d-472a-ada1-3aa1b354e022}</UniqueIdentifier>
  260. </Filter>
  261. <Filter Include="xatrix">
  262. <UniqueIdentifier>{6565427e-a805-4dc7-ba57-3ce0b62e4336}</UniqueIdentifier>
  263. </Filter>
  264. </ItemGroup>
  265. </Project>