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- float LT_TOGGLE = 1;
- float LT_ACTIVE = 2;
- void() ltrail_chain =
- {
- SUB_UseTargets();
- self.think = SUB_Null;
- };
- void() ltrail_fire =
- {
- local entity myTarget;
- if (self.classname != "ltrail_end")
- {
- sound (self, CHAN_VOICE, "weapons/lhit.wav", 1, ATTN_NORM);
- myTarget = find(world, targetname, self.target);
- WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte (MSG_BROADCAST, TE_LIGHTNING2);
- WriteEntity (MSG_BROADCAST, self);
- WriteCoord (MSG_BROADCAST, self.origin_x);
- WriteCoord (MSG_BROADCAST, self.origin_y);
- WriteCoord (MSG_BROADCAST, self.origin_z);
- WriteCoord (MSG_BROADCAST, myTarget.origin_x);
- WriteCoord (MSG_BROADCAST, myTarget.origin_y);
- WriteCoord (MSG_BROADCAST, myTarget.origin_z);
- LightningDamage (self.origin, myTarget.origin, self, self.currentammo);
- }
- if ( self.items < time)
- {
- self.think = ltrail_chain;
- self.nextthink = time + self.frags;
- }
- else
- {
- self.think = ltrail_fire;
- self.nextthink = time + 0.05;
- }
- };
- void() ltrail_start_fire =
- {
-
-
- if (self.spawnflags & LT_TOGGLE)
- {
-
- if ( other.classname != "ltrail_end" )
- {
- if (self.spawnflags & LT_ACTIVE)
-
- {
- self.spawnflags = self.spawnflags - LT_ACTIVE;
- return;
- }
- else
-
- {
- self.spawnflags = self.spawnflags + LT_ACTIVE;
- }
- }
-
-
- else if (!(self.spawnflags & LT_ACTIVE))
- return;
- }
-
- if (self.classname == "ltrail_start")
- {
- self.items = time + self.weapon;
- ltrail_fire();
- self.ltrailLastUsed = time;
- }
- else if (self.classname == "ltrail_relay")
- {
- self.items = time + self.weapon;
- ltrail_fire();
- }
- else
- {
- self.think = ltrail_chain;
- self.nextthink = time + self.frags;
- }
- };
- void() ltrail_start =
- {
- self.ltrailLastUsed = time;
-
- precache_sound ("weapons/lhit.wav");
- self.movetype = MOVETYPE_NONE;
- self.solid = SOLID_BBOX;
- self.use = ltrail_start_fire;
-
- if (self.currentammo == 0)
- self.currentammo = 25;
-
- if (self.weapon == 0)
- self.weapon = 0.3;
-
- if (self.frags == 0)
- self.frags = 0.3;
-
- if (self.spawnflags & LT_ACTIVE)
- {
- self.items = time + 99999999;
- self.think = ltrail_fire;
- self.nextthink = time + 0.1;
- }
- };
- void() ltrail_relay =
- {
- precache_sound ("weapons/lhit.wav");
- self.movetype = MOVETYPE_NONE;
- self.solid = SOLID_BBOX;
- self.use = ltrail_start_fire;
-
- if (self.currentammo == 0)
- self.currentammo = 25;
-
- if (self.weapon == 0)
- self.weapon = 0.3;
-
- if (self.frags == 0)
- self.frags = 0.3;
- };
- void() ltrail_end =
- {
- precache_sound ("weapons/lhit.wav");
- self.movetype = MOVETYPE_NONE;
- self.solid = SOLID_BBOX;
- self.use = ltrail_start_fire;
- if (self.currentammo == 0)
- self.currentammo = 25;
- if (self.weapon == 0)
- self.weapon = 0.3;
- if (self.frags == 0)
- self.frags = 0.3;
- };
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