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- #output "../progs.dat"
- #copyright "Machinegames 2021"
- // Enables downed zombies to be gibbed by nearby explosions
- // #define GIB_DOWNED_ZOMBIES
- // Enables grenade downward slope bounce fix
- #define GRENADE_BOUNCE_FIX
- // Enables monsters being aware of being in dangerous liquids
- #define MONSTERS_AWARE_OF_CONTENTS
- // Enables experimental coop respawn behaviour: items respawn <num_players> times so all players have a chance to pick them up
- #define COOP_RESPAWN_ITEMS_FOR_PLAYERS
- // Enables experimental coop respawn behaviour: keep all the players weapons when a checkpoint is activated
- #define COOP_RESPAWN_KEEP_WEAPONS
- // Makes it so that killing an entity that has a delayed trigger behaviour while the delay is pending also cancels the delayed trigger
- #define ALLOW_DELAYED_THINK_CANCEL
- #includelist
- defs.qc
- math.qc
- subs.qc
- frametick.qc
- fight.qc
- ai.qc
- combat.qc
- items.qc
- items_runes.qc
- weapons.qc
- fog.qc // Fog controls
- world.qc
- client.qc
- player.qc
- monsters.qc
- doors.qc
- buttons.qc
- triggers.qc
- plats.qc
- misc.qc
- func_bob.qc
- lights.qc
- rotate.qc
- func_toss.qc
- // func_fade.qc // Bad behavior
- monsters/ogre.qc
- monsters/demon.qc
- monsters/shambler.qc
- monsters/knight.qc
- monsters/soldier.qc
- monsters/wizard.qc
- monsters/dog.qc
- monsters/zombie.qc
- monsters/boss.qc
- monsters/tarbaby.qc // registered
- monsters/hknight.qc // registered
- monsters/fish.qc // registered
- monsters/shalrath.qc // registered
- monsters/enforcer.qc // registered
- monsters/oldone.qc // registered
- misc_corpses.qc //Corpses yay
- misc_fx.qc // adds screenshake
- misc_model.qc //generic static and animated model
- //Map specific code? Why not..
- map_specific/mge2m2.qc
- map_specific/hub.qc
- horde.qc // Yoder readded Sept 24, 2021
- #endlist
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