123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 |
- /* Copyright (C) 1996-2022 id Software LLC
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- See file, 'COPYING', for details.
- */
- //============================================================================
- typedef struct
- {
- string mdl;
- float frame;
- }poseInfo;
- #pragma warning disable F317 //Use of stale framemacros
- poseInfo poses[] =
- {
- { "progs/demon.mdl", $CORPSEFRAME_DEMON_1 },
- { "progs/dog.mdl", $CORPSEFRAME_DOG_1 },
- { "progs/dog.mdl", $CORPSEFRAME_DOG_2 },
- { "progs/enforcer.mdl", $CORPSEFRAME_ENFORCER_1 },
- { "progs/enforcer.mdl", $CORPSEFRAME_ENFORCER_2 },
- { "progs/fish.mdl", $CORPSEFRAME_FISH_1 },
- { "progs/hknight.mdl", $CORPSEFRAME_HKNIGHT_1 },
- { "progs/hknight.mdl", $CORPSEFRAME_HKNIGHT_2 },
- { "progs/knight.mdl", $CORPSEFRAME_KNIGHT_1 },
- { "progs/knight.mdl", $CORPSEFRAME_KNIGHT_2 },
- { "progs/ogre.mdl", $CORPSEFRAME_OGRE_1 },
- { "progs/ogre.mdl", $CORPSEFRAME_OGRE_2 },
- { "progs/shalrath.mdl", $CORPSEFRAME_SHALRATH_1 },
- { "progs/shambler.mdl", $CORPSEFRAME_SHAMBLER_1 },
- { "progs/soldier.mdl", $CORPSEFRAME_SOLDIER_1 },
- { "progs/soldier.mdl", $CORPSEFRAME_SOLDIER_2 },
- { "progs/wizard.mdl", $CORPSEFRAME_WIZARD_1 },
- { "progs/player.mdl", $CORPSEFRAME_PLAYER_1 },
- { "progs/player.mdl", $CORPSEFRAME_PLAYER_2 },
- { "progs/player.mdl", $CORPSEFRAME_PLAYER_3 },
- { "progs/player.mdl", $CORPSEFRAME_PLAYER_4 },
- { "progs/player.mdl", $CORPSEFRAME_PLAYER_5 },
- { "progs/player.mdl", $CORPSEFRAME_PLAYER_6 },
- // Heads
- { "progs/h_demon.mdl", 0 },
- { "progs/h_dog.mdl", 0 },
- { "progs/h_guard.mdl", 0 },
- { "progs/h_hellkn.mdl", 0 },
- { "progs/h_knight.mdl", 0 },
- { "progs/h_mega.mdl", 0 },
- { "progs/h_ogre.mdl", 0 },
- { "progs/h_player.mdl", 0 },
- { "progs/h_shal.mdl", 0 },
- { "progs/h_shams.mdl", 0 },
- { "progs/h_wizard.mdl", 0 },
- { "progs/h_zombie.mdl", 0 },
- // Gibs
- { "progs/gib1.mdl", 0 },
- { "progs/gib2.mdl", 0 },
- { "progs/gib3.mdl", 0 },
- };
- #pragma warning enable F317
- void misc_corpse()
- {
- if(self.style < 0 || self.style >= poses.length)
- {
- objerror("misc_corpse with invalid style.");
- return;
- }
- poseInfo pose = poses[self.style];
- precache_model(pose.mdl);
- self.frame = pose.frame;
- self.solid = SOLID_NOT;
- self.movetype = MOVETYPE_NONE;
- setmodel (self, pose.mdl);
- }
- void printCorpseFGDStuff()
- {
- dprint("Corpseframes:\n");
- for(float i = 0; i < poses.length; i++)
- {
- //style == 0 -> { path: "progs/demon.mdl" , frame: 53 },
- dprint("style == ");
- dprint(ftos(i));
- dprint(" -> { path: \"");
- dprint(poses[i].mdl);
- dprint("\"\t, frame: ");
- dprint(ftos(poses[i].frame));
- dprint("\t},\n");
- }
- }
- //============================================================================
|