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- // buzzsaw.qc
- $skin buzzsaw
- $frame buzzsaw
- $frame bzzrot01 bzzrot02 bzzrot03 bzzrot04 bzzrot05 bzzrot06
- void() buzzsaw_stand1 = [ $buzzsaw, buzzsaw_stand1 ]
- {
- if ( self.pain_finished < time)
- {
- sound ( self, CHAN_VOICE, "buzz/buzz1.wav", 0.2, ATTN_NORM)
- self.pain_finished = time + 1
- }
-
- self.angles_x = self.angles_x - 60
- self.avelocity_x = 60
- }
- void() buzzsaw_fly =
- {
- local vector dir
- if ( self.pain_finished < time)
- {
- sound ( self, CHAN_VOICE, "buzz/buzz1.wav", 0.2, ATTN_NORM)
- self.pain_finished = time + 1
- }
- dir = self.goalentity.origin - self.origin;
- dir = normalize (dir)
- dir = dir * self.speed;
- setorigin (self, self.origin + dir)
- self.angles_x = self.angles_x - 60
- self.avelocity_x = 60
- }
- void() buzzsaw_fly1 = [ $bzzrot01, buzzsaw_fly1 ] { buzzsaw_fly(); }
- void() buzzsaw_touch =
- {
- local vector sprayDir
-
- if ( other.classname == "player" || other.flags & FL_MONSTER)
- {
- if ( self.attack_finished < time )
- {
- sound (self, CHAN_WEAPON, "buzz/buzz.wav", 1, ATTN_NORM)
- self.attack_finished = time + 2
- }
- T_Damage (other, self, self, self.currentammo);
- sprayDir = normalize(self.goalentity.origin - self.origin);
- sprayDir = sprayDir * 200
- SpawnMeatSpray ( self.origin, sprayDir)
-
- other.velocity = sprayDir
- other.velocity_z = 200
- }
- }
- void() buzzsaw_use =
- {
- self.touch = buzzsaw_touch;
- if (self.target)
- {
- self.movetarget = find(world, targetname, self.target);
- self.goalentity = self.movetarget;
- self.th_stand = buzzsaw_fly1;
- self.th_walk = buzzsaw_fly1;
- self.th_run = buzzsaw_fly1;
- self.think = buzzsaw_fly1;
- self.nextthink = time + 0.1
- }
- else
- {
- self.nextthink = time + 0.1
- self.think = buzzsaw_stand1;
- }
- self.use = SUB_Null;
- }
- void() buzzsaw =
- {
- precache_model ("progs/buzzsaw.mdl")
- precache_sound ("buzz/buzz.wav")
- precache_sound ("buzz/buzz1.wav")
-
- setmodel (self, "progs/buzzsaw.mdl")
- self.takedamage = DAMAGE_NO
- self.solid = SOLID_TRIGGER
- self.movetype = MOVETYPE_FLY;
- if(self.angles_y == 0 || self.angles_y == 180)
- setsize (self, '-18 0 -18', '18 0 18')
- else if(self.angles_y == 90 || self.angles_y == 270)
- setsize (self, '0 -18 -18', '0 18 18')
- else
- objerror ("Buzzsaw: Not at 90 degree angle!")
- setorigin (self, self.origin);
-
- if (!self.speed)
- self.speed = 10
- if (!self.currentammo)
- self.currentammo = 10
-
- self.pain_finished = time + random()*2
-
- if (!self.targetname)
- {
- self.think = buzzsaw_use;
- self.nextthink = time + 0.2
- }
- else
- {
- self.use = buzzsaw_use;
- }
- }
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