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- //
- // Warp to level
- //
- #include <dos.h>
- #include "main.h"
- #include "keys.h"
- int respawn;
- int nomonsters;
- int deathmatch2;
- enum
- {
- W_NOMON,
- #ifndef HERETIC
- W_DM2,
- #endif
- W_RESPAWN,
- E1M1,
- E1M2,
- E1M3,
- E1M4,
- E1M5,
- E1M6,
- E1M7,
- E1M8,
- E1M9,
- #ifdef DOOM2
- E1M10,
- #endif
- E2M1,
- E2M2,
- E2M3,
- E2M4,
- E2M5,
- E2M6,
- E2M7,
- E2M8,
- E2M9,
- #ifdef DOOM2
- E2M10,
- #endif
- E3M1,
- E3M2,
- E3M3,
- E3M4,
- E3M5,
- E3M6,
- E3M7,
- E3M8,
- E3M9,
- #ifdef DOOM2
- E3M10,
- #endif
- W_MAX
- };
- item_t cwarpitems[]=
- {
- #ifdef HERETIC
- {W_NOMON, 35,6,15, -1,-1},
- {W_RESPAWN, 35,7,15, -1,-1},
- #else
- {W_NOMON, 35,5,15, -1,-1},
- {W_DM2, 35,7,15, -1,-1},
- {W_RESPAWN, 35,6,15, -1,-1},
- #endif
- {E1M1, 31,9,6, -1,E2M1},
- {E1M2, 31,10,6, -1,E2M2},
- {E1M3, 31,11,6, -1,E2M3},
- {E1M4, 31,12,6, -1,E2M4},
- {E1M5, 31,13,6, -1,E2M5},
- {E1M6, 31,14,6, -1,E2M6},
- {E1M7, 31,15,6, -1,E2M7},
- {E1M8, 31,16,6, -1,E2M8},
- {E1M9, 31,17,6, -1,E2M9},
- #ifdef DOOM2
- {E1M10, 31,18,6, -1,E2M10},
- #endif
- {E2M1, 38,9,6, E1M1,E3M1,W_RESPAWN},
- {E2M2, 38,10,6,E1M2,E3M2},
- {E2M3, 38,11,6,E1M3,E3M3},
- {E2M4, 38,12,6,E1M4,E3M4},
- {E2M5, 38,13,6,E1M5,E3M5},
- {E2M6, 38,14,6,E1M6,E3M6},
- {E2M7, 38,15,6,E1M7,E3M7},
- {E2M8, 38,16,6, E1M8,E3M8},
- {E2M9, 38,17,6, E1M9,E3M9},
- #ifdef DOOM2
- {E2M10, 38,18,6, E1M10,E3M10},
- #endif
- {E3M1, 45,9,6, E2M1,-1,W_RESPAWN},
- {E3M2, 45,10,6, E2M2,-1},
- {E3M3, 45,11,6, E2M3,-1},
- {E3M4, 45,12,6, E2M4,-1},
- {E3M5, 45,13,6, E2M5,-1},
- {E3M6, 45,14,6, E2M6,-1},
- {E3M7, 45,15,6, E2M7,-1},
- {E3M8, 45,16,6, E2M8,-1},
- {E3M9, 45,17,6, E2M9,-1},
- #ifdef DOOM2
- {E3M10, 45,18,6, E2M10,-1}
- #endif
- };
- menu_t cwarpmenu=
- {
- &cwarpitems[0],
- W_NOMON,
- W_MAX,
- 0x7f
- };
- unsigned WarpTime(void)
- {
- int e;
- int l;
- short key;
- short field;
- int exit;
- SaveScreen();
- DrawPup(&cwarp);
- SetMark(&cwarpitems[W_RESPAWN],respawn);
- SetMark(&cwarpitems[W_NOMON],nomonsters);
- #ifndef HERETIC
- SetMark(&cwarpitems[W_DM2],deathmatch2);
- #endif
- exit = 0;
- while(1)
- {
- SetupMenu(&cwarpmenu);
- field = GetMenuInput();
- key = menukey;
- switch(key)
- {
- case KEY_ESC:
- RestoreScreen();
- return 0;
- case KEY_F10:
- case KEY_ENTER:
- switch(field)
- {
- case E1M1: e=1;l=1; exit=1; break;
- case E1M2: e=1;l=2; exit=1; break;
- case E1M3: e=1;l=3; exit=1; break;
- case E1M4: e=1;l=4; exit=1; break;
- case E1M5: e=1;l=5; exit=1; break;
- case E1M6: e=1;l=6; exit=1; break;
- case E1M7: e=1;l=7; exit=1; break;
- case E1M8: e=1;l=8; exit=1; break;
- case E1M9: e=1;l=9; exit=1; break;
- #ifdef DOOM2
- case E1M10: e=1;l=10; exit=1; break;
- #endif
- case E2M1: e=2;l=1; exit=1; break;
- case E2M2: e=2;l=2; exit=1; break;
- case E2M3: e=2;l=3; exit=1; break;
- case E2M4: e=2;l=4; exit=1; break;
- case E2M5: e=2;l=5; exit=1; break;
- case E2M6: e=2;l=6; exit=1; break;
- case E2M7: e=2;l=7; exit=1; break;
- case E2M8: e=2;l=8; exit=1; break;
- case E2M9: e=2;l=9; exit=1; break;
- #ifdef DOOM2
- case E2M10: e=2;l=10; exit=1; break;
- #endif
- case E3M1: e=3;l=1; exit=1; break;
- case E3M2: e=3;l=2; exit=1; break;
- case E3M3: e=3;l=3; exit=1; break;
- case E3M4: e=3;l=4; exit=1; break;
- case E3M5: e=3;l=5; exit=1; break;
- case E3M6: e=3;l=6; exit=1; break;
- case E3M7: e=3;l=7; exit=1; break;
- case E3M8: e=3;l=8; exit=1; break;
- case E3M9: e=3;l=9; exit=1; break;
- #ifdef DOOM2
- case E3M10: e=3;l=10; exit=1; break;
- #endif
- case W_RESPAWN:
- respawn ^= 1;
- SetMark(&cwarpitems[W_RESPAWN],respawn);
- break;
- case W_NOMON:
- nomonsters ^= 1;
- SetMark(&cwarpitems[W_NOMON],nomonsters);
- break;
- #ifndef HERETIC
- case W_DM2:
- deathmatch2 ^= 1;
- SetMark(&cwarpitems[W_DM2],deathmatch2);
- break;
- #endif
- }
- if (exit)
- {
- RestoreScreen();
- #ifdef DOOM2
- return ((e-1)*10+l);
- #else
- return (e<<8)+l;
- #endif
- }
- }
- }
- }
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