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- /*
- Copyright (C) 2004 Michael Liebscher
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- * wav.h: Wav file loader.
- *
- * Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
- * Date: 2004
- *
- * Acknowledgement:
- * This code was derived from Quake II, and was originally
- * written by Id Software, Inc.
- *
- */
- #ifndef __WAV_H__
- #define __WAV_H__
- // Structure used to describe a sound.
- typedef struct
- {
- W32 sample_rate; // Sample rate in Hz
- W32 channels; // Number of Channels (0x01 = Mono, 0x02 = Stereo)
- W32 sample_size; // Bytes per sample
- // 1 = 8 bit Mono
- // 2 = 8 bit Stereo or 16 bit Mono
- // 4 = 16 bit Stereo
- W32 samples;
- } soundInfo_t;
- extern _boolean LoadWavInfo( const char *filename, W8 **wav, soundInfo_t *info );
- #endif /* __WAV_H__ */
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