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- /*
- Copyright (C) 2004-2005 Michael Liebscher
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- * sound.h:
- *
- * Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
- * Date: 2004
- *
- * Acknowledgement:
- * This code was derived from Quake II, and was originally
- * written by Id Software, Inc.
- *
- * Acknowledgement:
- * Portion of this code was derived from Quake II Evolved.
- *
- */
- #ifndef __SOUND_H__
- #define __SOUND_H__
- // Sound channels
- // Channel 0 never willingly overrides
- // Other channels (1-7) always override a playing sound on that channel
- #define CHAN_AUTO 0
- #define CHAN_WEAPON 1
- #define CHAN_VOICE 2
- #define CHAN_ITEM 3
- #define CHAN_BODY 4
- // Modifier flags
- #define CHAN_NO_PHS_ADD 8 // Send to all clients, not just ones in PHS (ATTN 0 will also do this)
- #define CHAN_RELIABLE 16 // Send by reliable message, not datagram
- // Sound attenuation values
- #define ATTN_NONE 0 // Full volume the entire level
- #define ATTN_NORM 1
- #define ATTN_IDLE 2
- #define ATTN_STATIC 3 // Diminish very rapidly with distance
- extern cvar_t *s_device;
- extern cvar_t *s_masterVolume;
- extern cvar_t *s_sfxVolume;
- extern cvar_t *s_musicVolume;
- extern char *sound_devices[ 12 ];
- extern W16 numSoundDevices;
- extern W16 numDefaultSoundDevice;
- extern W8 sound_initialized;
- extern void Sound_Init( void );
- extern void Sound_Shutdown( void );
- extern void Sound_Update( const vec3_t position, const vec3_t velocity, const vec3_t at, const vec3_t up);
- extern void Sound_Activate( _boolean active );
- extern channel_t *Sound_PickChannel( W32 entNum, W32 entChannel );
- extern sfx_t *Sound_RegisterSound( const char *name );
- extern void Sound_StartLocalSound( const char *filename );
- extern void Sound_StreamBGTrack( void );
- extern void Sound_StartStreaming( void );
- extern void Sound_StopStreaming( void );
- extern void Sound_StartBGTrack( const char *introTrack, const char *loopTrack );
- extern void Sound_StopBGTrack( void );
- extern void Sound_StartSound( const vec3_t position, int entNum, int entChannel, sfx_t *sfx, float volume, float attenuation, int timeOfs );
- extern void Sound_StopAllSounds( void );
- #endif /* __SOUND_H__ */
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