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- /*
- Copyright (C) 2004-2005 Michael Liebscher <johnnycanuck@users.sourceforge.net>
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- * filesystem.h: Interface to filesystem layer.
- *
- * Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
- *
- * Acknowledgement:
- * This code was derived from Quake II, and was originally
- * written by Id Software, Inc.
- *
- */
- /*
- Notes:
- This module is implemented by files.c.
- */
- #ifndef __FILESYSTEM_H__
- #define __FILESYSTEM_H__
- #define MAX_GAMEPATH 256 // max length of a game pathname
- #define MAX_OSPATH 256 // max length of a filesystem pathname
- extern void FS_InitFilesystem(void);
- extern char *FS_Gamedir(void);
- /////////////////////////////////////////////////////////////////////
- //
- // PORTABLE FILE SYSTEM SERVICES
- //
- /////////////////////////////////////////////////////////////////////
- typedef struct
- {
- FILE *hFile;
- /* Following is used when the file is loaded into memory */
- _boolean bLoaded; /* Was file loaded into memory? */
- W32 filesize; /* Size of file data in bytes */
- W8 *ptrStart; /* pointer to start of file data block */
- W8 *ptrCurrent; /* pointer to current position in file data block */
- W8 *ptrEnd; /* pointer to end of file data block */
-
- void *filedata; /* file data loaded into memory */
- } filehandle_t;
- /* Desired Access Flags */
- #define DA_GENERIC_READ 0x01
- #define DA_GENERIC_WRITE 0x02
- /* Flags and Attributes */
- #define FA_FILE_FLAG_LOAD 0x01
- #define FA_FILE_FLAG_CACHE 0x02
- #define FA_FILE_IPHONE_DOC_DIR 0x04
- extern filehandle_t *FS_OpenFile( const char *filename, W32 FlagsAndAttributes );
- extern void FS_CloseFile( filehandle_t *fhandle );
- // note: this can't be called from another DLL, due to MS libc issues
- extern SW32 FS_ReadFile( void *buffer, W32 size, W32 count, filehandle_t *fhandle );
- extern SW32 FS_FileTell( filehandle_t *fhandle );
- extern W32 FS_FileSeek( filehandle_t *fhandle, SW32 offset, W32 origin );
- extern SW32 FS_GetFileSize( filehandle_t *fhandle );
- extern void *FS_GetLoadedFilePointer( filehandle_t *fhandle, W32 origin );
- extern void FS_CreatePath( char *path );
- extern void FS_FilePath( char *in, char *out );
- extern char *FS_SkipPath( char *pathname );
- /////////////////////////////////////////////////////////////////////
- //
- // NON-PORTABLE FILE SYSTEM SERVICES
- //
- /////////////////////////////////////////////////////////////////////
- extern W8 FS_CreateDirectory( const char *dirname );
- extern W8 FS_ChangeCurrentDirectory( const char *path );
- extern _boolean FS_DeleteFile( const char *filename );
- extern _boolean FS_RemoveDirectory( const char *pathname );
- // directory/file attributes
- #define FA_ARCH 0x01
- #define FA_HIDDEN 0x02
- #define FA_RDONLY 0x04
- #define FA_DIR 0x08
- #define FA_SYSTEM 0x10
- // pass in an attribute mask of things you wish to REJECT
- extern char *FS_FindFirst( const char *path, W32 musthave, W32 canthave );
- extern char *FS_FindNext( W32 musthave, W32 canthave );
- extern void FS_FindClose( void );
- #endif /* __FILESYSTEM_H__ */
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