123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113 |
- /*
- Copyright (C) 2004-2005 Michael Liebscher
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- * sound_local.h:
- *
- * Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
- * Date: 2004
- *
- * Acknowledgement:
- * This code was derived from Quake II, and was originally
- * written by Id Software, Inc.
- *
- * Acknowledgement:
- * Portion of this code was derived from Quake II Evolved.
- *
- */
- #ifndef __SOUND_LOCAL_H__
- #define __SOUND_LOCAL_H__
- typedef struct sfx_s
- {
- char name[ MAX_GAMEPATH ];
- _boolean defaulted;
- _boolean loaded;
- int samples;
- int rate;
- unsigned format; /* Sound samples: format specifier */
- unsigned bufferNum;
- struct sfx_s *nextHash;
- } sfx_t;
- // A playSound will be generated by each call to S_StartSound.
- // When the mixer reaches playSound->beginTime, the playSound will be
- // assigned to a channel.
- typedef struct playSound_s
- {
- struct playSound_s *prev, *next;
- sfx_t *sfx;
- int entNum;
- int entChannel;
- _boolean fixedPosition; // Use position instead of fetching entity's origin
- vec3_t position; // Only use if fixedPosition is set
- float volume;
- float attenuation;
- int beginTime; // Begin at this time
- } playSound_t;
- typedef struct
- {
- _boolean streaming;
- sfx_t *sfx; // NULL if unused
- int entNum; // To allow overriding a specific sound
- int entChannel;
- int startTime; // For overriding oldest sounds
- _boolean loopSound; // Looping sound
- int loopNum; // Looping entity number
- int loopFrame; // For stopping looping sounds
- _boolean fixedPosition; // Use position instead of fetching entity's origin
- vec3_t position; // Only use if fixedPosition is set
- float volume;
- float distanceMult;
- unsigned sourceName; // OpenAL sourceName
- } channel_t;
- typedef struct
- {
- vec3_t position;
- vec3_t velocity;
- float orientation[ 6 ];
- } listener_t;
- // extern void Sound_SoundList_f( void );
- extern _boolean Sound_LoadSound( sfx_t *sfx );
- extern sfx_t *Sound_FindSound( const char *name );
- extern void Sound_FreeSounds( void );
- extern _boolean Sound_Device_Setup( void );
- extern void Sound_Device_Shutdown( void );
- #endif /* __SOUND_LOCAL_H__ */
|