123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151 |
- /*
- Copyright (C) 2004 Michael Liebscher <johnnycanuck@users.sourceforge.net>
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- * cmd.h: Command text buffering and command execution.
- *
- * Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
- *
- * Acknowledgement:
- * This code was derived from Quake II, and was originally
- * written by Id Software, Inc.
- *
- */
- /*
- Notes:
- Any number of commands can be added in a frame, from several different sources.
- Most commands come from either keybindings or console line input, but remote
- servers can also send across commands and entire text files can be execed.
- The + command line options are also added to the command buffer.
- The game starts with a Cbuf_AddText( "exec DEFAULT.CFG\n" ); Cbuf_Execute();
- */
- #ifndef __CMD_H__
- #define __CMD_H__
- #include "arch.h"
- typedef enum {
- EXEC_NOW, // don't return until completed
- EXEC_INSERT, // insert at current position, but don't run yet
- EXEC_APPEND // add to end of the command buffer
- } execwhen_t;
- extern void Cbuf_AddText( const char *text );
- // as new commands are generated from the console or keybindings,
- // the text is added to the end of the command buffer.
- extern void Cbuf_InsertText( char *text );
- // when a command wants to issue other commands immediately, the text is
- // inserted at the beginning of the buffer, before any remaining unexecuted
- // commands.
- extern void Cbuf_ExecuteText( execwhen_t exec_when, char *text );
- // this can be used in place of either Cbuf_AddText or Cbuf_InsertText
- extern void Cbuf_AddEarlyCommands( _boolean clear );
- // adds all the +set commands from the command line
- extern _boolean Cbuf_AddLateCommands( void );
- // adds all the remaining + commands from the command line
- // Returns true if any late commands were added, which
- // will keep the demoloop from immediately starting
- extern void Cbuf_Execute( void );
- // Pulls off \n terminated lines of text from the command buffer and sends
- // them through Cmd_ExecuteString. Stops when the buffer is empty.
- // Normally called once per frame, but may be explicitly invoked.
- // Do not call inside a command function!
- extern void Cbuf_CopyToDefer( void );
- extern void Cbuf_InsertFromDefer( void );
- // These two functions are used to defer any pending commands while a map
- // is being loaded
- //===========================================================================
- #define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
- #define MAX_STRING_TOKENS 80 // max tokens resulting from Cmd_TokenizeString
- #define MAX_TOKEN_CHARS 128 // max length of an individual token
- /*
- Command execution takes a NUL-terminated string, breaks it into tokens,
- then searches for a command or variable that matches the first token.
- */
- typedef void (*xcommand_t) (void);
- extern void Cmd_Init( void );
- extern void Cmd_AddCommand( char *cmd_name, xcommand_t function );
- // called by the init functions of other parts of the program to
- // register commands and functions to call for them.
- // The cmd_name is referenced later, so it should not be in temp memory
- // if function is NULL, the command will be forwarded to the server
- // as a clc_stringcmd instead of executed locally
- extern void Cmd_RemoveCommand( char *cmd_name );
- extern _boolean Cmd_Exists( char *cmd_name );
- // used by the cvar code to check for cvar / command name overlap
- extern char *Cmd_CompleteCommand( char *partial );
- // attempts to match a partial command for automatic command line completion
- // returns NULL if nothing fits
- extern int Cmd_Argc( void );
- extern char *Cmd_Argv( int arg );
- extern char *Cmd_Args( void );
- // The functions that execute commands get their parameters with these
- // functions. Cmd_Argv () will return an empty string, not a NULL
- // if arg > argc, so string operations are always safe.
- extern void Cmd_TokenizeString( char *text, _boolean macroExpand );
- // Takes a NUL-terminated string. Does not need to be /n terminated.
- // breaks the string up into arg tokens.
- extern void Cmd_ExecuteString( char *text );
- // Parses a single line of text into arguments and tries to execute it
- // as if it was typed at the console
- //extern void Cmd_ForwardToServer( void );
- // adds the current command line as a clc_stringcmd to the client message.
- // things like godmode, noclip, etc, are commands directed to the server,
- // so when they are typed in at the console, they will need to be forwarded.
- #endif /* __CMD_H__ */
|