readme.txt 2.8 KB

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  1. This is the complete source code for winquake, glquake, quakeworld, and
  2. glquakeworld.
  3. The projects have been tested with visual C++ 6.0, but masm is also required
  4. to build the assembly language files. It is possible to change a #define and
  5. build with only C code, but the software rendering versions lose almost half
  6. its speed. The OpenGL versions will not be effected very much. The
  7. gas2masm tool was created to allow us to use the same source for the dos,
  8. linux, and windows versions, but I don't really recommend anyone mess
  9. with the asm code.
  10. The original dos version of Quake should also be buildable from these
  11. sources, but we didn't bother trying.
  12. The code is all licensed under the terms of the GPL (gnu public license).
  13. You should read the entire license, but the gist of it is that you can do
  14. anything you want with the code, including sell your new version. The catch
  15. is that if you distribute new binary versions, you are required to make the
  16. entire source code available for free to everyone.
  17. Our previous code releases have been under licenses that preclude
  18. commercial exploitation, but have no clause forcing sharing of source code.
  19. There have been some unfortunate losses to the community as a result of
  20. mod teams keeping their sources closed (and sometimes losing them). If
  21. you are going to publicly release modified versions of this code, you must
  22. also make source code available. I would encourage teams to even go a step
  23. farther and investigate using public CVS servers for development where
  24. possible.
  25. The primary intent of this release is for entertainment and educational
  26. purposes, but the GPL does allow commercial exploitation if you obey the
  27. full license. If you want to do something commercial and you just can't bear
  28. to have your source changes released, we could still negotiate a separate
  29. license agreement (for $$$), but I would encourage you to just live with the
  30. GPL.
  31. All of the Quake data files remain copyrighted and licensed under the
  32. original terms, so you cannot redistribute data from the original game, but if
  33. you do a true total conversion, you can create a standalone game based on
  34. this code.
  35. I will see about having the license changed on the shareware episode of
  36. quake to allow it to be duplicated more freely (for linux distributions, for
  37. example), but I can't give a timeframe for it. You can still download one of
  38. the original quake demos and use that data with the code, but there are
  39. restrictions on the redistribution of the demo data.
  40. If you never actually bought a complete version of Quake, you might want
  41. to rummage around in a local software bargain bin for one of the originals,
  42. or perhaps find a copy of the "Quake: the offering" boxed set with both
  43. mission packs.
  44. Thanks to Dave "Zoid" Kirsh and Robert Duffy for doing the grunt work of
  45. building this release.
  46. John Carmack
  47. Id Software