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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // sbar.c -- status bar code
- #include "quakedef.h"
- int sb_updates; // if >= vid.numpages, no update needed
- #define STAT_MINUS 10 // num frame for '-' stats digit
- qpic_t *sb_nums[2][11];
- qpic_t *sb_colon, *sb_slash;
- qpic_t *sb_ibar;
- qpic_t *sb_sbar;
- qpic_t *sb_scorebar;
- qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
- qpic_t *sb_ammo[4];
- qpic_t *sb_sigil[4];
- qpic_t *sb_armor[3];
- qpic_t *sb_items[32];
- qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
- // 0 is static, 1 is temporary animation
- qpic_t *sb_face_invis;
- qpic_t *sb_face_quad;
- qpic_t *sb_face_invuln;
- qpic_t *sb_face_invis_invuln;
- qboolean sb_showscores;
- int sb_lines; // scan lines to draw
- qpic_t *rsb_invbar[2];
- qpic_t *rsb_weapons[5];
- qpic_t *rsb_items[2];
- qpic_t *rsb_ammo[3];
- qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
- //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
- qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
- //MED 01/04/97 added array to simplify weapon parsing
- int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
- //MED 01/04/97 added hipnotic items array
- qpic_t *hsb_items[2];
- void Sbar_MiniDeathmatchOverlay (void);
- void Sbar_DeathmatchOverlay (void);
- void M_DrawPic (int x, int y, qpic_t *pic);
- /*
- ===============
- Sbar_ShowScores
- Tab key down
- ===============
- */
- void Sbar_ShowScores (void)
- {
- if (sb_showscores)
- return;
- sb_showscores = true;
- sb_updates = 0;
- }
- /*
- ===============
- Sbar_DontShowScores
- Tab key up
- ===============
- */
- void Sbar_DontShowScores (void)
- {
- sb_showscores = false;
- sb_updates = 0;
- }
- /*
- ===============
- Sbar_Changed
- ===============
- */
- void Sbar_Changed (void)
- {
- sb_updates = 0; // update next frame
- }
- /*
- ===============
- Sbar_Init
- ===============
- */
- void Sbar_Init (void)
- {
- int i;
- for (i=0 ; i<10 ; i++)
- {
- sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
- sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
- }
- sb_nums[0][10] = Draw_PicFromWad ("num_minus");
- sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
- sb_colon = Draw_PicFromWad ("num_colon");
- sb_slash = Draw_PicFromWad ("num_slash");
- sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
- sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
- sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
- sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
- sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
- sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
- sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
- sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
- sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
- sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
- sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
- sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
- sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
- sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
- for (i=0 ; i<5 ; i++)
- {
- sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
- sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
- sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
- sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
- sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
- sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
- sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
- }
- sb_ammo[0] = Draw_PicFromWad ("sb_shells");
- sb_ammo[1] = Draw_PicFromWad ("sb_nails");
- sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
- sb_ammo[3] = Draw_PicFromWad ("sb_cells");
- sb_armor[0] = Draw_PicFromWad ("sb_armor1");
- sb_armor[1] = Draw_PicFromWad ("sb_armor2");
- sb_armor[2] = Draw_PicFromWad ("sb_armor3");
- sb_items[0] = Draw_PicFromWad ("sb_key1");
- sb_items[1] = Draw_PicFromWad ("sb_key2");
- sb_items[2] = Draw_PicFromWad ("sb_invis");
- sb_items[3] = Draw_PicFromWad ("sb_invuln");
- sb_items[4] = Draw_PicFromWad ("sb_suit");
- sb_items[5] = Draw_PicFromWad ("sb_quad");
- sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
- sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
- sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
- sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
- sb_faces[4][0] = Draw_PicFromWad ("face1");
- sb_faces[4][1] = Draw_PicFromWad ("face_p1");
- sb_faces[3][0] = Draw_PicFromWad ("face2");
- sb_faces[3][1] = Draw_PicFromWad ("face_p2");
- sb_faces[2][0] = Draw_PicFromWad ("face3");
- sb_faces[2][1] = Draw_PicFromWad ("face_p3");
- sb_faces[1][0] = Draw_PicFromWad ("face4");
- sb_faces[1][1] = Draw_PicFromWad ("face_p4");
- sb_faces[0][0] = Draw_PicFromWad ("face5");
- sb_faces[0][1] = Draw_PicFromWad ("face_p5");
- sb_face_invis = Draw_PicFromWad ("face_invis");
- sb_face_invuln = Draw_PicFromWad ("face_invul2");
- sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
- sb_face_quad = Draw_PicFromWad ("face_quad");
- Cmd_AddCommand ("+showscores", Sbar_ShowScores);
- Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
- sb_sbar = Draw_PicFromWad ("sbar");
- sb_ibar = Draw_PicFromWad ("ibar");
- sb_scorebar = Draw_PicFromWad ("scorebar");
- //MED 01/04/97 added new hipnotic weapons
- if (hipnotic)
- {
- hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
- hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
- hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
- hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
- hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
- hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
- hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
- hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
- hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
- hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
- for (i=0 ; i<5 ; i++)
- {
- hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
- hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
- hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
- hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
- hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
- }
- hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
- hsb_items[1] = Draw_PicFromWad ("sb_eshld");
- }
- if (rogue)
- {
- rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
- rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
- rsb_weapons[0] = Draw_PicFromWad ("r_lava");
- rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
- rsb_weapons[2] = Draw_PicFromWad ("r_gren");
- rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
- rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
- rsb_items[0] = Draw_PicFromWad ("r_shield1");
- rsb_items[1] = Draw_PicFromWad ("r_agrav1");
- // PGM 01/19/97 - team color border
- rsb_teambord = Draw_PicFromWad ("r_teambord");
- // PGM 01/19/97 - team color border
- rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
- rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
- rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
- }
- }
- //=============================================================================
- // drawing routines are relative to the status bar location
- /*
- =============
- Sbar_DrawPic
- =============
- */
- void Sbar_DrawPic (int x, int y, qpic_t *pic)
- {
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
- else
- Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
- }
- /*
- =============
- Sbar_DrawTransPic
- =============
- */
- void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
- {
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
- else
- Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
- }
- /*
- ================
- Sbar_DrawCharacter
- Draws one solid graphics character
- ================
- */
- void Sbar_DrawCharacter (int x, int y, int num)
- {
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
- else
- Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
- }
- /*
- ================
- Sbar_DrawString
- ================
- */
- void Sbar_DrawString (int x, int y, char *str)
- {
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str);
- else
- Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str);
- }
- /*
- =============
- Sbar_itoa
- =============
- */
- int Sbar_itoa (int num, char *buf)
- {
- char *str;
- int pow10;
- int dig;
- str = buf;
- if (num < 0)
- {
- *str++ = '-';
- num = -num;
- }
- for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
- ;
- do
- {
- pow10 /= 10;
- dig = num/pow10;
- *str++ = '0'+dig;
- num -= dig*pow10;
- } while (pow10 != 1);
- *str = 0;
- return str-buf;
- }
- /*
- =============
- Sbar_DrawNum
- =============
- */
- void Sbar_DrawNum (int x, int y, int num, int digits, int color)
- {
- char str[12];
- char *ptr;
- int l, frame;
- l = Sbar_itoa (num, str);
- ptr = str;
- if (l > digits)
- ptr += (l-digits);
- if (l < digits)
- x += (digits-l)*24;
- while (*ptr)
- {
- if (*ptr == '-')
- frame = STAT_MINUS;
- else
- frame = *ptr -'0';
- Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
- x += 24;
- ptr++;
- }
- }
- //=============================================================================
- int fragsort[MAX_SCOREBOARD];
- char scoreboardtext[MAX_SCOREBOARD][20];
- int scoreboardtop[MAX_SCOREBOARD];
- int scoreboardbottom[MAX_SCOREBOARD];
- int scoreboardcount[MAX_SCOREBOARD];
- int scoreboardlines;
- /*
- ===============
- Sbar_SortFrags
- ===============
- */
- void Sbar_SortFrags (void)
- {
- int i, j, k;
- // sort by frags
- scoreboardlines = 0;
- for (i=0 ; i<cl.maxclients ; i++)
- {
- if (cl.scores[i].name[0])
- {
- fragsort[scoreboardlines] = i;
- scoreboardlines++;
- }
- }
- for (i=0 ; i<scoreboardlines ; i++)
- for (j=0 ; j<scoreboardlines-1-i ; j++)
- if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
- {
- k = fragsort[j];
- fragsort[j] = fragsort[j+1];
- fragsort[j+1] = k;
- }
- }
- int Sbar_ColorForMap (int m)
- {
- return m < 128 ? m + 8 : m + 8;
- }
- /*
- ===============
- Sbar_UpdateScoreboard
- ===============
- */
- void Sbar_UpdateScoreboard (void)
- {
- int i, k;
- int top, bottom;
- scoreboard_t *s;
- Sbar_SortFrags ();
- // draw the text
- memset (scoreboardtext, 0, sizeof(scoreboardtext));
- for (i=0 ; i<scoreboardlines; i++)
- {
- k = fragsort[i];
- s = &cl.scores[k];
- sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
- top = s->colors & 0xf0;
- bottom = (s->colors & 15) <<4;
- scoreboardtop[i] = Sbar_ColorForMap (top);
- scoreboardbottom[i] = Sbar_ColorForMap (bottom);
- }
- }
- /*
- ===============
- Sbar_SoloScoreboard
- ===============
- */
- void Sbar_SoloScoreboard (void)
- {
- char str[80];
- int minutes, seconds, tens, units;
- int l;
- sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
- Sbar_DrawString (8, 4, str);
- sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
- Sbar_DrawString (8, 12, str);
- // time
- minutes = cl.time / 60;
- seconds = cl.time - 60*minutes;
- tens = seconds / 10;
- units = seconds - 10*tens;
- sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
- Sbar_DrawString (184, 4, str);
- // draw level name
- l = strlen (cl.levelname);
- Sbar_DrawString (232 - l*4, 12, cl.levelname);
- }
- /*
- ===============
- Sbar_DrawScoreboard
- ===============
- */
- void Sbar_DrawScoreboard (void)
- {
- Sbar_SoloScoreboard ();
- if (cl.gametype == GAME_DEATHMATCH)
- Sbar_DeathmatchOverlay ();
- #if 0
- int i, j, c;
- int x, y;
- int l;
- int top, bottom;
- scoreboard_t *s;
- if (cl.gametype != GAME_DEATHMATCH)
- {
- Sbar_SoloScoreboard ();
- return;
- }
- Sbar_UpdateScoreboard ();
- l = scoreboardlines <= 6 ? scoreboardlines : 6;
- for (i=0 ; i<l ; i++)
- {
- x = 20*(i&1);
- y = i/2 * 8;
- s = &cl.scores[fragsort[i]];
- if (!s->name[0])
- continue;
- // draw background
- top = s->colors & 0xf0;
- bottom = (s->colors & 15)<<4;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
- Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top);
- Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);
- // draw text
- for (j=0 ; j<20 ; j++)
- {
- c = scoreboardtext[i][j];
- if (c == 0 || c == ' ')
- continue;
- Sbar_DrawCharacter ( (x+j)*8, y, c);
- }
- }
- #endif
- }
- //=============================================================================
- /*
- ===============
- Sbar_DrawInventory
- ===============
- */
- void Sbar_DrawInventory (void)
- {
- int i;
- char num[6];
- float time;
- int flashon;
- if (rogue)
- {
- if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
- Sbar_DrawPic (0, -24, rsb_invbar[0]);
- else
- Sbar_DrawPic (0, -24, rsb_invbar[1]);
- }
- else
- {
- Sbar_DrawPic (0, -24, sb_ibar);
- }
- // weapons
- for (i=0 ; i<7 ; i++)
- {
- if (cl.items & (IT_SHOTGUN<<i) )
- {
- time = cl.item_gettime[i];
- flashon = (int)((cl.time - time)*10);
- if (flashon >= 10)
- {
- if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
- flashon = 1;
- else
- flashon = 0;
- }
- else
- flashon = (flashon%5) + 2;
- Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
- if (flashon > 1)
- sb_updates = 0; // force update to remove flash
- }
- }
- // MED 01/04/97
- // hipnotic weapons
- if (hipnotic)
- {
- int grenadeflashing=0;
- for (i=0 ; i<4 ; i++)
- {
- if (cl.items & (1<<hipweapons[i]) )
- {
- time = cl.item_gettime[hipweapons[i]];
- flashon = (int)((cl.time - time)*10);
- if (flashon >= 10)
- {
- if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
- flashon = 1;
- else
- flashon = 0;
- }
- else
- flashon = (flashon%5) + 2;
- // check grenade launcher
- if (i==2)
- {
- if (cl.items & HIT_PROXIMITY_GUN)
- {
- if (flashon)
- {
- grenadeflashing = 1;
- Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
- }
- }
- }
- else if (i==3)
- {
- if (cl.items & (IT_SHOTGUN<<4))
- {
- if (flashon && !grenadeflashing)
- {
- Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
- }
- else if (!grenadeflashing)
- {
- Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
- }
- }
- else
- Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
- }
- else
- Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
- if (flashon > 1)
- sb_updates = 0; // force update to remove flash
- }
- }
- }
- if (rogue)
- {
- // check for powered up weapon.
- if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
- {
- for (i=0;i<5;i++)
- {
- if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
- {
- Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
- }
- }
- }
- }
- // ammo counts
- for (i=0 ; i<4 ; i++)
- {
- sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
- if (num[0] != ' ')
- Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
- if (num[1] != ' ')
- Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
- if (num[2] != ' ')
- Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
- }
- flashon = 0;
- // items
- for (i=0 ; i<6 ; i++)
- if (cl.items & (1<<(17+i)))
- {
- time = cl.item_gettime[17+i];
- if (time && time > cl.time - 2 && flashon )
- { // flash frame
- sb_updates = 0;
- }
- else
- {
- //MED 01/04/97 changed keys
- if (!hipnotic || (i>1))
- {
- Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
- }
- }
- if (time && time > cl.time - 2)
- sb_updates = 0;
- }
- //MED 01/04/97 added hipnotic items
- // hipnotic items
- if (hipnotic)
- {
- for (i=0 ; i<2 ; i++)
- if (cl.items & (1<<(24+i)))
- {
- time = cl.item_gettime[24+i];
- if (time && time > cl.time - 2 && flashon )
- { // flash frame
- sb_updates = 0;
- }
- else
- {
- Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
- }
- if (time && time > cl.time - 2)
- sb_updates = 0;
- }
- }
- if (rogue)
- {
- // new rogue items
- for (i=0 ; i<2 ; i++)
- {
- if (cl.items & (1<<(29+i)))
- {
- time = cl.item_gettime[29+i];
- if (time && time > cl.time - 2 && flashon )
- { // flash frame
- sb_updates = 0;
- }
- else
- {
- Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
- }
- if (time && time > cl.time - 2)
- sb_updates = 0;
- }
- }
- }
- else
- {
- // sigils
- for (i=0 ; i<4 ; i++)
- {
- if (cl.items & (1<<(28+i)))
- {
- time = cl.item_gettime[28+i];
- if (time && time > cl.time - 2 && flashon )
- { // flash frame
- sb_updates = 0;
- }
- else
- Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
- if (time && time > cl.time - 2)
- sb_updates = 0;
- }
- }
- }
- }
- //=============================================================================
- /*
- ===============
- Sbar_DrawFrags
- ===============
- */
- void Sbar_DrawFrags (void)
- {
- int i, k, l;
- int top, bottom;
- int x, y, f;
- int xofs;
- char num[12];
- scoreboard_t *s;
- Sbar_SortFrags ();
- // draw the text
- l = scoreboardlines <= 4 ? scoreboardlines : 4;
- x = 23;
- if (cl.gametype == GAME_DEATHMATCH)
- xofs = 0;
- else
- xofs = (vid.width - 320)>>1;
- y = vid.height - SBAR_HEIGHT - 23;
- for (i=0 ; i<l ; i++)
- {
- k = fragsort[i];
- s = &cl.scores[k];
- if (!s->name[0])
- continue;
- // draw background
- top = s->colors & 0xf0;
- bottom = (s->colors & 15)<<4;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
- Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
- Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
- // draw number
- f = s->frags;
- sprintf (num, "%3i",f);
- Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
- Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
- Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
- if (k == cl.viewentity - 1)
- {
- Sbar_DrawCharacter (x*8+2, -24, 16);
- Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
- }
- x+=4;
- }
- }
- //=============================================================================
- /*
- ===============
- Sbar_DrawFace
- ===============
- */
- void Sbar_DrawFace (void)
- {
- int f, anim;
- // PGM 01/19/97 - team color drawing
- // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
- if (rogue &&
- (cl.maxclients != 1) &&
- (teamplay.value>3) &&
- (teamplay.value<7))
- {
- int top, bottom;
- int xofs;
- char num[12];
- scoreboard_t *s;
-
- s = &cl.scores[cl.viewentity - 1];
- // draw background
- top = s->colors & 0xf0;
- bottom = (s->colors & 15)<<4;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
- if (cl.gametype == GAME_DEATHMATCH)
- xofs = 113;
- else
- xofs = ((vid.width - 320)>>1) + 113;
- Sbar_DrawPic (112, 0, rsb_teambord);
- Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
- Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);
- // draw number
- f = s->frags;
- sprintf (num, "%3i",f);
- if (top==8)
- {
- if (num[0] != ' ')
- Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
- if (num[1] != ' ')
- Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
- if (num[2] != ' ')
- Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
- }
- else
- {
- Sbar_DrawCharacter ( 109, 3, num[0]);
- Sbar_DrawCharacter ( 116, 3, num[1]);
- Sbar_DrawCharacter ( 123, 3, num[2]);
- }
-
- return;
- }
- // PGM 01/19/97 - team color drawing
- if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
- == (IT_INVISIBILITY | IT_INVULNERABILITY) )
- {
- Sbar_DrawPic (112, 0, sb_face_invis_invuln);
- return;
- }
- if (cl.items & IT_QUAD)
- {
- Sbar_DrawPic (112, 0, sb_face_quad );
- return;
- }
- if (cl.items & IT_INVISIBILITY)
- {
- Sbar_DrawPic (112, 0, sb_face_invis );
- return;
- }
- if (cl.items & IT_INVULNERABILITY)
- {
- Sbar_DrawPic (112, 0, sb_face_invuln);
- return;
- }
- if (cl.stats[STAT_HEALTH] >= 100)
- f = 4;
- else
- f = cl.stats[STAT_HEALTH] / 20;
- if (cl.time <= cl.faceanimtime)
- {
- anim = 1;
- sb_updates = 0; // make sure the anim gets drawn over
- }
- else
- anim = 0;
- Sbar_DrawPic (112, 0, sb_faces[f][anim]);
- }
- /*
- ===============
- Sbar_Draw
- ===============
- */
- void Sbar_Draw (void)
- {
- if (scr_con_current == vid.height)
- return; // console is full screen
- if (sb_updates >= vid.numpages)
- return;
- scr_copyeverything = 1;
- sb_updates++;
- if (sb_lines && vid.width > 320)
- Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);
- if (sb_lines > 24)
- {
- Sbar_DrawInventory ();
- if (cl.maxclients != 1)
- Sbar_DrawFrags ();
- }
- if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
- {
- Sbar_DrawPic (0, 0, sb_scorebar);
- Sbar_DrawScoreboard ();
- sb_updates = 0;
- }
- else if (sb_lines)
- {
- Sbar_DrawPic (0, 0, sb_sbar);
- // keys (hipnotic only)
- //MED 01/04/97 moved keys here so they would not be overwritten
- if (hipnotic)
- {
- if (cl.items & IT_KEY1)
- Sbar_DrawPic (209, 3, sb_items[0]);
- if (cl.items & IT_KEY2)
- Sbar_DrawPic (209, 12, sb_items[1]);
- }
- // armor
- if (cl.items & IT_INVULNERABILITY)
- {
- Sbar_DrawNum (24, 0, 666, 3, 1);
- Sbar_DrawPic (0, 0, draw_disc);
- }
- else
- {
- if (rogue)
- {
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
- cl.stats[STAT_ARMOR] <= 25);
- if (cl.items & RIT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.items & RIT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.items & RIT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
- }
- else
- {
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
- , cl.stats[STAT_ARMOR] <= 25);
- if (cl.items & IT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.items & IT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.items & IT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
- }
- }
- // face
- Sbar_DrawFace ();
- // health
- Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
- , cl.stats[STAT_HEALTH] <= 25);
- // ammo icon
- if (rogue)
- {
- if (cl.items & RIT_SHELLS)
- Sbar_DrawPic (224, 0, sb_ammo[0]);
- else if (cl.items & RIT_NAILS)
- Sbar_DrawPic (224, 0, sb_ammo[1]);
- else if (cl.items & RIT_ROCKETS)
- Sbar_DrawPic (224, 0, sb_ammo[2]);
- else if (cl.items & RIT_CELLS)
- Sbar_DrawPic (224, 0, sb_ammo[3]);
- else if (cl.items & RIT_LAVA_NAILS)
- Sbar_DrawPic (224, 0, rsb_ammo[0]);
- else if (cl.items & RIT_PLASMA_AMMO)
- Sbar_DrawPic (224, 0, rsb_ammo[1]);
- else if (cl.items & RIT_MULTI_ROCKETS)
- Sbar_DrawPic (224, 0, rsb_ammo[2]);
- }
- else
- {
- if (cl.items & IT_SHELLS)
- Sbar_DrawPic (224, 0, sb_ammo[0]);
- else if (cl.items & IT_NAILS)
- Sbar_DrawPic (224, 0, sb_ammo[1]);
- else if (cl.items & IT_ROCKETS)
- Sbar_DrawPic (224, 0, sb_ammo[2]);
- else if (cl.items & IT_CELLS)
- Sbar_DrawPic (224, 0, sb_ammo[3]);
- }
- Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
- cl.stats[STAT_AMMO] <= 10);
- }
- if (vid.width > 320) {
- if (cl.gametype == GAME_DEATHMATCH)
- Sbar_MiniDeathmatchOverlay ();
- }
- }
- //=============================================================================
- /*
- ==================
- Sbar_IntermissionNumber
- ==================
- */
- void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
- {
- char str[12];
- char *ptr;
- int l, frame;
- l = Sbar_itoa (num, str);
- ptr = str;
- if (l > digits)
- ptr += (l-digits);
- if (l < digits)
- x += (digits-l)*24;
- while (*ptr)
- {
- if (*ptr == '-')
- frame = STAT_MINUS;
- else
- frame = *ptr -'0';
- Draw_TransPic (x,y,sb_nums[color][frame]);
- x += 24;
- ptr++;
- }
- }
- /*
- ==================
- Sbar_DeathmatchOverlay
- ==================
- */
- void Sbar_DeathmatchOverlay (void)
- {
- qpic_t *pic;
- int i, k, l;
- int top, bottom;
- int x, y, f;
- char num[12];
- scoreboard_t *s;
- scr_copyeverything = 1;
- scr_fullupdate = 0;
- pic = Draw_CachePic ("gfx/ranking.lmp");
- M_DrawPic ((320-pic->width)/2, 8, pic);
- // scores
- Sbar_SortFrags ();
- // draw the text
- l = scoreboardlines;
- x = 80 + ((vid.width - 320)>>1);
- y = 40;
- for (i=0 ; i<l ; i++)
- {
- k = fragsort[i];
- s = &cl.scores[k];
- if (!s->name[0])
- continue;
- // draw background
- top = s->colors & 0xf0;
- bottom = (s->colors & 15)<<4;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
- Draw_Fill ( x, y, 40, 4, top);
- Draw_Fill ( x, y+4, 40, 4, bottom);
- // draw number
- f = s->frags;
- sprintf (num, "%3i",f);
- Draw_Character ( x+8 , y, num[0]);
- Draw_Character ( x+16 , y, num[1]);
- Draw_Character ( x+24 , y, num[2]);
- if (k == cl.viewentity - 1)
- Draw_Character ( x - 8, y, 12);
- #if 0
- {
- int total;
- int n, minutes, tens, units;
- // draw time
- total = cl.completed_time - s->entertime;
- minutes = (int)total/60;
- n = total - minutes*60;
- tens = n/10;
- units = n%10;
- sprintf (num, "%3i:%i%i", minutes, tens, units);
- Draw_String ( x+48 , y, num);
- }
- #endif
- // draw name
- Draw_String (x+64, y, s->name);
- y += 10;
- }
- }
- /*
- ==================
- Sbar_DeathmatchOverlay
- ==================
- */
- void Sbar_MiniDeathmatchOverlay (void)
- {
- qpic_t *pic;
- int i, k, l;
- int top, bottom;
- int x, y, f;
- char num[12];
- scoreboard_t *s;
- int numlines;
- if (vid.width < 512 || !sb_lines)
- return;
- scr_copyeverything = 1;
- scr_fullupdate = 0;
- // scores
- Sbar_SortFrags ();
- // draw the text
- l = scoreboardlines;
- y = vid.height - sb_lines;
- numlines = sb_lines/8;
- if (numlines < 3)
- return;
- //find us
- for (i = 0; i < scoreboardlines; i++)
- if (fragsort[i] == cl.viewentity - 1)
- break;
- if (i == scoreboardlines) // we're not there
- i = 0;
- else // figure out start
- i = i - numlines/2;
- if (i > scoreboardlines - numlines)
- i = scoreboardlines - numlines;
- if (i < 0)
- i = 0;
- x = 324;
- for (/* */; i < scoreboardlines && y < vid.height - 8 ; i++)
- {
- k = fragsort[i];
- s = &cl.scores[k];
- if (!s->name[0])
- continue;
- // draw background
- top = s->colors & 0xf0;
- bottom = (s->colors & 15)<<4;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
- Draw_Fill ( x, y+1, 40, 3, top);
- Draw_Fill ( x, y+4, 40, 4, bottom);
- // draw number
- f = s->frags;
- sprintf (num, "%3i",f);
- Draw_Character ( x+8 , y, num[0]);
- Draw_Character ( x+16 , y, num[1]);
- Draw_Character ( x+24 , y, num[2]);
- if (k == cl.viewentity - 1) {
- Draw_Character ( x, y, 16);
- Draw_Character ( x + 32, y, 17);
- }
- #if 0
- {
- int total;
- int n, minutes, tens, units;
- // draw time
- total = cl.completed_time - s->entertime;
- minutes = (int)total/60;
- n = total - minutes*60;
- tens = n/10;
- units = n%10;
- sprintf (num, "%3i:%i%i", minutes, tens, units);
- Draw_String ( x+48 , y, num);
- }
- #endif
- // draw name
- Draw_String (x+48, y, s->name);
- y += 8;
- }
- }
- /*
- ==================
- Sbar_IntermissionOverlay
- ==================
- */
- void Sbar_IntermissionOverlay (void)
- {
- qpic_t *pic;
- int dig;
- int num;
- scr_copyeverything = 1;
- scr_fullupdate = 0;
- if (cl.gametype == GAME_DEATHMATCH)
- {
- Sbar_DeathmatchOverlay ();
- return;
- }
- pic = Draw_CachePic ("gfx/complete.lmp");
- Draw_Pic (64, 24, pic);
- pic = Draw_CachePic ("gfx/inter.lmp");
- Draw_TransPic (0, 56, pic);
- // time
- dig = cl.completed_time/60;
- Sbar_IntermissionNumber (160, 64, dig, 3, 0);
- num = cl.completed_time - dig*60;
- Draw_TransPic (234,64,sb_colon);
- Draw_TransPic (246,64,sb_nums[0][num/10]);
- Draw_TransPic (266,64,sb_nums[0][num%10]);
- Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
- Draw_TransPic (232,104,sb_slash);
- Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
- Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
- Draw_TransPic (232,144,sb_slash);
- Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
- }
- /*
- ==================
- Sbar_FinaleOverlay
- ==================
- */
- void Sbar_FinaleOverlay (void)
- {
- qpic_t *pic;
- scr_copyeverything = 1;
- pic = Draw_CachePic ("gfx/finale.lmp");
- Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
- }
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